Biggest changeFor the Year Ended December 31, 2018 2019 2020 RMB % RMB % RMB US$ % (in thousands, except for percentages) Net revenues 4,128,931 100.0 % 6,777,922 100.0 % 11,998,976 1,838,924 100.0 % Cost of revenues (1) (3,273,493 ) (79.3 )% (5,587,673 ) (82.4 )% (9,158,800 ) (1,403,648 ) (76.3 %) Gross profit 855,438 20.7 % 1,190,249 17.6 % 2,840,176 435,276 23.7 % Operating expenses: Sales and marketing expenses (1) (585,758 ) (14.2 )% (1,198,516 ) (17.7 )% (3,492,091 ) (535,186 ) (29.1 )% General and administrative expenses (1) (461,165 ) (11.2 )% (592,497 ) (8.7 )% (976,082 ) (149,592 ) (8.1 )% Research and development expenses (1) (537,488 ) (13.0 )% (894,411 ) (13.2 )% (1,512,966 ) (231,872 ) (12.6 )% Total operating expenses (1,584,411 ) (38.4 )% (2,685,424 ) (39.6 )% (5,981,139 ) (916,650 ) (49.8 )% Loss from operations (728,973 ) (17.7 )% (1,495,175 ) (22.0 )% (3,140,963 ) (481,374 ) (26.1 )% Other income/(expenses): Investment income, net (including impairments) 96,440 2.3 % 96,610 1.4 % 28,203 4,322 0.2 % Interest income 68,706 1.7 % 162,782 2.4 % 83,301 12,766 0.7 % Interest expense — — (46,543 ) (0.7 )% (108,547 ) (16,636 ) (0.9 %) Exchange (losses)/gains (1,661 ) 0.0 % (11,789 ) (0.2 )% 41,717 6,393 0.3 % Others, net 26,455 0.6 % 26,412 0.4 % 95,641 14,660 0.8 % Loss before tax (539,033 ) (13.1 )% (1,267,703 ) (18.7 )% (3,000,648 ) (459,869 ) (25.0 %) Income tax (25,988 ) (0.6 )% (35,867 ) (0.5 )% (53,369 ) (8,180 ) (0.4 %) Net loss (565,021 ) (13.7 )% (1,303,570 ) (19.2 )% (3,054,017 ) (468,049 ) (25.4 %) Note: (1) Share-based compensation expenses were allocated as follows: 97 Table of Contents For the Year Ended December 31, 2018 2019 2020 RMB RMB RMB US$ (in thousands) Cost of revenues 28,173 23,281 37,087 5,684 Sales and marketing expenses 11,499 14,269 40,808 6,254 General and administrative expenses 102,544 68,497 181,753 27,855 Research and development expenses 38,977 66,503 126,250 19,349 Total 181,193 172,550 385,898 59,142 Year ended December 31, 2020 compared to year ended December 31, 2019 Net revenues Our net revenues increased by 77.0% from RMB6,777.9 million in 2019 to RMB11,999.0 million (US$1,838.9 million) in 2020.
Biggest changeFor the Year Ended December 31, 2019 2020 2021 RMB % RMB % RMB US$ % (in thousands, except for percentages) Net revenues 6,777,922 100.0 % 11,998,976 100.0 % 19,383,684 3,041,722 100 % Cost of revenues (1) (5,587,673 ) (82.4 )% (9,158,800 ) (76.3 )% (15,340,537 ) (2,407,265 ) (79.1 )% Gross profit 1,190,249 17.6 % 2,840,176 23.7 % 4,043,147 634,457 20.9 % Operating expenses: Sales and marketing expenses (1) (1,198,516 ) (17.7 )% (3,492,091 ) (29.1 )% (5,794,853 ) (909,339 ) (29.9 )% General and administrative expenses (1) (592,497 ) (8.7 )% (976,082 ) (8.1 )% (1,837,506 ) (288,345 ) (9.5 )% Research and development expenses (1) (894,411 ) (13.2 )% (1,512,966 ) (12.6 )% (2,839,862 ) (445,636 ) (14.7 )% Total operating expenses (2,685,424 ) (39.6 )% (5,981,139 ) (49.8 )% (10,472,221 ) (1,643,320 ) (54.1 )% Loss from operations (1,495,175 ) (22.0 )% (3,140,963 ) (26.1 )% (6,429,074 ) (1,008,863 ) (33.2 )% Other income/(expenses): Investment income/(loss), net (including impairments) 96,610 1.4 % 28,203 0.2 % (194,183 ) (30,472 ) (1.0 )% Interest income 162,782 2.4 % 83,301 0.7 % 70,367 11,042 0.4 % Interest expense (46,543 ) (0.7 )% (108,547 ) (0.9 )% (155,467 ) (24,396 ) (0.8 )% Exchange (losses)/gains (11,789 ) (0.2 )% 41,717 0.3 % (15,504 ) (2,433 ) (0.1 )% Others, net 26,412 0.4 % 95,641 0.8 % 10,411 1,634 0.1 % Loss before tax (1,267,703 ) (18.7 )% (3,000,648 ) (25.0 )% (6,713,450 ) (1,053,488 ) (34.6 )% Income tax (35,867 ) (0.5 )% (53,369 ) (0.4 )% (95,289 ) (14,953 ) (0.5 )% Net loss (1,303,570 ) (19.2 )% (3,054,017 ) (25.4 )% (6,808,739 ) (1,068,441 ) (35.1 )% Note: (1) Share-based compensation expenses were allocated as follows: 120 Table of Contents For the Year Ended December 31, 2019 2020 2021 RMB RMB RMB US$ (In thousands) Cost of revenues 23,281 37,087 76,232 11,962 Sales and marketing expenses 14,269 40,808 53,452 8,388 General and administrative expenses 68,497 181,753 553,526 86,860 Research and development expenses 66,503 126,250 316,607 49,683 Total 172,550 385,898 999,817 156,893 Year ended December 31, 2021 compared to year ended December 31, 2020 Net revenues Our net revenues increased by 61.5% from RMB11,999.0 million in 2020 to RMB19,383.7 million (US$3,041.7 million) in 2021.
Although we consolidate the results of our VIEs and their subsidiaries, we only have access to the assets or earnings of our VIEs and their subsidiaries through our contractual arrangements with our VIEs and their shareholders. See “Item 4. Information on the Company—C.
Although we consolidate the results of the VIEs and their subsidiaries, we only have access to the assets or earnings of the VIEs and their subsidiaries through our contractual arrangements with the VIEs and their shareholders. See “Item 4. Information on the Company—C.
We have a network operation support team responsible for stability and security of our network on a 24-hour, seven-days-a-week basis. The primary responsibilities of the team members consist of monitoring system performance, troubleshooting, detecting system error, random sample testing on servers, maintaining equipment, and testing, evaluating and installing hardware and software.
We have a network operation support team responsible for the stability and security of our network on a 24-hour, seven-days-a-week basis. The primary responsibilities of the team members consist of monitoring system performance, troubleshooting, detecting system error, random sample testing on servers, maintaining equipment, and testing, evaluating and installing hardware and software.
For example, while enjoying an anime in our content library, such paying users are also likely to pay for the games developed based on that anime offered on our platform, the same theme of comic books, audio dramas, and figure toys of the characters in the anime. We see large commercial potentials in the derivative content consumptions.
For example, while enjoying an anime in our content library, such paying users are also likely to pay for the games developed based on that anime offered on our platform, the same theme of comic books, audio dramas, and figure toys of the characters in the anime. We therefore see large commercial potentials in the derivative content consumptions.
Content costs consist of amortized costs of purchased licensed content from copyright owners or content distributors and our production costs. Server and bandwidth costs are the fees we pay to telecommunication carriers and other service providers for telecommunication services, hosting our servers at their internet data centers, and providing content delivery network and application services.
Content costs mainly consist of amortized costs of purchased licensed content from copyright owners or content distributors and our production costs. Server and bandwidth costs are the fees we pay to telecommunication carriers and other service providers for telecommunication services, hosting our servers at their internet data centers, and providing content delivery network and application services.
Under PRC law, each of our subsidiaries and our VIEs in China is required to set aside at least 10% of its after-tax profits each year, if any, to fund certain statutory reserve funds until such reserve funds reach 50% of their registered capital.
Under PRC law, each of our subsidiaries and the VIEs in China is required to set aside at least 10% of its after-tax profits each year, if any, to fund certain statutory reserve funds until such reserve funds reach 50% of their registered capital.
The occasional decrease of our average monthly revenue per paying user was mainly due to the substantial increase in the number of paying users attributable to our premium membership program, who on average make lower payments than other paying users such as those for the mobile games.
The occasional decrease of our average monthly revenue per paying user was mainly due to a substantial increase in the number of paying users attributable to our premium membership program, who on average make lower payments than other paying users such as those for the mobile games.
In addition, our wholly foreign-owned subsidiaries in China may allocate a portion of their after-tax profits based on PRC accounting standards to enterprise expansion funds and staff bonus and welfare funds at their discretion, and our VIEs may allocate a portion of its after-tax profits based on PRC accounting standards to a surplus fund at their discretion.
In addition, our wholly foreign-owned subsidiaries in China may allocate a portion of their after-tax profits based on PRC accounting standards to enterprise expansion funds and staff bonus and welfare funds at their discretion, and the VIEs may allocate a portion of its after-tax profits based on PRC accounting standards to a surplus fund at their discretion.
Net cash provided by financing activities in 2019 was RMB5.1 billion, primarily attributable to the proceeds we received from our offerings of 2026 Notes of RMB3.4 billion and the proceeds we received from our public offerings of ordinary shares of RMB1.6 billion.
Net cash provided by financing activities in 2019 was RMB5.1 billion, primarily attributable to the proceeds we received from our offerings of April 2026 Notes of RMB3.4 billion and the proceeds we received from our public offerings of ordinary shares of RMB1.6 billion.
We will also continue the investment in our brand recognition and user base for our long-term success, therefore we expect our sales and marketing expenses to increase in absolute amount as well. Investment in technology and talent Our technology is critical for us to better understand our users, improve user experience maintain a vibrant community, and execute our commercialization strategy.
We will also continue the investment in our brand recognition and user base for our long-term success, therefore we expect our sales and marketing expenses to increase in absolute amount as well. Investment in technology and talents Our technology is critical for us to better understand our users, improve user experience, maintain a vibrant community, and execute our commercialization strategy.
Net loss We incurred net loss of RMB3,054.0 million (US$468.0 million) in 2020, compared to net loss of RMB1,303.6 million in 2019, primarily due to the significant increase in sales and marketing expenses, as well as research and development expenses as a result of our management strategy to invest in the expansion of our user base and the growth of our business.
Net loss We incurred net loss of RMB3,054.0 million in 2020, compared to net loss of RMB1,303.6 million in 2019, primarily due to the significant increase in sales and marketing expenses, as well as research and development expenses as a result of our management strategy to invest in the expansion of our user base and the growth of our business.
The mobile game user base growth and engagement are primarily driven by the launch of new games and the release of updates of our existing games. We witnessed strong growth in the revenues generated from VAS due to the increasing number of subscribers of our premium membership programs and active viewers of our live broadcasting.
The mobile game user base growth and engagement are primarily driven by the launch of new games and the release of updates of our existing games. We witnessed strong growth in the revenues generated from VAS due to the increasing number of subscribers of our premium membership program and active viewers of our live broadcasting.
Commencing from the year of assessment of 2018, the first HK$2 million of profits earned by our subsidiaries incorporated in Hong Kong will be taxed at half the current tax rate (i.e. 8.25%) while the remaining profits will continue to be taxed at the existing 16.5% tax rate.
Commencing from the year of assessment of 2018, the first HK$2 million of profits earned by one of our subsidiaries incorporated in Hong Kong could be taxed at half the current tax rate (i.e. 8.25%) while the remaining profits will continue to be taxed at the existing 16.5% tax rate.
Revenue-sharing costs, increased by 75.1% from RMB2,494.4 million in 2019 to RMB4,366.5 million (US$669.2 million) in 2020, primarily due to an increase in payments made to developers of exclusively distributed games as we rolled out more games, an increase in payments made to distribution channels as we expanded our mobile games and VAS offerings, and an increase in payments made to hosts of live broadcasting and content creators on our platform due to the increase in the numbers of our hosts and content creators.
Revenue-sharing costs, increased by 75.1% from RMB2,494.4 million in 2019 to RMB4,366.5 million in 2020, primarily due to an increase in payments made to developers of exclusively distributed games as we rolled out more games, an increase in payments made to distribution channels as we expanded our mobile games and VAS offerings, and an increase in payments made to hosts of live broadcasting and content creators on our platform due to the increase in the numbers of our hosts and content creators.
Server and bandwidth costs increased by 24.1% from RMB919.8 million in 2019 to RMB1,141.3 million (US$174.9 million) in 2020, primarily due to an increase in server and bandwidth capacity to keep pace with the expansion of our user base and the increase in active users, so as to support a massive and continuously increasing volume of data generated and video views happened on our platform every day.
Server and bandwidth costs increased by 24.1% from RMB919.8 million in 2019 to RMB1,141.3 million in 2020, primarily due to an increase in server and bandwidth capacity to keep pace with the expansion of our user base and the increase in active users, so as to support a massive and continuously increasing volume of data generated and video views happened on our platform every day.
In addition, we expect to witness increased revenues from advertising, as advertisers across different industries are turning to Bilibili to tap into the coveted Generation Z+ in China. We will also continue to develop our live broadcasting and other VAS.
In addition, we expect to have increased revenues from advertising, as advertisers across different industries are turning to Bilibili to tap into the coveted Generation Z+ in China. We will also continue to develop our live broadcasting and other VAS.
Our net revenues from VAS increased by 134.4% from RMB1,641.0 million in 2019 to RMB3,845.7 million (US$589.4 million) in 2020, mainly attributable to our enhanced commercialization efforts, led by increases in the number of paying users for our premium membership program, live broadcasting services and other value-added services, attracted by the high quality and diversified content on our platform.
Our net revenues from VAS increased by 134.4% from RMB1,641.0 million in 2019 to RMB3,845.7 million in 2020, mainly attributable to our enhanced commercialization efforts, led by increases in the number of paying users for our premium membership program, live broadcasting services and other value-added services, attracted by the high quality and diversified content on our platform. Advertising .
For example, we invented a system and methodology to monitor real-time data stream in multi-link transmission which can accurately analyze big data real-time transmission, spot inconsistency in the system within minutes, and promptly react to and notify such issues.
For example, we invented a system and methodology to monitor real-time data stream in multi-link transmission which can accurately analyze big data real-time transmission, spot inconsistency in the system within minutes, and promptly react to and report such issues.
In addition, there is a strong demand in China’s internet industry for talented and experienced personnel. We must recruit, retain and motivate talented employees while controlling our personnel-related expenses, including share-based compensation expenses. 93 Table of Contents IMPACT OF COVID-19 ON OUR OPERATIONS AND FINANCIAL PERFORMANCE A substantial majority of our revenues and workforce are concentrated in China.
In addition, there is a strong demand in China’s internet industry for talented and experienced personnel. We must recruit, retain and motivate talented employees while controlling our personnel-related expenses, including share-based compensation expenses. Impact of COVID-19 on Our Operations and Financial Performance A substantial majority of our revenues and workforce are concentrated in China.
We expect our general and administrative expenses to increase in absolute amounts in the foreseeable future due to the anticipated growth of our business as well as accounting, insurance, investor relations and other public company costs. Research and development expenses .
We expect our general and administrative expenses to increase in absolute amounts in the foreseeable future due to the anticipated growth of our business as well as accounting, insurance, investor relations and other public company costs.
Loss from operations We incurred loss from operations of RMB3,141.0 million (US$481.4 million) in 2020, compared to loss from operations of RMB1,495.2 million in 2019, primarily due to the significant increase in sales and marketing expenses, as well as research and development expenses as a result of our management strategy to invest in the expansion of our user base and the growth of our business.
Loss from operations We incurred loss from operations of RMB3,141.0 million in 2020, compared to loss from operations of RMB1,495.2 million in 2019, primarily due to the significant increase in sales and marketing expenses, as well as research and development expenses as a result of our management strategy to invest in the expansion of our user base and the growth of our business.
Our actual results may differ materially from those anticipated in these forward-looking statements as a result of various factors, including those set forth under “Item 3. Key Information—D. Risk Factors” or in other parts of this annual report on Form 20-F. 91 Table of Contents A.
Our actual results may differ materially from those anticipated in these forward-looking statements as a result of various factors, including those set forth under “Item 3. Key Information—D. Risk Factors” or in other parts of this annual report on Form 20-F. A.
Any limitation on the ability of our PRC subsidiaries to pay dividends to us could have a material adverse effect on our ability to conduct our business and to pay dividends to our shareholders and ADS holders.” 103 Table of Contents If our holding company in the Cayman Islands or any of our subsidiaries outside of China were deemed to be a “resident enterprise” under the PRC EIT Law, it would be subject to enterprise income tax on its worldwide income at a rate of 25%.
Any limitation on the ability of our PRC subsidiaries to pay dividends to us could have a material adverse effect on our ability to conduct our business and to pay dividends to our shareholders and ADS holders.” If Bilibili, a holding company in the Cayman Islands or any of its subsidiaries outside of China were deemed to be a “resident enterprise” under the PRC EIT Law, it would be subject to enterprise income tax on its worldwide income at a rate of 25%.
Content costs increased by 87.3% from RMB1,001.6 million in 2019 to RMB1,875.5 million (US$287.4 million) in 2020 as we continued to expand and diversify our content offerings. We procured anime, documentaries, selected TV shows, movies and variety shows to enrich our content library. We have a large anime libraries.
Content costs increased by 87.3% from RMB1,001.6 million in 2019 to RMB1,875.5 million in 2020 as we continued to expand and diversify our content offerings. We procured anime, documentaries, selected TV shows, movies and variety shows to enrich our content library. We have a large anime libraries.
Concurrently with the issuance of 2026 Notes, we completed a registered offering of ADSs, where we offered 14,173,813 ADSs at a price of US$18.00 per ADS. We raised from the 2026 Notes and this concurrent registered offering US$733.9 million in net proceeds after deducting commissions and the offering expenses.
Concurrently with the issuance of April 2026 Notes, we completed a registered offering of ADSs, where we offered 14,173,813 ADSs at a price of US$18.00 per ADS. We raised from the April 2026 Notes and the concurrent registered offering of ADSs a total of US$733.9 million in net proceeds after deducting commissions and offering expenses.
Our sales and marketing expenses increased by 191.4% from RMB1,198.5 million in 2019 to RMB3,492.1 million (US$535.2 million) in 2020, primarily attributable to increased channel and marketing expenses associated with our app and brand, as well as expenses associated with our mobile games’ promotion and an increase in headcount in sales and marketing personnel.
Our sales and marketing expenses increased by 191.4% from RMB1,198.5 million in 2019 to RMB3,492.1 million in 2020, primarily attributable to increased channel and marketing expenses associated with our app and brand, as well as expenses associated with our mobile games’ promotion and an increase in headcount in sales and marketing personnel.
We primarily generate VAS revenues from (i) subscription fees of our premium membership program, which offers paying members benefits including exclusive or advanced access to certain OGV, and (ii) sales of in-channel virtual items for use in our live broadcasting so that users can send them to hosts to show their support, which comprise of either consumable items, such as gifts and items that create special visual effects, or time-based items, such as privileges and titles.
We primarily generate VAS revenues from (i) subscription fees of our premium membership program, which offers paying members benefits including an exclusive or advance access to certain high-quality OGV, and (ii) sales of in-channel virtual items for use in our live broadcasting so that users can send them to hosts to show their support, which comprise of either consumable items, such as gifts and items that create special visual effects, or time-based items, such as privileges and titles.
Our proprietary CDN system enhances network efficiency by managing and optimizing the workload of the servers through real-time optimization and distribution. This technology allows users to upload content without compression and enables viewing of content in higher definition. 113 Table of Contents Real-time monitoring and support.
Our proprietary CDN system enhances network efficiency by managing and optimizing the workload of the servers through real-time optimization and distribution. This technology allows users to upload content without compression and enables viewing of content in higher definition. Real-time monitoring and support.
We also generate advertising revenues from advertisers driven by the size of our user base, the engagement of our users and our brand equity. We will continue to implement our strategy to grow our user base and increase penetration in Generation Z+ and attract users from wider demographics.
We also generate advertising revenues from advertisers driven by the size of our user base, the engagement of our users and our brand equity. 115 Table of Contents We will continue to implement our strategy to grow our user base and increase penetration in Generation Z+ and attract users from wider demographics.
Our net revenues from advertising increased by 125.6% from RMB817.0 million in 2019 to RMB1,842.8 million (US$282.4 million) in 2020. This increase was primarily attributable to further recognition of Bilibili’s brand name in China’s online advertising market.
Our net revenues from advertising increased by 125.6% from RMB817.0 million in 2019 to RMB1,842.8 million in 2020. This increase was primarily attributable to further recognition of Bilibili’s brand name in China’s online advertising market.
E-commerce and other costs increased by 51.5% from RMB1,171.9 million in 2019 to RMB1,775.5 million (US$272.1 million) in 2020, primarily attributable to an increase in cost of goods sold associated with our e-commerce business and an increase in staff cost.
E-commerce and other costs increased by 51.5% from RMB1,171.9 million in 2019 to RMB1,775.5 million in 2020, primarily attributable to an increase in cost of goods sold associated with our e-commerce business and an increase in staff cost.
We had net investment income of RMB28.2 million (US$4.3 million) in 2020, compared to RMB96.6 million in 2019. Interest income . Interest income represents interest earned on cash and cash equivalents and time deposits. We had interest income of RMB162.8 million and RMB83.3 million (US$12.8 million) in 2019 and 2020, respectively. Interest expense.
We had net investment income of RMB28.2 million in 2020, compared to RMB96.6 million in 2019. Interest income . Interest income represents interest earned on cash and cash equivalents and time deposits. We had interest income of RMB162.8 million and RMB83.3 million in 2019 and 2020, respectively. Interest expense.
Interest expense primarily represents interest payment and amortized issuance costs related to long-term debt. We had interest expense of RMB108.5 million (US$16.6 million) in 2020, primarily attributable to interest expense related to our 2027 Notes issued in June 2020 and our 2026 Notes issued in April 2019.
Interest expense primarily represents interest payment and amortized issuance costs related to long-term debt. We had interest expense of RMB108.5 million in 2020, primarily attributable to interest expense related to our 2027 Notes issued in June 2020 and our April 2026 Notes issued in April 2019.
Our research and development expenses increased by 69.2% from RMB894.4 million in 2019 to RMB1,513.0 million (US$231.9 million) in 2020, primarily due to increases in headcount in research and development personnel, share-based compensation expenses and other research and development expenses.
Our research and development expenses increased by 69.2% from RMB894.4 million in 2019 to RMB1,513.0 million in 2020, primarily due to increases in headcount in research and development personnel, share-based compensation expenses and other research and development expenses.
We had interest expense of RMB46.5 million in 2019, primarily attributable to interest expense related to our 2026 Notes issued in April 2019. Income tax We recorded income tax of RMB53.4 million (US$8.2 million) in 2020, compared to RMB35.9 million in 2019.
We had interest expense of RMB46.5 million in 2019, primarily attributable to interest expense related to our 2026 Notes issued in April 2019. Income tax We recorded income tax of RMB53.4 million in 2020, compared to RMB35.9 million in 2019.
Operating expenses Our total operating expenses increased by 122.7% from RMB2,685.4 million in 2019 to RMB5,981.1 million (US$916.7million) in 2020, as we executed our management strategy to invest in the expansion of our user base and the growth of our business, which led to the increases in sales and marketing expenses, general and administrative expenses, as well as research and development expenses. 99 Table of Contents Sales and marketing expenses .
Operating expenses Our total operating expenses increased by 122.7% from RMB2,685.4 million in 2019 to RMB5,981.1 million in 2020, as we executed our management strategy to invest in the expansion of our user base and the growth of our business, which led to the increases in sales and marketing expenses, general and administrative expenses, as well as research and development expenses. 124 Table of Contents Sales and marketing expenses .
The principal non-cash items affecting the difference between our net loss and our net cash provided by operating activities in 2020 were RMB1,721.6 million (US$263.9 million) in depreciation and amortization of property and equipment, and intangible assets, and RMB385.9 million (US$59.1 million) in share-based compensation expenses.
The principal non-cash items affecting the difference between our net loss and our net cash provided by operating activities in 2020 were RMB1,721.6 million in depreciation and amortization of property and equipment, and intangible assets, and RMB385.9 million in share-based compensation expenses.
We will continue to promote our brand name among broader young generations and increase our appeal to mass market. Our ability to manage our costs and expenses Our results of operations depend on our ability to manage our costs and expenses.
We will continue to promote our brand name among broader young generations and increase our appeal to mass market. 116 Table of Contents Our ability to manage our costs and expenses Our results of operations depend on our ability to manage our costs and expenses.
However, most of these uses are subject to PRC regulations. 110 Table of Contents We expect that a substantial majority of our future revenues will be denominated in Renminbi.
However, most of these uses are subject to PRC regulations. We expect that a substantial majority of our future revenues will be denominated in Renminbi.
Cost of revenues Our cost of revenues increased by 63.9% from RMB5,587.7 million in 2019 to RMB9,158.8 million (US$1,403.6 million) in 2020 as all components of cost of revenues increased due to our business growth and the expansion of our user base.
Cost of revenues Our cost of revenues increased by 63.9% from RMB5,587.7 million in 2019 to RMB9,158.8 million in 2020 as all components of cost of revenues increased due to our business growth and the expansion of our user base.
Gross profit As a result of the foregoing, we had gross profit of RMB2,840.2 million (US$435.3 million) in 2020, compared to gross profit of RMB1,190.2 million in 2019.
Gross profit As a result of the foregoing, we had gross profit of RMB2,840.2 million in 2020, compared to gross profit of RMB1,190.2 million in 2019.
According to the National Bureau of Statistics of China, the year-over-year percent changes in the consumer price index for December 2019 and 2020 were increases of 4.5% and 0.2%, respectively.
According to the National Bureau of Statistics of China, the year-over-year percent changes in the consumer price index for December 2020 and 2021 were increases of 0.2% and 1.5%, respectively.
The difference was primarily due to an increase of RMB734.8 million (US$112.6 million) in deferred revenue, an increase of RMB651.7 million (US$99.9 million) in accrued liabilities and other payables and an increase of RMB816.1 million (US$125.1 million) in accounts payable, partially offset by an increase of RMB417.2 million (US$63.9 million) in accounts receivable and an increase of RMB610.6 million (US$93.6 million) in prepayments and other assets.
The difference was primarily due to an increase of RMB734.8 million in deferred revenue, an increase of RMB651.7 million in accrued liabilities and other payables and an increase of RMB816.1 million in accounts payable, partially offset by an increase of RMB417.2 million in accounts receivable and an increase of RMB610.6 million in prepayments and other assets.
Investing activities Net cash used in investing activities in 2020 was RMB8,906.8 million (US$1,365.0 million), primarily due to purchase of short-term investments, primarily including money market funds, financial products with variable interest rates referenced to performance of underlying assets issued by commercial banks or other financial institutions and publicly traded companies of RMB26.7 billion (US$4.1 billion), placements of time deposits of RMB10.9 billion (US$1.7 billion), cash paid for long term investments including loans of RMB1.3 billion (US$193.3 million) and purchase of intangible assets of RMB1.6 billion (US$250.9 million), which primarily consist of licensed copyrights of video content, partially offset by proceeds from maturities of short-term investments of RMB24.9 billion (US$3.8 billion) and maturity of time deposits of RMB7.7 billion (US$1.2 billion). 111 Table of Contents Net cash used in investing activities in 2019 was RMB4.0 billion, primarily due to purchase of short-term investments, including money market funds, financial products with variable interest rates referenced to performance of underlying assets issued by commercial banks or other financial institutions and publicly traded companies of RMB10.0 billion, placement of time deposits of RMB4.9 billion, purchase of intangible assets of RMB1.3 billion, and cash paid for long-term investments including loans of RMB1.2 billion, partially offset by proceeds from maturities of short-term investments of RMB10.0 billion and maturity of time deposits of RMB3.9 billion.
Net cash used in investing activities in 2020 was RMB8,906.8 million, primarily due to purchase of short-term investments, primarily including money market funds, financial products with variable interest rates referenced to performance of underlying assets issued by commercial banks or other financial institutions and publicly traded companies of RMB26.7 billion, placements of time deposits of RMB10.9 billion, cash paid for long term investments including loans of RMB1.3 billion and purchase of intangible assets of RMB1.6 billion, which primarily consist of licensed copyrights of video content, partially offset by proceeds from maturities of short-term investments of RMB24.9 billion and maturity of time deposits of RMB7.7 billion.
Our principal sources of liquidity have been cash generated from operating activities, as well as the proceeds we received from our public offerings of ordinary shares and other financing activities. We believe this level of liquidity is sufficient to successfully navigate at least twelve months of uncertainty.
Our principal sources of liquidity have been cash generated from operating activities, as well as the proceeds we received from our public offerings of ordinary shares and other financing activities. We believe this level of liquidity is sufficient to successfully navigate an extended period of uncertainty.
Our marketing and promotional expenses increased by 221.6% from RMB934.7 million in 2019 to RMB3,006.0 million (US$460.7 million) in 2020, primarily attributable to increased expenses associated with the promotion of our brand and other marketing activities. General and administrative expenses .
Our marketing and promotional expenses increased by 221.6% from RMB934.7 million in 2019 to RMB3,006.0 million in 2020, primarily attributable to increased expenses associated with the promotion of our brand and other marketing activities. General and administrative expenses . Our general and administrative expenses increased by 64.7% from RMB592.5 million in 2019 to RMB976.1 million in 2020.
We expect our advertising revenues to increase in the foreseeable future as we continue to introduce new advertising and marketing solutions and attract more advertisers. E-commerce and others. Our e-commerce and others primarily consist of sales of products on our e-commerce platform and revenues from offline performance activities.
We expect our advertising revenues to increase in the foreseeable future as we continue to introduce new advertising and marketing solutions and attract more advertisers. 118 Table of Contents E-commerce and others. Our e-commerce and others primarily consist of sales of products on our e-commerce platform.
For example, the growth of active users tends to accelerate during school holidays, such as summer and winter breaks, which typically fall in the middle of the third and first quarters of each year, and slow down at the beginning and during certain parts of the school year.
Seasonality Our results of operations are subject to seasonal fluctuations. For example, the growth of active users tends to accelerate during school holidays, such as summer and winter breaks, which typically fall in the middle of the third and first quarters of each year, and slow down at the beginning and during certain parts of the school year.
In addition, we had submitted approximately 808 additional patent applications and 1,833 trademark applications. We intend to protect our technology and proprietary rights vigorously, but there can be no assurance that our efforts will be successful. Even if our efforts are successful, we may incur significant costs in defending our rights.
In addition, we had submitted approximately 1,300 additional patent applications and 2,225 trademark applications. 133 Table of Contents We intend to protect our technology and proprietary rights vigorously, but there can be no assurance that our efforts will be successful. Even if our efforts are successful, we may incur significant costs in defending our rights.
Trend Information Other than as disclosed elsewhere in this annual report, we are not aware of any trends, uncertainties, demands, commitments or events since January 1, 2020 to December 31, 2020 that are reasonably likely to have a material adverse effect on our net revenues, income, profitability, liquidity or capital resources, or that caused the disclosed financial information to be not necessarily indicative of future operating results or financial conditions.
Trend Information Other than as disclosed elsewhere in this annual report, we are not aware of any trends, uncertainties, demands, commitments or events since January 1, 2021 to December 31, 2021 that are reasonably likely to have a material adverse effect on our net sales or revenues, income from continuing operations, profitability, liquidity or capital resources, or that would cause reported financial information not necessarily to be indicative of future operating results or financial condition.
The increase was primarily attributable to the increase in sales of products on our e-commerce platform and sub-licensing the licensed content related to S10 League of Legends E-sports global events in China, and recorded other net revenues of RMB330.2 million (US$50.6 million) in 2020.
We had RMB722.1 million and RMB1,507.2 million of e-commerce and other net revenues in 2019 and 2020, respectively. The increase was primarily attributable to the increase in sales of products on our e-commerce platform and sub-licensing the licensed content related to S10 League of Legends E-sports global events in China, and recorded other net revenues of RMB330.2 million in 2020.
All information provided in this annual report on Form 20-F and in the exhibits is as of the date of this annual report on Form 20-F, and we do not undertake any obligation to update any such information, except as required under applicable law. 115 Table of Contents ITEM 6. DIRECTORS, SENIOR MANAGEMENT AND EMPLOYEES A.
All information provided in this annual report on Form 20-F and in the exhibits is as of the date of this annual report on Form 20-F, and we do not undertake any obligation to update any such information, except as required under applicable law.
The following table sets forth our average MAU, our average monthly paying users, and average monthly revenue per paying user for each of the quarters indicated: For the Three Months Ended March 31, 2019 June 30, 2019 September 30, 2019 December 31, 2019 March 31, 2020 June 30, 2020 September 30, 2020 December 31, 2020 (In millions) Average MAU 101.3 110.4 127.9 130.3 172.4 171.6 197.2 202.0 Average monthly paying users 5.7 6.3 7.9 8.8 13.4 12.9 15.0 17.9 (In RMB) Average monthly revenue per paying user 67.6 66.4 58.1 54.5 48.3 53.8 50.1 44.2 92 Table of Contents The number of average monthly paying users has generally been increasing primarily attributable to the popularity of our premium membership program driven by the high-quality content that we offered, the expansion of our mobile games operations and diversification of other value-added services offerings.
The following table sets forth our average MAUs, our average monthly paying users, and average monthly revenue per paying user for each of the quarters indicated: For the Three Months Ended March 31, 2020 June 30, 2020 September 30, 2020 December 31, 2020 March 31, 2021 June 30, 2021 September 30, 2021 December 31, 2021 (In millions) Average MAUs 172.4 171.6 197.2 202.0 223.3 237.1 267.2 271.7 Average monthly paying users 13.4 12.9 15.0 17.9 20.5 20.9 23.9 24.5 (In RMB) Average monthly revenue per paying user 48.3 53.8 50.1 44.2 43.4 45.8 46.0 43.4 The number of average monthly paying users has generally been increasing primarily attributable to the popularity of our premium membership program driven by the high-quality content that we offer, the expansion of our mobile games operations and diversification of other value-added services offerings.
Intellectual Property We seek to protect our technology, including our proprietary technology infrastructure and core software system, through a combination of patents, copyrights, trademarks, trade secrets and confidentiality agreements. As of December 31, 2020, we have registered approximately 459 patents, 467 registered copyrights, 270 registered domain names, including www.bilibili.com, and 2,987 registered trademarks, including “ ”.
Intellectual Property We seek to protect our technology, including our proprietary technology infrastructure and core software system, through a combination of patents, copyrights, trademarks, trade secrets and confidentiality agreements. As of December 31, 2021, we have registered approximately 733 patents, 942 registered copyrights, 340 registered domain names, including www.bilibili.com , and 5,428 registered trademarks, including “ ”.
Given the limited space for bullet chats, we employ our proprietary technology to conduct semantic analysis of the favorites, blocks and comments previously made by the users, understand each user’s unique preference and customarily filter the bullet chats, so that each user’s bullet chatting viewing experience is customized.
We employ our proprietary technology to conduct semantic analysis of each user’s favorites, blocks and comments settings, so as to understand each user’s unique preference and customarily filter the bullet chats, so that each user’s bullet chatting viewing experience is customized.
GAAP, which requires us to make judgments, estimates and assumptions. We continually evaluate these estimates and assumptions based on the most recently available information, our own historical experiences and various other assumptions that we believe to be reasonable under the circumstances.
E. Critical Accounting Estimates We prepare our financial statements in conformity with U.S. GAAP, which requires us to make judgments, estimates and assumptions. We continually evaluate these estimates and assumptions based on the most recently available information, our own historical experiences and various other assumptions that we believe to be reasonable under the circumstances.
If our existing PRC subsidiaries or any newly formed ones incur debt on their own behalf in the future, the instruments governing their debt may restrict their ability to pay dividends to us.
As a result, Bilibili Inc.’s ability to pay dividends depends upon dividends paid by our PRC subsidiaries. If our existing PRC subsidiaries or any newly formed ones incur debt on their own behalf in the future, the instruments governing their debt may restrict their ability to pay dividends to us.
Across our platform, our average monthly paying users increased from 7.2 million in 2019 to 14.8 million in 2020. In addition, our paying ratio (average monthly paying user / MAU) increased from 6.1% in 2019 to 8.0% in 2020. We set forth below our key operating metrics.
Across our platform, our average monthly paying users increased from 7.2 million in 2019 to 14.8 million in 2020. In addition, our paying ratio (average monthly paying user / MAU) increased from 6.1% in 2019 to 8.0% in 2020. Mobile games .
We expect our research and development expenses to increase as we expand our research and development team, to enhance our artificial intelligence technology, big data analytics capabilities and cloud technology and develop new features and functionalities on our platform.
We expect our research and development expenses to increase as we expand our research and development team, to enhance our artificial intelligence technology, big data analytics capabilities and cloud technology and develop new features and functionalities on our platform. Meanwhile, we will keep implementing our cost control strategy so as to improve our cost efficiency.
Server and bandwidth costs increased by 48.7% from RMB618.7 million in 2018 to RMB919.8 million in 2019, primarily due to an increase in server and bandwidth capacity to keep pace with the expansion of our user base and the increase in active users, so as to support a massive and continuously increasing volume of data generated and video views happened on our platform every day.
Server and bandwidth costs increased by 37.2% from RMB1,141.3 million in 2020 to RMB1,565.9 million (US$245.7 million) in 2021, primarily due to an increase in server and bandwidth capacity to keep pace with the expansion of our user base and the increase in active users, so as to support a massive and continuously increasing volume of data generated and video views happened on our platform every day.
As our user base increased and more users became engaged in interest-based sub-communities such as ACG, the demand for ACG related merchandise also grew which drove the increase in our revenues from e-commerce.
As our user base increased and more users became engaged in interest-based sub-communities such as ACG, the demand for ACG related merchandise also grew, which drove the increase in our revenues from e-commerce. We endeavored to enlarge the types of goods and enrich the content available on our e-commerce platform.
Financing activities Net cash provided by financing activities in 2020 was RMB8,335.4 million (US$1,277.5 million), primarily attributable to the proceeds we received from our offering of 2027 Notes of RMB5.6 billion (US$857.4 million) and the proceeds we received from our issuance of Class Z ordinary shares to Sony Corporation of America of RMB2.8 billion (US$431.8 million).
Financing activities Net cash provided by financing activities in 2021 was RMB30.4 billion (US$4.8 billion), primarily attributable to the proceeds we received from our Global Offering of approximately RMB19.3 billion (US$3.0 billion) and the proceeds we received from our offering of December 2026 Notes of RMB10.1 billion (US$1.6 billion). 130 Table of Contents Net cash provided by financing activities in 2020 was RMB8,335.4 million, primarily attributable to the proceeds we received from our offering of 2027 Notes of RMB5.6 billion and the proceeds we received from our issuance of Class Z ordinary shares to Sony Corporation of America of RMB2.8 billion.
At the same time, we expect greater contribution by revenues from other streams of business as we take initiatives to grow our VAS, advertising and E-commerce businesses. 94 Table of Contents VAS.
We expect revenues from mobile games to fluctuate but remain as an important stream of revenues. At the same time, we expect greater contribution by revenues from other streams of business as we take initiatives to grow our VAS, advertising and e-commerce businesses. VAS.
The following table sets forth our average MAU for each of the quarters indicated: For the Three Months Ended March 31, 2019 June 30, 2019 September 30, 2019 December 31, 2019 March 31, 2020 June 30, 2020 September 30, 2020 December 31, 2020 (In millions) Average MAU (1) 101.3 110.4 127.9 130.3 172.4 171.6 197.2 202.0 Note: (1) Our MAU include mobile apps MAU and PC MAU after eliminating duplicates.
The following table sets forth our average MAU for each of the quarters indicated: For the Three Months Ended March 31, 2020 June 30, 2020 September 30, 2020 December 31, 2020 March 31 2021 June 30, 2021 September 30, 2021 December 31, 2021 (In millions) Average MAUs (1) 172.4 171.6 197.2 202.0 223.3 237.1 267.2 271.7 Note: (1) Our MAUs include mobile apps MAUs and PC MAUs after eliminating duplicates of users who utilize both terminals.
See also “Item 3. Key Information — D. Risk Factors—Risks Related to Our Business and Industry—We face risks related to natural disasters, health epidemics and other outbreaks, such as the COVID-19 pandemic, which could significantly disrupt our operations.” As of December 31, 2020, our cash and cash equivalents, time deposits, as well as short-term investments were RMB12.8 billion (US$2.0 billion).
Risk Factors—Risks Related to Our Business and Industry—We face risks related to natural disasters, health epidemics and other outbreaks, such as the COVID-19 pandemic, which could significantly disrupt our operations.” 117 Table of Contents As of December 31, 2021, our cash and cash equivalents, time deposits, as well as short-term investments were RMB30.2 billion (US$4.7 billion).
To determine the ending point of a paying player’s lifespan beyond the date for which observable data are available, we extrapolate the actual observed churn rate to arrive at an estimated weighted average playing lifespan for paying players of the selected games.
We make assumptions about the ending point of a paying player’s lifespan beyond the date for which observable data available and extrapolate the actual observed churn rate to arrive at an estimated weighted average playing lifespan for paying players of the selected games. 134 Table of Contents • Similarities between newly-launched games and existing games.
Operating Results Key Factors Affecting Our Results of Operations User growth and engagement The success of our business depends on our ability to grow our user base, and maintain and increase user engagement. We have experienced rapid user growth and aim to continue to achieve healthy and high-quality user base expansion.
Operating Results Key Factors Affecting Our Results of Operations User growth and engagement Our business depends on our ability to grow our user base, and maintain and increase user engagement. We have experienced rapid user growth since our inception.
See “Item 3. Key Information — D. Risk Factors—Risks Related to Doing Business in China—If we are classified as a PRC resident enterprise for PRC income tax purposes, such classification could result in unfavorable tax consequences to us and our non-PRC shareholders or ADS holders.” Critical Accounting Policies We prepare our financial statements in conformity with U.S.
See “Item 3. Key Information — D. Risk Factors—Risks Related to Doing Business in China—If we are classified as a PRC resident enterprise for PRC income tax purposes, such classification could result in unfavorable tax consequences to us and our non-PRC shareholders or ADS holders.” Inflation Inflation in China has not materially impacted our results of operations in recent years.
Cost of revenues The following table sets forth the components of our cost of revenues by amounts and percentages of cost of revenues for the periods presented: For the Year Ended December 31, 2018 2019 2020 RMB % RMB % RMB US$ % (in thousands, except for percentages) Cost of revenues: Revenue-sharing costs 1,630,881 49.8 % 2,494,416 44.6 % 4,366,490 669,194 47.7 % Content costs 543,009 16.6 % 1,001,600 17.9 % 1,875,546 287,440 20.5 % Server and bandwidth costs 618,737 18.9 % 919,753 16.5 % 1,141,257 174,905 12.5 % E-commerce and others 480,866 14.7 % 1,171,904 21.0 % 1,775,507 272,109 19.3 % Total cost of revenues 3,273,493 100 % 5,587,673 100 % 9,158,800 1,403,648 100 % Revenue-sharing costs consist of fees paid to game developers, distribution channels (app stores) and payment channels, and fees we share with hosts of our live broadcasting and content creators in accordance with our revenue-sharing arrangements.
Cost of revenues The following table sets forth the components of our cost of revenues by amounts and percentages of cost of revenues for the periods presented: For the Year Ended December 31, 2019 2020 2021 RMB % RMB % RMB US$ % (in thousands, except for percentages) Cost of revenues: Revenue-sharing costs 2,494,416 44.6 % 4,366,490 47.7 % 7,733,330 1,213,528 50.4 % Content costs 1,001,600 17.9 % 1,875,546 20.5 % 2,694,839 422,879 17.6 % Server and bandwidth costs 919,753 16.5 % 1,141,257 12.5 % 1,565,923 245,727 10.2 % E-commerce and others 1,171,904 21.0 % 1,775,507 19.3 % 3,346,445 525,131 21.8 % Total cost of revenues 5,587,673 100 % 9,158,800 100.0 % 15,340,537 2,407,265 100.0 % Revenue-sharing costs consist of fees paid to game developers, distribution channels (app stores) and payment channels, and fees we share with hosts of our live broadcasting and content creators in accordance with our revenue-sharing arrangements.
Net investment income primarily includes return earned on financial products issued by banks and other financial institutions, return from investments in money market funds, gain from disposal of long-term investments, and the fair value change of investments in publicly traded companies. We had net investment income of RMB96.6 million in 2019, compared to RMB96.4 million in 2018. Interest income .
Net investment income/(loss) primarily includes return earned on financial products issued by banks and other financial institutions, return from investments in money market funds, and the fair value change of investments in publicly traded companies. We had net investment loss of RMB194.2 million (US$30.5 million) in 2021, compared to net investment income of RMB28.2 million in 2020. Interest income .
As the varieties and quantity of content and user interactions continue to increase, AI capabilities are critical for us to control our operating costs and enhance user experience.
Artificial intelligence, or AI, is particularly suitable for reviewing and screening content by recognizing and analyzing patterns and connections. As the varieties and quantity of content and user interactions continue to increase, AI capabilities are critical for us to control our operating costs and enhance user experience.
(2) Numerator includes only revenues from mobile games and VAS. Mobile games . Our net revenues from mobile games increased by 33.5% from RMB3,597.8 million in 2019 to RMB4,803.4 million (US$736.2 million) in 2020. The increase was primarily due to the popularity of our newly launched mobile games.
Our net revenues from mobile games increased by 33.5% from RMB3,597.8 million in 2019 to RMB4,803.4 million in 2020. The increase was primarily due to the popularity of our newly launched mobile games. As of December 31, 2020, we operated 43 exclusively distributed mobile games and hundreds of jointly operated mobile games.
Interest income represents interest earned on cash and cash equivalents and time deposits. We had interest income of RMB68.7 million and RMB162.8 million in 2018 and 2019, respectively. Interest expense. Interest expense primarily represents interest payment and amortized issuance costs related to long-term debt.
Interest income primarily represents interest earned on cash and cash equivalents and time deposits. We had interest income of RMB83.3 million and RMB70.4 million (US$11.0 million) in 2020 and 2021, respectively. Interest expense. Interest expense primarily represents interest payment and amortized issuance costs related to long-term debt.
Our revenues from mobile games depend on the number of paying users, and ultimately are determined by our ability to select, procure and offer engaging games tailored to our platform and our user preferences. We expect revenues from mobile games to continue to grow in absolute amount.
As of December 31, 2021, we operated 59 exclusively distributed mobile games and hundreds of jointly operated mobile games. Our revenues from mobile games depend on the number of paying users, and ultimately are determined by our ability to select, procure and offer engaging games tailored to our platform and our user preferences.
Our PRC subsidiaries have not paid dividends and will not be able to pay dividends until they generate accumulated profits and meet the requirements for statutory reserve funds. 112 Table of Contents C. Research and Development, Patents and Licenses, Etc.
Our PRC subsidiaries have not paid dividends and will not be able to pay dividends until they generate accumulated profits and meet the requirements for statutory reserve funds. C. Research and Development, Patents and Licenses, Etc. Technology, Research and Development Our technology platform has been designed for reliability, scalability and flexibility and is administered by our in-house technology department.
Our cash and cash equivalents mainly represent cash on hand, demand deposits placed with large reputable banks in the United States and China, and highly liquid investments that are readily convertible to known amounts of cash and with original terms of three months or less. We entered into a one-year RMB500.0 million revolving loan facility provided by certain financial institution.
Our cash and cash equivalents primarily consist of cash on hand, demand deposits placed with large reputable banks in the United States and China, and highly liquid investments that are readily convertible to known amounts of cash and with original terms of three months or less.
Key Components of Results of Operations Net revenues The following table sets forth the components of our net revenues by amounts and percentages of our total net revenues for the periods presented: For the Year Ended December 31, 2018 2019 2020 RMB % RMB % RMB US$ % (in thousands, except for percentages) Net revenues: Mobile games 2,936,331 71.1 % 3,597,809 53.1 % 4,803,382 736,151 40.0 % Value-added services 585,643 14.2 % 1,641,043 24.2 % 3,845,663 589,374 32.0 % Advertising 463,490 11.2 % 817,016 12.1 % 1,842,772 282,417 15.4 % E-commerce and others 143,467 3.5 % 722,054 10.6 % 1,507,159 230,982 12.6 % Total net revenues 4,128,931 100.0 % 6,777,922 100.0 % 11,998,976 1,838,924 100.0 % Mobile games.
Key Components of Results of Operations Net revenues The following table sets forth the components of our net revenues by amounts and percentages of our total net revenues for the periods presented: For the Year Ended December 31, 2019 2020 2021 RMB % RMB % RMB US$ % (in thousands, except for percentages) Net revenues: Mobile games 3,597,809 53.1 % 4,803,382 40.0 % 5,090,926 798,877 26.3 % Value-added services 1,641,043 24.2 % 3,845,663 32.0 % 6,934,886 1,088,235 35.8 % Advertising 817,016 12.1 % 1,842,772 15.4 % 4,523,421 709,823 23.3 % E-commerce and others 722,054 10.6 % 1,507,159 12.6 % 2,834,451 444,787 14.6 % Total net revenues 6,777,922 100.0 % 11,998,976 100.0 % 19,383,684 3,041,722 100.0 % Mobile games.
Research and development expenses consist primarily of salaries and benefits, including share-based compensation expenses, for research and development personnel dedicated to the development and enhancement of our app/websites and development of online games.
Meanwhile, we will keep implementing our cost control strategy so as to improve our cost efficiency. 119 Table of Contents Research and development expenses . Research and development expenses consist primarily of salaries and benefits, including share-based compensation expenses, for research and development personnel dedicated to the development and enhancement of our app/websites and development of online games.
Our general and administrative expenses increased by 64.7% from RMB592.5 million in 2019 to RMB976.1 million (US$149.6 million) in 2020. The increase was primarily attributable to increases in headcount in general and administrative personnel, share-based compensation expenses, allowance for doubtful accounts, rental expenses and other general and administrative expenses. Research and development expenses .
The increase was primarily attributable to increases in headcount in general and administrative personnel, share-based compensation expenses, allowance for doubtful accounts, rental expenses and other general and administrative expenses. Research and development expenses .
Since the use of estimates is an integral component of the financial reporting process, actual results could differ from our expectations as a result of changes in our estimates. Some of our accounting policies require a higher degree of judgment than others in their application and require us to make significant accounting estimates.
Since the use of estimates is an integral component of the financial reporting process, actual results could differ from our expectations as a result of changes in our estimates.