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What changed in Snail, Inc.'s 10-K2022 vs 2023

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Paragraph-level year-over-year comparison of Snail, Inc.'s 2022 and 2023 10-K annual filings, covering the Business, Risk Factors, Legal Proceedings, Cybersecurity, MD&A and Market Risk sections. Every new, removed and edited paragraph is highlighted side-by-side so you can see exactly what management changed in the 2023 report.

+629 added369 removedSource: 10-K (2024-04-01) vs 10-K (2023-03-29)

Top changes in Snail, Inc.'s 2023 10-K

629 paragraphs added · 369 removed · 156 edited across 5 sections

Item 1. Business

Business — how the company describes what it does

0 edited+361 added148 removed0 unchanged
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Item 1. Business. Overview Our mission is to provide high-quality entertainment experiences to audiences around the world. We are a leading, global independent developer and publisher of interactive digital entertainment for consumers around the world. We have built a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs, and mobile devices.
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Consolidated Financial Statements Snail, Inc. and Subsidiaries Consolidated Balance Sheets as of December 31, 2023 and 2022 December 31, 2023 December 31, 2022 ASSETS Current Assets: Cash and cash equivalents $ 15,198,123 $ 12,863,817 Restricted escrow deposit - 1,003,804 Accounts receivable, net of allowances for credit losses of $ 523,500 and $ 19,929 , respectively 25,134,808 6,758,024 Accounts receivable - related party - 11,344,184 Accounts receivable - 11,344,184 Loan and interest receivable - related party 103,753 101,753 Prepaid expenses - related party 6,044,404 - Prepaid expenses and other current assets 10,169,448 10,565,141 Total current assets 56,650,536 42,636,723 Restricted cash and cash equivalents 1,116,196 6,374,368 Accounts receivable – related party, net of current portion 7,500,592 - Prepaid expenses - related party, net of current portion 7,784,062 5,582,500 Property, plant and equipment, net 4,682,066 5,114,799 Intangible assets, net - license - related parties - 1,384,058 Intangible assets, net - other 271,717 272,521 Deferred income taxes 10,247,500 7,602,536 Other noncurrent assets 164,170 198,668 Operating lease right-of-use assets, net 2,440,690 3,606,398 Total assets $ 90,857,529 $ 72,772,571 LIABILITIES, NONCONTROLLING INTERESTS AND STOCKHOLDERS’ EQUITY Current Liabilities: Accounts payable $ 12,102,929 $ 9,452,391 Accounts payable - related parties 23,094,436 19,918,259 Accounts payable 23,094,436 19,918,259 Accrued expenses and other liabilities 2,887,193 1,474,088 Interest payable - related parties 527,770 527,770 Revolving loan 6,000,000 9,000,000 Notes payable 2,333,333 5,416,666 Convertible notes, net of discount 797,361 - Current portion of long-term promissory note 2,811,923 86,524 Current portion of deferred revenue 19,252,628 4,335,404 Current portion of operating lease liabilities 1,505,034 1,371,227 Total current liabilities 71,312,607 51,582,329 Accrued expenses 254,731 457,024 Promissory note, net of current portion - 3,221,963 Deferred revenue, net of current portion 15,064,078 5,216,042 Operating lease liabilities, net of current portion 1,425,494 2,930,529 Total liabilities 88,056,910 63,407,887 Commitments and contingencies - - Stockholders’ Equity: Class A common stock, $ 0.0001 par value, 500,000,000 shares authorized; 9,275,420 shares issued and 7,925,145 shares outstanding as of December 31, 2023, and 9,251,420 shares issued and 8,053,771 shares outstanding as of December 31, 2022 927 925 Class B common stock, $ 0.0001 par value, 100,000,000 shares authorized; 28,748,580 shares issued and outstanding as of December 31, 2023 and 2022 2,875 2,875 Common stock, value - - Additional paid-in capital 26,171,575 23,436,942 Accumulated other comprehensive loss (254,383 ) (307,200 ) Accumulated deficit (13,949,325 ) (4,863,250 ) Stockholders Equity Excluding Treasury Stock 11,971,669 18,270,292 Treasury stock at cost ( 1,350,275 and 1,197,649 shares as of December 31, 2023 and 2022, respectively) (3,671,806 ) (3,414,713 ) Total Snail, Inc. equity 8,299,863 14,855,579 Noncontrolling interests (5,499,244 ) (5,490,895 ) Total stockholders’ equity 2,800,619 9,364,684 Total liabilities, noncontrolling interests and stockholders’ equity $ 90,857,529 $ 72,772,571 See accompanying notes to consolidated financial statements F-3 Snail, Inc. and Subsidiaries Consolidated Statements of Operations and Comprehensive Income (Loss) for the Years Ended December 31, 2023 and 2022 2023 2022 Revenues, net $ 60,902,098 $ 74,444,141 Cost of revenues 48,306,403 53,121,676 Gross profit 12,595,695 21,322,465 Operating expenses: General and administrative 15,816,088 18,713,958 Research and development 5,057,421 2,955,592 Advertising and marketing 1,582,464 714,492 Depreciation and amortization 432,306 565,906 Loss (gain) on disposal of fixed assets 427 (17,067 ) Total operating expenses 22,888,706 22,932,881 Loss from operations (10,293,011 ) (1,610,416 ) Other income (expense): Interest income 129,854 200,913 Interest income - related parties 2,000 582,632 Interest income 129,854 200,913 Interest expense (1,531,719 ) (922,293 ) Interest expense - related parties - (3,222 ) Interest expense (1,531,719 ) (922,293 ) Other income 265,980 302,086 Foreign currency transaction loss (68,180 ) (1,945 ) Total other income (expense), net (1,202,065 ) 158,171 Loss before benefit from income taxes (11,495,076 ) (1,452,245 ) Benefit from income taxes (2,400,652 ) (2,446,423 ) Net (loss) income (9,094,424 ) 994,178 Net (loss) income attributable to non-controlling interests (8,349 ) 46,371 Net (loss) income attributable to Snail, Inc. and Snail Games USA Inc. $ (9,086,075 ) $ 947,807 Comprehensive income (loss) statement: Net (loss) income $ (9,094,424 ) $ 994,178 Other comprehensive income (loss) related to foreign currency translation adjustments, net of tax 52,817 (40,643 ) Total comprehensive (loss) income $ (9,041,607 ) $ 953,535 Net (loss) income attributable to Class A common stockholders: Basic $ (1,960,813 ) $ 228,482 Diluted $ (1,960,813 ) $ 228,482 Net (loss) income attributable to Class B common stockholders: Basic $ (7,125,262 ) $ 719,325 Diluted $ (7,125,262 ) $ 719,325 (Loss) income per share attributable to Class A and B common stockholders: Basic $ (0.25 ) $ 0.03 Diluted $ (0.25 ) $ 0.03 Weighted-average shares used to compute income per share attributable to Class A common stockholders (1) : Basic 7,911,369 9,131,512 Diluted 7,911,369 9,131,512 Weighted-average shares used to compute income per share attributable to Class B common stockholders: Basic 28,748,580 28,748,580 Diluted 28,748,580 28,748,580 (1) The shares used for the denominator in the calculation of EPS are presented as if the IPO occurred on January 1, 2022 for comparative purposes.
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ARK: Survival Evolved has been a top-25 selling game on the Steam platform by gross revenue in each year we released ARK downloadable content (“DLC”). Our expertise in technology, in-game ecosystems and monetization of online multiplayer games has enabled us to assemble a broad portfolio of intellectual property across multiple media formats and technology platforms.
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See accompanying notes to consolidated financial statements F-4 Snail, Inc. and Subsidiaries Consolidated Statements of Equity for the Years Ended December 31, 2023 and 2022 Common Stock - Snail Games USA Inc. Class A Common Stock Class B Common Stock Additional Paid-In- Due from Shareholder Loan and Interest Accumulated Other Comprehensive Retained Treasury Stock Snail Games USA Inc.
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Our flagship franchise from which we generate the substantial majority of our revenues, ARK: Survival Evolved , is a leader within the sandbox survival genre with over 84.7 million console and PC installs through December 31, 2022.
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Non controlling Total Shares Amount Shares Amount Shares Amount Capital Receivable Loss Earnings Shares Amount Equity interests Equity Balance at December 31, 2021 500,000 $ 5,000 - $ - - $ - $ 94,159,167 $ (94,353,522 ) $ (266,557 ) $ 16,045,231 - $ - $ 15,589,319 $ (5,537,266 ) $ 10,052,053 Loan to shareholder - - - - - - - (580,878 ) - - - - (580,878 ) - (580,878 ) Dividend Distribution - - - - - - (73,078,112 ) 94,934,400 - (21,856,288 ) - - - - - Withholding tax distribution - - - - - - (8,200,000 ) - - - - - (8,200,000 ) - (8,200,000 ) Reclass of common stock due to IPO reorganization (500,000 ) (5,000 ) 6,251,420 625 28,748,580 2,875 1,500 - - - - - - - - Warrants issued to underwriters - - - - - - 193,927 - - - - - 193,927 - 193,927 IPO, net of offering costs - - 3,000,000 300 - - 10,137,210 - - - - - 10,137,510 - 10,137,510 Return of dividend distribution tax withholding payment Stock-based compensation related to restricted stock units - - - - - - 223,250 - - - - - 223,250 - 223,250 Common stock issued for service Common stock issued for service , shares Repurchase of common stock - - - - - - - - - - (1,197,649 ) (3,414,713 ) (3,414,713 ) - (3,414,713 ) Foreign currency translation - - - - - - - - (40,643 ) - - - (40,643 ) - (40,643 ) Net income - - - - - - - - - 947,807 - - 947,807 46,371 994,178 Balance at December 31, 2022 - $ - 9,251,420 $ 925 28,748,580 $ 2,875 $ 23,436,942 $ - $ (307,200 ) $ (4,863,250 ) (1,197,649 ) $ (3,414,713 ) $ 14,855,579 $ (5,490,895 ) $ 9,364,684 Class A Common Stock Class B Common Stock Additional Paid-In- Accumulated Other Comprehensive Accumulated Treasury Stock Snail, Inc.
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See Item 7 of Part II, “Management’s Discussion and Analysis of Financial Condition and Results of Operations—Key Performance Metrics and Non-GAAP Measures.” In the year ended December 31, 2022, ARK: Survival Evolved averaged a total of 305,376 daily active users (“DAUs”) on the Steam and Epic platforms, and we experienced a peak of approximately 1,112,797 DAUs in June 2022.
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Non controlling Total Shares Amount Shares Amount Capital Loss Deficit Shares Amount Equity interests Equity Balance at December 31, 2022 9,251,420 $ 925 28,748,580 $ 2,875 $ 23,436,942 $ (307,200 ) $ (4,863,250 ) (1,197,649 ) $ (3,414,713 ) $ 14,855,579 $ (5,490,895 ) $ 9,364,684 Balance, value 9,251,420 $ 925 28,748,580 $ 2,875 $ 23,436,942 $ (307,200 ) $ (4,863,250 ) (1,197,649 ) $ (3,414,713 ) $ 14,855,579 $ (5,490,895 ) $ 9,364,684 Return of dividend distribution tax withholding payment - - - - 1,886,600 - - - - 1,886,600 - 1,886,600 Stock based compensation related to restricted stock units - - - - 848,035 - - - - 848,035 - 848,035 Common stock issued for service 24,000 2 - - (2 ) - - - - - - - Repurchase of common stock - - - - - - - (152,626 ) (257,093 ) (257,093 ) - (257,093 ) Foreign currency translation - - - - - 52,817 - - - 52,817 - 52,817 Net loss - - - - - - (9,086,075 ) - - (9,086,075 ) (8,349 ) (9,094,424 ) Net income (loss) - - - - - - (9,086,075 ) - - (9,086,075 ) (8,349 ) (9,094,424 ) Balance at December 31, 2023 9,275,420 $ 927 28,748,580 $ 2,875 $ 26,171,575 $ (254,383 ) $ (13,949,325 ) (1,350,275 ) $ (3,671,806 ) $ 8,299,863 $ (5,499,244 ) $ 2,800,619 Balance, value 9,275,420 $ 927 28,748,580 $ 2,875 $ 26,171,575 $ (254,383 ) $ (13,949,325 ) (1,350,275 ) $ (3,671,806 ) $ 8,299,863 $ (5,499,244 ) $ 2,800,619 See accompanying notes to consolidated financial statements F-5 Snail, Inc. and Subsidiaries Consolidated Statements of Cash Flows for the years ended December 31, 2023 and 2022 2023 2022 Cash flows from operating activities: Net (loss) income $ (9,094,424 ) $ 994,178 Adjustments to reconcile net (loss) income to net cash used in operating activities: Amortization - intangible assets - license - 250,000 Amortization - intangible assets - license, related parties 1,384,058 7,403,918 Amortization - intangible assets - other 804 3,751 Amortization - intangible assets Amortization - loan origination fees and debt discounts 124,595 26,514 Accretion – convertible notes 306,664 - Depreciation and amortization - property and equipment 432,306 565,906 Stock-based compensation expense 848,035 223,250 Gain on lease termination - (122,533 ) Gain on paycheck protection program and economic injury disaster loan forgiveness - (174,436 ) Loss (gain) on disposal of fixed assets 427 (17,067 ) Interest income from shareholder loan - (580,878 ) Interest income from restricted escrow deposit - (3,804 ) Credit losses 581,498 - Deferred taxes, net (2,644,964 ) 588,478 Changes in assets and liabilities: Accounts receivable (18,939,465 ) 5,486,716 Accounts receivable - related party 3,824,775 (2,908,361 ) Prepaid expenses - related party (8,245,966 ) (2,437,500 ) Prepaid expenses and other current assets 501,104 (1,875,919 ) Other noncurrent assets - (26,052 ) Accounts payable 2,992,856 4,976,192 Accounts payable - related parties 3,176,177 (3,815,313 ) Accrued expenses and other liabilities 659,647 (1,039,927 ) Interest receivable - related party (2,000 ) - Interest payable - related parties - 986 Lease liabilities (205,520 ) (145,949 ) Deferred revenue 24,765,261 (10,729,488 ) Net cash provided by (used in) operating activities 465,868 (3,357,338 ) Cash flows from investing activities: Repayment on loan provided by related party - (300,000 ) Purchases of property and equipment - (5,256 ) Proceeds from sale of property and equipment - 19,500 Repayment on Pound Sand note - 1,496,063 Net cash provided by investing activities - 1,210,307 Cash flows from financing activities: Repayments on promissory note (79,897 ) (70,961 ) Repayments on notes payable (6,500,000 ) (4,166,667 ) Repayments on revolving loan (3,000,000 ) - Borrowings on notes payable 3,000,000 - Borrowings on short-term note - 10,000,000 Proceeds from issuance of convertible notes 847,500 - Refund of dividend withholding tax overpayment 1,886,600 - Payments on paycheck protection program and economic injury disaster loan - (90,198 ) Refund of payments on paycheck protection program and economic injury disaster loan - 48,305 Cash dividend declared and paid - (8,200,000 ) Purchase of treasury stock (257,093 ) (3,414,713 ) Proceeds from initial public offering, net of offering costs - 11,791,705 Warrants issued to underwriters - 193,927 Payments of capitalized offering costs - (1,247,567 ) Payments of offering costs in accounts payable (342,318 ) - Release of restricted escrow deposit 1,003,804 - Net cash (used in) provided by financing activities (3,441,404 ) 4,843,831 Effect of foreign currency translation on cash and cash equivalents 51,670 (12,730 ) Net (decrease) increase in cash and cash equivalents, and restricted cash and cash equivalents (2,923,866 ) 2,684,070 Cash and cash equivalents, and restricted cash and cash equivalents - beginning of the year 19,238,185 16,554,115 Cash and cash equivalents, and restricted cash and cash equivalents – end of the year $ 16,314,319 $ 19,238,185 Supplemental disclosures of cash flow information Cash paid during the year for: Interest $ 934,523 $ 788,063 Income taxes $ 248,388 $ 888,303 Noncash transactions during the year for: Loan and interest payable - related parties $ - $ 103,890 Loan and interest receivable - related parties $ - $ (103,890 ) Loan and interest from shareholder $ - $ 94,934,400 Dividend distribution $ - $ (94,934,400 ) Noncash finance activity during the year for: Issuance of warrants in connection with the equity line of credit $ (105,411 ) $ - Gain on paycheck protection program and economic injury disaster loan forgiveness $ - $ (174,436 ) Snail Games USA common stock transferred due to reorganization $ - $ (5,000 ) Snail, Inc. common stock and additional paid-in capital transferred due to reorganization $ - $ 5,000 Offering costs included in accounts payable $ - $ 605,295 Funding of the escrow deposit $ - $ (1,000,000 ) See accompanying notes to consolidated financial statements F-6 Snail Inc. and Subsidiaries Notes to Consolidated Financial Statements NOTE 1 – PRESENTATION AND NATURE OF OPERATIONS Snail, Inc. was incorporated under the laws of Delaware in January 2022.
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We define “daily active users” as the number of unique users who play any given game on any given day. For the years ended December 31, 2022 and 2021, we generated 90.8% and 90.7%, respectively, of our revenues from ARK: Survival Evolved .
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The terms “Snail, Inc,” “Snail Games,” “our” and the “Company” are used to refer collectively to Snail, Inc. and its subsidiaries. The Company’s fiscal year end is December 31. The Company was formed for the purpose of completing an initial public offering (“IPO”) and related transactions to carry on the business of Snail Games USA Inc. and its subsidiaries.
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Our roots trace back to the beginnings of the massively multiplayer online role-playing games (“MMORPG”), with early titles including Age of Wushu . Our long history provides us with substantial experience that we leverage to identify and invest in promising game development studios and to manage the growth of our games into AAA titles.
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Snail Games USA Inc. was founded in 2009 as a wholly owned subsidiary of Suzhou Snail Digital Technology Co., Ltd. (“Suzhou Snail”) located in Suzhou, China and is the operating entity that continues post IPO.
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We collaborate with talented development teams, providing our expertise, capital, technological resources, customer service, marketing strategy and other services to achieve a successful outcome. We optimize our development pipeline and target specific market segments by publishing games under several specialized brands through our two publishing labels, Snail Games USA and Wandering Wizard.
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Snail Games USA Inc. is devoted to researching, developing, marketing, publishing, and distributing games, content and support that can be played on a variety of platforms including game consoles, PCs, mobile phones and tablets.
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Our distribution strategy utilizes Steam’s early access feature to achieve faster go-to-market times. We utilize proprietary technology, including a versatile game engine and advanced server technology, to heighten artistic detail and increase player engagement. We attribute our continued success to several differentiating elements. Perseverance : We are called Snail because we admire a snail’s perseverance in achieving its goals.
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On July 13, 2022, Suzhou Snail transferred all of its right, title, and interest to all of the 500,000 shares of common stock of the Company (“Shares”) to Snail Technology (HK) Limited (“Snail Technology”), an entity organized under the laws of Hong Kong, pursuant to the certain Share Transfer Agreement dated July 13, 2022 between Suzhou Snail and Snail Technology.
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We maintain a disciplined approach to our game development, financial management and strategic acquisitions as we seek to deliver long-term value. Innovation : We believe innovation is at the core of a highly engaging entertainment experience. Our titles span from indie to our AAA franchise ARK: Survival Evolved .
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Subsequently, Snail Technology transferred all of its right, title, and interest in the shares to certain individuals per the Share Transfer Agreement. In connection with the reorganization transaction described below the individuals contributed their interest in the Company to Snail, Inc. in return for common stock of Snail, Inc. in connection with Snail, Inc.’s IPO.
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We created the Wandering Wizard label to allow us to invest and grow indie titles built by bright, passionate teams. Technology : We utilize advanced and proprietary technologies to drive demand and optimize costs.
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Because the Company and Suzhou Snail are owned by the same shareholders, Suzhou Snail is considered a related party to the Company. Reorganization Transaction and IPO On September 16, 2022, Snail, Inc., filed a Registration Statement on Form S-1 with the United States Securities and Exchange Commission in connection with its IPO.
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Our proprietary micro-influencer platform, NOIZ , operated by our subsidiary Eminence Corp, enables us to substantially broaden our influencer base at an advantaged cost, and our game and server technology provide a highly customizable development infrastructure. Collaboration : We partner with talented independent studios for game development.
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On November 9, 2022, effective as of the IPO pricing, Snail Games USA Inc.’s existing shareholders transferred their 500,000 shares of common stock of Snail Games USA Inc. to Snail, Inc. in exchange for 6,251,420 shares of Class A common stock and 28,748,580 shares of Class B common stock of Snail, Inc., and Snail, Inc. became the parent of Snail Games USA Inc.
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Development teams, some of which are our wholly owned subsidiaries, are provided capital and other critical resources and are afforded a high degree of autonomy. We believe this model best preserves the culture and creativity of the development team and encourages the development of successful games.
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Because the reorganization transaction was considered a transaction between entities under common control, the financial statements for periods prior to the reorganization transaction and the IPO have been adjusted to combine the previously separate entities for presentation purposes.
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Developers : We believe in the importance of maintaining a broad developer network to ensure the simultaneous development of high-quality games.
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On November 9, 2022, Snail, Inc. priced its IPO, and on November 10, 2022, Snail, Inc.’s Class A common stock began trading on The Nasdaq Capital Market under the ticker symbol SNAL.
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We have seven internal development studios and we partner with two related-party development studios from AAA to indie located in the United States and internationally. 2 Table of Contents Experience : Our management team has deep knowledge of the gaming landscape based on more than two decades of experience in the gaming industry.
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In the IPO, Snail, Inc. issued 3,000,000 shares of Class A common stock at $ 5.00 per share and net proceeds from the IPO were distributed to Snail Games USA Inc. in November 2022 in the amount of approximately $ 12.0 million, net of the underwriting discount and offering costs of $ 3.0 million.
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Our Founder, Chief Strategy Officer and Chairman, Mr. Hai Shi, was a pioneer in sandbox and MMORPG games, and our Chief Executive Officer, Jim Tsai, has a deep understanding of game development and publishing with more than 25 years of experience.
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In connection with the IPO, $1.0 million of the IPO proceeds were remitted to an escrow account which is held to provide a source of funding for certain indemnification obligations of Snail, Inc. to the underwriters.
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Our industry experience is foundational to our success in development and publishing and helps us to quickly identify attractive acquisition and partnership opportunities. Our dedication to providing audiences with high-quality entertainment experiences utilizing the latest gaming technology has produced strong user engagement, continued revenue growth, and increased cash flows.
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The amount in escrow was reported as a restricted escrow deposit in the consolidated balance sheets as of December 31, 2022, until 12 months from the date of the offering, November 2023, at which time the restrictions were removed and the balance was reverted to unrestricted cash.
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Through December 31, 2022, our ARK franchise game has been played for 3.1 billion hours with an average playing time per user of more than 160.2 hours and with the top 21.0% of all players spending over 100 hours in the game, according to data related to the Steam platform.
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Basis of Presentation and Consolidation The accompanying consolidated financial statements have been prepared in accordance with the rules and regulations of the SEC and generally accepted accounting principles as promulgated in the United States of America (“U.S. GAAP”).
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For the years ended December 31, 2022 and 2021, our net revenue was $74.4 million and $106.7 million, respectively. We have maintained a diversified revenue base across platforms. During fiscal year 2022, approximately 43.5% of our revenue came from consoles, 42.4% from PC and 12.8% from mobile platforms.
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In the opinion of management, all adjustments considered necessary for the fair presentation of the Company’s financial position and its results of operations in accordance with U.S. GAAP (consisting of normal recurring adjustments) have been included in the accompanying consolidated financial statements.
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We had net income of $1.0 million for the year ended December 31, 2022 as compared to net income of $7.9 million for the year ended December 31, 2021. Recent Developments We have robust plans to bolster our ARK franchise in 2023 with DLCs for existing platforms, new titles and an expansion of our offerings on the Nintendo Switch platform.
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F-7 Snail Inc. and Subsidiaries Notes to Consolidated Financial Statements During the year ended December 31, 2023, certain comparative amounts have been reclassified due to immaterial errors identified by the Company in its presentation of certain server hosting costs.
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In February 2023, we announced the release of Ragnarok on the Nintendo Switch platform.
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During the three months ended June 30, 2023, the Company began reporting all of its server hosting costs as costs of revenue whereas they were previously reported within both cost of sales and general and administrative expenses.
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Additional Nintendo Switch offerings expected to come in 2023 include release of the Extinction; Valguero, Genesis I, and Crystal Isles DLCs in the second quarter; Lost Island and Genesis II DLCs in the third quarter; followed by The Center DLC and a new map, Fjordur , in the fourth quarter of 2023.
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The Company has assessed the materiality of these errors on its prior annual and interim financial statements, assessing materiality both quantitatively and qualitatively, in accordance with the SEC’s Staff Accounting Bulletin (“SAB”) No. 99 and SAB No. 108 and concluded that the errors were not material to those consolidated financial statements.
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We have a significant upgrade of ARK: Survival Evolved planned for the PlayStation, Xbox, Steam and Epic platforms and the release of a new service program on PlayStation and Xbox in the first half of 2023. In the second quarter of 2023 our mobile players can expect to enjoy a complete relaunch of ARK .
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However, to correctly present cost of revenues, gross profit and general and administrative expenses, the reclassifications have been made throughout this report and accompanying note disclosures.
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Lastly, we plan to relaunch our Survival of the Fittest multiplayer online survival arena later this year. Market Opportunity We serve a large addressable market in a dynamic industry with strong growth tailwinds. Video games are rapidly growing as an entertainment platform on a global scale given the proliferation of mobile devices and numerous vectors of gaming experience.
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The effects on the related captions in the consolidated statements of operations and comprehensive income (loss) for all previously reported periods were as follows: SCHEDULE OF OPERATIONS AND COMPREHENSIVE INCOME (LOSS) For the twelve months ended December 31, 2022 As reported Adjustment As adjusted Cost of revenues $ 49,507,888 $ 3,613,788 $ 53,121,676 Gross profit 24,936,253 (3,613,788 ) 21,322,465 General and administrative 22,327,746 (3,613,788 ) 18,713,958 For the three months ended March 31, 2023 As reported Adjustment As adjusted Cost of revenues $ 9,816,397 $ 1,044,540 $ 10,860,937 Gross profit 3,642,091 (1,044,540 ) 2,597,551 General and administrative 5,570,291 (1,044,540 ) 4,525,751 F-8 Snail Inc. and Subsidiaries Notes to Consolidated Financial Statements The consolidated financial statements include the accounts of Snail, Inc. and the following subsidiaries: SCHEDULE OF SUBSIDIARIES INCLUDED IN THE CONSOLIDATED FINANCIAL STATEMENTS Equity % Subsidiary Name Owned Snail Games USA Inc. 100 % Snail Innovation Institute 70 % Frostkeep Studios, Inc. 100 % Eminence Corp 100 % Wandering Wizard, LLC 100 % Donkey Crew, LLC 99 % Interactive Films, LLC 100 % Project AWK Productions, LLC 100 % BTBX.IO, LLC 70 % All intercompany accounts, transactions, and profits have been eliminated upon consolidation.
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We are well-positioned to capitalize on economic trends in our markets as we own and/or maintain exclusive license rights to valuable IP that can be monetized through various channels across gaming and digital entertainment. We believe that our current market leadership in video games and growing presence in influencer platform through NOIZ is just our beginning.
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Use of Estimates The preparation of consolidated financial statements in conformity with U.S. GAAP requires the Company to make estimates and assumptions that affect the amounts reported in our consolidated financial statements and the accompanying notes.
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We have developed and invested in various successful sandbox survival titles since 2015. Our video game production quality, our history of franchise success, and our technological leadership have contributed to a deeply engaged, global player community, many members of which continue to purchase DLCs for our existing games and related games published under our brand or co-brands.
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Such estimates include revenue recognition, see Note 2 – Revenue Recognition , provisions for credit losses, deferred income tax assets and associated valuation allowances, deferred revenue, income taxes, valuation of intangibles, including those with related parties, impairment of intangible assets, stock-based compensation and fair value of warrants.
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We also offer the advantage of providing equal accessibility to gamers of all experience levels and demographics for our sandbox survival games, allowing us to maximize audience reach.
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These estimates generally involve complex issues and require management to make judgments, involve analysis of historical and future trends that can require extended periods of time to resolve, and are subject to change from period to period. In all cases, actual results could differ materially from estimates. Segment Reporting The Company has one operating and reportable segment.
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Furthermore, depending on players’ experience and intensity, our platform gives players the flexibility to play on our servers, user-created servers, or private servers, which allows us to target a wider range of gamers and lower operating expenses. Our Value Proposition Value proposition for gamers : We aim to provide high-quality entertainment experience to end users.
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Our operations involve similar products and customers worldwide. Revenue earned is primarily derived from the sale of software titles, which are developed internally or licensed from related parties. Financial information about our segment and geographic regions is included in Note 3 – Revenue from Contracts with Customers .
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We strive to create the best game play experience for gamers by offering frequent new content and endless game play possibility as key value propositions to our players. New Content : We continuously incorporate feedback from players to improve existing games and build expansion packs, which are released periodically.
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Liquidity For the first three quarters of the fiscal year 2023 the Company had a net loss, net cash used in operations, debt obligations coming due in less than 12 months, a potential need for additional capital, and had uncertainties surrounding its ability to raise additional capital and renegotiate its debt arrangements.
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DLCs offer gamers a familiar game play in a new virtual world with a different fantasy twist from dinosaurs to Sci-Fi. Endless Possibility : Our games provide hours of entertainment with features that permit dynamic environmental changes of the virtual world, user-directed conquests, and cooperative or competitive gameplay with other users.
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In the fourth quarter of fiscal year 2023 the Company released ARK: Survival Ascended . The release resulted in significant increases in revenues, receivables and cashflows for the fourth quarter, in comparison to the first three quarters of 2023.
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Our sandbox games provide players with freedom, without the rules found in other genres such as racing games. 3 Table of Contents Value proposition for developers : Our business model is dependent on partnerships with developers, and we offer key value propositions of collaborative partnership, culture of innovation and technology to our developers.
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During the year ended December 31, 2023, the Company renewed its 2021 Revolving Loan (as defined below) which will become due and mature at the end of 2024. The Company paid $ 3.0 million of the revolving loan in January 2024.
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Collaborative Partnership : We provide capital, technological resources, customer service, marketing strategy and other services to our video game development partners. We strategize with developers to customize marketing campaigns tailored to target markets. Our founder also provides developers with creative and other advice based on his deep expertise in the industry.
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The Company paid off the $ 0.8 million balance of its 2022 Short Term Note (as defined below) in January 2024 and is in the process of negotiating a new term loan.
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Culture of Innovation : We believe high-quality experiences result from a combination of forward thinking and fearless creativity. We encourage our development teams to experiment with emerging technologies and unique fantasy twists.
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The Company also repaid $ 0.3 million of accrued interest and principal on its convertible notes balance and the Company’s $ 1.5 million short term note was paid off in the first quarter of 2024. The Company paid an additional $ 0.3 million of accrued interest and principal on its convertible notes balance in April 2024.
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Technology : Our developers have access to our advanced development infrastructure as well as our proprietary technology including our micro-influencer technology, NOIZ , which helps brands engage with previously untapped small- to mid-sized influencers.
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Currently, management expects that the Company will not be in compliance with its quarterly debt covenants for the three months ending March 31, 2024. Management is working with the lender to resolve the expected non-compliance with the debt covenants.
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Our Platform Our strategic flywheel is anchored by our dedication to delivering high-quality, compelling entertainment experiences and is driven by our capabilities in publishing, developing and creating proprietary technology. Growth in the number of published titles allows us to invest in new development teams and proprietary technology, which expand the number of titles we publish in a self-reinforcing loop.
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The Company’s ability to comply with the covenants, or receive waivers for the covenants, can lead to the acceleration of payments due under the debt facilities with the lender, which include the $ 6.0 million revolving loan and $ 2.8 million promissory note, cause the lender to cease making advances under the revolving agreement, or allow the lender take possession of collateral.
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As the quality of our games increases, we are well-positioned to attract more users and more influencers. With increased influencers through our propriety micro-influencer platform, NOIZ, we are able to reach a broader audience and increase user engagement within our games. This drives additional revenue, which we use to increase our developer network and to build proprietary technology.
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F-9 Snail Inc. and Subsidiaries Notes to Consolidated Financial Statements From time to time, the Company could be required, or may otherwise attempt, to seek additional sources of capital, including, but not limited to, equity and/or debt financings.
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Our technology, along with our collaborative, innovative culture attracts talented developers, which in turn result in an increased number of high-quality games. Publishing : We derive the majority of our revenue from titles we offer through licensing and publishing agreements. Our ARK franchise is led by our strategic partnership with Studio Wildcard.
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The need for additional capital depends on many factors, including, among other things, whether the Company can successfully renegotiate the terms of its debt arrangements, the rate at which the Company’s business grows, demands for working capital, revenue generated from existing downloadable content (“DLCs”) and game titles, launches of new DLCs and new game titles, and any acquisitions that the Company may pursue.
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Our typical publishing cycle includes annual DLC releases for our major franchises, after which we repeat the same publishing cycle to attract new players and continue to entertain our existing players.
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Our current unrestricted cash position of approximately $ 15.2 million, and our expected revenue receipts will allow the Company to continue operations beyond the next 12 months and service its current debts.
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We seek to bring new fantasy twists and genres to our players with innovative, creative content cultivated from strong partnerships with independent developers and published through our Wandering Wizard label. Development : We also develop titles using a partnership approach in which we acquire ownership stakes in independent development teams.
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NOTE 2 – SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES Revenue Recognition The Company’s revenue is generated from the publishing of software games sold digitally and through physical discs (e.g., packaged goods), the publishing of separate downloadable content that are new feature releases to existing digital full-game downloads, and in-app purchases of virtual goods used by players of its free-to-play mobile games.
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We preserve a development team’s culture by allowing a high degree of autonomy in its operations, which we believe allows development teams to retain their creative license, while also extracting synergies by utilizing our shared resources including customer service and backend functions.
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When control of the promised products and services is transferred to the end users, the Company recognizes revenue in the amount that reflects the consideration it expects to receive in exchange for these products and services.
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Furthermore, we foster a culture of communication where employees at all levels at our partner studios are able to receive direct feedback from our CEO.
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Revenue from delivery of products is recognized at a point in time when the end consumers purchase the games, and the control of the license is transferred to them. The virtual goods that the Company sells to players of our free-to-play mobile-games, include virtual currency or in-game purchases of additional game play functionality.

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Item 1A. Risk Factors

Risk Factors — what could go wrong, per management

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Biggest changeIf we were to lose functionality in any of these areas for any reason, our business may be negatively impacted. We may be unable to effectively manage the continued growth and the scope and complexity of our business, including our expansion into new business models that are untested and into adjacent business opportunities with large, established competitors. 11 Table of Contents The interactive entertainment software industry is highly competitive. We are subject to product development risks, which could result in delays and additional costs, and often times we must adapt to changes in software technologies. Our business is subject to our ability to develop commercially successful products for the current video game platforms, which may not generate immediate or near-term revenues, and as a result, our business and operating results may be more volatile and difficult to predict during console transitions than during other times. Our results of operations or reputation may be harmed as a result of objectionable consumer- or other third party-created content, or if our distributors, retailers, development, and licensing partners, or other third parties with whom we are affiliated, act in ways that put our brand at risk. The products or services we release may contain defects, bugs or errors. External game developers may not meet product development schedules or otherwise fulfill their contractual obligations. Any cybersecurity-related attack, significant data breach, or disruption of the information technology systems or networks on which we rely could negatively impact our business. Our operating results may fluctuate from quarter to quarter, which makes our future results difficult to predict. If we are unable to protect the intellectual property relating to our material software, the commercial value of our products will be adversely affected, and our competitive position could be harmed. We are a “controlled company” under the corporate governance rules of Nasdaq and, as a result, qualify for and rely on exemptions from certain corporate governance requirements.
Biggest changeIf we were to lose functionality in any of these areas for any reason, our business may be negatively impacted. We may be unable to effectively manage the continued growth and the scope and complexity of our business, including our expansion into new business models that are untested and into adjacent business opportunities with large, established competitors. The interactive entertainment software industry is highly competitive. We are subject to product development risks, which could result in delays and additional costs, and often times we must adapt to changes in software technologies. 11 Our business is subject to our ability to develop commercially successful products for the current video game platforms, which may not generate immediate or near-term revenues, and as a result, our business and operating results may be more volatile and difficult to predict during console transitions than during other times. Our results of operations or reputation may be harmed as a result of objectionable consumer- or other third party-created content, or if our distributors, retailers, development, and licensing partners, or other third parties with whom we are affiliated, act in ways that put our brand at risk. The products or services we release may contain defects, bugs or errors. External game developers may not meet product development schedules or otherwise fulfill their contractual obligations. Any cybersecurity-related attack, significant data breach, or disruption of the information technology systems or networks on which we rely could negatively impact our business. If we do not successfully invest in, establish and maintain awareness of our brand and games or if we incur excessive expenses promoting and maintaining our brand or our games, our business, financial condition, results of operations or reputation could be harmed. Our operating results may fluctuate from quarter to quarter, which makes our future results difficult to predict. We have experienced rapid growth and expect to invest in our growth for the foreseeable future.
We rely on third-party platforms, such as Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, the Apple App Store, the Google Play Store, My Nintendo Store and the Amazon Appstore, to distribute our games and collect revenues generated on such platforms and rely on third-party payment service providers to collect revenues generated on our own platforms.
We rely on third-party platforms, such as Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, My Nintendo Store, the Apple App Store, the Google Play Store, and the Amazon Appstore, to distribute our games and collect revenues generated on such platforms and rely on third-party payment service providers to collect revenues generated on our own platforms.
As such, our business would be harmed if: the platform providers discontinue or limit our access to their platforms; governments or private parties, such as internet providers, impose bandwidth restrictions, increase charges or restrict or prohibit access to those platforms; the platforms increase the fees they charge us; the platforms modify their algorithms, communication channels available to developers, respective terms of service or other policies; the platforms decline in popularity; the platforms adopt changes or updates to their technology that impede integration with other software systems or otherwise require us to modify our technology or update our games in order to ensure players can continue to access our games and content with ease; the platforms elect or are required to change how they label free-to-play games or take payment for in-game purchases; the platforms block or limit access to the genres of games that we provide in any jurisdiction; the platform experiences a bankruptcy or other form of insolvency event; or we are unable to comply with the platform providers’ terms of service. 16 Table of Contents Moreover, if our platform providers do not perform their obligations in accordance with our platform agreements or otherwise meet our business requirements, we could be adversely impacted.
As such, our business would be harmed if: the platform providers discontinue or limit our access to their platforms; governments or private parties, such as internet providers, impose bandwidth restrictions, increase charges or restrict or prohibit access to those platforms; the platforms increase the fees they charge us; the platforms modify their algorithms, communication channels available to developers, respective terms of service or other policies; the platforms decline in popularity; the platforms adopt changes or updates to their technology that impede integration with other software systems or otherwise require us to modify our technology or update our games in order to ensure players can continue to access our games and content with ease; the platforms elect or are required to change how they label free-to-play games or take payment for in-game purchases; the platforms block or limit access to the genres of games that we provide in any jurisdiction; the platform experiences a bankruptcy or other form of insolvency event; or we are unable to comply with the platform providers’ terms of service. 16 Moreover, if our platform providers do not perform their obligations in accordance with our platform agreements or otherwise meet our business requirements, we could be adversely impacted.
The increased importance of DLC to our business amplifies these risks, as DLC for poorly-received games typically generates lower-than-expected sales. The increased demand for consistent enhancements to our products also requires a greater allocation of financial resources to those products. Additionally, consumer expectations regarding the quality, performance and integrity of our products and services are high.
The increased importance of DLC to our business amplifies these risks, as DLC for poorly-received games typically generates lower-than-expected sales. The increased demand for consistent enhancements to our products also requires a greater allocation of financial resources to those products. 13 Additionally, consumer expectations regarding the quality, performance and integrity of our products and services are high.
If we have disputes with external developers or they cannot meet product development schedules, acquire certain approvals or are otherwise unable or unwilling to fulfill their contractual obligations to us, we may delay or cancel previously announced games, alter our launch schedule or experience increased costs and expenses, which could result in a delay or significant shortfall in anticipated revenue, harm our profitability and reputation and cause our financial results to be materially affected. 19 Table of Contents Any cybersecurity-related attack, significant data breach or disruption of the information technology systems or networks on which we rely could negatively impact our business.
If we have disputes with external developers or they cannot meet product development schedules, acquire certain approvals or are otherwise unable or unwilling to fulfill their contractual obligations to us, we may delay or cancel previously announced games, alter our launch schedule or experience increased costs and expenses, which could result in a delay or significant shortfall in anticipated revenue, harm our profitability and reputation and cause our financial results to be materially affected. 19 Any cybersecurity-related attack, significant data breach or disruption of the information technology systems or networks on which we rely could negatively impact our business.
In such an event, the market price of our common stock could decline, and you could lose all or part of your investment. Risk Factors Summary Our business is subject to numerous risks and uncertainties, including those highlighted in this section titled Item 1A.
In such an event, the market price of our common stock could decline, and you could lose all or part of your investment. 10 Risk Factors Summary Our business is subject to numerous risks and uncertainties, including those highlighted in this section titled Item 1A.
Furthermore, steps that we may take in response to such instances, such as temporarily or permanently shutting off access of such advertising partner to our network, may negatively impact our revenue in such period. Our operating results may fluctuate from quarter to quarter, which makes our future results difficult to predict.
Furthermore, steps that we may take in response to such instances, such as temporarily or permanently shutting off access of such advertising partner to our network, may negatively impact our revenue in such period. 20 Our operating results may fluctuate from quarter to quarter, which makes our future results difficult to predict.
If we are unable to establish or protect our trademarks and trade names, or if we are unable to build name recognition based on our owned or licensed trademarks and trade names, we may not be able to compete effectively, which could harm our competitive position, business, financial condition, results of operations and prospects. 24 Table of Contents We use open source software in connection with certain of our games and services, which may pose particular risks to our proprietary software, products, and services in a manner that could have a negative impact on our business.
If we are unable to establish or protect our trademarks and trade names, or if we are unable to build name recognition based on our owned or licensed trademarks and trade names, we may not be able to compete effectively, which could harm our competitive position, business, financial condition, results of operations and prospects. 24 We use open source software in connection with certain of our games and services, which may pose particular risks to our proprietary software, products, and services in a manner that could have a negative impact on our business.
In general, any loss of trade secret protection or other unpatented proprietary rights could harm our business, financial condition, results of operations, and prospects. 22 Table of Contents We may be subject to claims that our employees, consultants or advisors have wrongfully used or disclosed alleged trade secrets of their current or former employers or claims asserting ownership of what we regard as our own intellectual property.
In general, any loss of trade secret protection or other unpatented proprietary rights could harm our business, financial condition, results of operations, and prospects. 22 We may be subject to claims that our employees, consultants or advisors have wrongfully used or disclosed alleged trade secrets of their current or former employers or claims asserting ownership of what we regard as our own intellectual property.
The timing, pricing, and size of share repurchases will depend on a number of factors, including, but not limited to, price, corporate and regulatory requirements, and general market and economic conditions. As of January 31, 2023, approximately $1.3 million of the Share Repurchase Program remains available for future repurchases.
The timing, pricing, and size of share repurchases will depend on a number of factors, including, but not limited to, price, corporate and regulatory requirements, and general market and economic conditions. As of December 31, 2023, approximately $1.3 million of the Share Repurchase Program remains available for future repurchases.
A material weakness is a deficiency, or a combination of deficiencies, in internal controls over financial reporting, such that there is a reasonable possibility that a material misstatement of our annual or interim financial statements will not be prevented or detected on a timely basis.
A material weakness is a deficiency, or a combination of deficiencies, in internal control over financial reporting, such that there is a reasonable possibility that a material misstatement of our annual or interim financial statements will not be prevented or detected on a timely basis.
See Note 15, Revolving Loan, Short Term Note and Long-Term Debt to our consolidated financial statements included in this Annual Report. 28 Table of Contents Risks Related to Our Corporate Structure We are a “controlled company” under the corporate governance rules of Nasdaq and, as a result, qualify for and rely on exemptions from certain corporate governance requirements.
See Note 15 Revolving Loan, Short Term Note and Long-Term Debt to our audited consolidated financial statements included in this Annual Report. 28 Risks Related to Our Corporate Structure We are a “controlled company” under the corporate governance rules of Nasdaq and, as a result, qualify for and rely on exemptions from certain corporate governance requirements.
Our management is responsible for establishing and maintaining adequate internal controls over financial reporting designed to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with GAAP.
Our management is responsible for establishing and maintaining adequate internal control over financial reporting designed to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with GAAP.
Our games are primarily purchased, accessed and operated through Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, and in the case of our mobile games, the Apple App Store, the Google Play Store and the Amazon Appstore.
Our games are primarily purchased, accessed and operated through Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, My Nintendo Store, and in the case of our mobile games, the Apple App Store, the Google Play Store and the Amazon Appstore.
We entered into an original exclusive software license agreement with SDE in November 2015, for the rights to ARK: Survival Evolved , and subsequently entered into the amended and restated ARK1 License Agreement. In December 2022, we amended the ARK1 License Agreement.
We entered into an original exclusive software license agreement with SDE in November 2015, for the rights to ARK: Survival Evolved , and subsequently entered into the amended and restated ARK1 License Agreement. In December 2022 and October 2023, we amended the ARK1 License Agreement.
Shi controls, subject to applicable law, the composition of our board of directors, which in turn controls all matters affecting us, including, among other things: any determination with respect to our business direction and policies, including the appointment and removal of officers and, in the event of a vacancy on our board of directors, additional or replacement directors; any determinations with respect to mergers, business combinations or dispositions of assets; determination of our management policies; determination of the composition of the committees on our board of directors; our financing policy; our compensation and benefit programs and other human resources policy decisions; 29 Table of Contents changes to any other agreements that may adversely affect us; the payment of dividends on our common stock; and determinations with respect to our tax returns.
Shi controls, subject to applicable law, the composition of our board of directors, which in turn controls all matters affecting us, including, among other things: any determination with respect to our business direction and policies, including the appointment and removal of officers and, in the event of a vacancy on our board of directors, additional or replacement directors; any determinations with respect to mergers, business combinations or dispositions of assets; determination of our management policies; determination of the composition of the committees on our board of directors; our financing policy; our compensation and benefit programs and other human resources policy decisions; changes to any other agreements that may adversely affect us; the payment of dividends on our common stock; and determinations with respect to our tax returns. 29 In addition, the concentration of Mr.
The outcome in any such lawsuit is unpredictable. 23 Table of Contents Litigation or other legal proceedings relating to intellectual property claims, even if resolved in our favor, may cause us to incur significant expenses and could distract our technical and management personnel from their normal responsibilities.
The outcome in any such lawsuit is unpredictable. 23 Litigation or other legal proceedings relating to intellectual property claims, even if resolved in our favor, may cause us to incur significant expenses and could distract our technical and management personnel from their normal responsibilities.
During these periods, sales of the products we publish may decline until new platforms achieve wide consumer acceptance. Console transitions may have a comparable impact on sales of DLC, amplifying the impact on our revenues. This decline may not be offset by 18 Table of Contents increased sales of products for the next-generation consoles.
During these periods, sales of the products we publish may decline until new platforms achieve wide consumer acceptance. Console transitions may have a comparable impact on sales of DLC, amplifying the impact on our revenues. This decline may not be offset by increased sales of products for the next-generation consoles.
Our quarterly operating results have fluctuated in the past and may fluctuate in the future. Additionally, we have a limited operating history with the current scale of our business, which makes it difficult to forecast our future results and subjects us to a number of 20 Table of Contents uncertainties, including our ability to plan for and anticipate future growth.
Our quarterly operating results have fluctuated in the past and may fluctuate in the future. Additionally, we have a limited operating history with the current scale of our business, which makes it difficult to forecast our future results and subjects us to a number of uncertainties, including our ability to plan for and anticipate future growth.
We also cannot be certain that existing intellectual property laws will provide adequate protection for our products in connection with emerging technologies or that we will be able to effectively protect our intellectual property through litigation and other means. 27 Table of Contents Financial and Economic Risks If general economic conditions decline, demand for our games could decline.
We also cannot be certain that existing intellectual property laws will provide adequate protection for our products in connection with emerging technologies or that we will be able to effectively protect our intellectual property through litigation and other means. Financial and Economic Risks If general economic conditions decline, demand for our games could decline.
We continue to assess the impact this new regulation may have on our results of operations however, at this time, the impact of this new regulation remains uncertain. Change in government regulations relating to the Internet could have a negative impact on our business.
We continue to assess the impact this new regulation may have on our results of operations however, at this time, the impact of this new regulation remains uncertain. 26 Changes in government regulations relating to the Internet could have a negative impact on our business.
The Company has debt obligations with short term durations that are coming due within one year. We have significant debt obligations coming due within one year. Our current revolving loan has a balance of $9.0 million as of December 31, 2022, and is due for repayment on December 31, 2023.
The Company has debt obligations with short term durations that are coming due within one year. We have significant debt obligations coming due within one year. Our current revolving loan has a balance of $6.0 million as of December 31, 2023, and is due for repayment on December 31, 2024.
Failure by these new businesses or failure to adequately manage our growth in any of these ways 17 Table of Contents may damage our brand or otherwise negatively impact our core business.
Failure by these new businesses or failure to adequately manage our growth in any of these ways may damage our brand or otherwise negatively impact our core business.
If any of the analysts who cover us provide inaccurate or unfavorable research or issue an adverse opinion regarding our 31 Table of Contents stock price, our stock price could decline.
If any of the analysts who cover us provide inaccurate or unfavorable research or issue an adverse opinion regarding our stock price, our stock price could decline.
However, our efforts to remediate the material weakness may not be effective in preventing a future material weakness or significant deficiency in our internal controls over financial reporting.
However, our efforts to remediate the material weaknesses may not be effective in preventing a future material weakness or significant deficiency in our internal control over financial reporting.
We identified a material weakness in our internal controls over financial reporting and we may identify additional material weaknesses in the future that may cause us to fail to meet our reporting obligations or result in material misstatements of our financial statements.
We identified material weaknesses in our internal control over financial reporting and we may identify additional material weaknesses in the future that may cause us to fail to meet our reporting obligations or result in material misstatements of our financial statements.
If we do not effectively remediate the material weakness or if we otherwise fail to maintain effective internal controls over financial reporting, we may not be able to accurately and timely report our financial results.
If we do not effectively remediate the material weaknesses or if we otherwise fail to maintain effective internal control over financial reporting, we may not be able to accurately and timely report our financial results.
Our independent registered public accounting firm is not required to formally attest to the effectiveness of our internal control over financial reporting until the later of (1) our second Annual Report on Form 10-K or (2) the Annual Report on Form 10-K for the first year we no longer qualify as an emerging growth company.
As a public company, we are required to provide an annual management report on the effectiveness of our internal control over financial reporting commencing with our second Annual Report on Form 10-K. 34 Our independent registered public accounting firm is not required to formally attest to the effectiveness of our internal control over financial reporting until the later of (1) our second Annual Report on Form 10-K or (2) the Annual Report on Form 10-K for the first year we no longer qualify as an emerging growth company.
If we or our related-party developers experience unanticipated development delays, financial difficulties or additional costs, for example, as a result of the COVID-19 pandemic or increasing costs due to inflation, we may not be able to release titles according to our schedule and at budgeted costs.
If we or our related-party developers experience unanticipated development delays, financial difficulties or additional costs, for example, as a result of the increasing costs due to inflation or the ongoing geopolitical conflicts, we may not be able to release titles according to our schedule and at budgeted costs.
Substantially all of the games, DLC and in-game virtual items that we sell are purchased using the payment processing systems of these platforms and, for fiscal year ended December 31, 2022, 96.3% of our revenues were generated through Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, Google Stadia, the Apple App Store, the Google Play Store, My Nintendo Store and the Amazon Appstore.
Substantially all of the games, DLC and in-game virtual items that we sell are purchased using the payment processing systems of these platforms and, for the year ended December 31, 2023, 89.7% of our revenues were generated through Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, My Nintendo Store, the Apple App Store, the Google Play Store, and the Amazon Appstore.
We derive most of our revenue from publishing video games on third-party platform providers, such as Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, Google Stadia, the Apple App Store, the Google Play Store, My Nintendo Store and the Amazon Appstore, which, in the aggregate, comprised 96.3% of our net revenue by product platform for the fiscal year ended December 31, 2022.
We derive most of our revenue from publishing video games on third-party platform providers, such as Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, the Apple App Store, the Google Play Store, My Nintendo Store and the Amazon Appstore, which, in the aggregate, comprised 89.7% of our net revenue by product platform for the year ended December 31, 2023.
Failure to renew our existing content licenses on favorable terms or at all or to obtain additional licenses would impair our ability to introduce new games, improvements or enhancements or to continue to offer our current games, which would materially harm our business, results of operations, financial condition and prospects. We depend on our key management and product development personnel. Our management team has limited experience managing a public company. The COVID-19 pandemic and containment efforts across the globe have materially altered how individuals interact with each other and have materially affected how we and our business partners are operating, and the extent to which this situation will impact our future results of operations and overall financial performance remains uncertain. Our business is subject to the risks of earthquakes, fire, floods, public health crises and other natural catastrophes and to interruption by man-made problems such as power disruptions, computer viruses, data security breaches or other incidents or terrorism. Our industry is subject to rapid technological change, and if we do not adapt to, and appropriately allocate our resources among, emerging technologies and business models, our business may be negatively impacted. We rely on third-party platforms, such as Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, the Apple App Store, the Google Play Store, My Nintendo Store and the Amazon Appstore, to distribute our games and collect revenues generated on such platforms and rely on third-party payment service providers to collect revenues generated on our own platforms. We depend on servers and networks to operate our games with online features.
Failure to renew our existing content licenses on favorable terms or at all or to obtain additional licenses would impair our ability to introduce new games, improvements or enhancements or to continue to offer our current games, which would materially harm our business, results of operations, financial condition and prospects. We depend on our key management and product development personnel. Our management team has limited experience managing a public company. Our business is subject to the risks of earthquakes, fire, floods, public health crises and other natural catastrophes and to interruption by man-made problems such as power disruptions, computer viruses, data security breaches or other incidents or terrorism. Our industry is subject to rapid technological change, and if we do not adapt to, and appropriately allocate our resources among, emerging technologies and business models, our business may be negatively impacted. We rely on third-party platforms, such as Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, the Apple App Store, the Google Play Store, My Nintendo Store and the Amazon Appstore, to distribute our games and collect revenues generated on such platforms and rely on third-party payment service providers to collect revenues generated on our own platforms. We depend on servers and networks to operate our games with online features.
We must continually anticipate and adapt to emerging technologies, such as cloud-based game streaming, and business models, such as free-to-play and subscription-based access to a portfolio 15 Table of Contents of interactive content, to stay competitive. Forecasting the financial impact of these rapidly changing technologies and business models is inherently uncertain and volatile.
Technology changes rapidly in the interactive entertainment industry. We must continually anticipate and adapt to emerging technologies, such as cloud-based game streaming, and business models, such as free-to-play and subscription-based access to a portfolio of interactive content, to stay competitive. Forecasting the financial impact of these rapidly changing technologies and business models is inherently uncertain and volatile.
If we default on our credit obligations, our operations may be interrupted, and our business could be seriously harmed. We have a credit facility that we may draw on to finance our operations and other corporate purposes. If we default on these credit obligations, our lenders may accelerate the debt and/or foreclose on property securing the debt.
We have a credit facility that we may draw on to finance our operations and other corporate purposes. If we default on these credit obligations, our lenders may accelerate the debt and/or foreclose on property securing the debt.
In addition, the concentration of Mr. Shi’s ownership could also discourage others from making tender offers, which could prevent holders from receiving a premium for their common stock. Because Mr.
Shi’s ownership could also discourage others from making tender offers, which could prevent holders from receiving a premium for their common stock. Because Mr.
For additional information concerning our license arrangements, including licensing agreements with affiliated third parties, see Item 1 of Part I, “Business Intellectual Property.” Failure to maintain or renew our existing material licenses or to obtain additional licenses could impair our ability to introduce new games and new content or to continue to offer our current games, which could materially harm our business, results of operations and financial condition.
For additional information concerning our license arrangements, including licensing agreements with affiliated third parties, see Item 1 of Part I, “Business Intellectual Property,” included in this Annual Report for the fiscal year ended December 31, 2023. 14 Failure to maintain or renew our existing material licenses or to obtain additional licenses could impair our ability to introduce new games and new content or to continue to offer our current games, which could materially harm our business, results of operations and financial condition.
Hua Yuan International Limited, which beneficially owns 8.7% of our common stock and controls 1.1% of our voting power as of December 31, 2022, is indirectly controlled by China-Singapore Suzhou Industrial Park Ventures Co., Ltd., a Chinese state-owned entity.
Hua Yuan International Limited, which beneficially owned 8.7% of our common stock and controlled 1.1% of our voting power during the year ended December 31, 2023, is indirectly controlled by China-Singapore Suzhou Industrial Park Ventures Co., Ltd., a Chinese state-owned entity.
The lock-up agreements expire on May 8, 2023. We cannot guarantee that our share repurchase program will be fully implemented or it will enhance stockholder value, and share repurchases could affect the price of our Class A common stock.
We cannot guarantee that our share repurchase program will be fully implemented or it will enhance stockholder value, and share repurchases could affect the price of our Class A common stock.
The ARK franchise contributed 90.8% of our net revenue for the year ended December 31, 2022, and our five best-selling franchises (including ARK ), which may change year over year, in the aggregate accounted for 93.7% of our net revenue for the year ended December 31, 2022.
The ARK franchise contributed 87.8% of our net revenue for the year ended December 31, 2023, and our five best-selling franchises (including ARK ), which may change year over year, in the aggregate accounted for 91.9% of our net revenue for the year ended December 31, 2023.
Consumer preferences for games are usually cyclical and difficult to predict. Even the most successful games can lose consumer audiences over time, and remaining popular is increasingly dependent on the games being refreshed with new content or other enhancements.
Even the most successful games can lose consumer audiences over time, and remaining popular is increasingly dependent on the games being refreshed with new content or other enhancements.
Even if our Class A common stock is actively covered by analysts, we do not have any control over the analysts or the measures that analysts or investors may rely upon to forecast our future results. Over-reliance by analysts or investors on any particular metric to forecast our future results may lead to forecasts that differ significantly from our own.
Even if our Class A common stock is actively covered by analysts, we do not have any control over the analysts or the measures that analysts or investors may rely upon to forecast our future results.
While we anticipate growth in these areas of our business, consumer demand is difficult to predict as a result of a number of factors, including satisfaction with our products and services, our ability to provide engaging products and services, reliability of our infrastructure and the infrastructure of our partners, pricing, the actual or perceived security of our and our partners’ information technology systems and reductions in consumer spending levels.
While we anticipate growth in these areas of our business, consumer demand is difficult to predict as a result of a number of factors, including satisfaction with our products and services, our ability to provide engaging products and services, reliability of our infrastructure and the infrastructure of our partners, pricing, the actual or perceived security of our and our partners’ information technology systems and reductions in consumer spending levels. 17 We do not know to what extent these and any future expansions into new business models will be successful.
The Share Repurchase Program does not obligate us to repurchase any dollar amount or number of shares, and the program may be suspended or discontinued at any time, which may result in a decrease in the price of our Class A common stock.
The Share Repurchase Program does not obligate us to repurchase any dollar amount or number of shares, and the program may be suspended or discontinued at any time, which may result in a decrease in the price of our Class A common stock. 32 Repurchases under our Share Repurchase Program will decrease the number of outstanding shares of our Class A common stock and therefore could affect the price of our Class A common stock and increase its volatility.
In addition, changes in accounting principles or interpretations could also challenge our internal controls and require that we establish new business processes, systems and controls to accommodate such changes.
Our current controls and any new controls that we develop may become inadequate because of changes in conditions in our business. In addition, changes in accounting principles or interpretations could also challenge our internal controls and require that we establish new business processes, systems and controls to accommodate such changes.
If our estimates or judgments relating to our critical accounting policies are based on assumptions that change or prove to be incorrect, our results of operations could fall below our publicly announced guidance or the expectations of securities analysts and investors, resulting in a decline in the market price of our Class A common stock.
Over-reliance by analysts or investors on any particular metric to forecast our future results may lead to forecasts that differ significantly from our own. 31 If our estimates or judgments relating to our critical accounting policies are based on assumptions that change or prove to be incorrect, our results of operations could fall below our publicly announced guidance or the expectations of securities analysts and investors, resulting in a decline in the market price of our Class A common stock.
The Company intends to extend the loan and faces the risk that we will be unable to extend. If we are unable to extend the loan, the Company may have significantly reduced unrestricted cash which could adversely impact our results of operations and ability to invest in the development and acquisition of IP.
If we are unable to extend the revolving loan or renew the debt arrangement, the Company may have significantly reduced unrestricted and restricted cash which could adversely impact our results of operations and ability to invest in the development and acquisition of IP.
In addition, among other things, FIRRMA authorizes CFIUS to prescribe regulations defining “foreign person” differently in different contexts, which could result in less favorable treatment for investments and acquisitions by companies from countries of “special concern.” If CFIUS were to promulgate regulations imposing additional burdens on acquisition and investment activities involving China or Chinese investor-controlled entities, our ability to consummate transactions falling within CFIUS’s jurisdiction that might otherwise be beneficial to us and our stockholders would be hindered. 30 Table of Contents Hua Yuan International Limited, a minority stockholder, is indirectly controlled by China-Singapore Suzhou Industrial Park Ventures Co., Ltd., a Chinese state-owned entity, which could subject us to risks involving U.S. -China relations and related risks.
In addition, among other things, FIRRMA authorizes CFIUS to prescribe regulations defining “foreign person” differently in different contexts, which could result in less favorable treatment for investments and acquisitions by companies from countries of “special concern.” If CFIUS were to promulgate regulations imposing additional burdens on acquisition and investment activities involving China or Chinese investor-controlled entities, our ability to consummate transactions falling within CFIUS’s jurisdiction that might otherwise be beneficial to us and our stockholders would be hindered.
In order to maintain and improve the effectiveness of our disclosure controls and procedures and internal control over financial reporting, we have expended, and anticipate that we will continue to expend, significant resources, including accounting-related costs and significant management oversight. 33 Table of Contents Our current controls and any new controls that we develop may become inadequate because of changes in conditions in our business.
In order to maintain and improve the effectiveness of our disclosure controls and procedures and internal control over financial reporting, we have expended, and anticipate that we will continue to expend, significant resources, including accounting-related costs and significant management oversight.
For the fiscal year ended December 31, 2022, our total net revenue was $74.4 million.
For the fiscal year ended December 31, 2023, our total net revenue was $60.9 million.
The terms of 13 Table of Contents our license agreements with SDE may differ from those terms which would be negotiated with independent parties. In addition, we may have disputes with SDE that may impact our business, results of operations, financial condition and/or prospects.
The terms of our license agreements with SDE may differ from those terms which would be negotiated with independent parties. In addition, we may have disputes with SDE that may impact our business, results of operations, financial condition and/or prospects. The ARK franchise contributed 87.8% of our net revenue for the year ended December 31, 2023.
Our business is subject to our ability to develop commercially successful products for the current video game platforms, which may not generate immediate or near-term revenues, and as a result, our business and operating results may be more volatile and difficult to predict during console transitions than during other times.
Further, the failure to pursue the development of new technology, platforms, or business models that obtain meaningful commercial success in a timely manner may negatively affect our business, resulting in increased production or development costs and more strenuous competition. 18 Our business is subject to our ability to develop commercially successful products for the current video game platforms, which may not generate immediate or near-term revenues, and as a result, our business and operating results may be more volatile and difficult to predict during console transitions than during other times.
In addition, natural disasters, cyber-attacks, escalation of geopolitical tensions, including as a result of escalations in the ongoing conflict between Russia and Ukraine, acts of terrorism, public health crises, such as pandemics and epidemics, or other catastrophic events could cause disruptions in our or our customers’ businesses, national economies or the world economy as a whole.
In addition, natural disasters, cyber-attacks, escalation of geopolitical tensions, including as a result of escalations in the ongoing conflict between Russia and Ukraine or Israel and Hamas, acts of terrorism, public health crises, such as pandemics and epidemics, or other catastrophic events could cause disruptions in our or our customers’ businesses, national economies or the world economy as a whole. 15 Our industry is subject to rapid technological change, and if we do not adapt to, and appropriately allocate our resources among, emerging technologies and business models, our business may be negatively impacted.
There can be 32 Table of Contents no assurance that any share repurchases will enhance stockholder value because the market price of our Class A common stock may decline below the levels at which we repurchased such shares.
Additionally, repurchases under our Share Repurchase Program will diminish our cash reserves, which could impact our ability to further develop our business and service our indebtedness. There can be no assurance that any share repurchases will enhance stockholder value because the market price of our Class A common stock may decline below the levels at which we repurchased such shares.
If we do not effectively remediate the material weakness or if we otherwise fail to maintain effective internal controls over financial reporting, we may not be able to accurately and timely report our financial results, which could cause our reported financial results to be materially misstated, result in the loss of investor confidence and cause the market price of our Class A common stock to decline. 34 Table of Contents We can give no assurance that the measures we have taken or plans to take in the future will remediate the material weakness identified or that any additional material weaknesses or restatements of financial results will not arise in the future due to a failure to implement and maintain adequate internal controls over financial reporting or circumvention of these controls.
If we do not effectively remediate the material weaknesses or if we otherwise fail to maintain effective internal control over financial reporting, we may not be able to accurately and timely report our financial results, which could cause our reported financial results to be materially misstated, result in the loss of investor confidence and cause the market price of our Class A common stock to decline.
If our competitors develop more successful products or services at lower price points or based on payment models perceived as offering better value, or if we do not continue to develop consistently high-quality and well-received products and services, our revenue and profitability may decline. 12 Table of Contents If we do not consistently deliver popular, high-quality content in a timely manner, if we are not successful in meaningfully expanding our existing franchise, or if consumers prefer products from our competitors, our business may be negatively impacted.
If our competitors develop more successful products or services at lower price points or based on payment models perceived as offering better value, or if we do not continue to develop consistently high-quality and well-received products and services, our revenue and profitability may decline.
Such legislation may add complexity, variation in requirements, restrictions and 25 Table of Contents potential legal risk, require additional investment in resources to compliance programs, and could impact strategies and availability of previously useful data and could result in increased compliance costs and/or changes in business practices and policies.
Such legislation may add complexity, variation in requirements, restrictions and potential legal risk, require additional investment in resources to compliance programs, and could impact strategies and availability of previously useful data and could result in increased compliance costs and/or changes in business practices and policies. 25 Many of the other jurisdictions where we or our customers do business, including the EU, also have restrictive laws and regulations dealing with the processing of personal information.
Our management identified a material weakness in our internal controls over financial reporting involving lack of sufficient financial reporting close controls, including certain disclosure controls, as of December 31, 2022. See Item 9A, “Controls and Procedures,” in this Annual Report for information regarding the identified material weakness and our actions to date to remediate the material weakness.
See Item 9A, “Controls and Procedures,” in this Annual Report for information regarding the identified material weaknesses and our actions to date to remediate the material weaknesses. As a result of the material weaknesses, our management has concluded that our internal control over financial reporting were not effective as of December 31, 2023.
If any such proposals are enacted into law, it may limit the potential market for some of our games in the United States, and adversely affect our business, financial condition and operating results.
If any such proposals are enacted into law, it may limit the potential market for some of our games in the United States, and adversely affect our business, financial condition and operating results. Other countries have adopted laws regulating content both in packaged games and those transmitted over the Internet that are stricter than current U.S. law.
Although Hua Yuan International Limited does not own a controlling interest in us, its investment may subject us to risks related to having an indirect principal stockholder that is a Chinese state-owned entity as well as risks arising from political and economic tensions between the United States and China generally.
In addition, the Holding Foreign Companies Accountable Act, enacted in December 2020, requires SEC registrants to disclose whether an issuer is owned or controlled by a governmental entity in a foreign jurisdiction that does not allow inspection by the Public Group Accounting Oversight Board, principally including issuers based in China. 30 Although Hua Yuan International Limited does not own a controlling interest in us, its investment may subject us to risks related to having an indirect principal stockholder that is a Chinese state-owned entity as well as risks arising from political and economic tensions between the United States and China generally.
We do not know to what extent these and any future expansions into new business models will be successful. Further, even if successful, our aspirations for growth in our core businesses and these adjacent businesses could create significant challenges for our management, operational, and financial resources.
Further, even if successful, our aspirations for growth in our core businesses and these adjacent businesses could create significant challenges for our management, operational, and financial resources.
Effectively managing our growth may also be more difficult to accomplish the longer that our employees, our customers and the overall economy is impacted due to the COVID-19 pandemic. 21 Table of Contents Risks Related to Intellectual Property If we are unable to protect the intellectual property relating to our material software, the commercial value of our products will be adversely affected, and our competitive position could be harmed.
Risks Related to Intellectual Property If we are unable to protect the intellectual property relating to our material software, the commercial value of our products will be adversely affected, and our competitive position could be harmed.
As a result, capital appreciation, if any, of our Class A common stock will be your sole source of gain for the foreseeable future. See “Dividend Policy” of our Prospectus as filed by us with the SEC on November 10, 2022 pursuant to Rule 424(b)(4) under the Securities Act, relating to our registration statement on Form S-1, as amended.
See “Dividend Policy” of our Prospectus as filed by us with the SEC on November 10, 2022 pursuant to Rule 424(b)(4) under the Securities Act, relating to our registration statement on Form S-1, as amended. 33 If we default on our credit obligations, our operations may be interrupted, and our business could be seriously harmed.
Shi, our Founder, Chief Strategy Officer and Chairman, controls us, and his ownership of our common stock prevents you and other stockholders from influencing significant decisions. We cannot guarantee that our Share Repurchase Program will be fully implemented, nor that it will enhance stockholder value, and share repurchases could affect the price of our Class A common stock.
Shi, our Founder, Chief Strategy Officer and Chairman, controls us, and his ownership of our common stock prevents you and other stockholders from influencing significant decisions. We cannot guarantee that our Share Repurchase Program will be fully implemented, nor that it will enhance stockholder value, and share repurchases could affect the price of our Class A common stock. The realization of the Company’s deferred tax assets is contingent upon the Company’s upcoming new game releases to generate sufficient taxable income. 12 Risks Related to Our Business and Industry We are dependent on the future success of our ARK franchise, and we must continue to publish “hit” titles or sequels to such “hit” titles in order to compete successfully in our industry.
Tax law or tax rate changes could affect our effective tax rate and future profitability. Our effective tax rate was 168.5% for 2022 compared with 18.3% for 2021. In general, changes in applicable U.S. federal and state and foreign tax laws and regulations, or their interpretation and application, including the possibility of retroactive effect, could affect our tax expense.
In general, changes in applicable U.S. federal and state and foreign tax laws and regulations, or their interpretation and application, including the possibility of retroactive effect, could affect our tax expense. In addition, taxing authorities in many jurisdictions in which we operate may propose changes to their tax laws and regulations.
If some investors find our Class A common stock less attractive as a result, there may be a less active trading market for our Class A common stock and the trading price of our Class A common stock may be more volatile. Item 1B. Unresolved Staff Comments. None.
If some investors find our Class A common stock less attractive as a result, there may be a less active trading market for our Class A common stock and the trading price of our Class A common stock may be more volatile. 36 Risks Related to Convertible Notes and Equity Line Credit Financing Investors who buy shares in the convertible notes and equity line credit financing offering at different times will likely pay different prices.
These new obligations and constituents will require significant attention from our senior management and could divert their attention away from the day-to-day management of our business, which could adversely impact our business, operating results and financial condition. 14 Table of Contents The COVID-19 pandemic and containment efforts across the globe have materially altered how individuals interact with each other and have materially affected how we and our business partners are operating, and the extent to which this situation will impact our future results of operations and overall financial performance remains uncertain.
These new obligations and constituents will require significant attention from our senior management and could divert their attention away from the day-to-day management of our business, which could adversely impact our business, operating results and financial condition.
In addition, if we are unable to continue to meet these requirements, we may not be able to remain listed on the Nasdaq. As a public company, we are required to provide an annual management report on the effectiveness of our internal control over financial reporting commencing with our second Annual Report on Form 10-K.
In addition, if we are unable to continue to meet these requirements, we may not be able to remain listed on the Nasdaq.
Our amended and restated certificate of incorporation provides that the Court of Chancery of the State of Delaware (or, if the Court of Chancery does not have jurisdiction, another State court in Delaware or the U.S.
We can give no assurance that the measures we have taken or plans to take in the future will remediate the material weaknesses identified or that any additional material weaknesses or restatements of financial results will not arise in the future due to a failure to implement and maintain adequate internal control over financial reporting or circumvention of these controls. 35 Our amended and restated certificate of incorporation provides that the Court of Chancery of the State of Delaware (or, if the Court of Chancery does not have jurisdiction, another State court in Delaware or the U.S.
Risks Related to Our Business and Industry We are dependent on the future success of our ARK franchise, and we must continue to publish “hit” titles or sequels to such “hit” titles in order to compete successfully in our industry. ARK is a “hit” product and has historically accounted for a substantial portion of our revenue.
ARK is a “hit” product and has historically accounted for a substantial portion of our revenue.
Any inability to respond to technological advances and implement new technologies could render our products obsolete or less marketable. Further, the failure to pursue the development of new technology, platforms, or business models that obtain meaningful commercial success in a timely manner may negatively affect our business, resulting in increased production or development costs and more strenuous competition.
Any inability to respond to technological advances and implement new technologies could render our products obsolete or less marketable.
Sales of a substantial number of shares of our Class A common stock in the public market could occur at any time. These sales, or the perception in the market that the holders of a large number of shares intend to sell their shares, could result in a decrease in the market price of our Class A common stock.
Sales to the Equity Line Investor by us could result in substantial dilution to the interests of other holders of our Class A common stock.
Removed
The ARK franchise contributed 90.8% of our net revenue for the fiscal year ended December 31, 2022.
Added
If we fail to manage our growth effectively, then our business, operating results and financial condition would be adversely affected. ● We utilize artificial intelligence (“AI”), which could expose us to liability or adversely affect our business. ● If we are unable to protect the intellectual property relating to our material software, the commercial value of our products will be adversely affected, and our competitive position could be harmed. ● If we infringe, misappropriate, or otherwise violate or are alleged to infringe, misappropriate or otherwise violate the intellectual property rights of third parties, our business could be adversely affected. ● The Company has debt obligations with short term durations that are coming due within one year. ● We are a “controlled company” under the corporate governance rules of Nasdaq and, as a result, qualify for and rely on exemptions from certain corporate governance requirements.
Removed
As a result of the COVID-19 pandemic, we temporarily closed our corporate headquarters in Culver City, California and implemented travel restrictions.
Added
If we do not consistently deliver popular, high-quality content in a timely manner, if we are not successful in meaningfully expanding our existing franchise, or if consumers prefer products from our competitors, our business may be negatively impacted. Consumer preferences for games are usually cyclical and difficult to predict.
Removed
Towards the end of the first quarter of 2020, we implemented a remote working program, and we engaged with significant vendors (such as Amazon), platform providers (such as Microsoft, Sony, Steam, Epic Games, Google and Apple), advertising partners (such as Facebook and Google) and other business partners to understand their operating conditions and continue to evaluate our business continuity plans.
Added
In addition, the pace of change in product offerings and consumer tastes in the electronics and digital gaming areas is great and this pace of change is expected to accelerate as artificial intelligence is further incorporated into the development of games.
Removed
The full extent to which the COVID-19 pandemic and the various responses to it impact our business, operations and financial results will depend on numerous evolving factors that we may not be able to accurately predict, including: any potential future waves of the COVID-19 pandemic; governmental, business and individuals’ actions to be taken in response to such potential future waves of COVID-19 pandemic; the availability and cost to access the capital markets; the effect on our players and their willingness and ability to pay for our games and services; disruptions or restrictions on our employees’ ability to work and travel; and interruptions related to our cloud networking and gaming infrastructure and partners, including impacts on Amazon Web Services, gaming platform providers, advertising partners and customer service and support providers.
Added
If a digital game fails to gain consumer acceptance early in its life cycle, there are limited opportunities to gain such acceptance through secondary launches or distribution through alternative platforms.
Removed
To the extent any future waves of the COVID-19 pandemic materialize, we may not be able to provide the same level of product features and customer support that our players expect from us, which could negatively impact our business and operations.

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Item 2. Properties

Properties — owned and leased real estate

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Biggest changeWe believe that these facilities are sufficient to meet our current and anticipated needs in the near term and that additional space can be obtained on commercially reasonable terms as needed. 35 Table of Contents Item 3. Legal Proceedings. See Item 8 of Part II, “Consolidated Financial Statements—Note 20—Commitments and Contingencies—Litigation.” Item 4. Mine Safety Disclosures.
Biggest changeWe believe that these facilities are sufficient to meet our current and anticipated needs in the near term and that additional space can be obtained on commercially reasonable terms as needed.
Item 2. Properties. As of December 31, 2022, we lease approximately 16,900 square feet of office space located in Beverly Hills, California under an operating lease that expires on November 13, 2025. We also own a two story office building consisting of approximately 5,910 square feet of office space on 7,163 square feet of land in Culver City, California.
Item 2. Properties. As of December 31, 2023, we lease approximately 16,900 square feet of office space located in Beverly Hills, California under an operating lease that expires on November 13, 2025. We also own a two-story office building consisting of approximately 5,910 square feet of office space on 7,163 square feet of land in Culver City, California.
Removed
Not applicable. ​ 36 Table of Contents PART II

Item 5. Market for Registrant's Common Equity

Market for Common Equity — stock, dividends, buybacks

8 edited+2 added3 removed5 unchanged
Biggest changeIn addition to the use of proceeds described in the Prospectus included in the Registration Statement, we intend to use up to $5.0 million of IPO proceeds to repurchase shares of Class A common stock pursuant to the Share Repurchase Program. 37 Table of Contents Purchases of Equity Securities by the Issuer and Affiliated Purchasers Total Number of Shares Approximate Dollar Value of Average Purchased as Part of Shares that May Yet Be Total Number of Price Paid Publicly Announced Plans Purchased under the Plans or Shares Purchased per Share or Programs Programs In thousands, except per share amounts Period October 2022 November 2022 861 $ 3.16 861 $ 2,283 December 2022 337 $ 2.06 337 $ 1,590 Total 1,198 1,198 On November 10, 2022, our board of directors authorized a Share Repurchase Program under which we may repurchase up to $5 million in outstanding shares of our Class A common stock, subject to ongoing compliance with Nasdaq listing rules.
Biggest changePurchases of Equity Securities by the Issuer and Affiliated Purchasers Total Number of Shares Purchased Average Price Paid per Share Total Number of Shares Purchased as Part of Publicly Announced Plans or Programs Approximate Dollar Value of Shares that May Yet Be Purchased under the Plans or Programs In thousands, except per share amounts Period January 2023 153 $ 1.68 153 $ 1,333 February 2023 March 2023 April 2023 May 2023 June 2023 July 2023 August 2023 September 2023 October 2023 November 2023 December 2023 Total 153 $ 1.68 153 $ 1,333 On November 10, 2022, our board of directors authorized a Share Repurchase Program under which we may repurchase up to $5 million in outstanding shares of our Class A common stock, subject to ongoing compliance with Nasdaq listing rules.
Prior to that, there was no public market for our stock. Holders of Record The approximate number of record holders of our Class A common stock as of March 24, 2023 was five, including American Stock Transfer & Trust Company LLC, which holds shares of our Class A common stock on behalf of an indeterminate number of beneficial owners.
Prior to that, there was no public market for our stock. Holders of Record The approximate number of record holders of our Class A common stock as of March 24, 2023 was five, including Equiniti Trust Company, LLC, which holds shares of our Class A common stock on behalf of an indeterminate number of beneficial owners.
Except for a one-time special dividend in connection with our distribution of the Shi Loan (as defined herein), we have not paid any cash dividends.
Except for a one-time special dividend in connection with our distribution of the Shareholder Loan (as defined herein), we have not paid any cash dividends.
All share repurchases settled in the fourth quarter of fiscal year 2022 were open market transactions. As of December 31, 2022, 1,197,649 shares of Class A common stock were repurchased pursuant to the Share Repurchase Program for an aggregate purchase price of approximately $3.4 million.
All share repurchases settled in the fiscal year ended December 31, 2023 were open market transactions. As of December 31, 2023, 1,350,275 shares of Class A common stock were repurchased pursuant to the Share Repurchase Program for an aggregate purchase price of approximately $3.7 million.
In addition, our ability to pay cash dividends is currently restricted by the terms of our credit facilities. Our ability to pay cash dividends on our capital stock in the future may also be limited by the terms of any preferred securities we may issue or agreements governing any additional indebtedness we may incur.
Our ability to pay cash dividends on our capital stock in the future may also be limited by the terms of any preferred securities we may issue or agreements governing any additional indebtedness we may incur. 38 Stock Performance Graph As a “smaller reporting company” as defined by Item 10 of Regulation S-K, the Company is not required to provide this information.
The average price paid per share was $2.85 and approximately $1.6 million aggregate amount of shares of Class A common stock remain available for repurchase under the Share Repurchase Program. For more information regarding the Share Repurchase Program refer to Note 2 Summary of Significant Accounting Policies to our consolidated financial statements included in this Annual Report.
For more information regarding the Share Repurchase Program refer to Note 2 - Summary of Significant Accounting Policies to our consolidated financial statements included in this Annual Report. 39 Item 6. [Reserved.]
Stock Performance Graph As a “smaller reporting company” as defined by Item 10 of Regulation S-K, the Company is not required to provide this information. Unregistered Sales of Equity Securities We issued the following securities that were not registered under the Securities Act.
Unregistered Sales of Equity Securities and Use of Proceeds We issued the following securities that were not registered under the Securities Act.
The foregoing transactions were exempt from registration under the Securities Act, in reliance on Section 4(a)(2) of the Act. Use of Proceeds On November 14, 2022, we closed our IPO, in which we issued and sold 3,000,000 shares of our Class A common stock.
The Company did not issue any securities that were not registered under the Securities Act during the year ended December 31, 2023. The foregoing transactions were exempt from registration under the Securities Act, in reliance on Section 4(a)(2) of the Act.
Removed
All of the shares were sold at a price to the public of $5.00 per share for an aggregate offering price of $15.0 million. All of the shares sold were registered under the Securities Act pursuant to the Registration Statement, which became effective on November 9, 2022. The representatives of the underwriters for the offering were US Tiger Securities, Inc.
Added
In addition, our ability to pay cash dividends is currently restricted by the terms of our credit facilities.
Removed
EF Hutton, division of Benchmark Investments, LLC. Net proceeds from the IPO were distributed to Snail Games USA in November 2022 in the amount of $12.0 million. In connection with the IPO, $1.0 million of the net proceeds were remitted to an escrow account which is held to provide a source of funding for our indemnification obligations to the underwriters.
Added
The average price paid per share was $2.72 and approximately $1.3 million aggregate amount of shares of Class A common stock remain available for repurchase under the Share Repurchase Program.
Removed
No payments for such expenses were made directly or indirectly to (i) any of our officers or directors or their associates (ii) any persons owning 10% or more of any class of our equity securities or (iii) any of our affiliates.

Item 7. Management's Discussion & Analysis

Management's Discussion & Analysis (MD&A) — revenue / margin commentary

75 edited+61 added36 removed40 unchanged
Biggest changeOur effective tax rate differed from the federal statutory rate of 21% primarily as a result of a state income tax refund for previous years filings related to the Company’s implementation of California’s adopted market-based sourcing rules in income years open for refund, changes in the valuation allowance on our deferred tax assets and the conversion of our BTBX.IO subsidiary to a partnership, which is treated as a dissolution for tax purposes. 43 Table of Contents Results of Operations Comparison of the year ended December 31, 2022 versus the year ended December 31, 2021 Fiscal years ended December 31, 2022 2021 $ Change % Change (in millions) Revenues, net $ 74.4 $ 106.7 $ (32.3) (30.3) % Cost of revenues 49.5 63.7 (14.2) (22.3) % Gross profit 24.9 43.0 (18.1) (42.1) % Operating expenses: General and administrative 22.3 16.4 5.9 36.2 % Research and development 2.9 0.8 2.1 254.0 % Advertising and marketing 0.7 0.3 0.4 159.5 % Depreciation and amortization 0.6 0.8 (0.2) (29.2) % (Gain) loss on disposal of fixed assets 0.1 (0.1) (114.5) % Impairment of intangible assets 16.3 (16.3) (100.0) % Total operating expenses 26.5 34.7 (8.2) (23.6) % Income (loss) from operations $ (1.6) $ 8.3 $ (9.9) (119.4) % Revenues Net revenues for the year ended December 31, 2022 decreased by $32.3 million, or 30.3%, compared to the year ended December 31, 2021.
Biggest changeResults of Operations Comparison of the year ended December 31, 2023 versus the year ended December 31, 2022 Fiscal years ended December 31, 2023 2022 $ Change % Change (in millions) Revenues, net $ 60.9 $ 74.4 $ (13.5 ) (18.2 )% Cost of revenues 48.3 53.1 (4.8 ) (9.1 )% Gross profit 12.6 21.3 (8.7 ) (40.9 )% Operating expenses: General and administrative 15.8 18.7 (2.9 ) (15.5 )% Research and development 5.1 2.9 2.2 71.1 % Advertising and marketing 1.6 0.7 0.9 121.5 % Depreciation and amortization 0.4 0.6 (0.2 ) (23.6 )% Total operating expenses 22.9 22.9 - (0.3 )% Loss from operations $ (10.3 ) $ (1.6) $ (8.7 ) 539.2 % 47 Revenues Net revenues for the year ended December 31, 2023 decreased by $13.5 million, or 18.2%, compared to the year ended December 31, 2022.
Download rates and user engagement may increase or decrease based on other factors such as growth in console, PC and mobile games, ability to release content, and market effectively and distribute to users. Investments in our technology platform We are focused on innovation and technology leadership in order to maintain our competitive advantage.
Download rates and user engagement may increase or decrease based on other factors such as growth in console, PC and mobile games, ability to release content, market effectively and distribute to users. Investments in our technology platform We are focused on innovation and technology leadership in order to maintain our competitive advantage.
The preparation of these consolidated financial statements requires us to make estimates and judgements that affect the reported amounts of assets and liabilities and disclosure of contingent assets and liabilities at the date of the financial statements and the reported amounts of revenues and expenses during the reporting period.
The preparation of these consolidated financial statements requires us to make estimates and judgements that affect the reported amounts of assets and liabilities and disclosure of contingent assets and liabilities at the date of the consolidated financial statements and the reported amounts of revenues and expenses during the reporting period.
For additional information on our significant accounting policies, please refer to Note 2 Summary of Significant Accounting Policies to our consolidated financial statements included in this Annual Report. We believe that the following critical accounting policies and estimates have the greatest potential impact on our financial statements.
For additional information on our significant accounting policies, please refer to Note 2 - Summary of Significant Accounting Policies to our consolidated financial statements included in this Annual Report. We believe that the following critical accounting policies and estimates have the greatest potential impact on our consolidated financial statements.
Estimated Service Period We consider a variety of data points when determining and subsequently reassessing the estimated service period for players of our software products. Primarily, we review the weighted average number of days between players’ first and last days played online.
We consider a variety of data points when determining and subsequently reassessing the estimated service period for players of our software products. Primarily, we review the weighted average number of days between players’ first and last days played online.
Financing activities for the year ended December 31, 2022 included borrowings of $10.0 million on a short term note, partially offset by repayments on the short-term note of $4.2 million, a cash dividend that was declared and paid of $8.2 million, net proceeds from the IPO of $12.0 million that was partially offset by $3.4 million spent on the open market purchase of treasury stock pursuant to our Share Repurchase Program and $1.2 million to pay capitalized offering costs.
Financing activities for the year ended December 31, 2022 included $10.0 million on a short term note, partially offset by repayments on the short-term note of $4.2 million, a cash dividend that was declared and paid of $8.2 million, net proceeds from the IPO of $12.0 million that was partially offset by $3.4 million spent on the open market purchase of treasury stock pursuant to our Share Repurchase Program and $1.2 million to pay capitalized offering costs.
We expect salaries and wages to increase in a manner that is proportional with the added expenses and expertise of operating as a public company. We also expect salaries and wages to increase as we increase headcount as we expand our product offerings. Future stock-based compensation will be recorded within research and development and general and administrative expense.
We expect salaries and wages to increase in a manner that is proportional with the added expenses and expertise of operating as a public company. We also expect salaries and wages to increase as we increase headcount as we expand our product offerings. Stock-based compensation will be recorded within research and development and general and administrative expense.
The Company’s estimates of deferred income taxes are based on its assessment of the likelihood of realizing the benefits of the tax assets and are reviewed annually. Changes in these estimates may have a material impact on the Company’s financial statements.
The Company’s estimates of deferred income taxes are based on its assessment of the likelihood of realizing the benefits of the tax assets and are reviewed annually. Changes in these estimates may have a material impact on the Company’s consolidated financial statements.
When a new game is launched and no history of online player data is available, we consider other factors to determine the user life, such as the estimated service period of other games actively being sold with similar characteristics.
When a new game is launched and no history of online player data is available, we consider other factors to determine the estimated service period, such as the estimated service period of other games actively being sold with similar characteristics.
In connection with the IPO, $1.0 million of the net proceeds were remitted to an escrow account which is held to provide a source of funding for our indemnification obligations to the underwriters.
In connection with the IPO, $1.0 million of the net proceeds were remitted to an escrow account which was held to provide a source of funding for our indemnification obligations to the underwriters.
Provision for income taxes The provision for income taxes consists of current income taxes in the various jurisdictions where we are subject to taxation, primarily the United States, as well as deferred income taxes reflecting the net tax effects of temporary differences between the carrying amounts of assets and liabilities in each of these jurisdictions for financial reporting purposes and the amounts used for income tax purposes.
Benefit from income taxes The benefit from income taxes consists of current income taxes in the various jurisdictions where we are subject to taxation, primarily the United States, as well as deferred income taxes reflecting the net tax effects of temporary differences between the carrying amounts of assets and liabilities in each of these jurisdictions for financial reporting purposes and the amounts used for income tax purposes.
Our dedication to provide audiences with high-quality entertainment experiences utilizing the latest gaming technology has produced strong user engagement, continued revenue growth, and increased cash flows.
Our dedication to providing audiences with high-quality entertainment experiences utilizing the latest gaming technology has produced strong user engagement, continued revenue growth, and increased cash flows.
We also consider known online trends, the service periods of our previously released software products, and, to the extent publicly available, the service periods of our competitors’ software products that are similar in nature to ours.
We also consider publicly available sources of online trends, the service periods of our previously released software products, and, to the extent publicly available, the service periods of our competitors’ software products that are similar in nature to ours.
Our accounts receivable related party represent revenues attributable to certain mobile games that, for administrative reasons, were collected on our behalf by SDE Inc. (“SDE”), an affiliated entity. SDE no longer collects such payments on our behalf; all such payments are received directly from the platforms through which we offer the relevant games.
Our accounts receivable - related party represent revenues attributable to certain mobile games that, for administrative reasons, were collected on our behalf by SDE Inc. (“SDE”), an affiliated entity, from fiscal year 2018 through 2021. SDE no longer collects such payments on our behalf; all such payments are received directly from the platforms through which we offer the relevant games.
While we believe we have a significant opportunity to grow our install base, we anticipate that our overall install growth rate will fluctuate over time as we continue to release new master games and companion DLCs.
While we believe we have a significant opportunity to grow our installed base, we anticipate that our overall user growth rate will fluctuate over time as we continue to release new master games and companion DLCs.
Bookings and EBITDA, as used in this Annual Report on Form 10-K, are non-GAAP financial measures that are presented as supplemental disclosures and should not be construed as alternatives to net income (loss) or revenue as indicators of operating performance, nor as alternatives to cash flow provided by operating activities as measures of liquidity, both as determined in accordance with GAAP.
Bookings and EBITDA, as used in this Annual Report on Form 10-K, are non-GAAP financial measures that are presented as supplemental disclosures and should not be construed as alternatives to net income (loss) or revenue as indicators of operating performance, as determined in accordance with GAAP.
We define “daily active users” as the number of unique users who play any given game on any given day. For the years ended December 31, 2022 and 2021, we generated 90.8% and 90.7%, respectively, of our revenues from ARK: Survival Evolved .
We define “daily active users” as the number of unique users who play any given game on any given day. For the years ended December 31, 2023 and 2022, we generated 87.8% and 90.8%, respectively, of our revenues from the ARK franchise.
Relationship with third party distribution platforms We derive nearly all of our revenue from third-party distribution platforms, such as Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, the Apple App Store, the Google Play Store, My Nintendo Store and the Amazon Appstore.
Relationship with third party distribution platforms We derive nearly all of our revenue from third-party distribution platforms, these include but are not limited to, Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, the Apple App Store, the Google Play Store, My Nintendo Store and the Amazon Appstore.
We have strategic relationships with many developer studios that create original content for us. The relationships allow for valuable knowledge sharing between Suzhou Snail, a related party, and the developer studios. We enjoy a long-term relationship with Studio Wildcard, a related party, which develops our ARK franchise.
The relationships allow for valuable knowledge sharing between Suzhou Snail, a related party, and the developer studios. We enjoy a long-term relationship with Studio Wildcard, a related party, which develops our ARK franchise.
Growth of user base We have experienced significant growth in our number of downloads over the last several years. We have sold 38.9 million units between January 1, 2016 and December 31, 2022. During the year ended December 31, 2022, we sold 5.8 million units compared to 7.0 million in the year ended December 31, 2021.
Growth of user base We have experienced significant growth in our number of downloads over the last several years. We have sold 45.2 million units between January 1, 2016 and December 31, 2023. During the year ended December 31, 2023, we sold 6.3 million units compared to 5.8 million in the year ended December 31, 2022.
Through December 31, 2022, our ARK franchise game has been played for 3.1 billion hours with an average playing time per user of more than 160 hours and with the top 21.0% of all players spending over 100 hours in the game, according to data related to the Steam platform.
Through December 31, 2023, our ARK franchise game has been played for 3.5 billion hours with an average playing time per user of 163.7 hours and with the top 21.0% of all players spending over 100 hours in the game, according to data from the Steam platform.
Advertising and marketing expenses Advertising and marketing expenses for the year ended December 31, 2022 increased by $0.4 million, or 159.5%, compared to the year ended December 31, 2021.
Advertising and marketing expenses Advertising and marketing expenses for the year ended December 31, 2023 increased by $0.9 million, or 121.5%, compared to the year ended December 31, 2022.
For the years ended December 31, 2022 and 2021, our net revenue was $74.4 million and $106.7 million, respectively. During fiscal year 2022, approximately 43.5% of our 38 Table of Contents revenue came from consoles, 42.4% from PC and 12.8% from mobile platforms.
For the years ended December 31, 2023 and 2022, our net revenue was $60.9 million and $74.4 million, respectively. During fiscal year 2023, approximately 43.7% of our revenue came from consoles, 43.4% from PC and 9.6% from mobile platforms as compared to 43.5% from consoles, 42.4% from PC and 12.8% from mobile platforms during fiscal year 2022.
In November 2022, the maturity date was extended to January 26, 2024. Interest is equal to the higher of 5.75% and the Wall Street Journal prime rate plus 0.50%. The New Term Loan is secured and collateralized by our existing assets. As of December 31, 2022, we had borrowings of $5.8 million outstanding under the New Term Loan.
Interest is equal to the higher of 5.75% and the Wall Street Journal prime rate plus 0.50%. The 2022 Short Term Note is secured and collateralized by our existing assets. As of December 31, 2023, we had borrowings of $0.8 million outstanding under the 2022 Short Term Note.
We believe this provides a reasonable depiction of the use of games by our customers, as it is the best representation of the period during which our customers play our software products. Determining the estimated service period is subjective and requires significant management judgment and estimates.
We believe this provides a reasonable depiction of the use of games by our customers, as it is the best representation of the period during which our customers play our software products.
Changes in estimates of our release schedule may also affect the classification of short and long term deferred revenues and the rate at which deferred revenue is recognized, which could have a material impact on the Company’s consolidated financial statements.
Changes in estimates of our release schedule may affect the classification of short and long term deferred revenues and the rate at which deferred revenue is recognized, which could have a material impact on the Company’s consolidated financial statements. 53 Estimated Service Period The deferral and subsequent recognition of revenue for the Company’s technical support obligations are estimated based on our estimated service period.
Liquidity Our primary sources of liquidity are the cash flows generated from our operations, that are currently available unrestricted cash. Our unrestricted cash was $12.9 million and $10.2 million as of December 31, 2022 and 2021, respectively. Our restricted cash and cash equivalents were $6.4 million and $6.4 million as of December 31, 2022 and 2021, respectively.
Liquidity Our primary sources of liquidity are the cash flows generated from our operations in the year ended December 31, 2023, that are currently available unrestricted cash. Our unrestricted cash was $15.2 million and $12.9 million as of December 31, 2023 and 2022, respectively.
These estimates will vary by platform and could change from period to period depending on user trends. An increase in use estimate could result in a reclassification of deferred revenues from short term to long term and extend the period over which we would recognize said revenue resulting in a lower net income in future periods.
An increase in estimated service period could result in a reclassification of deferred revenues from short term to long term and extend the period over which we would recognize said revenue resulting in a lower net income in future periods.
The early access trial allows us to both monetize and receive feedback on how to improve our games over time. We plan to continue to invest in advertising and marketing to retain and acquire players. However, sales and marketing expenses may fluctuate as a percentage of revenues depending on the timing and efficiency of our marketing efforts.
The early access trial allows us to both monetize and receive feedback on how to improve our games over time. We plan to continue to invest in advertising and marketing to retain and acquire players.
In addition, an emerging growth company can take advantage of an extended transition period for complying with new or revised accounting standards. This provision allows an emerging growth company to delay the adoption of certain accounting standards until those standards would otherwise apply to private companies. We have elected to avail ourselves of this provision of the JOBS Act.
This provision allows an emerging growth company to delay the adoption of certain accounting standards until those standards would otherwise apply to private companies. We have elected to avail ourselves of this provision of the JOBS Act.
Bookings & EBITDA In addition to our financial results determined in accordance with U.S. generally accepted accounting principles (“U.S. GAAP” or “GAAP”), we believe Bookings and EBITDA, as non-GAAP measures, are useful in evaluating our operating performance.
The Company was able to increase unit sales across fiscal years due to the release of ARK: Survival Ascended . Bookings & EBITDA In addition to our financial results determined in accordance with U.S. generally accepted accounting principles (“U.S. GAAP” or “GAAP”), we believe Bookings and EBITDA, as non-GAAP measures, are useful in evaluating our operating performance.
Key Factors Affecting Our Business There are a number of factors that affect the performance of our business, and the comparability of our results from period to period, including: Investments in our content strategy We continuously evaluate and invest in content strategy to improve and innovate our games and features and to develop current technological platforms.
We had a net loss of $9.1 million for the year ended December 31, 2023 as compared to net income of $1.0 million for the year ended December 31, 2022. 40 Key Factors Affecting Our Business There are a number of factors that affect the performance of our business, and the comparability of our results from period to period, including: Investments in our content strategy We continuously evaluate and invest in content strategy to improve and innovate our games and features and to develop current technological platforms.
Our flagship franchise from which we generate the substantial majority of our revenues, ARK: Survival Evolved , is a leader within the sandbox survival genre with over 84.7 million console and PC installs through December 31, 2022.
Our flagship franchise from which we generate the substantial majority of our revenues, ARK , is a leader within the sandbox survival genre with 90.7 million console and PC installs through December 31, 2023 and repeated releases within the top-25 selling games on the Steam platform.
The Term Loan replaced and refinanced a previously outstanding $3.0 million promissory note due September 2021. In January 2022, we amended and restated our Revolver and we executed a promissory note to obtain an additional long-term loan with a principal balance of $10.0 million which was set to mature on January 26, 2023 (the “New Term Loan”).
In January 2022, we amended and restated our 2021 Revolving Loan and we executed a promissory note to obtain an additional long-term loan with a principal balance of $10.0 million which was set to mature on January 26, 2023 (the “2022 Short Term Note”). In November 2022, the maturity date was extended to January 26, 2024.
Changes in tax laws or the level of future taxable income could affect the realizability of deferred income tax assets. The Company’s deferred income tax assets reflect the net tax effects of temporary differences between the carrying amounts of assets and 49 Table of Contents liabilities for financial reporting purposes and the amounts used for income tax purposes.
The Company’s deferred income tax assets reflect the net tax effects of temporary differences between the carrying amounts of assets and liabilities for financial reporting purposes and the amounts used for income tax purposes.
Cash flows The following tables present a summary of our cash flows for the periods indicated (in millions): Fiscal years ended December 31, 2022 2021 $ Change % Change (in millions) Net cash flows (used in) provided by operating activities $ (3.4) $ 15.9 $ (19.3) (121.2) % Net cash flows provided by (used in) investing activities 1.2 (35.8) 37.0 (103.4) % Net cash flows provided by financing activities 4.9 2.6 2.3 84.3 % Net increase (decrease) in cash and cash equivalents and restricted cash and cash equivalents $ 2.7 $ (17.3) $ 20.0 (115.5) % Operating activities Net cash flows provided by operating activities for the year ended December 31, 2022 decreased $19.3 million as compared to the year ended December 31, 2021, which resulted primarily from a period-over-period decrease in net income of $6.9 million and a decrease of $19.3 million in non-cash reconciling items, offset by $7.0 million net increase in change in net operating assets and liabilities.
Cash flows The following tables present a summary of our cash flows for the periods indicated (in millions): Fiscal years ended December 31, 2023 2022 $ Change % Change (in millions) Net cash flows provided by (used in) operating activities $ 0.5 $ (3.4 ) $ 3.9 113.9 % Net cash flows provided by investing activities - 1.2 (1.2 ) (100.0 )% Net cash flows (used in) provided by financing activities (3. 4 ) 4.9 (8.3 ) (171.0 )% Net (decrease) increase in cash and cash equivalents and restricted cash and cash equivalents $ ( 2.9 ) $ 2.7 $ (5. 6 ) (210.3 )% Operating activities Net cash flows provided by operating activities for the year ended December 31, 2023 increased $3.9 million as compared to the year ended December 31, 2022, which resulted primarily from an increase in deferred revenues of $35.5 million, an increase in accounts payable and accounts payable related parties of $5.0 million, an increase in accrued expenses of $1.7 million, partially offset by a decrease in net income of $10.1 million, a decrease in noncash reconciling items of $7.2 million, an increase in accounts receivable and accounts receivable - related party of $17.7 million and an increase in prepaids and related party prepaids of $3.4 million.
Ability to release content, market effectively through cross media and expand the gaming group Establishing and maintaining a loyal network of players for our premium games is vital for our business and drives revenue growth.
As our industry moves towards increased use of cloud gaming and gaming as a service technology, our ability to bring interactive technologies to market will be an increasingly important part of our business. 41 Ability to release content, market effectively through cross media and expand the gaming group Establishing and maintaining a loyal network of players for our premium games is vital for our business and drives revenue growth.
Cost of revenues Cost of revenues for the year ended December 31, 2022 decreased by $14.2 million, or 22.3%, compared to the year ended December 31, 2021.
Cost of revenues Cost of revenues for the year ended December 31, 2023 decreased by $4.8 million, or 9.1%, compared to the year ended December 31, 2022.
Financing activities Net cash flows provided by financing activities for the year ended December 31, 2022 was $4.8 million compared to net cash flows provided by financing activities of $2.6 million for the year ended December 31, 2021.
There were no investing related cash flows in 2023. Financing activities Net cash flows used in financing activities for the year ended December 31, 2023 were $3.4 million compared to net cash flows provided by financing activities of $4.8 million for the year ended December 31, 2022.
Interest expense and other, net Interest expense consists of interest incurred under our Term Loans, Revolver and Promissory Notes (each as defined herein). We expect to continue to incur interest expense under our debt instruments, although with respect to certain instruments, our interest expense will fluctuate based upon the underlying variable interest rates.
We expect to continue to incur interest expense under our debt instruments, although with respect to certain instruments, our interest expense will fluctuate based upon the underlying variable interest rates.
Critical Accounting Policies and Estimates Our discussion and analysis of results of operations, financial condition, and liquidity are based upon our consolidated financial statements, which have been prepared in accordance with U.S. GAAP.
For additional information regarding our indebtedness, see Note 15, Revolving Loan, Short Term Note and Long-Term Debt to our consolidated financial statements included in this Annual Report. Critical Accounting Policies and Estimates Our discussion and analysis of results of operations, financial condition, and liquidity are based upon our consolidated financial statements, which have been prepared in accordance with U.S. GAAP.
Our effective income tax rate was 168.5% and 18.3% for the years ended December 31, 2022 and 2021, respectively. Liquidity and Capital Resources Capital spending We incur capital expenditures in the normal course of business and perform ongoing enhancements and updates to our social and mobile games to maintain their quality standards.
The change in our effective tax rate is due to the state refund received in fiscal year 2022. Liquidity and Capital Resources Capital spending We incur capital expenditures in the normal course of business and perform ongoing enhancements and updates to our social and mobile games to maintain their quality standards.
Cost of revenues for the years ended December 31, 2022 and 2021 comprised the following: Fiscal years ended December 31, 2022 2021 $ Change % Change (in millions) Software license royalties - related parties $ 17.0 $ 21.5 $ (4.5) (20.9) % Software license royalties 0.1 0.1 100.0 % License and amortization - related parties 25.4 32.7 (7.3) (22.2) % License and amortization 0.2 0.6 (0.4) (58.2) % Merchant fees 2.4 3.8 (1.4) (35.4) % Engine fees 2.0 3.1 (1.1) (36.5) % Internet, server and data center 2.2 2.0 0.2 5.2 % Costs related to advertising revenue 0.2 0.2 100.0 % Total: $ 49.5 $ 63.7 $ (14.2) (22.2) % The decrease in cost of revenues for the year ended December 31, 2022 was due to a reduction in royalties of $4.4 million, including a decrease in ARK related royalties of $4.0 million, a decrease in merchant fees of $1.4 million, commensurate with the decrease in ARK sales, and a decrease in engine fees of $1.1 million.
Cost of revenues for the years ended December 31, 2023 and 2022 comprised the following: Fiscal years ended December 31, 2023 2022 $ Change % Change (in millions) Software license royalties - related parties $ 14.4 $ 17.0 $ (2.6 ) (15.1 )% Software license royalties 1.1 0.1 1.0 678 % License and amortization - related parties 20.5 25.4 (4.9 ) (19.3 )% License and amortization - 0.2 (0.2 ) (99.7 )% Merchant fees 1.4 2.4 (1.0 ) (43.5 )% Engine fees 4.3 2.0 2.3 118.1 % Internet, server and data center 6.5 5.8 0.7 12.0 % Costs related to advertising revenue 0.1 0.2 (0.1 ) (24.9 )% Total: $ 48.3 $ 53.1 $ (4.8 ) (9.1 )% The decrease in cost of revenues for the year ended December 31, 2023 was due to a decrease of $4.9 million in license and amortization related parties, a result of a lower amortizable base of intangible assets in 2023, and a decrease in software license royalties related parties of $2.6 million; partially offset by increased engine fees of $2.3 million resulting from an increase in Ark sales.
Research and development expenses Research and development expenses for the year ended December 31, 2022 increased by $2.1 million, or 254.0%, compared to the year ended December 31, 2021. The increase in research and development expenses was primarily due to additional development of the Company’s Atlas title in 2022.
Research and development expenses Research and development expenses for the year ended December 31, 2023 increased by $2.2 million, or 71.1%, compared to the year ended December 31, 2022. The increase in research and development expenses was due to additional development of ARK: Survival Ascended, Atlas, Last Oasis, Bellwright, Survivor Mercs and Agartha titles in 2023.
Through these platforms, users can download our games and, for certain games, purchase virtual items to enhance their game-playing experience.
Components of Results of Operations Revenues We primarily derive revenue from the sale of our games through various gaming platforms. Through these platforms, users can download our games and, for certain games, purchase virtual items to enhance their game-playing experience.
Net income was $1.0 million and $7.9 million for the years ended December 31, 2022 and 2021, respectively, representing a decrease of $6.9 million.
The Company had a net loss of $9.1 million for the year ended December 31, 2023 and a net income of $1.0 million for the year ended December 31, 2022, representing a decrease of $10.1 million.
Interest income related parties were $0.6 million, and $1.6 million for the years ended December 31, 2022 and 2021, respectively. The decrease was due to the distribution of the Shi Loan to Suzhou Snail in April 2022. Interest expense Interest expense primarily related to our outstanding indebtedness with our third-party lenders.
The decrease was due to the distribution of the Shareholder Loan to Suzhou Snail in April 2022. Interest expense Interest expense primarily related to our outstanding indebtedness with third-party lenders.
See “Management’s Discussion and Analysis of Financial Condition and Results of Operations Key Performance Metrics and Non-GAAP Measures.” In the fiscal year ended December 31, 2022, ARK: Survival Evolved averaged a total of 305,376 daily active users (“DAUs”) on the Steam and Epic platforms, and we experienced a peak of approximately 1,112,797 DAUs in June 2022.
See Item 7 of Part II, “Management’s Discussion and Analysis of Financial Condition and Results of Operations-Key Performance Metrics and Non-GAAP Measures.” In the year ended December 31, 2023, ARK: Survival Evolved and ARK: Survival Ascended combined for an average total of 416,479 daily active users (“DAUs”) on the Steam and Epic platforms, as compared to 305,376 in the year ended December 31, 2022.
Bookings and EBITDA should not be considered as alternatives to net income (loss), as measures of financial performance or any other performance measure derived in accordance with GAAP. Bookings Below is a reconciliation of total net revenue to Bookings, the closest GAAP financial measure.
Bookings and EBITDA should not be considered as alternatives to net income (loss), as measures of financial performance or any other performance measure derived in accordance with GAAP. Bookings Bookings is defined as the net amount of products and services sold digitally or physically in the period. Bookings is equal to revenues excluding the impact from deferrals.
There is no guarantee that we will be able to extend the Revolver on terms acceptable to us in the future, or at all. Term Loan In June 2021, we entered into a loan agreement with a financial institution providing for a term loan in an aggregate principal amount of $3.0 million (the “Term Loan”).
Term Loan In June 2021, we entered into a loan agreement with a financial institution providing for a term loan in an aggregate principal amount of $3.0 million (the “Term Loan”).
Under this metric, the purchase 40 Table of Contents of a standalone game, DLC, Season Pass or bundle on a specific platform are individually counted as a unit.
We define Units Sold as the number of game titles purchased through digital channels by an individual end user. Under this metric, the purchase of a standalone game, DLC, Season Pass or bundle on a specific platform are individually counted as a unit.
We have elected to take advantage of certain of the reduced disclosure obligations and may elect to take advantage of other reduced reporting requirements in our future filings with the SEC. As a result, the information that we provide to our stockholders may be different than you might receive from other public reporting companies in which you hold equity interests.
We have elected to take advantage of certain of the reduced disclosure obligations and may elect to take advantage of other reduced reporting requirements in our future filings with the SEC.
Mobile platform fees charged by these digital storefronts are expensed as incurred and reported within cost of revenue as merchant fees. We record deferred revenue when payments are due or received in advance of the fulfillment of our associated performance obligations.
Mobile platform fees charged by these digital storefronts are expensed as incurred and reported within cost of revenue as merchant fees.
Deferred Revenue The Company recognizes, defers, and classifies the timing of deferred revenues from the sale of its products based on the release date, technical support obligations and timing of its performance obligations. The technical support obligations are estimated based on our internal estimates of the average period a player is expected to play the game.
Deferred Revenue The Company recognizes, defers, and classifies the timing of deferred revenues from the sale of its products based on estimates of the release date, technical support obligations and timing of its performance obligations. The estimated timing of release dates is dependent on development milestones met by developers and compliance with platform requirements.
Future usage patterns may differ from historical usage patterns, and therefore the estimated service period may change in the future. The estimated service periods for virtual goods are generally approximately 30 to 100 days. Deferred Income Taxes The Company recognizes deferred income taxes based on estimates of future taxable income and the utilization of tax loss carryforwards.
The estimated consumption and service periods for virtual goods are approximately 30 to 100 days. Determining the estimated service period is subjective and requires significant management judgment and estimates. Future usage patterns may differ from historical usage patterns, and therefore the estimated service period may change in the future.
As of December 31, 2022 and 2021, the net outstanding balances of receivables due from SDE were $11.3 million and $8.4 million, respectively. We expect accounts receivables owed to us by SDE will be repaid within a commercially reasonable period of time.
As of December 31, 2023 and 2022, the net outstanding balances of receivables due from SDE were $13.5 million and $13.5 million, respectively. We expect accounts receivables owed to us by SDE will be repaid within the next two fiscal years and intend to exercise all legally available means of collection.
Our restricted cash primarily consists of time deposits, and is used as security for certain of our debt instruments and to secure standby letters of credit with certain of our landlords.
Our restricted cash primarily consists of time deposits and is used as security for certain of our debt instruments and to secure standby letters of credit with certain of our landlords. 49 As of December 31, 2023, our 2021 Revolving Loan and 2022 Short Term Note of $6.0 million and $0.8 million are due in December 2024 and January 2024, respectively.
The scale of our player base is determined by a number of factors, including our ability to strengthen player engagement by producing content that players play regularly and our effectiveness in attracting new players, both of which may in turn affect our financial performance. 39 Table of Contents Strategic relationship with developers, Studio Wildcard & Suzhou Snail We have grown and expect to continue to grow our business by collaborating with game studios that we believe can benefit from our team’s decades of experience developing successful games.
The scale of our player base is determined by a number of factors, including our ability to strengthen player engagement by producing content that players play regularly and our effectiveness in attracting new players, both of which may in turn affect our financial performance.
Our net revenues through our top four platform providers as a proportion of our total net revenue for the years ended December 31, 2022 and 2021 were as follows: Fiscal years ended December 31, 2022 2021 $ Change % Change (in millions) PC Platform 1 $ 22.5 $ 35.3 $ (12.8) (36.2) % Console Platform 1 17.3 23.5 (6.2) (26.1) % Console Platform 2 8.8 11.5 (2.7) (23.6) % Mobile Platform 1 5.2 6.9 (1.7) (24.7) % All Other Revenue 20.6 29.5 (8.9) (30.3) % Total $ 74.4 $ 106.7 $ (32.3) (30.3) % We expect changes in revenue to correlate with trends in the use and purchase of our games. 42 Table of Contents Cost of revenues Cost of revenues includes license royalty fees, merchant fees, engine fees, server and database cost centers, game licenses and license right amortization.
We record deferred revenue when payments are due or received in advance of the fulfillment of our associated performance obligations. 45 Our net revenues through our current year top four platform providers as a proportion of our total net revenue for the years ended December 31, 2023 and 2022 were as follows: Fiscal years ended December 31, 2023 2022 $ Change % Change (in millions) Platform 1 $ 25.7 $ 22.5 $ 3.2 13.9 % Platform 2 11.1 17.3 (6.2 ) (36.0 )% Platform 3 12.2 12.7 (0.5 ) (3.9 )% Platform 4 3.3 2.3 1.0 42.1 % All Other Revenue 8.6 19.6 (11.0 ) (55.8 )% Total $ 60.9 $ 74.4 $ (13.5 ) (18.2 )% We expect changes in revenue to correlate with trends in the use and purchase of our games.
The revolver is partially secured by the certificate of deposit accounts held with the financial institution, and reported as restricted cash, in the amounts of $5.3 million as of December 31, 2022. As of December 31, 2022, we had borrowings of $9.0 million outstanding under our Revolver. We intend to extend the Revolver prior to its maturity date.
Interest is due and payable under the 2021 Revolving Loan on a monthly basis. The 2021 Revolving Loan was partially secured by the certificate of deposit accounts held with the financial institution, and reported as restricted cash, in the amounts of $5.3 million as of December 31, 2022.
Future growth in Units Sold will depend on our ability to launch new games and features and the effectiveness of marketing strategies. Fiscal years ended December 31, 2022 2021 Change % Change (in millions) Units Sold 5.8 7.0 (1.2) (17.1) % (1) Units include master games, DLCs, season pass and bundles and excludes skins, soundtracks and other items.
Fiscal years ended December 31, 2023 2022 Change % Change (in millions) Units Sold 6.3 5.8 0.5 8.8 % (1) Units include master games, DLCs, season pass and bundles and excludes skins, soundtracks and other items. 43 Units Sold increased during the year ended December 31, 2023, as compared to the year ended December 31, 2022, by 0.5 million units, or 8.8%.
Our presentation of EBITDA should not be construed as an inference that our future results will be unaffected by unusual or unexpected items.
EBITDA as calculated herein may not be comparable to similarly titled measures reported by other companies within the industry and is not determined in accordance with GAAP. Our presentation of EBITDA should not be construed as an inference that our future results will be unaffected by unusual or unexpected items.
Revolving Loan In December 2018, we entered into a revolving loan and security agreement with a financial institution for a revolving note in the amount of $5.5 million. On June 17, 2021, we amended and restated our revolving loan and security agreement (the “Revolver”) to increase our revolving line of credit to $9.0 million.
In addition to these cash flows, we have entered into certain debt arrangements to provide additional liquidity and to finance our operations. Revolving Loan In December 2018, we entered into a revolving loan and security agreement with a financial institution for a revolving note in the amount of $5.5 million.
The decrease in the non-cash reconciling items was primarily due to a decrease of $7.6 million in amortization and $16.3 million in impairments that were the result of the Atlas impairment loss recognized at the end of fiscal year 2021, partially offset by decrease in the interest income from shareholder loan of $0.9 million and deferred taxes of $3.7 million.
The decrease in the non-cash reconciling items was due to a decrease in amortization of intangible assets of $6.3 million and a decrease in deferred taxes of $3.2 million, partially offset by an increase in accretion expense of $0.3 million, an increase in stock based compensation of $0.6 million, reduced interest income from the shareholder loan of $0.6 million, and an increase in credit losses of $0.6 million.
Key Performance Metrics and Non-GAAP Measures Units Sold We monitor Units Sold as a key performance metric in evaluating the performance of our console and PC game business. We define Units Sold as the number of game titles purchased through digital channels by an individual end user.
Seasonality in our revenue also tends to coincide with promotional cycles on platforms, typically on a quarterly basis. 42 Key Performance Metrics and Non-GAAP Measures Units Sold We monitor Units Sold as a key performance metric in evaluating the performance of our console and PC game business.
Depreciation and amortization expenses Depreciation and amortization expenses for the year ended December 31, 2022 decreased by $0.2 million, or 29.2%, compared to the year ended December 31, 2021. The decrease in depreciation and amortization expenses was primarily due to a termination of a lease and reduction in leasehold improvements amortization expense in 2022.
The increase in advertising and marketing expenses was due to additional marketing efforts centered on the release of ARK: Survival Ascended in the fourth quarter of 2023. 48 Depreciation and amortization expenses Depreciation and amortization expenses for the year ended December 31, 2023 decreased by $0.2 million, or 23.6%, compared to the year ended December 31, 2022.
Other Factors Affecting Net Income Fiscal years ended December 31, 2022 2021 $ Change % Change (in millions) Interest income $ 0.2 $ 0.1 $ 0.1 135.6 % Interest income related parties 0.6 1.6 (1.0) (63.5) % Interest expense (0.9) (0.4) (0.5) 118.4 % Other income 0.3 0.5 (0.2) (38.8) % Equity in loss of unconsolidated entity (0.3) 0.3 (100.0) % Income tax provision (benefit) (2.4) 1.8 (4.2) (237.1) % Interest income Interest income in the year ended December 31, 2022 primarily related to deposits with third-party financial institutions, while interest income related parties stemmed from the interest charged on the shareholder loan.
Other Factors Affecting Net Income (Loss) Fiscal years ended December 31, 2023 2022 $ Change % Change (in millions) Interest income $ 0.1 $ 0.2 $ (0.1 ) (35.4 )% Interest income - related parties - 0.6 (0.6 ) (99.7 )% Interest expense (1.5 ) (0.9 ) (0.6 ) (66.1 )% Other income 0.3 0.3 - (16.8 )% Income tax benefit 2.4 2.4 - (1.9 )% Interest income Interest income - related parties was $0.0 million and $0.6 million for the years ended December 31, 2023 and 2022, respectively.
For a description of our licensing arrangements, please see Note 2 - Summary of Significant Accounting Policies to the consolidated financial statements. We generally expect cost of revenue to fluctuate proportionately with revenues.
Cost of revenues Cost of revenues includes license royalty fees, merchant fees, engine fees, server and database cost centers, game licenses and license right amortization. For a description of our licensing arrangements, please see Note 2 - Summary of Significant Accounting Policies to our audited consolidated financial statements included in this Annual Report.
Financing activities for the year ended December 31, 2021 included $9.5 million of borrowings under our Revolver and Term Loan, which was partially offset by repayments on our Term Loan in the amount of $6.8 million.
Financing activities for the year ended December 31, 2023 included $9.5 million in debt payments, $0.3 million for the purchase of treasury stock, $0.3 million in payments of capitalized offering costs in accounts payable, partially offset by $3.0 million in borrowings on a term loan, $0.8 million in proceeds from the issuance of convertible notes, $1.9 million for the refund of a withholding tax overpayment and $1.0 million from the release of the Company’s restricted escrow deposit.
We may also incur expenses that are the same, or similar to, some of the adjustments in this presentation. Fiscal years ended December 31, 2022 2021 $ Change % Change (in millions) Net income $ 1.0 $ 7.9 $ (6.9) (87.4) % Interest income and interest income related parties (0.8) (1.7) 0.9 (53.4) % Interest expense and interest expense related parties 0.9 0.4 0.5 118.4 % Income tax (benefit) provision (2.4) 1.8 (4.2) (237.1) % Depreciation and amortization expense 0.6 0.8 (0.2) (29.2) % EBITDA $ (0.7) $ 9.2 $ (9.9) (108.1) % Components of Results of Operations Revenues We primarily derive revenue from the sale of our games through various gaming platforms.
Fiscal years ended December 31, 2023 2022 $ Change % Change (in millions) Net (loss) income $ (9.1 ) $ 1.0 $ (10.1 ) (1,014.8 )% Interest income and interest income - related parties (0.1 ) (0.8 ) 0.7 (83.2 )% Interest expense and interest expense - related parties 1.5 0.9 0.6 65.5 % Benefit from income taxes (2.4 ) (2.4 ) - 1.9 % Depreciation and amortization expense 0.4 0.6 (0.2 ) (23.6 )% EBITDA $ (9.7 ) $ (0.7 ) $ (9.0 ) (1,198.1 )% For the year ended December 31, 2023, EBITDA decreased by $9.0 million, or 1,198.1%, compared to the year ended December 31, 2022, primarily as a result of a decrease in net income of $10.1 million, partially offset by a decrease in interest income of $0.7 million and an increase in interest expense of $0.6 million.
The Company also reported a decrease in license and amortization cost of $7.7 million due to a lower amortizable base that is the result of the age of certain licenses and the impairment of the Atlas license in 2021. 44 Table of Contents General and administrative expenses General and administrative expenses for the year ended December 31, 2022 increased by $5.9 million, or 36.2%, compared to the year ended December 31, 2021.
General and administrative expenses General and administrative expenses for the year ended December 31, 2023 decreased by $2.9 million, or 15.5%, compared to the year ended December 31, 2022.
The decrease was primarily due to a decrease in revenue of $32.3 million, an increase in general and administrative expenses of $5.9 million, an increase in research and development expense of $2.1 million, a net decrease in interest income of $0.9 million, an increase in interest expense of $0.5 million, offset by a decrease in license cost and license right amortization of $7.7 million, a decrease in merchant and engine fees of $2.5 million, decrease in impairment expense of $16.3 million related to Atlas in 2021 and a decrease in the Company’s tax provision of $4.2 million. 46 Table of Contents Non-cash reconciling items were $8.2 million and $27.5 million for the years ended December 31, 2022 and 2021, respectively, representing a decrease of $19.3 million.
The decrease was primarily due to decreased net revenues of $13.5 million, increased research and development costs of $2.2 million, increased advertising and marketing costs of $0.9 million, increased interest expenses of $0.6 million, decreased interest income related party of $0.6 million, partially offset by a decrease in cost of revenues of $4.8 million, and a decrease in general and administrative expenses of $2.9 million.
Interest expense increased by $0.5 million for the year ended December 31, 2022 as a result of interest charges on the short-term note issued in January 2022. 45 Table of Contents Income tax provision (benefit) The Company had an income tax benefit of ($2.4) million for the year ended December 31, 2022 and a provision of $1.8 million for the year ended December 31, 2021 representing a decrease of $4.2 million.
Interest expense increased by $0.6 million for the year ended December 31, 2023 as a result of rising interest charges on the Company’s floating rate debt and amortization of debt discounts which did not occur in the year ended December 31, 2022.
Under current U.S. tax law, the federal statutory tax rate applicable to corporations is 21%.
Under current U.S. tax law, the federal statutory tax rate applicable to corporations is 21%. Our effective tax rate of 20.9% differed from the federal statutory rate of 21% primarily as a result of decreases in uncertain tax positions, changes in the valuation allowance on deferred tax assets, and foreign research and development deductions.
As of April 2022, all outstanding amounts under the PPP loan have either been repaid or forgiven. Financial covenants The Revolver, Term Loan and the New Term Loan require us to maintain a minimum service coverage ratio of 1.5 to 1.0.
Financial covenants The 2021 Revolving Loan, Term Loan and the 2022 Short Term Note require us to maintain a minimum debt service coverage ratio of 1.5 to 1.0. Additionally, the 2021 Revolving Loan requires us to maintain an outstanding principal balance of no more than $3.0 million for 30 consecutive days during any twelve-month period.
Removed
We had net income of $1.0 million for the year ended December 31, 2022 as compared to net income of $7.9 million for the year ended December 31, 2021.
Added
Our master games are the base versions of a specific title, for example, ARK: Survival Evolved is our master game and ARK: Genesis is a DLC.
Removed
As our industry moves towards increased use of cloud gaming and gaming as a service technology, our ability to bring interactive technologies to market will be an increasingly important part of our business.
Added
Strategic relationship with developers, Studio Wildcard & Suzhou Snail We have grown and expect to continue to grow our business by collaborating with game studios that we believe can benefit from our team’s decades of experience developing successful games. We have strategic relationships with many developer studios that create original content for us.
Removed
Seasonality in our revenue also tends to coincide with promotional cycles on platforms, typically on a quarterly basis. COVID-19 Since March 2020, the COVID-19 pandemic has caused major disruption to all aspects of the global economy and daily life, particularly as quarantine and stay-at-home orders have been imposed by all levels of government.

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