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Side-by-side financial comparison of GameSquare Holdings, Inc. (GAME) and Galaxy Digital Inc. (GLXY), based on the latest 10-Q / 10-K filings. Click either name above to swap in a different company.

GameSquare Holdings, Inc. runs the higher net margin — 949.3% vs -3.3%, a 952.6% gap on every dollar of revenue.

Square Enix Holdings Co., Ltd. is a Japanese multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing game franchises, such as Final Fantasy, Dragon Quest, and Kingdom Hearts, among numerous others. Outside of video game publishing and development, it is also in the business of merchandise, arcade facilities, and manga publication under its Gangan Comics brand.

Digital Chocolate, Inc. was a video game developer and publisher headquartered in San Mateo, California. It was founded in 2003 by Trip Hawkins, the founder of video game companies Electronic Arts and The 3DO Company. The company focused on developing games for Java ME-based mobile phones, iOS, and Microsoft Windows, and made some non-entertainment titles. Its marketing motto was Seize the minute.

GAME vs GLXY — Head-to-Head

Bigger by revenue
GLXY
GLXY
-7121.1× larger
GLXY
$23.3B
$-3.3M
GAME
Higher net margin
GAME
GAME
952.6% more per $
GAME
949.3%
-3.3%
GLXY

Income Statement — Q4 2025 vs Q4 2025

Metric
GAME
GAME
GLXY
GLXY
Revenue
$-3.3M
$23.3B
Net Profit
$-31.1M
$-777.1M
Gross Margin
Operating Margin
335.6%
-3.7%
Net Margin
949.3%
-3.3%
Revenue YoY
81.1%
Net Profit YoY
-17.9%
EPS (diluted)
$-0.38

Green = leading value per metric. Periods may differ when fiscal calendars don't align — see 8-quarter trend below.

8-Quarter Revenue & Profit Trend

Side-by-side quarterly history — bar widths are scaled to the larger of the two companies so you can eyeball the size gap and growth trajectory without doing math. Quarters aligned by calendar period (report date) so offset fiscal years line up.

Revenue
GAME
GAME
GLXY
GLXY
Q4 25
$-3.3M
$23.3B
Q3 25
$11.3M
$28.4B
Q2 25
$15.9M
$8.6B
Q1 25
$21.1M
$0
Q4 24
$-17.3M
Q3 24
$9.3M
$8.5B
Q2 24
$17.8M
$8.9B
Q1 24
$17.7M
$0
Net Profit
GAME
GAME
GLXY
GLXY
Q4 25
$-31.1M
$-777.1M
Q3 25
$-808.4K
$505.1M
Q2 25
$-3.0M
$30.7M
Q1 25
$-5.2M
$0
Q4 24
$-26.4M
Q3 24
$-5.5M
$-33.3M
Q2 24
$-11.6M
$-125.6M
Q1 24
$-5.3M
$-1.0K
Gross Margin
GAME
GAME
GLXY
GLXY
Q4 25
Q3 25
49.4%
Q2 25
15.3%
Q1 25
15.8%
Q4 24
Q3 24
45.3%
Q2 24
14.1%
Q1 24
19.1%
Operating Margin
GAME
GAME
GLXY
GLXY
Q4 25
335.6%
-3.7%
Q3 25
-21.2%
1.9%
Q2 25
-29.8%
0.5%
Q1 25
-33.7%
Q4 24
108.4%
Q3 24
-33.8%
-0.5%
Q2 24
-34.6%
-1.6%
Q1 24
-35.4%
Net Margin
GAME
GAME
GLXY
GLXY
Q4 25
949.3%
-3.3%
Q3 25
-7.1%
1.8%
Q2 25
-19.0%
0.4%
Q1 25
-24.4%
Q4 24
152.4%
Q3 24
-58.9%
-0.4%
Q2 24
-65.1%
-1.4%
Q1 24
-29.7%
EPS (diluted)
GAME
GAME
GLXY
GLXY
Q4 25
$-0.38
Q3 25
$-0.01
Q2 25
$-0.08
Q1 25
$-0.14
Q4 24
$-0.89
Q3 24
$-0.18
Q2 24
$-0.38
Q1 24
$-0.30

Balance Sheet & Financial Strength

Snapshot of each company's liquidity, leverage and book value from the latest filing — the kind of financial-strength check premium terminals charge for.

Metric
GAME
GAME
GLXY
GLXY
Cash + ST InvestmentsLiquidity on hand
$2.0B
Total DebtLower is stronger
Stockholders' EquityBook value
$35.7M
$2.0B
Total Assets
$79.3M
$11.3B
Debt / EquityLower = less leverage

8-quarter trend — quarters aligned by calendar period so offset fiscal years match up.

Cash + ST Investments
GAME
GAME
GLXY
GLXY
Q4 25
$2.0B
Q3 25
$2.0B
Q2 25
$1.4B
Q1 25
$1.0K
Q4 24
Q3 24
Q2 24
Q1 24
Stockholders' Equity
GAME
GAME
GLXY
GLXY
Q4 25
$35.7M
$2.0B
Q3 25
$78.7M
$1.8B
Q2 25
$-5.5M
$1.5B
Q1 25
$10.5M
$1.0K
Q4 24
$12.0M
Q3 24
$40.5M
$2.1B
Q2 24
$42.3M
$2.1B
Q1 24
$38.5M
$2.0K
Total Assets
GAME
GAME
GLXY
GLXY
Q4 25
$79.3M
$11.3B
Q3 25
$121.1M
$11.5B
Q2 25
$44.1M
$9.1B
Q1 25
$67.8M
$1.0K
Q4 24
$78.7M
Q3 24
$101.1M
Q2 24
$105.5M
Q1 24
$101.9M

Cash Flow & Capital Efficiency

How much cash each business actually produces after reinvestment. Net income can be massaged; cash flow is harder to fake.

Metric
GAME
GAME
GLXY
GLXY
Operating Cash FlowLast quarter
$-1.1M
$-1.1B
Free Cash FlowOCF − Capex
$-1.1M
FCF MarginFCF / Revenue
34.9%
Capex IntensityCapex / Revenue; lower = less reinvestment burden
-0.0%
Cash ConversionOCF / Net Profit; >1× = earnings back up with cash
TTM Free Cash FlowTrailing 4 quarters

8-quarter trend — quarters aligned by calendar period so offset fiscal years match up.

Operating Cash Flow
GAME
GAME
GLXY
GLXY
Q4 25
$-1.1M
$-1.1B
Q3 25
$-10.4M
$427.7M
Q2 25
$1.7M
$329.3M
Q1 25
$-8.6M
$0
Q4 24
$-5.2M
Q3 24
$-7.8M
Q2 24
$-9.6M
Q1 24
$-8.0M
$-1.0K
Free Cash Flow
GAME
GAME
GLXY
GLXY
Q4 25
$-1.1M
Q3 25
$189.6M
Q2 25
$1.7M
Q1 25
$-8.7M
Q4 24
Q3 24
$-7.8M
Q2 24
$-9.6M
Q1 24
$-8.0M
FCF Margin
GAME
GAME
GLXY
GLXY
Q4 25
34.9%
Q3 25
0.7%
Q2 25
10.7%
Q1 25
-41.0%
Q4 24
Q3 24
-83.4%
Q2 24
-53.8%
Q1 24
-45.2%
Capex Intensity
GAME
GAME
GLXY
GLXY
Q4 25
-0.0%
Q3 25
0.0%
0.8%
Q2 25
0.0%
Q1 25
0.4%
Q4 24
0.0%
Q3 24
0.0%
Q2 24
0.0%
Q1 24
0.0%
Cash Conversion
GAME
GAME
GLXY
GLXY
Q4 25
Q3 25
0.85×
Q2 25
10.73×
Q1 25
Q4 24
Q3 24
Q2 24
Q1 24

Financial Flow Comparison

Sankey diagram of revenue → gross profit → operating profit → net profit for each company. Charts shown full-width and stacked so both segment hierarchies are readable side-by-side on desktop and mobile.

Revenue Breakdown by Segment

GAME
GAME

Segment breakdown not available.

GLXY
GLXY

Other$13.0B56%
Digital Assets Sales$10.2B44%
Blockchain Rewards$57.0M0%
Fee$27.4M0%
Blockchain Rewards From Non Customers$1.7M0%

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