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What changed in Gamehaus Holdings Inc.'s 20-F2024 vs 2025

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Paragraph-level year-over-year comparison of Gamehaus Holdings Inc.'s 2024 and 2025 20-F annual filings, covering the Business, Risk Factors, Legal Proceedings, Cybersecurity, MD&A and Market Risk sections. Every new, removed and edited paragraph is highlighted side-by-side so you can see exactly what management changed in the 2025 report.

+1225 added257 removedSource: 20-F (2025-10-23) vs 20-F (2025-01-30)

Top changes in Gamehaus Holdings Inc.'s 2025 20-F

1225 paragraphs added · 257 removed · 204 edited across 6 sections

Item 2. Properties

Properties — owned and leased real estate

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ITEM 2. OFFER STATISTICS AND EXPECTED TIMETABLE Not Applicable. ITEM 3. KEY INFORMATION A. [Reserved] 1 Table of Contents B. Capitalization and Indebtedness The following table sets forth the capitalization of the Company on an unaudited pro forma condensed combined basis as of June 30, 2024, after giving effect to the Business Combination assuming 100% redemptions into Cash.
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ITEM 2. OFFER STATISTICS AND EXPECTED TIMETABLE Not Applicable. ITEM 3. KEY INFORMATION Our Holding Company Structure Gamehaus Holdings is an exempted company incorporated in the Cayman Islands and not a Chinese operating company, and this corporate structure involves unique risks to our investors.
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As of June 30, 2024 Pro Forma Combined Cash and cash equivalents $ 13,869,167 Ordinary shares, class A 3,787 Ordinary shares, class B 1,560 Additional paid-in capital 9,729,164 Retained earnings 19,581,469 Accumulated other comprehensive loss (1,772,669 ) Non-controlling interests 28,036 Total Equity 27,571,347 Debt: Due to related party 28,036 Total capitalization $ 27,599,383 C.
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As an exempted company in the Cayman Islands with no material operations of its own, all of the operations are conducted through our subsidiaries. Our Class A Ordinary Shares are shares of the Cayman Islands exempted company instead of shares of our operating entities, including those in the PRC.
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Reasons for the Offer and Use of Proceeds Not applicable. D. Risk Factors The risk factors associated with the Company are described in the Form F-4 in the section titled “ Risk Factors ,” which is incorporated herein by reference.
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Holders of our Class A Ordinary Shares do not directly own any equity interests in our subsidiaries, but will instead own shares of a Cayman Islands exempted company.
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The Chinese regulatory authorities could disallow our corporate structure, which would likely result in a material change in our operations and/or a material change in the value of our securities, including that it could cause the value of our Class A Ordinary Shares to significantly decline or become worthless. See “ Item 3. Key Information—D.
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Risk Factors—Chinese regulatory authorities could disallow our holding company structure, which may result in a material change in our operations and/or a material change in the value of our securities, including that it could cause the value of such securities to significantly decline or become worthless.” Permissions or Approval Required from the PRC Authorities for Our Operations In order to operate our business activities as currently conducted in China, each of our PRC Subsidiaries is required to obtain a business license from the State Administration for Market Regulation (“SAMR”).
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We confirm that, as of the date of this Report, each of our PRC Subsidiaries has obtained a valid business license from the SAMR and no application for any such license has been denied.
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Furthermore, as of the date of this Report, our PRC Subsidiaries are not required to obtain any other approval, licenses, or permits from PRC governmental authorities to conduct their business.
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However, it is uncertain whether we or our PRC Subsidiaries will be required to obtain additional approval, licenses, or permits in connection with our business operations pursuant to evolving PRC laws and regulations, and whether we would be able to obtain and renew such approval on a timely basis or at all.
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Failing to do so could result in a material change in our operations, and the value of our Class A Ordinary Shares could depreciate significantly or become worthless.
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On July 6, 2021, the General Office of the Central Committee of the Communist Party of China and the General Office of the State Council jointly issued the “Opinions on Severely Cracking Down on Illegal Securities Activities According to Law,” or the “Opinions.” The Opinions emphasized the need to strengthen the administration over illegal securities activities and the need to strengthen the supervision over overseas listings by Chinese companies.
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These Opinions proposed to take effective measures, such as promoting the construction of relevant regulatory systems, to deal with the risks and incidents facing China-concept overseas-listed companies and the demand for cybersecurity and data privacy protection. On February 17, 2023, the CSRC promulgated the Trial Measures and five supporting guidelines, which became effective on March 31, 2023.
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Pursuant to the Trial Measures, PRC domestic companies that seek to offer or list securities overseas, both directly and indirectly, shall complete filing procedures with the CSRC pursuant to the requirements of the Trial Measures within three business days following their submission of initial public offerings or listing applications.
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If a domestic company fails to complete required filing procedures or conceals any material fact or falsifies any major content in its filing documents, such domestic company may be subject to administrative penalties, such as an order to rectify, warnings, and fines, and its controlling shareholders, actual controllers, the person directly in charge and other directly liable persons may also be subject to administrative penalties, such as warnings and fines. 1 On February 24, 2023, the CSRC, together with the MOF, National Administration of State Secrets Protection and National Archives Administration of China, revised the Provisions issued by the CSRC and National Administration of State Secrets Protection and National Archives Administration of China in 2009.
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The revised Provisions were issued under the title the “Provisions on Strengthening Confidentiality and Archives Administration of Overseas Securities Offering and Listing by Domestic Companies” (the “Archive Provisions”) and became effective on March 31, 2023 together with the Trial Measures.
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One of the major revisions to the Archive Provisions is expanding their application to cover indirect overseas offering and listing, as is consistent with the Trial Measures.
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On or after March 31, 2023, any failure or perceived failure by our c ompany or our PRC Subsidiaries to comply with the above confidentiality and archives administration requirements under the revised Provisions and other PRC laws and regulations may result in the relevant entities being held legally liable by competent authorities, and referred to the judicial organ to be investigated for criminal liability if suspected of committing a crime.
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As there are still uncertainties regarding the interpretation and implementation of the Trial Measures and any regulatory guidance related thereto, we cannot assure you that our future filings will meet the standards of the CSRC, or that we will be able to comply with any additional regulatory requirements, which may arise from the evolving interpretation of the Opinions, the Trial Measures, or any related implementing rules to be enacted, with respect to our future overseas capital-raising activities.
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Risk Factors— The Opinions, the Trial Measures, and the revised Provisions recently issued by the PRC authorities may subject our PRC Subsidiaries to additional compliance requirements in the future .” Other than the CSRC filing review under the Trial Measures, neither we nor our PRC Subsidiaries are required to obtain, or have been denied, any other approval, licenses, or permits from PRC governmental authorities to offer our securities.
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The Cybersecurity Review Measures, which became effective on February 15, 2022, provide that, in addition to CIIOs that intend to purchase Internet products and services, online platform operators engaging in data processing activities that affect or may affect national security must be subject to cybersecurity review by the Cybersecurity Review Office of the PRC.
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According to the Cybersecurity Review Measures, a cybersecurity review assesses potential national security risks that may be brought about by any procurement, data processing, or overseas listing.
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The Cybersecurity Review Measures further require that CIIOs and data processing operators that possess personal data of at least one million users must apply for a review by the Cybersecurity Review Office of the PRC before conducting listings in foreign countries.
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As of the date of this Report, we have not received any notice from any authorities identifying any of our PRC Subsidiaries as a CIIO or requiring us to go through cybersecurity review or network data security review by the CAC.
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We are not subject to cybersecurity review or network data security review by the CAC under the Cybersecurity Review Measures or the Security Administration Regulations, because our PRC Subsidiaries are not CIIOs or online platform operators that possess personal information of at least one million users or engage in data processing activities that affect or may affect national security.
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There remains uncertainty, however, as to how the Cybersecurity Review Measures will be interpreted or implemented and whether the PRC regulatory agencies, including the CAC, may adopt new laws, regulations, rules, or detailed implementation and interpretation related to the Cybersecurity Review Measures. For further details, see “ Item 3. Key Information—D.
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Risk Factors— Recent greater oversight by the CAC over data security, particularly for companies seeking to list on a foreign exchange, could adversely impact our business.” The Holding Foreign Companies Accountable Act Pursuant to the Holding Foreign Companies Accountable Act, or the HFCAA, as amended by the Consolidated Appropriations Act, 2023, if the Securities and Exchange Commission, or the SEC, determines that we have filed audit reports issued by a registered public accounting firm that has not been subject to inspections by the Public Company Accounting Oversight Board, or the PCAOB, for two consecutive years, the SEC will prohibit our Class A Ordinary Shares from being traded on a national securities exchange or in the over-the-counter trading market in the United States. 2 On December 16, 2021, the PCAOB issued a report to notify the SEC of its determination that the PCAOB was unable to inspect or investigate completely registered public accounting firms headquartered in mainland China and Hong Kong, including our auditor.
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On December 15, 2022, the PCAOB issued a report that vacated its December 16, 2021 determination and removed mainland China and Hong Kong from the list of jurisdictions where it is unable to inspect or investigate completely registered public accounting firms.
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Each year, the PCAOB will determine whether it can inspect and investigate completely audit firms in mainland China and Hong Kong, among other jurisdictions.
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If the PCAOB determines in the future that it no longer has full access to inspect and investigate completely accounting firms in mainland China and Hong Kong and we use an accounting firm headquartered in one of these jurisdictions to issue an audit report on our financial statements filed with the SEC, we would be identified as a Commission-Identified Issuer following the filing of the annual report on Form 20-F for the relevant fiscal year.
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There can be no assurance that we would not be identified as a Commission-Identified Issuer for any future fiscal year, and if we were so identified for two consecutive years, we would become subject to the prohibition on trading under the HFCAA. See “

Item 3. Legal Proceedings

Legal Proceedings — active lawsuits and investigations

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Item 3. Key Information—D. Risk Factors ” herein. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this Report. Although we believe that the expectations reflected in such forward-looking statements are reasonable, there can be no assurance that such expectations will prove to be correct.
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Item 3. Key Information—D. Risk Factors—Our securities may be prohibited from trading in the United States under the Holding Foreign Companies Accountable Act, or the HFCAA, if the PCAOB is unable to inspect or investigate completely auditors located in China.
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These statements involve known and unknown risks and are based upon a number of assumptions and estimates which are inherently subject to significant uncertainties and contingencies, many of which are beyond our control. Actual results may differ materially from those expressed or implied by such forward-looking statements.
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The delisting of our securities, or the threat of their being delisted, may materially and adversely affect the value of your investment .” Cash Flows through Our Organization As of the date of this Report, no cash transfer or transfer of other assets has occurred between the Parent and our subsidiaries except that during March 2025, Gamehaus Holdings received US$100,798 from Gamehaus HK for working capital purpose.
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We undertake no obligation to publicly update or revise any forward-looking statements contained in this Report, or the documents to which we refer readers in this Report, to reflect any change in our expectations with respect to such statements or any change in events, conditions or circumstances upon which any statement is based. ii Table of Contents EXPLANATORY NOTE On September 16, 2023, Golden Star Acquisition Corporation, a Cayman Islands exempted company (“Golden Star”) entered into a certain Business Combination Agreement (as may be amended, supplemented or otherwise modified from time to time, the “Business Combination Agreement”), with Gamehaus Inc., a Cayman Islands exempted company (“Gamehaus”), Pubco, Gamehaus 1 Inc., an exempted company with limited liability incorporated in the Cayman Islands and a wholly owned subsidiary of Pubco (the “First Merger Sub”), Gamehaus 2 Inc., an exempted company with limited liability incorporated in the Cayman Islands and a wholly owned subsidiary of Pubco (the “Second Merger Sub”), G-Star Management Corporation, a British Virgin Islands company, in the capacity as the representative of Golden Star and the shareholders of Golden Star (the “Purchaser Representative” or the “Sponsor”) immediately prior to the effective time of the Second Merger (the “Effective Time”) from and after the Closing (as defined below).
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We have established controls and procedures for cash flows within our organization based on internal cash management policies established by our finance department, which were discussed, considered, and reviewed by the relevant departments in our c ompany , and approved by our Chairman of the Board of Directors.
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The Merger Agreement provided for a business combination which was effected in two steps: (i) the First Merger Sub merged with and into Gamehaus (the “First Merger”), and Gamehaus is the surviving corporation of the First Merger and a direct wholly owned subsidiary of Pubco, and (ii) following confirmation of the effectiveness of the First Merger, the Second Merger Sub merged with and into Golden Star (the “Second Merger,” and, together with First Merger, the “Mergers”), and Golden Star is the surviving corporation of the Second Merger and a direct wholly owned subsidiary of Pubco (the Mergers together with the share exchange and other transactions contemplated by the Business Combination Agreement and other ancillary documents, the “Transactions” or “Business Combination”).
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Specifically, our finance department supervises cash management, following the instructions of our management. Our finance department is responsible for establishing our cash operation plan and coordinating cash management matters among our subsidiaries and departments.
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On January 24, 2025, Pubco consummated the Business Combination pursuant to the terms of the Business Combination Agreement and Gamehaus became a wholly owned subsidiary of Pubco. This Report is being filed in connection with the Business Combination. iii Table of Contents PART I
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Each subsidiary and department initiates a cash request by putting forward a cash demand plan, which explains the specific amount and timing of cash requested, and submitting it to our finance department. The finance department reviews the cash demand plan and prepares a summary for the management of our c ompany .
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Management examines and approves the allocation of cash based on the sources of cash and the priorities of the needs. A. [Reserved] B. Capitalization and Indebtedness Not Applicable. C. Reasons for the Offer and Use of Proceeds Not applicable. 3 D. Risk Factors Summary of Risk Factors Our business and our industry are subject to significant risks.
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You should carefully consider all of the information set forth in this Report and in our other filings with the SEC, including the following risk factors, in evaluating our business.
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Any of the following risks or any additional risks not presently known to us or that we currently deem immaterial may materially and adversely affect our business, financial condition, results of operations, and growth prospects. In that event, the trading price of our securities could decline, and you could lose all or portion of your investment.
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This Report also contains forward-looking statements that involve risks and uncertainties.
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See the section entitled “ Cautionary Note Regarding Forward-Looking Statements .” Risks Relating to Our Business ● If we fail to screen, test, and publish popular, high-quality mobile games in a timely and successful manner, we will not be able to compete effectively and our ability to generate revenue will suffer; ● We rely on developer partners for game development, and if such third parties, or critical staff of such third parties, are unable or unwilling to continue their cooperation with us, our business may be severely disrupted; ● Our failure to anticipate or successfully implement new technologies could render our game publishing support services uncompetitive and reduce our revenue and market share; ● If we are unable to continue to extend the life of existing mobile games that will encourage continued player engagement through the addition of new features or functionalities, our business may be negatively impacted; ● We are in the highly competitive mobile gaming industry, and we may not be able to compete successfully against existing or new competitors, which could reduce our market share and adversely affect our competitive position and financial performance; ● Our business relies on a few significant suppliers that account for more than 10% of our total purchases.
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Any interruption in operations in such significant suppliers may have an adverse effect on our business, financial condition, and results of operations; ● Our business generates and processes a large amount of data, and we are required to comply with laws and regulations in multiple jurisdictions relating to data privacy and security.
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The improper use or disclosure of data could have a material adverse effect on our business and prospects; ● The proper functioning of our technology systems and platforms is essential to our business.
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Any disruption to our information technology systems could materially affect our ability to maintain the satisfactory performance of our game publishing support services; ● If we sustain cyber-attacks or other privacy or data security incidents that result in security breaches, we could be subject to increased costs, liabilities, reputational harm, or other negative consequences, and we have no insurance coverage with respect to any such attacks or incidents; ● We rely on app distribution platforms to distribute our mobile games and collect payments, including, in particular, Apple App Store and Google Play.
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If we were denied access to these app distribution platforms or if the terms of our revenue-sharing arrangements or other material aspects of our arrangements with these platforms were to materially adversely change, our mobile games business would be adversely affected, and such change could materially and adversely affect our business, financial condition, and results of operation; ● If we fail to manage our growth or execute our strategies and future plans effectively, we may not be able to take advantage of market opportunities or meet the demand of our customers; ● Non-compliance with laws and regulations on the part of any third parties with which we conduct business could expose us to legal expenses, compensation to third parties, penalties, and disruptions of our business, which may adversely affect our results of operations and financial performance; ● If we fail to attract, recruit, or retain our key personnel, including our executive officers, senior management, and key employees, our ongoing operations and growth could be affected; ● We may from time to time be subject to claims, controversies, lawsuits, and legal proceedings, which could adversely affect our business, prospects, results of operations, and financial condition; ● We have not sought to register and do not have protection for our proprietary software, or the software and other intellectual property that we license from out developer partners, outside of China, notwithstanding that a majority of our business is conducted in North America and the EU; and ● Our current insurance policies do not provide adequate levels of coverage against claims we may incur, and in the case of an uninsured or underinsured claim we would be required to bear the costs of repair and recovery and/or potential liability for a wide variety of perils to which our business is exposed, including those relating to cyber-attacks and data breaches. 4 Risks Relating to Doing Business in the PRC ● Changes in China’s economic, political, or social conditions or government policies could have a material adverse effect on our business and operations; ● Uncertainties in the interpretation and enforcement of PRC laws and regulations and changes in policies, rules, and regulations in China, could limit the legal protection available to you and us; ● You may experience difficulties in effecting service of legal process, enforcing foreign judgments, or bringing actions in China against us or our management that reside outside the United States based on foreign laws.
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It may also be difficult for you or overseas regulators to conduct investigations or collect evidence within China; ● Given the Chinese government’s significant oversight and discretion over the conduct of our business, the Chinese government may intervene or influence our operations at any time, which could result in a material change in our operations and/or the value of our Class A Ordinary Shares; ● Any actions by the Chinese government, including any decision to intervene or influence our operations or to exert control over any offering of securities conducted overseas and/or foreign investment in China-based issuers, may cause us to make material changes to our operations, may limit or completely hinder our ability to offer or continue to offer securities to investors, and may cause the value of such securities to significantly decline or be worthless; ● The Opinions, the Trial Measures, and the revised Provisions recently issued by the PRC authorities may subject us or our subsidiaries to additional compliance requirements in the future; ● Joint statement by the SEC and the PCAOB, rule changes by Nasdaq, and the HFCA Act all call for additional and more stringent criteria to be applied to emerging market companies upon assessing the qualification of their auditors, especially the non-U.S. auditors who are not inspected by the PCAOB.
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These developments could add uncertainties to our listing on Nasdaq or future offerings of our securities in the U.S.; ● Recent greater oversight by the CAC over data security, particularly for companies seeking to list on a foreign exchange, could adversely impact our business; ● To the extent cash or assets in the business are in the PRC/Hong Kong or a PRC/Hong Kong entity, the funds or assets may not be available to fund operations or for other use outside of the PRC/Hong Kong, due to interventions in or the imposition of restrictions and limitations on our ability by the PRC government to transfer cash or assets; ● Under the PRC Enterprise Income Tax Law, we may be classified as a PRC “resident enterprise” for PRC enterprise income tax purposes.
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Such classification would likely result in unfavorable tax consequences to us and our non-PRC shareholders and have a material adverse effect on our results of operations and the value of your investment; ● Chinese regulatory authorities could disallow our holding company structure, which may result in a material change in our operations and/or a material change in the value of our securities, including that it could cause the value of such securities to significantly decline or become worthless; ● If we become directly subject to the scrutiny, criticism, and negative publicity involving U.S.-listed Chinese companies, we may have to expend significant resources to investigate and resolve the matter which could harm our business operations, stock price, and reputation; ● Some of our subsidiaries are subject to various evolving Hong Kong laws and regulations regarding data security or antimonopoly, which could subject them to government enforcement actions and investigations, fines, penalties, and suspension or disruption of their operations; ● Increases in labor costs in the PRC may adversely affect our business and profitability; and ● Our PRC subsidiaries have not made adequate social insurance and housing fund contributions for all employees as required by PRC regulations, and have paid social insurance and housing fund for certain employees through a third-party agency, which may subject them to penalties. 5 Risks Relating to Our Class A Ordinary Shares and the Trading Market ● As a public company, we incur higher costs as compared to when we were a private company. ● If we fail to implement and maintain an effective system of internal controls, we may be unable to accurately report our results of operations, meet our reporting obligations, or prevent fraud, and investor confidence and the market price of our Class A Ordinary Shares may be materially and adversely affected; ● We may or may not pay cash dividends in the foreseeable future; ● A market for our securities may not develop or be sustained, which would adversely affect the liquidity and price of our Class A Ordinary Shares; ● The market price of our Class A Ordinary Shares may be volatile or may decline, regardless of our operating performance; ● We may not be able to maintain the listing of our Class A Ordinary Shares on Nasdaq; ● If securities or industry analysts publish reports that are interpreted negatively by the investment community or publish negative research reports about our business, our share price and trading volume could decline; ● The issuance of additional Class A Ordinary Shares in connection with future financings, acquisitions, investments, the Incentive Plan, or otherwise will dilute all other shareholders; ● We are an “emerging growth company,” and it cannot be certain if the reduced SEC reporting requirements applicable to emerging growth companies will make our Class A Ordinary Shares less attractive to investors, which could have a material adverse effect on us, including our growth prospects; ● As a “foreign private issuer” under the rules and regulations of the SEC, we are permitted to file less or different information with the SEC than a company incorporated in the United States or otherwise subject to these rules and is permitted to follow certain home-country corporate governance practices in lieu of certain Nasdaq requirements applicable to U.S. issuers; ● We are a “controlled company” within the meaning of the Nasdaq listing rules, and may follow certain exemptions from certain corporate governance requirements that could adversely affect our public shareholders; ● The dual-class structure of our Ordinary Shares has the effect of concentrating voting control with our Chairman of Board of Directors, and his interests may not be aligned with the interests of our other shareholders; ● Our dual-class capital structure may render our Class A Ordinary Shares ineligible for inclusion in certain stock market indices, and thus adversely affect the trading price and liquidity of our Class A Ordinary Shares; ● Because we are incorporated in the Cayman Islands, you may face difficulties in protecting your interests, and your ability to protect your rights through the U.S. federal courts may be limited; and ● If we are characterized as a passive foreign investment company for U.S. federal income tax purposes, our U.S. shareholders may suffer adverse tax consequences.
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Risks Relating to Our Business If we fail to screen, test, and publish popular, high-quality mobile games in a timely and successful manner, we will not be able to compete effectively and our ability to generate revenue will suffer. We operate in a highly competitive, quickly changing environment, and player preferences for mobile games are difficult to predict.
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As we derive revenue from the profits generated by the games we publish, the future success depends not only on the popularity of our existing mobile games, but also on our ability to screen, test, and publish new high-quality mobile games and expand game portfolio with games in a variety of genres that are in line with market trends and to successfully monetize such games.
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By leveraging industry expertise and data-driven insight, we decide which games to publish by assessing their expected revenue and profits based on lifetime value (“LTV”) prediction. See “ Item 4—Information on the Company—B.
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Business Overview—Services—Screening and Testing. ” However, screening and testing mobile games for success potential can be challenging and require high levels of data analytics skills, a deep understanding of the mobile gaming industry in the regions where our games are published, and an ability to anticipate and effectively respond to constantly evolving interests and preferences of game players in a timely manner.
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There is no assurance we will be able to consistently identify games with substantial success potential, and the number of qualified games passing screening and testing may not be sufficient to meet the goals.
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Further, for our new games, it may take a long period of time for their developer partners to develop and for us to test, screen, and optimize their marketing and distribution, and it often requires a long ramp-up period for players to become familiar with newly published mobile games.
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As a result, even with our industry expertise and data-driven insights in testing and screening mobile games, and despite our efforts to optimize marketing and distribution of mobile games through quality ad channels, there remains a possibility that published games may not appeal to players.
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In the event that occurs, our business, financial condition, and results of operations will be negatively impacted because we may not be able to compete effectively, and our ability to generate revenue could suffer. 6 In addition, we are not able to predict if or when we will commercially launch additional new games and the pace at which our new games will penetrate the mobile game market, if at all.
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A number of factors, including technical difficulties, lack of competitive new games, and lack of personnel and other resources, could result in delayed launching of our new games or the cancellation of the development of pipeline games.
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Any delays in product releases or problems arising from the commercial release of new mobile games, such as programming errors, or “bugs,” could also negatively impact our business and reputation and could cause our results of operations to be materially different from expectations.
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Players may have high expectations on the quality, performance, and integrity of our mobile games and services, and if any of these issues occur, players may stop playing our mobile games and may be less likely to return to such games as often in the future, which may negatively impact our business, financial condition, and results of operations.
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Our business will suffer if we are unable to successfully monetize “free-to-play” games. Our business depends on publishing and continuing to serve “free-to-play” games that players will download and spend time and money playing. We focus on mobile gaming, and offer our games on mobile devices, including smartphones and tablets on Apple’s iOS and Google’s Android operating systems.
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We have devoted, and we expect to continue to devote, substantial resources to the research, analytics, and marketing of our games. Our development and marketing efforts focus on improving the experience of our existing games (frequently through new content and feature releases), publishing new games, and successfully monetizing our games.
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We generate revenue primarily through the sale of in-game virtual items and advertising. For games distributed through third-party platforms, we are required to share a portion of the proceeds from in-game sales with the platform providers. Due to our focus on mobile gaming, these costs are expected to remain a significant portion of operating expense.
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In order to be profitable, we need to generate sufficient revenue and bookings from our existing and new game offerings to offset our ongoing development, marketing, and operating costs.
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Successfully monetizing “free-to-play” games is difficult and requires that we deliver valuable and engaging player experiences for which a sufficient number of players will pay or that we are able to otherwise sufficiently monetize the games.
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The success of our games depends, in part, on unpredictable and volatile factors beyond our control, including consumer preferences, competing games, new mobile platforms, and the availability of other entertainment experiences.
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In addition, our ability to publish games for mobile platforms and our ability to achieve commercial success will depend on our ability to: ● achieve benefits from our player acquisition costs; ● achieve viral organic growth and gain customer interest in our games through free or more efficient channels; ● adapt to changing player preferences; ● adapt to new technologies and feature sets for mobile and other devices; ● expand and enhance games after their initial release; ● partner with mobile platforms and obtain featuring opportunities; and ● continue to adapt game feature sets for an increasingly diverse set of mobile devices, including various operating systems and specifications, limited bandwidth, and varying processing power and screen sizes. 7 We rely on developer partners for game development, and if such third parties, or critical staff of such third parties, are unable or unwilling to continue their cooperation with us, our business may be severely disrupted.
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The business model we have implemented allows us to work cost-effectively with our developer partners.
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We rely on small- and medium-sized game developer partners for game design and development, and primary focus is to enable the game developer partners to maintain competitiveness in the global gaming market by offering a comprehensive package of services related to game development, screening and pre-publication testing, user acquisition, and monetization.
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However, as these games are largely developed by the game development teams with which we collaborate, our engagement with those teams may expose them to risks beyond our control.
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Although we typically enter into exclusive game license agreements with them when their game products show high profitability during the screening and selection process, there is no assurance that we will continue to maintain the cooperation with these third-party developer partners at the same level, or at all.
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Such third-party developer partners are subject to their own unique operational and financial risks, which are beyond our control. If such third-party developer partners fail to function properly or breach or terminate their cooperation with us, we will be required to secure sufficient substitute developer partners to maintain the game publishing business.
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If we are unable to do so in a timely and cost-effective manner, our business, financial condition, and results of operations may be adversely affected. The value of the virtual items is highly dependent on how we manage the economies in the games. If we fail to manage their game economies properly, our business may suffer.
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Paying players make purchases in our games because of the perceived value of these virtual items, which is dependent on the relative ease of obtaining an equivalent good by playing the game.
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The perceived value of these virtual items can be impacted by various actions that we take in the games, including offering discounts for virtual items, giving away virtual items in promotions, or providing easier non-paid means to secure these goods. Managing game economies is difficult, and relies on our assumptions and judgment.
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If we fail to manage the game economies properly or fail to promptly and successfully respond to any such disruption, our reputation may suffer and our players may be less likely to play our games and purchase virtual items from us in the future, which would cause our business, financial condition, and results of operations to suffer.
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If we do not successfully invest in, establish, and maintain awareness of our brand and games, if we incur excessive expenses promoting and maintaining the brand or the games, or if our games contain defects or objectionable content, our business, financial condition, results of operations, or reputation could be harmed.
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We believe that establishing and maintaining the brand is critical to maintaining and creating favorable relationships with players, platform providers, and advertisers, as well as competing for key talent. Increasing awareness of our brand and recognition of our games is particularly important in connection with the development of relationships with game developers and successful cross-promotion of our games.
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In addition, recognition of the games requires significant investment and extensive management time to execute successfully. Although we make significant sales and marketing expenditures in connection with the launch of our games, these efforts may not succeed in increasing awareness of our brand or the new games.
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If we fail to increase and maintain brand awareness and consumer recognition of our games, our potential revenue could be limited, the costs could increase, and our business, financial condition, results of operations, or reputation could suffer.
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In addition, if a game contains objectionable content or the messaging functionality of our games is abused, we could experience damage to the reputation and brand. Despite reasonable precautions, some consumers may be offended by certain game content or the third-party advertisements displayed in our games.
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If players believe that a game we published or a third-party advertisement displayed in a game contains objectionable content, it could harm the brand and players could refuse to play it and could pressure the platform providers to remove the game from their platforms.
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For example, we rely on third-party advertising partners to display advertisements within our games and may experience instances where offensive or objectionable content is displayed in our games through our advertising partners, which could harm our reputation and player experience.
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Furthermore, steps that we may take in response to such instances, such as temporarily or permanently shutting off access of such advertising partner to our network, may negatively impact our revenue in such period. 8 If we are able to develop new games and features that achieve success, it is possible that these games and features could divert players of other games without growing our overall user base, which could harm our operating results.
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Although it is important to our future success that we develop new games and features that are popular with players, it is possible that new games and features may reduce the amount of time players spend with other games.
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In particular, we plan to continue leveraging the existing games to cross-promote new games and features, which may encourage players of existing games to divert some of their playing time and discretionary spending away from our existing games.
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If new games and game features do not grow the player base, increase the overall amount of time our players spend with the games, or generate sufficient new bookings to offset any declines from other games, our revenue and bookings could be adversely affected.
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Our failure to anticipate or successfully implement new technologies could render our game publishing support services uncompetitive and reduce our revenue and market share. We utilize data-driven technologies to empower game developers through the full life cycle of game development and distribution. See “ Item 4—Information on the Company—B.
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Business Overview—Competitive Strengths—Sophisticated Technology Systems and Platforms with Data Expertise that Empower Game Publishing. ” As of the date of this Report, we have registered 61 software copyrights in the PRC and have designed and developed a wide spectrum of technology and analytics infrastructure.
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Nonetheless, the mobile gaming industry is characterized by rapid technological advancement, frequent launches of new games, changes in player needs and behavior, disruption by innovative entrants, and evolving business models and industry standards. This requires us to anticipate the technologies we must implement and take advantage of these technologies to make our mobile games competitive in the market.
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As such, we need to continue to invest significant financial resources in research and development to keep pace with technological advances in order to make our technologies, such as the AIGC service platform, business publishing predictive tool, and intelligent advertising management system, remain competitive in the market.
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However, development activities are inherently uncertain, and our expenditures on research and development may not generate commensurate benefits.
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Given the fast pace with which mobile games technology has been and will continue to be developed, we may not be able to timely upgrade our data analytics and AI-based technologies, or the algorithm or engines required thereby in an efficient and cost-effective manner, or at all.
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New technologies in the industry could render the technologies and publishing support services that we are developing or expect to develop in the future obsolete or uncompetitive, thereby potentially resulting in a decline in our revenue and market share.
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If we are unable to continue to extend the life of existing mobile games that will encourage continued player engagement through the addition of new features or functionalities, our business may be negatively impacted.
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To prolong the lifespan of the mobile games, we need to cooperate with game developers to continually improve and update those games on a timely basis with new features and functionalities that appeal to existing game players, attract new game players, and improve overall player loyalty to such games.
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As a result, we have devoted, and expect to continue to devote, significant resources to maintain and raise the popularity of our mobile games through the release of new versions and/or expansion packs on a periodic basis. Developing successful updates and expansion packs for the existing games depends on our ability to anticipate market trends in the mobile gaming industry.
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We must also collect and analyze player behavior data and feedback from our online community in a timely manner and utilize this information to effectively incorporate features into the updates and expansion packs to improve the variety and attractiveness of our gameplay and any virtual items sold within the games.
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There is no assurance that the introduction, change, or removal of any game feature will be well received by our game players, who may decide to reduce or eliminate their playing time in response to any such introduction, change, or removal.
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Consequently, any unsuccessful introduction, change, or removal of game features may adversely impact our business, financial condition, and results of operations. We are unable to predict whether these activities will be successful or adversely affect the profitability given the significant resources required.
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Moreover, because of the rapidly evolving nature of the global mobile games market, we cannot estimate the total life cycle of any of our mobile games, and changes in players’ tastes for mobile games could alter the life cycle of each version or upgrade or even cause the players to stop playing games altogether. 9 We are in the highly competitive mobile gaming industry, and we may not be able to compete successfully against existing or new competitors, which could reduce our market share and adversely affect our competitive position and financial performance.
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The mobile gaming industry worldwide is competitive and rapidly evolving, with new companies increasingly joining the competition in recent years. Games and business models in the industry are constantly evolving to adapt new technologies, increase cost efficiency, and meet players’ preferences.
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We compete for leisure time, attention, and discretionary spending of players versus other forms of offline and online entertainment, including social media, reading, and other video games on the basis of a number of factors, including the quality of player experience, breadth and depth of gameplay, and access to effective distribution channels.
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As of the date of this Report, we believe that we are well-positioned to effectively compete in the mobile gaming industry primarily due to (i) scalable business model that enables them to work with more developer partners on a cost-effective basis; (ii) connection to experienced and efficient Chinese game developers; and (iii) data-driven technology-enabled user acquisition and monetization strategies.
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See “ Item 4—Information on the Company—B. Business Overview—Competition. ” Nonetheless, with the growth of overseas warehousing services, competition can be increasingly intensive and is expected to increase significantly in the future. The increased competition may lead to increased costs for player acquisition and retention, which may result in reduced margins and a loss of market share for us.
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We compete with other competitors on the following bases: ● the attractiveness and quality of mobile games; ● operational capabilities; ● business model; ● brand recognition; ● quality of services; ● effectiveness of sales and marketing efforts; and ● hiring and retention of talented staff.
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Our competitors may operate with different business models, have different service structures, and may ultimately prove to be more successful or more adaptable to new regulatory, technological, and other developments. We may in the future achieve greater market acceptance and recognition and gain a greater market share.

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Item 4. Mine Safety Disclosures

Mine Safety Disclosures — required of mining issuers

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Biggest changePursuant to the Business Combination Agreement, subject to the terms and conditions set forth therein, at the closing of the transactions contemplated by the Business Combination Agreement (the “Closing”), (a) the First Merger Sub will merge with and into Gamehaus, with Gamehaus surviving the First Merger as a wholly owned subsidiary of Pubco and the outstanding shares of Gamehaus being converted into the right to receive shares of Pubco; and (b) the Second Merger Sub will merge with and into Golden Star, with Golden Star surviving the Second Merger as a wholly owned subsidiary of Pubco and the outstanding securities of Golden Star being converted into the right to receive substantially equivalent securities of Pubco.
Biggest changeAs a result of the Business Combination, (i) the First Merger Sub merged with and into Gamehaus, with Gamehaus being the surviving entity of the First Merger and a direct wholly owned subsidiary of Gamehaus Holdings, and (ii) the Second Merger Sub merged with and into Golden Star, with Golden Star being the surviving entity of the Second Merger and a direct wholly owned subsidiary of Gamehaus.
(“Beijing Haoyou”) pursuant to PRC laws as a wholly owned subsidiary of Chongqing Haohan; 2 Table of Contents on October 29, 2021 and July 1, 2022, Gamehaus HK acquired an aggregate of 35.89% of the equity interests in Shanghai Kuangre from seven shareholders of Shanghai Kuangre for a total consideration of RMB142,325,400.
(“Beijing Haoyou”) pursuant to PRC laws as a wholly owned subsidiary of Chongqing Haohan; On October 29, 2021 and July 1, 2022, Gamehaus HK acquired an aggregate of 35.89% of the equity interests in Shanghai Kuangre from seven shareholders of Shanghai Kuangre for a total consideration of RMB142,325,400.
(“Shanghai Haoyu”) pursuant to PRC laws as a wholly owned subsidiary of Gamehaus SG; on May 17, 2021, the Company incorporated Gamepromo pursuant to Hong Kong laws as a wholly owned subsidiary of Gamehaus HK; and on August 15, 2022, Chongqing Haohan acquired an aggregate of 70% of the equity interests in Chongqing Fanfengjian Network Technology Co., Ltd.
(“Shanghai Haoyu”) pursuant to PRC laws as a wholly owned subsidiary of Gamehaus SG; On May 17, 2021, Gamehaus incorporated Gamepromo as a wholly owned subsidiary of Gamehaus HK; and On August 15, 2022, Chongqing Haohan acquired an aggregate of 70% of the equity interests in Chongqing Fanfengjian Network Technology Co., Ltd.
(“Chongqing Fanfengjian”), a limited liability company incorporated under the laws of the PRC through a share issuance on April 16, 2021, for a total consideration of RMB8,000,000. Chongqing Fanfengjian holds 100% of the equity interests in Shanghai Fanfengjian Network Technology Co., Ltd. (“Shanghai Fanfengjian”), which is a limited liability company incorporated pursuant to PRC laws on November 19, 2021.
(“Chongqing Fanfengjian”), a limited liability company incorporated under the laws of the PRC through a share issuance on April 16, 2021, for a total consideration of RMB8,000,000. Chongqing Fanfengjian holds 100% of the equity interests in Shanghai Fanfengjian Network Technology Co., Ltd.
Pubco was incorporated under the laws of the Cayman Islands on July 20, 2023, solely for the purpose of effectuating the Business Combination. Pubco owns no material assets and does not operate any business.
Gamehaus Holdings Inc. is our holding company incorporated under the laws of the Cayman Islands on July 20, 2023 solely for the purpose of effectuating the Business Combination. The Parent owns no material assets and does not operate any business.
In February 2024, Gamehaus HK entered into share transfer agreements with Mr. Feng Xie and other minority shareholders to acquire the remaining approximately 23.23% of the equity interests in Shanghai Kuangre. As of the date of this Report, Gamehaus HK owns 100% of the equity interests in Shanghai Kuangre; on May 25, 2022, the Compnay incorporated Gamehaus Pte. Ltd.
In February 2024, Gamehaus HK entered into share transfer agreements with Mr. Feng Xie and other minority shareholders to acquire the remaining approximately 23.23% of the equity interests in Shanghai Kuangre.
Shanghai Kuangre has formed the following two wholly owned subsidiaries pursuant to Hong Kong laws: (i) Dataverse, which was established on September 9, 2016 and (ii) Avid.ly Co., Limited (“Avid.ly”), which was established on June 21, 2017.
Shanghai Kuangre then formed two wholly owned subsidiaries under the laws of Hong Kong: Dataverse, which was established on September 9, 2016, and Avid.ly, which was established on June 21, 2017.
Gamehaus underwent a series of restructuring transactions, which primarily included: on December 9, 2020, the Company incorporated Joypub Holding Limited (“Gamehaus BVI”) pursuant to the laws of the British Virgin Islands as a wholly owned subsidiary of Gamehaus; on January 7, 2021, the Company incorporated Gamehaus Limited (“Gamehaus HK”) in Hong Kong as a wholly owned subsidiary of Gamehaus BVI; on March 4, 2021, the Company incorporated Chongqing Haohan pursuant to PRC laws as a wholly owned subsidiary of Gamehaus HK; on April 8, 2021, the Company incorporated Beijing Haoyou Network Technology Co., Ltd.
We subsequently underwent a series of restructuring transactions, which primarily included: On December 2, 2020, Gamehaus Inc. was incorporated under the laws of the Cayman Islands; On December 9, 2020, Gamehaus Inc. incorporated Gamehaus BVI; 39 On January 7, 2021, Gamehaus Inc. incorporated Gamehaus HK as a wholly owned subsidiary of Gamehaus BVI; On March 4, 2021, Gamehaus Inc.incorporated Chongqing Haohan as a wholly owned subsidiary of Gamehaus HK; On April 8, 2021, Gamehaus Inc. incorporated Beijing Haoyou Network Technology Co., Ltd.
ITEM 4. INFORMATION ON THE COMPANY A. History and Development of the Company Corporate History Gamehaus was incorporated under the laws of the Cayman Islands on December 2, 2020. The Company began its operations through Shanghai Kuangre Network Technology Co., Ltd. (“Shanghai Kuangre”), which is a limited liability company established pursuant to PRC laws on August 25, 2016.
ITEM 4. INFORMATION ON THE COMPANY A. History and Development of the Company We began our operations through Shanghai Kuangre, which is a limited liability company established pursuant to PRC laws on August 25, 2016.
Gamehaus’ principal executive office is located at 5th Floor, Building 2, No. 500 Shengxia Road, Pudong New District, Shanghai, the PRC, and its telephone number is +86-021-68815668. Business Combination with Golden Star On September 16, 2023, Golden Star entered into the Business Combination Agreement with Pubco, the First Merger Sub, the Second Merger Sub, Gamehaus, and the Sponsor.
Our principal executive office is located at 5th Floor, Building 2, No. 500 Shengxia Road, Pudong New District, Shanghai, the PRC, and our telephone number is +86-021-68815668. On January 24, 2025, we consummated the Business Combination pursuant to the terms of the Business Combination Agreement.
Property, Plants and Equipment Gamehaus’ principal executive offices are located at 5th Floor, Building 2, No. 500, Shengxia Road, Pudong New District, Shanghai, the PRC, where Shanghai Kuangre, one of its subsidiaries, leases office space from an independent third party.
Organizational Structure The following diagram depicts our organizational structure as of the date of this Report. D. Property, Plants and Equipment Our principal executive offices are located at 5th Floor, Building 2, No. 500, Shengxia Road, Pudong New District, Shanghai, the PRC. We lease office space under lease agreements with independent third parties.
(“Gamehaus SG”) pursuant to the laws of Singapore as a wholly owned subsidiary of Gamehaus Cayman; on September 30, 2022, the Company incorporated Shanghai Haoyu Network Technology Co., Ltd.
As of the date of this Report, Gamehaus HK owns 100% of the equity interests in Shanghai Kuangre; On May 25, 2022, Gamehaus Inc. incorporated Gamehaus SG as its wholly owned subsidiary; On September 30, 2022, Gamehaus incorporated Shanghai Haoyu Network Technology Co., Ltd.
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On January 24, 2025, the parties consummated the Business Combination. B. Business Overview Following and as a result of the Business Combination, all business of the Pubco is conducted through the Company and its subsidiaries.
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(“Shanghai Fanfengjian”), which is a limited liability company incorporated pursuant to PRC laws on November 19, 2021. ● On April 17, 2024, Chongqing Haohan formed a wholly owned subsidiary, Xi’an Ruojintang Technology Co., Ltd.
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A description of the business of the Company is included in the Form F-4 in the sections titled “ Business of Gamehaus ” and “ Gamehaus Management’s Discussion and Analysis of Financial Condition and Results of Operations ,” which are incorporated herein by reference. C.
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(“Xi’an Ruojintang”), a limited liability company established under the laws of the PRC. ● On August 6, 2025, Chongqing Haohan acquired an aggregate of 51% of the equity interests in Guangzhong Octopus Cat Network Technology Co., Ltd., a limited liability company incorporated under the laws of the PRC.
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Organizational Structure Upon consummation of the Business Combination, Gamehaus became a wholly owned subsidiary of Pubco. A description of the organizational structure of Pubco is included in the Form F-4 in the section entitled “Summary of the Proxy Statement/Prospectus—Organizational Structure” which is incorporated herein by reference. 3 Table of Contents D.
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On January 27, 2025, our Class A Ordinary Shares commenced trading on Nasdaq, under the symbol “GMHS.” 40 The following diagram illustrates our corporate structure as of the date of this Report: B. Business Overview We are a technology-driven mobile game publishing company dedicated to nurturing partnerships with and amplifying the success of small- and medium-sized game developers.
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In addition, Beijing Haoyou, one of Gamehaus’ subsidiaries, leases office space for its research and development center at Building No.1, 3rd Floor, Unit 50332, No. 2 Nanzhugan Hutong, Dongcheng District, Beijing, China, from an independent third party.
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With the data-driven commercialization support and optimized game distribution solutions, we help small- and medium-sized game developers stay competitive in the global gaming market.
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Shanghai Kuangre also leases office space from an independent third party, pursuant to a lease agreement dated September 1, 2022, with an area of approximately 2,265 square feet. Such facilities are described in the Form F-4 in the section entitled “Business of Gamehaus” and are incorporated herein by reference. ITEM 4A. UNRESOLVED STAFF COMMENTS None.
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As a game publisher targeting the global market, we distribute mobile games created by our developer partners across a wide range of gaming markets worldwide, including in countries such as the U.S., the U.K., Australia, Germany, France, Canada, Brazil, Japan, and India, among others.
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As of the date of this Report, we have built a diverse game portfolio across multiple genres, including social casino, match, simulation, RPG, puzzle, and bingo. See “— Game Genres and Portfolio. ” Our most popular game category is social casino, and the majority of the users for this genre are located in Europe and North America.
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As a result, more than 75% of our revenue for the fiscal years ended June 30, 2023, 2024 and 2025 was derived from the European and North American markets. As of the date of this Report, we have published approximately 110 mobile games and have achieved over 200 million cumulative downloads.
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We operate as a game publishing compan y , but our role extends beyond that.
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As we understand the challenges faced by small- and medium-sized game developers, who typically lack commercialization capabilities and face intense competition from large game developers in the mobile gaming industry with channel and resource advantages, we have developed a symbiotic relationship with small- and medium-sized game developers to drive mutual growth and success.
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Specifically, by leveraging our extensive experience in the mobile gaming industry, technological advantages, and data-driven insights into game content production and distribution, we offer a comprehensive package of services covering all aspects of the game life cycle, including (i) game development, (ii) screening and pre-publication testing, (iii) user acquisition, and (iv) monetization.
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See “ —Services .” Our proven and scalable growth model allows us to remain an asset-light company while fostering partnerships with game developers by selecting games that are most likely to succeed and distribute these games through the most appropriate distribution channels, so as to maximize the ROI in game promotion and marketing.
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As of the date of this Report, we have worked with over 70 developer partners, who are all located in the PRC.
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Our revenue for the fiscal year ended June 30, 2025 was US$118.0 million, with net cash flows generated from operating activities of US$2.2 million, compared to US$145.2 million of revenue and US$4.5 million of net cash flows generated from operating activities for the fiscal year ended June 30, 2024, as well as US$168.2 million of revenue and US$2.4 million of net cash flows generated from operating activities for the fiscal year ended June 30, 2023.
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We had net income of US$3.8 million, US$8.6 million and US$4.1 million for the fiscal years ended June 30, 2025, 2024 and 2023, respectively. 41 Business Model We currently derive all of our revenue from the games we publish.
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We and the developer partners typically have a tiered income-sharing or profit-sharing arrangement based on the total profits generated by the games.
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The role we play, however, goes beyond publishing—we also provide comprehensive support services, including game content development, screening and pre-publication testing, user acquisition, and effective monetization strategies, in order to maximize profitability opportunities for each game we publish and extend its shelf life.
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All of the mobile games we published are free to download, and we generate revenue primarily from the following three sources: ● In-App Purchases (“IAP”). Users can purchase in-game currencies, such as coins and diamonds, that can be used to purchase virtual goods or items within the games.
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Users can purchase in-game items that enhance various game attributes or accelerate progress in order to enhance their gaming experience. Virtual goods can broadly be divided into consumable and durable items.
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Consumable virtual items can be consumed by specific player actions, whereas durable virtual items provide players with long-term accessibility and the ability to exchange or utilize them for acquiring various in-game items or advancing to higher levels.
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During the fiscal years ended June 30, 2025, 2024 and 2023, approximately 90.1%, 90.6% and 89.7% of the total revenue generated from the mobile games we published was attributed to IAP, respectively. ● In-App Advertising (“IAA”).
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Apart from in-app purchases, we also monetize our games through in-app advertising, which allows users to obtain extra in-game currencies or game attempts by watching advertisements. In-game advertising offers a means of monetizing users who do not engage in in-game purchases.
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During the fiscal years ended June 30, 2025, 2024 and 2023, approximately 9.9%, 9.4% and 10.3% of the total revenue generated from the mobile games we published was attributed to IAA, respectively. ● Subscription.
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Subscriptions allow users in certain mobile games to gain long-term benefits, such as daily sign-on bonuses, extra coins, and extra game chances and game task rewards, by subscribing and making automatic payments on a weekly, monthly or yearly basis.
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The subscription revenue accounted for less than one percent of the total revenue derived from the mobile games we published during the fiscal years ended June 30, 2025, 2024 and 2023.
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Services We provide development and commercialization support to small- and medium-sized game developers, who often face challenges in producing game content and commercializing their games in an economic and effective manner. Our comprehensive support services encompass all aspects of the game life cycle, including (i) game development, (ii) screening and testing, (iii) user acquisition, and (iv) monetization.
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Game development We provide AIGC services to assist developers in various aspects of game development, especially in game design and content generation, where our developer partners can create AI-based textual, graphic, and animation content that enhances the overall gaming experience. 42 Our AIGC solutions are tailored to meet the specific requirements of different developer teams.
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For example, we designed and developed a customized AIGC service platform, Whispers Writing Room, for the developer partner who developed a story-based game called Whisper s (see “ —Game Genres and Portfolio ”).
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To do so, our technical team incorporates the application programming interface of a large language model, ChatGPT, into our own content writing platform, to facilitate the production of textual content for the game. Such integration has streamlined our developer partner’s workflow and enhanced its content creation capabilities.
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Textual story content, such as storylines, scripts, dialogue, and narratives, is created using the writing platform.
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In addition, we have built a repository of art assets by utilizing Stable Diffusion, a deep learning, text-to-image model developed by third parties and made accessible to the public, as a customized game art style model for the generation of images tailored to the requirements of a particular game.
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While Stable Diffusion is a publicly accessible AI platform, training it to be a game-specific art style model requires both art and technology expertise, which is often lacking among game developers. As such, we offer art style training solutions to assist the developer partners in utilizing Stable Diffusion to generate an extensive collection of art assets in their preferred style.
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Our developer partners can utilize the trained art style model to produce art assets, such as characters, costumes, scenes, and icons, and reuse certain art assets when needed, thereby significantly improving the efficiency of their work. The AIGC services for textual and art content production work synergistically, enabling the efficient creation and release of new game story chapters.
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For example, for the development of Whispers , the plot writing team can utilize the Whispers Writing Room to develop their plot, and they can further select and incorporate art assets, such as characters, background scenes, character activities, and facial expressions, from the customized art content resources developed specifically for Whispers to match their plot.
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Once the plot and art assets are integrated, a new story chapter can be released for the game. With our AIGC services and expertise in textual and art asset creation, our developer partners can significantly accelerate their development and production processes. For example, a project that used to take three to five months can now be completed in a month.
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The AIGC services also enable real-time optimization of the storyline based on user feedback, thus enhancing the overall gameplay experience by incorporating user input. With our AICG services, story-based games, such as Whispers , can be updated on a weekly basis.
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While we used to release a story only when it was complete, the accelerated writing process enabled by our AIGC services allows the story writers to release a few chapters first, allowing them to gather feedback from game players while they work on the remaining chapters.
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Screening and Testing At the early stage of game development, we evaluate mobile games from different developer partners to screen and select those with the highest potential for success prior to their official release to the market.
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By leveraging their industry expertise and data-driven insight, we decide which games to publish by assessing their expected revenue and profits, generated based on LTV prediction. Specifically, we conduct preliminary user acquisition testing among a pool of candidate games.
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This involves releasing the game on Google Play/Apple App Store and strategically spending a small amount of funds on several major advertising platforms to acquire users. We then gather key information and data in connection with the games by analyzing the behavior of early users.
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In order to optimize the financial performance of a, we have developed a publishing business predictive tool/model, which enables us to utilize the data we collected to predict the potential profitability of those game candidates, enabling us to make informed decisions.
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Through the test data, we can understand the user acquisition costs, retention rates, conversion rates, and ARPU across different distribution channels. Our predictive tool/model can utilize such data to calculate the LTV of users, which is a measure of the expected revenue generated by a player throughout his or her engagement with the game.
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By comparing the LTV with the user acquisition cost, we are able to estimate the acceptable cost, profitability, and revenue scale of games, which help determine whether they should be published. The publishing business predictive tool/model also plays an important role in post-publication user acquisition by evaluating the rationality of investments and mitigating losses.
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User Acquisition We rely on third-party advertising service providers, including Google Ads (including YouTube Ads), Meta Ads, AppLovin, Moloco, and Unity, to advertise our game apps through the ad distribution channels or platforms. See “— Suppliers .” We have established collaborative partnerships with those advertising platforms, either through agents or directly.
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Our in-house advertising team is responsible for managing the associated advertising accounts with those third-party advertising service providers and setting up targeted advertising campaigns to effectively promote their game products. 43 In order to optimize the marketing and distribution of our mobile games, we have developed an intelligent advertising management system that can process and obtain real-time data to improve ad impressions and conversion rates.
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Our integrated business intelligence data systems incorporate the key data we collected for each game we tested and/or published, with data provided by third-party advertising service providers or third-party analysis platforms. The initial data we collect includes users’ email addresses, geographical location, device information, and their preferences in games.
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User profiling will then be conducted based on the user profiling analysis provided by third-party advertising platforms and our industry expertise, enabling us to make informed judgments.
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In light of the initial data and the results of the user profiling analysis, which generate projected data such as their spending habits, we are able to decide who to target and how to deliver targeted advertisements to attract and retain prospective game players.
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Data insights from different sources enable us to identify low-quality ad distribution channels and ineffective marketing creatives, which help reduce installation fraud and optimize advertising.
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We understand that each game is unique, so while some ad distribution channels may be generally effective, they may not be the best fit for a particular game we publish, potentially resulting in low revenue or retention rates. Such ad distribution channels typically return low LTV and unsatisfactory ROI.
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The ad distribution channels would therefore be marked as low-quality, as they may not be aligned with the target audience of a particular game. By doing so, we are able to accurately identify low-quality channels to refine user acquisition effectiveness while reducing marketing spending.
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Meanwhile, we have implemented real-time data tracking, so we can conduct data analysis and issue timely warnings to mitigate publishing risks. Relevant data is continually collected and tracked both during pre-publication testing and following the release of the game.
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Real-time data tracking allows us to identify risks and issue prompt warnings by setting rules to detect significant fluctuations or values below a pre-determined threshold.
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For example, if there are connection or login issues in certain regions due to network fluctuations caused by cloud service providers, we can temporarily pause or reduce the advertising budget in those regions to mitigate the impact. Once network stability is restored, we can resume advertising investments in those regions, thereby improving the overall efficiency of capital utilization.
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In summary, with our intelligent advertising management system, we can track and analyze data in real-time and identify the most effective marketing channels and strategies, as well as the best combinations of marketing materials. By doing so, we can optimize our user acquisition costs and improve ROI in game publishing.
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Monetization We have also developed and implemented tailored in-app purchasing and advertising strategies for different categories of existing players. Based on anonymous user profiling analysis and segmentation of payment behavior, targeted strategies are designed to encourage user consumption.
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With these personalized monetization strategies, we can offer users targeted promotional gift packages, thereby increasing the frequency and amount of user payments and ultimately boosting in-app purchase revenue. Technology We have designed and developed our technology and analytics infrastructure to enable data-driven publishing support services and improve administrative efficiencies.
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Below are a few representative technical systems we have developed that make up our core technical infrastructure, primarily including (i) the Dataverse System, (ii) the Creative System, and (iii) the Beiming System.
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The Dataverse System – Publishing and Operations Insight Intelligence Platform The Dataverse System is a publishing and operations insight intelligence platform designed to provide comprehensive data insight services for game publishing teams.
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The system integrates player game behavior throughout the entire game lifecycle, along with player segmentation data analysis, and provides real-time feedback on game performance to enable a more efficient decision-making process.
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Specifically, the system offers the following features: ● Data-Driven Decision Making : The system provides detailed player behavior data and market analysis to assist our operational teams in making data-based decisions. ● Real-Time Monitoring and Feedback : Our operational teams can monitor key performance indicators of the game in real-time and respond quickly to any unexpected situations or issues. ● Precise Targeting : By analyzing player data, the system helps our user acquisition teams better target specific user groups, thereby improving ad conversion rates. ● Budget Optimization : Based on the data provided by the system, our user acquisition teams can strategically allocate advertising budgets to ensure efficient utilization of our funds and resources. ● Multi-Channel Management : The system supports unified management across multiple advertising platforms and channels, thereby streamlining the workflow for our user acquisition teams. 44 The Creative System – User Growth Creative Center The Creative System, which focuses on the generation, use, and optimization of advertising creatives for user growth, provides systematic life-time management of advertising creative, including (i) the management and control of creative generation processes, (ii) creative implementation support, (iii) the effectiveness analysis of creative, and (iv) the creative value assessment system. ● Creative Generation Process Management : The creative system offers complete process management from creative demand formulation, creative production, creative verification and acceptance, and creative filing in the library.
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The creative library facilitates the organization and management of creative files, including images, videos, HTML, and other finished files, as well as artistic assets and source files that have been generated in intermediate stages. ● Creative Implementation Support : Through the Creative System, the artistic assets and resources could be easily applied to creatives in different advertising platforms facilitating the rapid creation and use of batch creatives, thereby increasing the efficiency of creative execution. ● Creative Effectiveness Analysis : The Creative System analyzes advertising effectiveness data, user conversion data, and imported user value data.
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The system facilitates a macro-level analysis of overall creative effectiveness based on games, channels, and creative directions as well as a micro-level analysis of the lifecycle of individual creatives. ● Value Assessment System : With comprehensive effectiveness analysis, the Creative System provides creative value assessment conclusions guided by business objectives.
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Our operational team can quickly determine whether a specific creative contributes positively to business objectives and can make future creative iteration decisions based on the creative tag analysis.

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Item 5. Market for Registrant's Common Equity

Market for Common Equity — stock, dividends, buybacks

136 edited+65 added23 removed25 unchanged
Biggest changeGamehaus’ revenue for the fiscal year ended June 30, 2024 was $145.2 million, with net cash flows generated from operating activities of $3.2 million, compared to $168.2 million of revenue and $2.2 million of net cash flows generated from operating activities for the fiscal year ended June 30, 2023.
Biggest changeNet cash flows provided by operating activities for the fiscal year ended June 30, 2024 increased by US$2.0 million when compared with the fiscal year ended June 30, 2023. 68 Net cash provided by operating activities for the fiscal year ended June 30, 2025 was approximately US$2.2 million, which was primarily attributable to net income of approximately US$3.8 million, adjusted for non-cash items of approximately US$1.8 million and for changes in working capital of approximately negative US$3.4 million.
The issuance and sale of additional equity would result in further dilution to the shareholders. The incurrence of indebtedness would result in increased fixed obligations and could result in operating covenants that would restrict our operations. The Company’s current contractual obligations consist primarily of operating lease payments and the operating lease commitments for property management expenses under lease agreements.
The issuance and sale of additional equity would result in further dilution to our shareholders. The incurrence of indebtedness would result in increased fixed obligations and could result in operating covenants that would restrict our operations. The company’s current contractual obligations consist primarily of operating lease payments and the operating lease commitments for property management expenses under lease agreements.
Sales and other taxes collected from customers on behalf of governmental authorities are accounted for on a net basis and are not included in revenue or operating expenses. Revenue from Advertisements The Company also has relationships with certain advertising service providers for advertisements within its games and revenue from these advertising providers is generated through impressions, click-throughs, and banner ads.
Sales and other taxes collected from customers on behalf of governmental authorities are accounted for on a net basis and are not included in revenue or operating expenses. 72 Revenue from Advertisements The company also has relationships with certain advertising service providers for advertisements within its games and revenue from these advertising providers is generated through impressions, click-throughs, and banner ads.
Hong Kong Gamehaus HK, Gamepromo, Dataverse, and Avid.ly are companies registered in Hong Kong and subject to the following corporate income tax rate: the first HK$2 million of profits earned will be taxed at half the current rate (i.e., 8.25%), while the remaining profits will continue to be taxed at the existing 16.5% if revenue is generated in Hong Kong.
Hong Kong Gamehaus HK, Gamepromo, Dataverse, and Avid.ly are companies registered in Hong Kong and subject to the following corporate income tax rate: the first HKUS$2 million of profits earned will be taxed at half the current rate (i.e., 8.25%), while the remaining profits will continue to be taxed at the existing 16.5% if revenue is generated in Hong Kong.
During the fiscal year ended June 30, 2022, the Company advanced approximately $1.3 million as a loan to the controlling shareholder, Feng Xie, approved by the Company’s shareholders. The loan was due on demand and with an annual interest rate of 2.5%. The Company was repaid in December 2022.
During the fiscal year ended June 30, 2022, the Company advanced approximately US$1.3 million as a loan to the controlling shareholder, Feng Xie, approved by the Company’s shareholders. The loan was due on demand and with an annual interest rate of 2.5%. The Company was repaid in December 2022.
For the Fiscal Year Ended June 30, Change 2024 2023 Amount % Revenue Revenue from in-app purchases $ 131,638,895 150,815,913 (19,177,018 ) (12.7 )% Revenue from advertisements 13,597,854 17,340,993 (3,743,139 ) (21.6 )% Total revenue 145,236,749 168,156,906 (22,920,157 ) (13.6 )% Operating costs and expenses Cost of revenue (70,658,025 ) (71,374,290 ) 716,265 (1.0 )% Research and development expenses (4,788,467 ) (5,485,627 ) 697,160 (12.7 )% Selling and marketing expenses (57,685,521 ) (85,331,774 ) 27,646,253 (32.4 )% General and administrative expenses (3,756,679 ) (2,814,455 ) (942,224 ) 33.5 % Total operating costs and expenses (136,888,692 ) (165,006,146 ) 28,117,454 (17.0 )% Income from operations 8,348,057 3,150,760 5,197,297 165.0 % Total other income, net 373,011 864,658 (491,647 ) (56.9 )% Income before income tax 8,721,068 4,015,418 4,705,650 117.2 % Income tax (expenses) benefits (130,307 ) 78,743 (209,050 ) (265.5 )% Net income 8,590,761 4,094,161 4,496,600 109.8 % Other comprehensive income Foreign currency translation difference (106,429 ) (1,954,899 ) 1,848,470 (94.6 )% Total comprehensive income $ 8,484,332 $ 2,139,262 6,345,070 296.6 % Revenue The Company’s total revenue decreased by 13.6%, or $22.9 million, to $145.2 million for the fiscal year ended June 30, 2024 from $168.2 million for the fiscal year ended June 30, 2023.
For the Fiscal Year Ended June 30, Change 2024 2023 Amount % Revenue Revenue from in-app purchases $ 131,638,895 150,815,913 (19,177,018 ) (12.7 )% Revenue from advertisements 13,597,854 17,340,993 (3,743,139 ) (21.6 )% Total revenue 145,236,749 168,156,906 (22,920,157 ) (13.6 )% Operating costs and expenses Cost of revenue (70,658,025 ) (71,374,290 ) 716,265 (1.0 )% Research and development expenses (4,788,467 ) (5,485,627 ) 697,160 (12.7 )% Selling and marketing expenses (57,685,521 ) (85,331,774 ) 27,646,253 (32.4 )% General and administrative expenses (3,756,679 ) (2,814,455 ) (942,224 ) 33.5 % Total operating costs and expenses (136,888,692 ) (165,006,146 ) 28,117,454 (17.0 )% Income from operations 8,348,057 3,150,760 5,197,297 165.0 % Total other income, net 373,011 864,658 (491,647 ) (56.9 )% Income before income tax 8,721,068 4,015,418 4,705,650 117.2 % Income tax (expenses) benefits (130,307 ) 78,743 (209,050 ) (265.5 )% Net income 8,590,761 4,094,161 4,496,600 109.8 % Other comprehensive income (loss) Foreign currency translation difference (106,429 ) (1,954,899 ) 1,848,470 (94.6 )% Total comprehensive income $ 8,484,332 $ 2,139,262 6,345,070 296.6 % Revenue Our total revenue decreased by 13.6%, or US$22.9 million, to US$145.2 million for the fiscal year ended June 30, 2024 from US$168.2 million for the fiscal year ended June 30, 2023.
The update is effective for annual periods beginning after December 15, 2023, and interim periods within fiscal years beginning after December 15, 2024, with early adoption permitted. The Company does not expect that the adoption of ASU 2023-07 will have a material impact on its consolidated financial statements disclosures.
The update is effective for annual periods beginning after December 15, 2023, and interim periods within years beginning after December 15, 2024, with early adoption permitted. The company does not expect that the adoption of ASU 2023-07 will have a material impact on its consolidated financial statements disclosures.
Selling and marketing expenses Selling and marketing expenses decreased by 32.4%, or $27.6 million, to $57.7 million for the fiscal year ended June 30, 2024 from $85.3 million for the fiscal year ended June 30, 2023, primarily due to the decrease of $27.6 million in advertising costs related to marketing and player acquisition and retention.
Selling and marketing expenses Selling and marketing expenses decreased by 32.4%, or US$27.6 million, to US$57.7 million for the fiscal year ended June 30, 2024 from US$85.3 million for the fiscal year ended June 30, 2023, primarily due to the decrease of US$27.6 million in advertising costs related to marketing and player acquisition and retention.
If the sum of the expected future undiscounted cash flows is less than the carrying value of the assets, the Company recognizes an impairment loss based on the excess of the carrying value of the assets over the fair value of the assets. No impairment charge was recognized for the fiscal years ended June 30, 2024 and 2023.
If the sum of the expected future undiscounted cash flows is less than the carrying value of the assets, the company recognizes an impairment loss based on the excess of the carrying value of the assets over the fair value of the assets. No impairment charge was recognized for the fiscal years ended June 30, 2025, 2024 and 2023.
General and administrative expenses General and administrative expenses increased by 33.5%, or $1.0 million, to $3.8 million for the fiscal year ended June 30, 2024 from $2.8 million for the fiscal year ended June 30, 2023, primarily due to the increase in salary expenses, outsourcing professional fees, and travel expenses.
General and administrative expenses General and administrative expenses increased by 33.5%, or US$1.0 million, to US$3.8 million for the fiscal year ended June 30, 2024 from US$2.8 million for the fiscal year ended June 30, 2023, primarily due to the increase in salary expenses, outsourcing professional fees, and travel expenses.
The decrease in revenue from in-app purchase was primarily due to a 33.4% reduction in advertising costs related to user acquisition from $82.7 million for the fiscal year ended June 30, 2024, compared to $55.1 million for the fiscal year ended June 30, 2023.
The decrease in revenue from in-app purchase was primarily due to a 33.4% reduction in advertising costs related to user acquisition from US$82.7 million for the fiscal year ended June 30, 2024, compared to US$55.1 million for the fiscal year ended June 30, 2023.
Net cash used in investing activities was $1.5 million for the fiscal year ended June 30, 2023, primarily attributable to investments in intangible assets of $3.6 million and against proceeds from disposing of equity investments of $2.2 million.
Net cash used in investing activities was US$1.5 million for the fiscal year ended June 30, 2023, primarily attributable to investments in intangible assets of US$3.6 million and against proceeds from disposing of equity investments of US$2.2 million.
For the fiscal year ended June 30, 2024, income tax expense was $0.13 million, compared to $0.08 million of income tax benefit for the fiscal year ended June 30, 2023, primarily because the net income before provision for income taxes increased by $4.7 million to 8.7 million for the fiscal year ended June 30, 2024 from $4.0 million for the fiscal year ended June 30, 2023.
For the fiscal year ended June 30, 2024, income tax expense was US$0.13 million, compared to US$0.08 million of income tax benefit for the fiscal year ended June 30, 2023, primarily because the net income before provision for income taxes increased by US$4.7 million to 8.7 million for the fiscal year ended June 30, 2024 from US$4.0 million for the fiscal year ended June 30, 2023.
With respect to new games or updates to existing games, the preliminary project stage remains ongoing until just prior to worldwide launch. The development costs of new games or updates to existing games are expensed as incurred to research and development in the consolidated statements of comprehensive income (loss).
With respect to new games or updates to existing games, the preliminary project stage remains ongoing until just prior to worldwide launch. The development costs of new games or updates to existing games are expensed as incurred to research and development in the consolidated statements of comprehensive income.
The decrease in revenue from advertisements was primarily due to the 33.4% reduction in advertising costs related to user acquisition from $82.7 million for the fiscal year ended June 30, 2024, compared to $55.1 million for the fiscal year ended June 30, 2023.
The decrease in revenue from advertisements was primarily due to the 33.4% reduction in advertising costs related to user acquisition from US$82.7 million for the fiscal year ended June 30, 2024, compared to US$55.1 million for the fiscal year ended June 30, 2023.
The decrease in cost of revenue was primarily due to the decrease of $6.2 million in platform fees, offset by a $3.6 million increase in profit sharing arrangement paid to the game developers and $1.7 million increase in customized design fees.
The decrease in cost of revenue was primarily due to the decrease of US$6.2 million in platform fees, offset by a US$3.6 million increase in profit sharing arrangement paid to the game developers and US$1.7 million increase in customized design fees.
Net cash used in investing activities was $0.4 million for the fiscal year ended June 30, 2024, primarily attributable to investments in intangible assets of $0.3 million and investment in transportation equipment of $0.1 million.
Net cash used in investing activities was US$0.4 million for the fiscal year ended June 30, 2024, primarily attributable to investments in intangible assets of US$0.3 million and investment in transportation equipment of US$0.1 million.
Specifically, during the Company’s reorganization in anticipation of its public listing, Shanghai Kuangre returned approximately $3.3 million in capital investment to Beijing Zhiyi, the then-shareholder of Shanghai Kuangre, in June 2022, and Beijing Zhiyi re-invested in Gamehaus in July 2022.
Specifically, during the Company’s reorganization in anticipation of its public listing, Shanghai Kuangre returned approximately US$3.3 million in capital investment to Beijing Zhiyi, the then-shareholder of Shanghai Kuangre, in June 2022, and Beijing Zhiyi re-invested in Gamehaus in July 2022.
The Company’s Average MPCR decreased by 4.9%, or 20 basis points, to 3.9% for the fiscal year ended June 30, 2024 from 4.1% for the fiscal year ended June 30, 2023. However, the Company’s Average DPCR remain steady at 2.2% for the fiscal year ended June 30, 2024, compared to for the fiscal year ended June 30, 2023.
The Average MPCR decreased by 4.9%, or 20 basis points, to 3.9% for the fiscal year ended June 30, 2024 from 4.1% for the fiscal year ended June 30, 2023. However, the Average DPCR remain steady at 2.2% for the fiscal year ended June 30, 2024, compared to for the fiscal year ended June 30, 2023.
Revenue recognition The Company’s revenue is primarily generated from the sale of virtual currency associated with online games and advertisements within the Company’s games. The Company recognizes revenue pursuant to ASC 606, Revenue from Contracts with Customers (“ASC 606”).
Revenue recognition The company’s revenue is primarily generated from the sale of virtual currency associated with online games and advertisements within the company’s games. 71 The company recognizes revenue pursuant to ASC 606, Revenue from Contracts with Customers (“ASC 606”).
Other accounting standards that have been issued by FASB that do not require adoption until a future date are not expected to have a material impact on the Company’s consolidated financial statements upon adoption.
Other accounting standards that have been issued by FASB that do not require adoption until a future date are not expected to have a material impact on the consolidated financial statements upon adoption.
Revenue from in-app purchase decreased by 12.7%, or $19.2 million, to $131.6 million for the fiscal year ended June 30, 2024 from $150.8 million for the fiscal year ended June 30, 2023.
Revenue from in-app purchase decreased by 12.7%, or US$19.2 million, to US$131.6 million for the fiscal year ended June 30, 2024 from US$150.8 million for the fiscal year ended June 30, 2023.
The Company does not discuss recent standards that are not anticipated to have an impact on or are unrelated to its consolidated financial condition, results of operations, cash flows, or disclosures.
The company does not discuss recent standards that are not anticipated to have an impact on or are unrelated to its consolidated financial condition, results of operations, cash flows or disclosures. 74
The decrease was due to the decrease of $0.6 million in other income that consisted primarily of tax refunds from third-party platforms against the increase of $0.1 million in interest income.
The decrease was due to the decrease of US$0.6 million in other income that consisted primarily of tax refunds from third-party platforms against the increase of US$0.1 million in interest income.
Future growth in the number of players and engagement time will depend on the Company’s ability to retain current players, attract new players, launch new games and features, and expand into new markets and distribution platforms. Average Daily Active Users. DAU is defined as the number of individual users who play a game on a particular day.
Future growth in the number of players and engagement time will depend on our ability to retain current players, attract new players, launch new games and features, and expand into new markets and distribution platforms. Average Daily Active Users. DAU is defined as the number of individual users who play a game on a particular day.
The Company’s Average 7D Retention Rate decreased by 11.9%, or 148 basis points, to 10.9% for the fiscal year ended June 30, 2023 from 12.4% for the fiscal year ended June 30, 2023. During the fiscal year ended June 30, 2024, the Company adopted a more active monetization strategy, which increased the payment conversion rate and Average RPDAU.
The Average 7D Retention Rate decreased by 11.9%, or 148 basis points, to 10.9% for the fiscal year ended June 30, 202 4 from 12.4% for the fiscal year ended June 30, 2023. During the fiscal year ended June 30, 2024, the company adopted a more active monetization strategy, which increased the payment conversion rate and Average RPDAU.
The Company’s Average RPDAU increased slightly to 0.459 for the fiscal year ended June 30, 2024 from 0.458 for the fiscal year ended June 30, 2023.
The Average RPDAU increased slightly to 0.459 for the fiscal year ended June 30, 2024 from 0.458 for the fiscal year ended June 30, 2023.
Changes in player spending behavior, competition, regulatory restrictions on in-app purchases or advertising, and shifts in the broader digital advertising market can significantly impact the Company’s ability to monetize its user base effectively. Managing the balance between player engagement and monetization is a complex challenge that requires careful strategic planning and execution. Investment in Technology.
Changes in player spending behavior, competition, regulatory restrictions on in-app purchases or advertising, and shifts in the broader digital advertising market can significantly impact our ability to monetize our user base effectively. Managing the balance between player engagement and monetization is a complex challenge that requires careful strategic planning and execution. Investment in Technology.
Delays or failures in launching appealing new content or features could result in decreased player engagement and revenue. Monetization . The Company’s revenue is primarily generated through in-app purchases of virtual items and currency, as well as in-app advertising. The effectiveness of the Company’s monetization strategies, including pricing, promotional offers, and advertising partnerships, is critical to its financial performance.
Delays or failures in launching appealing new content or features could result in decreased player engagement and revenue. Monetization . Our revenue is primarily generated through in-app purchases of virtual items and currency, as well as in-app advertising. The effectiveness of our monetization strategies, including pricing, promotional offers, and advertising partnerships, is critical to our financial performance.
Research and development expenses Research and development expenses consist of (i) salaries, bonuses, benefits, and other compensations related to research and development; (ii) outsourced professional services related to the development of game and software; and (iii) depreciation expenses associated with assets associated with its research and development efforts.
Research and development expenses Research and development expenses consist of (i) salaries, bonuses, benefits, and other compensations related to research and development; (ii) outsourced professional services related to the development of game and software; and (iii) depreciation expenses associated with assets associated with our research and development efforts.
Platform providers, such as Apple, Google, and Amazon, charge transactional payment processing fees, which generally represent approximately 30% of the Company’s revenue, for accepting payments from players for in-app consumable virtual items. Royalties are incurred and paid by the Company, in accordance with licensing agreements for the relevant intellectual property, to both affiliated and unaffiliated third parties.
Platform providers, such as Apple, Google, and Amazon, charge transactional payment processing fees, which generally represent approximately 30% of our revenue, for accepting payments from players for in-app consumable virtual items. Royalties are incurred and paid by us in accordance with licensing agreements for the relevant intellectual property, to both affiliated and unaffiliated third parties.
The Company’s key performance indicators are impacted by several factors that could cause them to fluctuate on a periodical basis, such as platform providers’ policies, restrictions, seasonality, user connectivity and the addition of new content to certain portfolios of games.
Our key performance indicators are impacted by several factors that could cause our performance to fluctuate on a periodical basis, such as platform providers’ policies, restrictions, seasonality, user connectivity and the addition of new content to certain portfolios of games.
Any disruption in these relationships, whether due to contractual issues, changes in business strategies of its partners, or other reasons, could limit the Company’s access to high-quality game content, which would adversely affect its user engagement and revenue. User Acquisition. Establishing and maintaining a loyal and growing user base is critical to the Company’s success.
Any disruption in these relationships, whether due to contractual issues, changes in business strategies of our partners, or other reasons, could limit our access to high-quality game content, which would adversely affect our user engagement and revenue. User Acquisition. Establishing and maintaining a loyal and growing user base is critical to our success.
The stability of payer conversion rates and payment rates, including the slight increase in Average RPDAU and the unchanged Average DPCR was primarily driven by the growing popularity of the Company’s games as the Company focused on live operations to enhance gameplay and monetization.
The stability of payer conversion rates and payment rates, including the slight increase in Average RPDAU and the unchanged Average DPCR was primarily driven by the growing popularity of the games as we focused on live operations to enhance gameplay and monetization.
Additionally, the rapid pace of technological change in the mobile gaming industry requires the Company to adapt continuously, which can result in significant ongoing expenses.
Additionally, the rapid pace of technological change in the mobile gaming industry requires us to adapt continuously, which can result in significant ongoing expenses.
The following table presents the breakdown of the Company’s total revenue, both in absolute amount and as a percentage of its total revenue, for the fiscal years indicated.
The following table presents the breakdown of the company’s total revenue, both in absolute amount and as a percentage of our total revenue, for the fiscal years indicated.
The decrease in Average DAUs, MAUs, DPUs and MPUs was primarily due to the loss of game players, as the Company reduced advertising costs by 33.4%, or 27.5 million, to $55.1 million for the fiscal year ended June 30, 2024, compared to $82.8 million for the fiscal year ended June 30, 2023.
The decrease in Average DAUs, MAUs, DPUs and MPUs was primarily due to the loss of game players, as the c ompany reduced advertising costs by 33.4%, or 27.5 million, to US$55.1 million for the fiscal year ended June 30, 2024, compared to US$82.8 million for the fiscal year ended June 30, 2023.
Changes in advertising costs, platform algorithms, or competition for user attention can significantly impact the Company’s user acquisition efforts and results. New Game Content and Features. The Company’s ability to retain existing players and attract new ones is heavily dependent on its capacity to continually innovate and offer new, engaging content and features within its games.
Changes in advertising costs, platform algorithms, or competition for user attention can significantly impact our user acquisition efforts and results. New Game Content and Features. Our ability to retain existing players and attract new ones is heavily dependent on our capacity to continually innovate and offer new, engaging content and features within our games.
The Company believes this indicator provides useful information reflecting game monetization. Average Day Seven Retention Rate . Average 7D Retention Rate is calculated by dividing the number of new users who continue to with the app on the seventh day after installing for a specific period by the total number of new users for that period.
We believe this indicator provides useful information reflecting game monetization. Average Day Seven Retention Rate . Average 7D Retention Rate is calculated by dividing the number of new users who continue to with the app on the seventh day after installing for a specific period by the total number of new users for that period.
Net cash provided by operating activities for the fiscal year ended June 30, 2024 was approximately $3.2 million, which was primarily attributable to net income of approximately $8.6 million, adjusted for non-cash items of approximately $0.9 million and for changes in working capital of approximately negative $6.3 million.
Net cash provided by operating activities for the fiscal year ended June 30, 2024 was approximately US$4.5 million, which was primarily attributable to net income of approximately US$8.6 million, adjusted for non-cash items of approximately US$0.9 million and for changes in working capital of approximately negative US$6.3 million.
Net cash provided by operating activities for the fiscal year ended June 30, 2023 was approximately $2.2 million, which was primarily attributable to net income of approximately $4.1 million, adjusted for non-cash items of approximately $1.0 million and for changes in working capital of approximately negative $2.9 million.
Net cash provided by operating activities for the fiscal year ended June 30, 2023 was approximately US$2.5 million, which was primarily attributable to net income of approximately US$4.1 million, adjusted for non-cash items of approximately US$1.4 million and for changes in working capital of approximately negative US$3.0 million.
Average RPDAU is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period. The Company believes this indicator provides useful information reflecting game monetization. Average Monthly Payer Conversion Rate .
Average RPDAU is calculated by dividing revenue generated during a specific period by the Average DAU for that period, then further dividing by the number of days in the period. We believe this indicator provides useful information reflecting game monetization. Average Monthly Payer Conversion Rate .
Payment processing fees paid to platform providers are recorded within the cost of revenue. 6 Table of Contents Operating costs and expenses The following table sets forth its operating costs and expenses, both in absolute amount and as a percentage of total revenue, for the fiscal years indicated.
Payment processing fees paid to platform providers are recorded within the cost of revenue. Operating costs and expenses The following table sets forth our operating costs and expenses, both in absolute amount and as a percentage of total revenue, for the fiscal years indicated.
Income tax expenses (benefit) The provision for income taxes consists of current income taxes in the various jurisdictions where the Company is subject to taxation, primarily in China and Hong Kong, as well as deferred income taxes reflecting the net tax effects of temporary differences between the carrying amounts of assets and liabilities in each of these jurisdictions for financial reporting purposes and the amounts used for income tax purposes.
Income tax expenses (benefit) The provision for income taxes consists of current income taxes in the various jurisdictions where we are subject to taxation, primarily in mainland China and Hong Kong, as well as deferred income taxes reflecting the net tax effects of temporary differences between the carrying amounts of assets and liabilities in each of these jurisdictions for financial reporting purposes and the amounts used for income tax purposes.
The Company invests significantly in marketing and advertising campaigns, including ad network and demand-side platform (“DSP”) marketing, social media marketing, and influencer partnerships, to attract new players to its games. The effectiveness of these campaigns, as well as the cost per acquisition of new users, is a key determinant of its future growth and profitability.
We invest significantly in marketing and advertising campaigns, including ad network and demand-side platform (“DSP”) marketing, social media marketing, and influencer partnerships, to attract new players to its games. The effectiveness of these campaigns, as well as the cost per acquisition of new users, is a key determinant of our future growth and profitability.
For the fiscal year ended June 30, 2024, the Company had net other income of $0.4 million, representing a decrease of $0.5 million, compared to net other income of $0.9 million for the fiscal year ended June 30, 2023.
For the fiscal year ended June 30, 2024, we had net other income of US$0.4 million, representing a decrease of US$0.5 million, compared to net other income of US$0.9 million for the fiscal year ended June 30, 2023.
Average MPCR is calculated by dividing average MPU for a specific period by the average MAU for the same period. The Company believes this indicator provides useful information about game monetization. Average Daily Payer Conversion Rate. Average DPCR is calculated by dividing Average DPU for a specific period by the Average DAU for that period.
Average MPCR is calculated by dividing average MPU for a specific period by the average MAU for the same period. We believe this indicator provides useful information about game monetization. Average Daily Payer Conversion Rate. Average DPCR is calculated by dividing Average DPU for a specific period by the Average DAU for that period.
For additional information on its significant accounting policies, please refer to Note 2, Summary of Significant Accounting Policies to the Company’s consolidated financial statements included elsewhere in this Report. 14 Table of Contents Software development costs The Company adopted ASC 985-20-25 on July 1, 2021.
For additional information on its significant accounting policies, please refer to Note 2, Summary of Significant Accounting Policies to our consolidated financial statements included elsewhere in this Report. Software development costs The company adopted ASC 985-20-25 on July 1, 2021.
The Company believes that its current cash on hand will be sufficient to meet the current and anticipated needs for general corporate purposes for at least the next 12 months from the date of this Report. The Company may, however, need additional cash resources in the future if the Company experiences changes in business conditions or other developments.
We believe that its current cash on hand will be sufficient to meet the current and anticipated needs for general corporate purposes for at least the next 12 months from the date of this Report. We may, however, need additional cash resources in the future if we experience changes in business conditions or other developments.
The Company tracked DAU based on device activities. Thus, an individual who plays multiple games or on multiple devices is counted more than once. Average DAU for a period is the average of the monthly average DAUs for the period presented.
We track DAU based on device activities. Thus, an individual who plays multiple games or on multiple devices is counted more than once. Average DAU for a period is the average of the monthly average DAUs for the period presented.
Other than what is disclosed above, the Company did not have other significant commitments, long-term obligations, or guarantees as of June 30, 2024. Off-Balance Sheet Commitments and Arrangements The Company has not entered into any financial guarantees or other commitments to guarantee the payment obligations of any third parties.
Other than what is disclosed above, we did not have other significant commitments, long-term obligations, or guarantees as of June 30, 2025. Off-Balance Sheet Commitments and Arrangements We have not entered into any financial guarantees or other commitments to guarantee the payment obligations of any third parties.
This information should be read together with the Company’s unaudited condensed consolidated financial statements and related notes included elsewhere in this Report. The operating results in any period are not necessarily indicative of the results that may be expected for any future period.
This information should be read together with our audited consolidated financial statements and related notes included elsewhere in this Report. The operating results in any period are not necessarily indicative of the results that may be expected for any future period.
The Company’s games are distributed on various third-party platforms for which the platform providers collect proceeds from its game players and pay the Company an amount after deducting platform fees.
The games are distributed on various third-party platforms for which the platform providers collect proceeds from the game players and pay us an amount after deducting platform fees.
To maintain competitive, the Company continually invests in technology, including game development tools, data analytics, cloud infrastructure, and security measures. These investments enable the Company to improve the performance and security of its games, personalize player experiences, and operate more efficiently. However, technology investments are often capital-intensive and may not always yield expected returns.
To maintain competitive, we continually invest in technology, including game development tools, data analytics, cloud infrastructure, and security measures. These investments enable us to improve the performance and security of our games, personalize player experiences, and operate more efficiently. However, technology investments are often capital-intensive and may not always yield expected returns.
For the Fiscal Years Ended June 30, 2024 % 2023 % Cost of revenue $ 70,658,025 51.7 % $ 71,374,290 43.3 % Research and development expenses 4,788,467 3.5 % 5,485,627 3.3 % Selling and marketing expenses 57,685,521 42.1 % 85,331,774 51.7 % General and administrative expenses 3,756,679 2.7 % 2,814,455 1.7 % Total operating costs and expenses $ 136,888,692 100 % $ 165,006,146 100 % Cost of revenue Cost of revenue primarily consists of payment processing fees, royalties, customized design fees paid to related parties and third parties, hosting fees, and other direct expenses incurred to generate revenue.
For the Fiscal Year Ended June 30, 2025 % 2024 % 2023 Cost of revenue $ 55,860,712 48.7 % $ 70,658,025 51.7 % $ 71,374,290 43.3 % Research and development expenses 5,694,010 5.0 % 4,788,467 3.5 % 5,485,627 3.3 % Selling and marketing expenses 48,393,515 42.2 % 57,685,521 42.1 % 85,331,774 51.7 % General and administrative expenses 4,710,537 4.1 % 3,756,679 2.7 % 2,814,455 1.7 % Total operating costs and expenses $ 114,658,774 100 % $ 136,888,692 100 % $ 165,006,146 100 % Cost of revenue Cost of revenue primarily consists of payment processing fees, royalties, customized design fees paid to related parties and third parties, hosting fees, and other direct expenses incurred to generate revenue.
The Company primarily generates revenue from the sale of virtual currency associated with online games. The Company distributes its games to game players/users through various mobile platforms, such as Apple App Store and Google Play. Through these platforms, users can download the Company’s free-to-play games and purchase virtual currency that can be redeemed for virtual goods in the game.
We primarily generate revenue from the sale of virtual currency associated with online games. We distribute our games to game players/users through various mobile platforms, such as Apple App Store and Google Play. Through these platforms, users can download the company’s free-to-play games and purchase virtual currency that can be redeemed for virtual goods in the game.
However, the Company mitigated the extent of the revenue decline by introducing new content and features, along with its ability to retain game players.
However, we mitigated the extent of the revenue decline by introducing new content and features, along with our ability to retain game players.
All the increases were primarily due to the expansion of the Company’s business and the increase in revenue. Investing activities Net cash flows used in investing activities for the fiscal year ended June 30, 2024 decreased by $1.0 million when compared with the fiscal year ended June 30, 2023.
All the increases were primarily due to the expansion of the Company’s business and the increase in revenue. Investing activities Net cash flows used in investing activities for the fiscal year ended June 30, 2025 increased by US$1.9 million when compared with the fiscal year ended June 30, 2024.
Liquidity and Capital Resources In assessing the Company’s liquidity, management monitors and analyzes its cash on-hand, its ability to generate sufficient revenue sources in the future, and its operating and capital expenditure commitments. For the fiscal years ended June 30, 2024 and 2023, the Company recognized net income of approximately $8.6 million and $4.1 million, respectively.
B. Liquidity and Capital Resources In assessing our liquidity, management monitors and analyzes the cash on-hand, our ability to generate sufficient revenue sources in the future, and our operating and capital expenditure commitments. For the fiscal years ended June 30, 2025, 2024 and 2023, we recognized net income of approximately US$3.8 million, US$8.6 million and US$4.1 million, respectively.
Key performance indicators The Company manages its business by tracking several key performance indicators, each of which is tracked by its internal analytics systems and more fully described below and referred to in its discussion of operating results.
Key performance indicators We manage our business by tracking several key performance indicators, each of which is tracked by its internal analytics systems and more fully described below and referred to in our discussion of operating results.
For the Fiscal Years Ended June 30, (In thousands, except percentages) 2024 2023 Non-financial performance metrics Average DAUs 878 1,012 Average MAUs 4,465 5,232 Average DPUs 19 22 Average MPUs 175 215 Average RPDAU 0.459 0.458 Average MPCR 3.9 % 4.1 % Average DPCR 2.2 % 2.2 % Average 7D Retention Rate 10.9 % 12.4 % The Company’s Average DAUs decreased by 13.2%, or 134,000, to 878,000 for the fiscal year ended June 30, 2024 from 1,012,000 for the fiscal year ended June 30, 2023.
For the Fiscal Year Ended June 30, (In thousands, except percentages) 2025 2024 2023 Non-financial performance metrics Average DAUs 693 878 1,012 Average MAUs 3,771 4,465 5,232 Average DPUs 15 19 22 Average MPUs 145 175 215 Average RPDAU 0.463 0.459 0.458 Average MPCR 3.9 % 3.9 % 4.1 % Average DPCR 2.2 % 2.2 % 2.2 % Average 7D Retention Rate 10.1 % 10.9 % 12.4 % The Average DAUs decreased by 21.1%, or 185,000, to 693,000 for the fiscal year ended June 30, 2025 from 878,000 for the fiscal year ended June 30, 2024.
In addition, Gamehaus has not entered into any derivative contracts that are indexed to its shares and classified as shareholder’s equity or that are not reflected in its consolidated financial statements. Furthermore, Gamehaus does not have any retained or contingent interest in assets transferred to an unconsolidated entity that serves as credit, liquidity or market risk support to such entity.
In addition, we have not entered into any derivative contracts that are indexed to our shares and classified as shareholders’ equity or that are not reflected in our consolidated financial statements. Furthermore, we do not have any retained or contingent interest in assets transferred to an unconsolidated entity that serves as credit, liquidity or market risk support to such entity.
Capitalization of such costs begins when the preliminary project stage is completed and ceases at the point in which the project is substantially complete and is ready for its intended purpose.
The development costs incurred during the application development stage are capitalized. Capitalization of such costs begins when the preliminary project stage is completed and ceases at the point in which the project is substantially complete and is ready for its intended purpose.
The Company may also need additional cash resources in the future if it finds and wishes to pursue opportunities for investment, acquisition, capital expenditure, or similar actions. If the Company determines that the cash requirements exceed the amount of cash on hand, it may seek to issue equity or equity linked securities or obtain debt financing.
We may also need additional cash resources in the future if we find and wish to pursue opportunities for investment, acquisition, capital expenditure, or similar actions. If we determine that the cash requirements exceed the amount of cash on hand, we may seek to issue equity or equity linked securities or obtain debt financing.
The Company believes this indicator provides useful information in understanding the number of users reached across its portfolio of games on a daily basis. Average Monthly Active Users. MAU is defined as the number of individual users who play a game during a particular month. The Company tracked MAU based on device activities.
We believe this indicator provides useful information in understanding the number of users reached across our portfolio of games on a daily basis. 57 Average Monthly Active Users. MAU is defined as the number of individual users who play a game during a particular month. We track MAU based on device activities.
As of June 30, 2024 and 2023, the Company capitalized $3,071,227 and $2,776,440 of development costs, respectively. The Company reviewed the development costs associated with the new games and determined that the preliminary project stage had been completed during the fiscal years ended June 30, 2024 and 2023.
As of June 30, 2025 and 2024, the company capitalized US$3,459,100 and US$3,071,227 of development costs, respectively. The company reviewed the development costs associated with the new games and determined that the preliminary project stage had been completed during the fiscal years ended June 30, 2025 and 2024.
Therefore, the Company believes that it has sufficient cash reserves to pay short-term debts in order to maintain its liquidity. On April 23, 2024, Shanghai Kuangre and Chongqing Haohan entered into a line of credit agreement with China Merchants Bank Co., Ltd., Shanghai Branch (“CMB”).
Therefore, we believe that we have sufficient cash reserves to pay short-term debts in order to maintain our liquidity. On April 23, 2024, Shanghai Kuangre and Chongqing Haohan entered into a line of credit agreement with China Merchants Bank Co., Ltd., Shanghai Branch (“CMB”).
Consequently, development costs of approximately $0.3 million and $2.8 million were capitalized during the fiscal years ended June 30, 2024 and 2023, respectively. The estimated useful life of costs capitalized is generally five to seven years. During the fiscal years ended June 30, 2024 and 2023, the amortization of capitalized software costs totaled $39,167 and nil, respectively.
Consequently, development costs of approximately US$0.9 million and US$0.3 million were capitalized during the fiscal years ended June 30, 2025 and 2024, respectively. The estimated useful life of costs capitalized is generally three to seven years. During the fiscal years ended June 30, 2025, 2024 and 2023, the amortization of capitalized software costs totaled US$294,078, US$39,167 and nil, respectively.
Specifically, the platform fees decreased by 13.0%, or $6.2 million, to $41.2 million for the fiscal year ended June 30, 2024 from $47.3 million for the fiscal year ended June 30, 2023. The decrease in platform fees was approximately in line with the 19.3% increase in the Company’s revenue.
Specifically, the platform fees decreased by 13.0%, or US$6.2 million, to US$41.2 million for the fiscal year ended June 30, 2024 from US$47.3 million for the fiscal year ended June 30, 2023. The decrease in platform fees was approximately in line with the 13.6% decrease in our revenue. Management expects the platform fees to fluctuate proportionately with our revenue.
The Company expects cost of revenue to fluctuate proportionately with revenue, and such proportionality may vary as a percentage of revenue based on the Company’s mix of games with different royalties and profit-sharing arrangements.
We expect cost of revenue to fluctuate proportionately with revenue, and such proportionality may vary as a percentage of revenue based on our mix of games with different royalties and profit-sharing arrangements.
The Company believes this indicator provides useful information in understanding the number of users reached across its portfolio of games on a monthly basis. 5 Table of Contents Average Daily Paying Users. DPU is defined as the number of individuals who made a purchase in a game during a particular day. The Company tracks DPU based on device activities.
We believe this indicator provides useful information in understanding the number of users reached across our portfolio of games on a monthly basis. Average Daily Paying Users. DPU is defined as the number of individuals who made a purchase in a game during a particular day. We track DPU based on device activities.
The following table summarizes the Company’s opening and closing balances in contract liabilities and accounts receivable: Accounts Receivable Contract Liabilities Balance as of June 30, 2023 16,551,204 2,986,364 Balance as of June 30, 2024 11,024,450 2,830,068 Substantially all of the Company’s unsatisfied performance obligations relate to contracts with an original expected length of one year or less.
The following table summarizes the company’s opening and closing balances in contract liabilities and accounts receivable: Accounts Receivable Contract Liabilities Balance as of June 30, 2024 11,024,450 2,830,068 Balance as of June 30, 2025 10,423,418 1,871,120 Substantially all of the company’s unsatisfied performance obligations relate to contracts with an original expected length of one year or less.
The Company believes this indicator provides useful information reflecting user engagement. Key Components of Financial Results Revenue The Company primarily generates its revenue from the sale of virtual items associated with mobile games. The Company also generates a portion of revenue from advertisements within mobile games.
We believe this indicator provides useful information reflecting user engagement. 58 Key Components of Financial Results Revenue We primarily generate our revenue from the sale of virtual items associated with mobile games. We also generate a portion of revenue from advertisements within mobile games.
For the Fiscal Years Ended June 30, 2024 % 2023 % Revenue from In-app purchases $ 131,638,895 90.6 % $ 150,815,913 89.7 % Revenue from advertisements 13,597,854 9.4 % 17,340,993 10.3 % Total revenue $ 145,236,749 100 % $ 168,156,906 100 % The Company distributes its games to game players/users through various mobile platforms, such as Apple App Store, Google Play, Amazon, and other mobile platforms.
For the Fiscal Year Ended June 30, 2025 % 2024 % 2023 % Revenue from In-app purchases $ 106,343,226 90.1 % $ 131,638,895 90.6 % $ 150,815,913 89.7 % Revenue from advertisements 11,705,656 9.9 % 13,597,854 9.4 % 17,340,993 10.3 % Total revenue $ 118,048,882 100 % $ 145,236,749 100 % $ 168,156,906 100 % We distribute our games to game players/users through various mobile platforms, such as Apple App Store, Google Play, Amazon, and other mobile platforms.
All the increase are primarily attributed to the preparation of the public listing. 10 Table of Contents Other income, net Other income (expenses), net, is used to record the Company’s non-operating income and expenses, interest income and expenses, investment income, and other income and expenses.
All the increases are primarily attributed to the preparation of the public listing. Other income, net Other income (expenses), net, is used to record our non-operating income and expenses, interest income and expenses, investment income, and other income and expenses.
Financing activities Net cash flows provided by financing activities for the fiscal year ended June 30, 2024 decreased by $4.4 million when compared with the fiscal year ended June 30, 2023.
Financing activities Net cash flows used in financing activities for the fiscal year ended June 30, 2025 increased by US$2.5 million when compared with the fiscal year ended June 30, 2024. Net cash flows provided by financing activities for the fiscal year ended June 30, 2024 decreased by US$5.4 million when compared with the fiscal year ended June 30, 2023.
For the fiscal years ended June 30, 2024 and 2023, cash provided by operating activities was negative 3.2 million and 2.2 million, respectively. As of June 30, 2024 and 2023, the Company had $18.8 million and $16.0 million in cash and cash equivalent, respectively.
For the fiscal years ended June 30, 2025, 2024 and 2023, cash provided by operating activities was 2.2 million, 4.5 million, and US$2.5 million, respectively. As of June 30, 2025 and 2024, the Company had US$15.2 million and US$18.8 million in cash and cash equivalent, respectively.
Payments from players for virtual currency are required at the time of purchase, are non-refundable and relate to non-cancellable contracts that specify the Company’s obligations, and cannot be redeemed for cash or exchanged for anything other than virtual currency within the Company’s games.
Players can pay for their virtual items through various widely accepted payment methods offered in the games. Payments from players for virtual currency are required at the time of purchase, are non-refundable and relate to non-cancellable contracts that specify the company’s obligations, and cannot be redeemed for cash or exchanged for anything other than virtual currency within the company’s games.
The Company’s Average MAUs decreased by 14.7%, or 767,000, to 4,465,000 for the fiscal year ended June 30, 2024 from 5,232,000 for the fiscal year ended June 30, 2023. The Company’s Average DPUs decreased by 13.6%, or 3,000, to 19,000 for the fiscal year ended June 30, 2024 from 22,000 for the fiscal year ended June 30, 2023.
The Average MAUs decreased by 14.7%, or 767,000, to 4,465,000 for the fiscal year ended June 30, 2024 from 5,232,000 for the fiscal year ended June 30, 2023. The Average DPUs decreased by 21.1%, or 4,000, to 15,000 for the fiscal year ended June 30, 2025 from 19,000 for the fiscal year ended June 30, 2024.
To achieve the core principle of this standard, the Company applied the following five steps: 1. identification of the contract, or contracts, with the customer; 2. identification of the performance obligations in the contract; 3. determination of the transaction price; 4. allocation of the transaction price to the performance obligations in the contract; and 5. recognition of the revenue when, or as, a performance obligation is satisfied. 15 Table of Contents Revenue from In-app Purchases The Company primarily derives revenue from the sale of virtual currency associated with online games.
To achieve the core principle of this standard, the Company applied the following five steps: 1. identification of the contract, or contracts, with the customer; 2. identification of the performance obligations in the contract; 3. determination of the transaction price; 4. allocation of the transaction price to the performance obligations in the contract; and 5. recognition of the revenue when, or as, a performance obligation is satisfied.

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Item 6. [Reserved]

Selected Financial Data — reserved (removed by SEC in 2021)

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Biggest changeClass A Ordinary Shares Class B Ordinary Shares Voting Power (1) Number % Number % % Directors and Executive Officers: Feng Xie (2) - - 15,598,113 100 % 86.04 % Yimin Cai (3) 2,657,477 7.00 % - - 0.98 % Ling Yan (4) 1,062,990 2.80 % - - 0.39 % Xi Yan (5) 5,314,953 14.00 % - - 1.95 % Yan Gong - - - - - Lei Zhu - - - - - Kenneth Lam - - - - - All directors and executive officers as a group (seven individuals): 9,035,421 23.80 % 15,598,113 100 % 89.36 % 5% Stockholders: True Thrive Limited (6) 5,647,138 14.87 % - - 2.08 % DWC Technology Limited (7) 2,952,776 7.78 % - - 1.09 % Shanghai Yingben Investment Partnership (Limited Partnership) (8) 4,429,110 11.66 % - - 1.63 % Beijing Zhiyi (9) 3,296,068 8.68 % - - 1.21 % Ningbo Meishan Bonded Port Geju Investment Partnership (Limited Partnership) (10) 2,952,776 7.78 % - - 1.09 % Shanghai Jintou Network Technology Co., Ltd.
Biggest changeClass A Ordinary Shares Beneficially Owned Class B Ordinary Shares Beneficially Owned Voting Power(2) Number % Number % % Directors and Executive Officers (1) : Feng Xie (3) 15,598,113 100 % 86.04 % Yimin Cai (4) 2,657,477 7.00 % * Ling Yan (5) 1,062,991 2.80 % * Xi Yan (6) 5,314,953 14.00 % 1.95 % Yan Gong Lei Zhu Kenneth Lam All directors and executive officers as a group (six individuals): 9,035,421 23.80 % 15,598,113 100 % 89.36 % 5% Shareholders: Funtery Holding Limited (3) 15,598,113 100 % 86.04 % Carmira Holding Limited (4) 2,657,477 7.00 % * Joystick Holding Limited (6) 5,314,953 14.00 % 1.95 % True Thrive Limited (7) 5,647,138 14.87 % 2.08 % DWC Technology Limited (8) 2,952,776 7.78 % 1.09 % Shanghai Yingben Investment Partnership (Limited Partnership) (9) 4,429,110 11.66 % 1.63 % Beijing Zhiyi Venture Investment Centre (Limited Partnership) (10) 3,296,068 8.68 % 1.21 % Ningbo Meishan Bonded Port Geju Investment Partnership (Limited Partnership (11) 2,952,776 7.78 % 1.09 % Shanghai Jintou Network Technology Co., Ltd.
An executive officer may terminate his or her employment at any time with a one-month prior written notice. Each executive officer has agreed to hold, both during and after the employment agreement expires, in strict confidence and not to use or disclose to any person, corporation, or other entity without written consent, any confidential information. C.
An executive officer may terminate his or her employment at any time with a one-month prior written notice. Each executive officer has agreed to hold, both during and after the employment agreement expires, in strict confidence and not to use or disclose to any person, corporation, or other entity without written consent, any confidential information.
Cai has served as the chief executive officer of Gamehaus since November 2023, responsible for business development, investment, operations, and user acquisition. Since February 2018, Mr. Cai has served as the director of business development at Shanghai Kuangre, responsible for business development of the company. From October 2017 to February 2018, Mr.
Cai has served as the chief executive officer of Gamehaus Inc. since November 2023, responsible for business development, investment, operations, and user acquisition. Since February 2018, Mr. Cai has served as the director of business development at Shanghai Kuangre, responsible for business development of the company. From October 2017 to February 2018, Mr.
An employee, director, or consultant who has been granted an award may, if he or she is otherwise eligible, be granted additional awards. Designation of Award. Each award under the 2023 Plan is designated in an award agreement, which is a written agreement evidencing the grant of an award executed by Pubco and the grantee, including any amendments thereto.
An employee, director, or consultant who has been granted an award may, if he or she is otherwise eligible, be granted additional awards. Designation of Award. Each award under the 2023 Plan is designated in an award agreement, which is a written agreement evidencing the grant of an award executed by us and the grantee, including any amendments thereto.
The general partner of Shanghai Yingben Investment Partnership (Limited Partnership) is Shenzhen Share Growth Investment Management Co., Ltd., which is majority owned by Wentao Bai, who has voting and dispositive control over the securities owned by Shanghai Yingben Investment Partnership (Limited Partnership). (9) Represents 3,296,068 Class A Ordinary Shares held by Beijing Zhiyi, a PRC limited partnership.
The general partner of Shanghai Yingben Investment Partnership (Limited Partnership) is Shenzhen Share Growth Investment Management Co., Ltd., which is majority owned by Wentao Bai, who has voting and dispositive control over the securities owned by Shanghai Yingben Investment Partnership (Limited Partnership). (10) Represents 3,296,068 Class A Ordinary Shares held by Beijing Zhiyi, a PRC limited partnership.
The general partner of Beijing Zhiyi is Beijing Zhiyi Capital Investment Management Co., Ltd. The shareholders of Beijing Zhiyi Capital Investment Management Co., Ltd. are Ms. Wenjiang Chen and Mr. Muqing Li. (10) Represents 2,952,776 Class A Ordinary shares held by Ningbo Meishan Bonded Port Geju Investment Partnership (Limited Partnership), a PRC limited partnership.
The general partner of Beijing Zhiyi is Beijing Zhiyi Capital Investment Management Co., Ltd. The shareholders of Beijing Zhiyi Capital Investment Management Co., Ltd. are Ms. Wenjiang Chen and Mr. Muqing Li. (11) Represents 2,952,776 Class A Ordinary shares held by Ningbo Meishan Bonded Port Geju Investment Partnership (Limited Partnership), a PRC limited partnership.
(11) Represents 2,657,477 Class A Ordinary Shares held by Shanghai Jintou Network Technology Co., Ltd., a PRC company that is wholly owned by Shanghai Songmeng Network Technology Co., Ltd., which is wholly owned by Shanghai Maiya Network Technology Co., Ltd., which is wholly owned by Shanghai Xuyanze Network Technology Co., Ltd., which is majority owned by Song Li, who has voting and dispositive control over the securities owned by Shanghai Jintou Network Technology Co., Ltd.
(12) Represents 2,657,477 Class A Ordinary Shares held by Shanghai Jintou Network Technology Co., Ltd., a PRC company that is wholly owned by Shanghai Songmeng Network Technology Co., Ltd., which is wholly owned by Shanghai Maiya Network Technology Co., Ltd., which is wholly owned by Shanghai Xuyanze Network Technology Co., Ltd., which is majority owned by Song Li, who has voting and dispositive control over the securities owned by Shanghai Jintou Network Technology Co., Ltd.
All communications received as set forth above will be opened by the Corporate Secretary or his or her designee for the sole purpose of determining whether the contents contain a message to one or more of Pubco’s directors.
All communications received as set forth above will be opened by the Corporate Secretary or his or her designee for the sole purpose of determining whether the contents contain a message to one or more of the company’s directors.
Unless otherwise determined by the administrator of the 2023 Plan, awards shall be transferable by the grantee: (i) by will and by the laws of descent and distribution and (ii) during the lifetime of the grantee, only to the extent and in the manner approved by the administrator of the 2023 Plan.
Unless otherwise determined by the Administrator, awards shall be transferable by the grantee: (i) by will and by the laws of descent and distribution and (ii) during the lifetime of the grantee, only to the extent and in the manner approved by the Administrator.
Shareholders communicating through this means should include with the correspondence evidence, such as documentation from a brokerage firm, that the sender is a current record or beneficial shareholder of Pubco.
Shareholders communicating through this means should include with the correspondence evidence, such as documentation from a brokerage firm, that the sender is a current record or beneficial shareholder of the company.
(12) Represents 2,214,582 Class A Ordinary Shares held by Zhuhai Qianming Investment Partnership (Limited Partnership). a PRC limited partnership. The general partner of Zhuhai Qianming Investment Partnership (Limited Partnership) is Zhuhai Zhongguan Qianming Phase I Entrepreneurial Investment Partnership (Limited Partnership).
(13) Represents 2,214,582 Class A Ordinary Shares held by Zhuhai Qianming Investment Partnership (Limited Partnership). a PRC limited partnership. The general partner of Zhuhai Qianming Investment Partnership (Limited Partnership) is Zhuhai Zhongguan Qianming Phase I Entrepreneurial Investment Partnership (Limited Partnership).
The general partner of Zhuhai Zhongguan Qianming Phase I Entrepreneurial Investment Partnership (Limited Partnership) is Zhuhai Zhongguan Qianming Investment Management Co., Ltd., which is majority owned by Mingguo Huang, who has voting and dispositive control over the securities owned by Zhuhai Qianming Investment Partnership (Limited Partnership). 25 Table of Contents
The general partner of Zhuhai Zhongguan Qianming Phase I Entrepreneurial Investment Partnership (Limited Partnership) is Zhuhai Zhongguan Qianming Investment Management Co., Ltd., which is majority owned by Mingguo Huang, who has voting and dispositive control over the securities owned by Zhuhai Qianming Investment Partnership (Limited Partnership).
The term of each award is stated in the award agreement between Pubco and the grantee of such award. Transfer Restrictions.
The term of each award is stated in the award agreement between us and the grantee of such award. Transfer Restrictions.
Yan has served as the Chief Financial Officer and a Director of Pubco since January 2025. Ms. Yan has served as a director and the chief financial officer of Gamehaus since December 2020 and November 2023, respectively. Ms.
Yan has served as our Chief Financial Officer and director since January 2025. Ms. Yan has served as a director and the chief financial officer of Gamehaus Inc. since December 2020 and November 2023, respectively. Ms.
Xie has also served as the chairman and chief executive officer of Shanghai Kuangre since October 2016, responsible for the management of day-to-day operations and high-level strategizing and business planning. From December 2010 to September 2016, Mr.
Xie has served as the chairman and chief executive officer of Shanghai Kuangre, one of our PRC subsidiaries, since October 2016, responsible for the management of day-to-day operations and high-level strategizing and business planning. From December 2010 to September 2016, Mr.
Employment Agreements with Executive Officers Pubco has entered into employment agreements with each of its executive officers. Pursuant to the employment agreements, we agreed to employ each of our executive officers for an initial term of three years, which could be automatically extended for successive one-year terms unless either party provides a one-month prior written notice to terminate the employment.
Pursuant to the employment agreements, we agreed to employ each of our executive officers for an initial term of three years, which could be automatically extended for successive one-year terms unless either party provides a one-month prior written notice to terminate the employment.
Notwithstanding the foregoing, the grantee may designate a beneficiary or beneficiaries of the grantee’s award in the event of the death of the grantee on a beneficiary designation form provided by the administrator of the 2023 Plan. Exercise of Award.
Notwithstanding the foregoing, the grantee may designate a beneficiary or beneficiaries of the grantee’s award in the event of the death of the grantee on a beneficiary designation form provided by the Administrator. Amendment, Suspension or Termination of the 2023 Plan.
Yan served as the chief financial officer of Shanghai Holaverse Network Technology Co., Ltd., where she was responsible for the company’s overall financial management, tax compliance, and accounting related matters. Ms. Yan received a bachelor’s degree in Finance from Zhengzhou University in 2009. Mr. Xi Yan. Mr.
Yan served as the chief financial officer of Shanghai Holaverse Network Technology Co., Ltd., where she was responsible for the company’s overall financial management, tax compliance, and accounting related matters. Ms. Yan holds an Executive MBA from Fudan University. She received her bachelor’s degree in Finance from Zhengzhou University in 2009. 75 Mr. Xi Yan. Mr.
Limited being appointed as the trustee and Cyberjoy Holding Limited as the beneficiary and having the sole voting and dispositive power over these ordinary shares. 24 Table of Contents (3) Represents 2,657,477 Class A Ordinary Shares held by Carmira Holding Limited, which is 100% owned by Mr. Yimin Cai.
Limited being appointed as the trustee and Cyberjoy Holding Limited as the beneficiary and having the sole voting and dispositive power over these ordinary shares. (4) Represents 2,657,477 Class A Ordinary Shares held by Carmira Holding Limited, which is 100% owned by Mr. Cai.
Any contents that are not advertising materials, promotions of a product or service, patently offensive materials or matters deemed, using reasonable judgment, inappropriate for the board of directors will be forwarded promptly to the chairman of the board of directors, the appropriate committee or the specific director, as applicable. D. Employees See “Item 4. Information on the Company—B.
Any contents that are not advertising materials, promotions of a product or service, patently offensive materials or matters deemed, using reasonable judgment, inappropriate for the board of directors will be forwarded promptly to the chairman of the board of directors, the appropriate committee or the specific director, as applicable. D.
(4) Represents 1,062,990 Class A Ordinary Shares held by Azuresky Holding Limited, which is 100% owned by Ms. Ling Yan. (5) Represents 5,314,953 Class A Ordinary Shares held by Joystick Holding Limited, which is 100% owned by Mr. Xi Yan.
(5) Represents 1,062,991 Class A Ordinary Shares held by Azuresky Holding Limited, which is 100% owned by Ms. Yan. (6) Represents 5,314,953 Class A Ordinary Shares held by Joystick Holding Limited, which is 100% owned by Mr. Yan.
The 2023 Plan provides for an automatic share reserve increase feature, whereby the share reserve will be increased automatically on the first day of each fiscal year beginning with the 2024 fiscal year, in an amount equal to the lesser of (i) a number equal to 6% of the aggregate number of shares of Pubco Ordinary Shares outstanding on the last day of the immediately preceding fiscal year and (ii) such number of shares as is determined by the Pubco Board or any committee authorized by the Pubco Board.
The 2023 Plan provides for an automatic share reserve increase feature, whereby the share reserve will be increased automatically on the first day of each fiscal year beginning with the fiscal year ended June 30, 2024, in an amount equal to the lesser of (i) a number equal to 6% of the aggregate number of shares of the Company’s Ordinary Shares outstanding on the last day of the immediately preceding fiscal year and (ii) such number of shares as is determined by the Administrator (as defined below) of the 2023 Plan.
Feng Xie through Funtery Holding Limited, a British Virgin Islands company that is (a) 33.33% owned by Cyberjoy holding Limited, a British Virgin Islands company that is wholly owned by Feng Xie; and (b) 66.67% owned by Funomic Holding Limited, a British Virgin Islands company that is wholly owned by Playfund Trust, a trust established under the laws of the Republic of Singapore by Feng Xie, as settlor, with Vistra Trust (Singapore) Pte.
(3) Represents 15,598,113 Class B Ordinary Shares held by Funtery Holding Limited, a British Virgin Islands company that is (a) 33.33% owned by Cyberjoy holding Limited, a British Virgin Islands company that is wholly owned by Feng Xie; and (b) 66.67% owned by Funomic Holding Limited, a British Virgin Islands company that is wholly owned by Playfund Trust, a trust established under the laws of the Republic of Singapore by Feng Xie, as settlor, with Vistra Trust (Singapore) Pte.
Board Practices Risk Oversight The Pubco Board is responsible for overseeing Pubco’s risk management process. The Pubco Board focuses on Pubco’s general risk management strategy, the most significant risks facing Pubco, and oversight of the implementation of risk mitigation strategies by the management of Pubco.
Board Practices Risk Oversight Our Board is responsible for overseeing our risk management process. Our Board focuses on the company’s general risk management strategy, the most significant risks faced by the company, and oversight of the implementation of risk mitigation strategies by the management of the company.
(6) Represents 5,647,138 Class A Ordinary Shares held by True Thrive Limited, a Cayman Islands company, which is 100% owned by 360 Technology Group Co., Ltd., a PRC company in which Hongyi Zhou serves as the chairman of the board of directors and has voting and dispositive control over these securities owned by True Thrive Limited.
(7) Represents 5,647,138 Class A Ordinary Shares held by True Thrive Limited, a Cayman Islands company, which is 100% owned by 360 Technology Group Co., Ltd., a PRC company in which Hongyi Zhou serves as the chairman of the board of directors and has voting and dispositive control over these securities owned by True Thrive Limited. 81 (8) Represents 2,952,776 Class A Ordinary Shares held by DWC Technology Limited, a British Virgin Islands company, which is 100% owned by its sole director, Mr.
Name Age Position Feng Xie 47 Chairman of the Board of Directors and Director Yimin Cai 37 Chief Executive Officer and Director Ling Yan 38 Chief Financial Officer and Director Xi Yan 43 Chief Technology Officer and Director Yan Gong 51 Independent Director Lei Zhu 53 Independent Director Kenneth Lam 60 Independent Director Mr. Feng Xie. Mr.
Name Age Position Feng Xie 48 Chairman of the Board of Directors Yimin Cai 38 Chief Executive Officer and Director Ling Yan 39 Chief Financial Officer and Director Xi Yan 44 Chief Technology Officer and Director Yan Gong 51 Independent Director Lei Zhu 54 Independent Director Kenneth Lam 61 Independent Director Mr. Feng Xie. Mr.
Yan has served as the Chief Technology Officer and a Director of Pubco since January 2025. Mr. Yan has served as a partner of Shanghai Kuangre since October 2016, responsible for the company’s technology, data, and marketing promotion. From December 2011 to September 2016, Mr.
Yan has served as our Chief Technology Officer and eirector since January 2025. Mr. Yan has served as a partner of Shanghai Kuangre since October 2016, responsible for the company’s technology, data, and marketing promotion. From December 2011 to September 2016, Mr. Yan served as a partner of Shanghai Holaverse Network Technology Co., Ltd., responsible for technology and operation management.
Pubco intends to develop an executive compensation program that is consistent with existing compensation policies and philosophies of Nasdaq-listed peer companies, which are designed to align the interest of executive officers with those of its stakeholders, while enabling Pubco to attract, motivate and retain individuals who contribute to the long-term success of Pubco.
We have developed an executive compensation program that is consistent with existing compensation policies of Nasdaq-listed peer companies, which are designed to align the interests of executive officers with those of our stakeholders, while enabling us to attract, motivate, and retain individuals who contribute to our long-term success.
Code of Ethics Pubco adopted a code of ethics that applies to all of its employees, officers, and directors. This includes Pubco’s principal executive officer, principal financial officer, and principal accounting officer or controller, or persons performing similar functions.
Code of Ethics We adopted a code of ethics that applies to all of our employees, directors and officers, including our principal executive officer, principal financial officer, and principal accounting officer or controller, or persons performing similar functions.
The 2023 Plan provides for the issuance of up to seven percent (7%) of the aggregate number of Ordinary Shares issued and outstanding immediately after the Closing, subject to adjustment upon changes in capitalization of Pubco and automatic increase.
The 2023 Plan provides for the issuance of up to seven percent (7%) of the aggregate number of Ordinary Shares issued and outstanding immediately after the completion of the Business Combination, subject to adjustment upon changes in our capitalization and automatic increase as disclosed above. Plan Administration.
Zhu has served as an Independent Director of Pubco since January 2025. Since July 2018, Ms. Zhu has served as a professor of Accounting at Fudan Fanhai International School of Finance, Fudan University, responsible for conducting research, teaching corporate finance courses, and contributing to academic initiatives. From July 2013 to July 2018, Ms.
Zhu has served as a professor of Accounting at Fudan Fanhai International School of Finance, Fudan University, responsible for conducting research, teaching corporate finance courses, and contributing to academic initiatives. From July 2013 to July 2018, Ms. Zhu served as an associate professor of accounting at Shanghai Advanced Institute of Finance, Shanghai Jiao Tong University.
Pubco’s audit committee is also responsible for discussing Pubco’s policies with respect to risk assessment and risk management. The Pubco Board appreciates the evolving nature of its business and industry and is actively involved with monitoring new threats and risks as they emerge.
Our audit committee is also responsible for discussing our policies with respect to risk assessment and risk management. Our Board appreciates the evolving nature of its business and industry and is actively involved with monitoring new threats and risks as they emerge. Duties of Directors Under Cayman Islands law, all of our directors owe fiduciary duties to us.
Mr. Kenneth Lam. Mr. Lam has served as an Independent Director of Pubco since January 2025. Mr. Lam has served as the chief financial officer of Golden Star since December 2, 2021. Mr.
Lam has served as the chief financial officer of Golden Star since December 2, 2021. Mr.
Each holder of Class B Ordinary Shares is entitled to 15 votes per share and each holder of Class A Ordinary Shares is entitled to one vote per share. (2) Represents 15,598,113 Class B Ordinary Shares beneficially owned by Mr.
Each holder of Class B Ordinary Shares is entitled to 15 votes per share and each holder of Class A Ordinary Shares is entitled to one vote per share.
Share Ownership The following table sets forth information regarding the beneficial ownership of our Ordinary Shares as of the date of this Report by: each person known by us to be the beneficial owner of more than 5% of our outstanding Ordinary Shares; each of our officers and directors; and all our officers and directors as a group.
Share Ownership The following table sets forth information regarding the beneficial ownership of our Ordinary Shares as of the date of this Report by: each person known by us to be the beneficial owner of more than 5% of our outstanding Class A Ordinary Shares or Class B Ordinary Shares.; each of our officers and directors; and all our officers and directors as a group. 80 The calculations in the table below are based on 37,971,245 Class A Ordinary Shares and 15,598,113 Class B Ordinary Shares issued and outstanding as of the date of this Report.
Xie has served as the Chairman of the Board of Directors and a Director of Pubco since January 2025. Mr. Xie is the founder and has served as a director and the chairman of board of directors of Gamehaus since December 2020 and November 2023, respectively. Mr.
Xie has served as our chairman of the board of directors since April 2024 and our director since July 2023. Mr. Xie is also the founder and has served as a director and the chairman of the board of directors of Gamehaus Inc. since December 2020 and November 2023, respectively. In addition, Mr.
The nomination and corporate governance committee is responsible for the assessment of the performance of the board, considering and making recommendations to the Pubco Board with respect to the nominations or elections of directors and other governance issues. Compensation Committee Pubco’s compensation committee is composed of Yimin Cai, Yan Gong, and Lei Zhu, with Yimin Cai serving as chairperson.
The nomination and corporate governance committee is responsible for the assessment of the performance of the board, considering and making recommendations to the our board of directors with respect to the nominations or elections of directors and other governance issues. Compensation Committee.
The 2023 Plan shall be administrated by the administrator of the 2023 Plan, which shall be the Pubco Board or a compensation committee of the Board or another board committee designated by the Pubco Board to administer the 2023 Plan in accordance with applicable stock exchange rules. Eligibility. Pubco may grant awards to its employees, directors, and consultants.
The 2023 Plan shall be administrated by the administrator of the 2023 Plan (the “Administrator”), which shall be the company’s board of directors (the “Board”) or a compensation committee of the Board or another board committee designated by the Board to administer the 2023 Plan. Eligibility. We may grant awards to our employees, directors, and consultants.
Shareholder Communication with the Board of Directors Shareholders and other interested parties may communicate with the board of directors, including non-management directors, by sending a letter to us at 5th Floor, Building 2, No. 500 Shengxia Road, Pudong New District, Shanghai, the PRC, for submission to the board of directors or committee or to any specific director to whom the correspondence is directed.
We intend to disclose on our website any future amendments of the code of ethics or waivers that exempt any principal executive officer, principal financial officer, principal accounting officer or controller, persons performing similar functions, or directors from provisions in the code of ethics. 79 Shareholder Communication with the Board of Directors Shareholders and other interested parties may communicate with the Board, including non-management directors, by sending a letter to us at 5th Floor, Building 2, No. 500 Shengxia Road, Pudong New District, Shanghai, the PRC, for submission to the board of directors or committee or to any specific director to whom the correspondence is directed.
Gong also served as an independent director at Jack Technology Co., Ltd. (SSE: 603337). Mr. Gong received a bachelor’s degree in Electrical Engineering from Hunan University in 1994, an MBA degree from Zhejiang University in 2001, and a Ph.D. degree in Management from University of Wisconsin-Madison in 2007. Prof. Lei Zhu. Ms.
Gong received a bachelor’s degree in Electrical Engineering from Hunan University in 1994, an MBA degree from Zhejiang University in 2001, and a Ph.D. degree in Management from University of Wisconsin-Madison in 2007. Prof. Lei Zhu. Ms. Zhu has served as our Independent Directosince January 2025. Since July 2018, Ms.
Pubco’s board of directors or any entity appointed by its board of directors to administer the 2023 Plan shall determine the provisions, terms, and conditions of each award including, but not limited to, the award vesting schedule, repurchase provisions, rights of first refusal, forfeiture provisions, and form of payment upon settlement of the award. 21 Table of Contents Terms of Award.
Conditions of Award. The Administrator shall determine the provisions, terms, and conditions of each award including, but not limited to, the award vesting schedule, repurchase provisions, rights of first refusal, forfeiture provisions, and form of payment upon settlement of the award. Terms of Award.
The Pubco Board may amend, alter, suspend, discontinue, or terminate the 2023 Plan, and the administrator of the Plan may amend, alter, adjust, suspend, discontinue, or terminate any award agreement hereunder or any portion hereof or thereof at any time; provided, however, that no such amendment, alteration, suspension, discontinuation, or termination shall be made without (i) shareholder approval with such legally mandated threshold for a resolution of the shareholders if such approval is necessary to comply with Applicable Laws (as defined under the 2023 Plan) or if such amendment would change any of the provisions of Section 12(a) of the 2023 Plan, and (ii) with respect to any award agreement, determination by the administrator of the 2023 Plan in good faith, if such action would materially and adversely affect any rights of such grantee under any award already granted.
The Board may amend, alter, suspend, discontinue, or terminate the 2023 Plan; provided, however, that no such amendment, alteration, suspension, discontinuation, or termination shall be made without shareholder approval with such legally mandated threshold for a resolution of the shareholders if such approval is necessary to comply with Applicable Laws (as defined under the 2023 Plan) or if such amendment would change any of the termination provision of the 2023 Plan discussed herein.
Xie graduated Air Force Engineering University majoring in Computer Science and Technology in 2001. Mr. Xie is pursuing an EMBA at the National University of Singapore starting from September 2023. 18 Table of Contents Mr. Yimin Cai. Mr. Cai has served as the Chief Executive Officer and a Director of Pubco since January 2025. Mr.
Xie holds an Executive MBA from the National University of Singapore. He earned his bachelor’s degree in Computer Science and Technology from the Air Force Engineering University in 2001. Mr. Yimin Cai. Mr. Cai has served as our Chief Executive Officer and director since January 2025. Mr.
Zhu served as an associate professor of accounting at Shanghai Advanced Institute of Finance, Shanghai Jiao Tong University. From July 2009 to June 2013, Ms. Zhu served as an assistant professor of Accounting at Boston University, responsible for teaching courses and contributing to academic projects. Ms.
From July 2009 to June 2013, Ms. Zhu served as an assistant professor of Accounting at Boston University, responsible for teaching courses and contributing to academic projects. Ms. Zhu’s research involves theoretical and empirical studies of corporate finance and financial institutions, as well as the legal and regulatory framework for the financial market. Ms.
Yan served as a partner of Shanghai Holaverse Network Technology Co., Ltd., responsible for technology and operation management. Mr. Yan received his bachelor’s degree in Computer Science and Technology from Donghua University in 2003. Prof. Yan Gong. Mr. Gong has served as an Independent Director of Pubco since January 2025. Since July 2013, Mr.
Mr. Yan received his bachelor’s degree in Computer Science and Technology from Donghua University in 2003. Prof. Yan Gong. Mr. Gong has served as our Independent Director since January 2025. Since July 2013, Mr. Gong has served as a professor of Entrepreneurial Management Practice at China Europe International Business School, responsible for conducting research, delivering lectures, and overseeing curriculum development.
The compensation committee is responsible for reviewing and making recommendations to the Pubco Board regarding its compensation policies for its officers and all forms of compensation. The compensation committee will also administer Pubco’s equity-based and incentive compensation plans and make recommendations to the Pubco Board about amendments to such plans and the adoption of any new employee incentive compensation plans.
The compensation committee also administers our equity-based and incentive compensation plans and make recommendations to our board of directors about amendments to such plans and the adoption of any new employee incentive compensation plans.
Lam received a bachelor of science degree with honors in Electrical Engineering Science from the University of Warwick and a master of science degree in Management Science from the Imperial College London. 19 Table of Contents B. Compensation None of Pubco’s directors or executive officers has received any compensation for services rendered to date.
Lam received a bachelor of science degree with honors in Electrical Engineering Science from the University of Warwick and a master of science degree in Management Science from the Imperial College London. B. Compensation For the fiscal year ended June 30, 2025, we paid an aggregate of $0.7 million as compensation to our executive officers and directors.
Committees of the Board of Directors Pubco has established a separately standing audit committee, nominating and corporate governance committee, and compensation committee. The Pubco Board has adopted a charter for each of these committees.
In addition, our officers are elected by, and serve at the discretion of, our board of directors. 78 Committees of the Board of Directors We have established an audit committee, a nomination and corporate governance committee, and a compensation committee. Our Board has adopted a charter for each of these committees. Audit Committee.
(8) Represents 4,429,110 Class A Ordinary Shares held by Shanghai Yingben Investment Partnership (Limited Partnership), a PRC limited partnership.
Wei Duan, who has voting and dispositive control over the securities owned by DWC Technology Limited. (9) Represents 4,429,110 Class A Ordinary Shares held by Shanghai Yingben Investment Partnership (Limited Partnership), a PRC limited partnership.
The Pubco Board has determined that all such directors meet the independence requirements under the Nasdaq listing rules and under Rule 10A-3 of the Exchange Act. Each member of the audit committee is financially literate, in accordance with Nasdaq audit committee requirements, and possesses prior experience sitting in auditing committees of publicly-listed companies.
Our audit committee is composed of Lei Zhu, Yan Gong, and Kenneth Lam, with Lei Zhu serving as chairperson. Our board of directors has determined that all such directors meet the independence requirements under the Nasdaq listing rules and under Rule 10A-3 of the Exchange Act.
Gong has served as a professor of Entrepreneurial Management Practice at China Europe International Business School, responsible for conducting research, delivering lectures, and overseeing curriculum development. From May 2016 to May 2023, Mr. Gong served as an independent director at Giant Network Group Co., Ltd. (SHE: 002558), and from August 2016 to April 2020, Mr.
From May 2016 to May 2023, Mr. Gong served as an independent director at Giant Network Group Co., Ltd. (SHE: 002558), and from August 2016 to April 2020, Mr. Gong also served as an independent director at Jack Technology Co., Ltd. (SSE: 603337). Mr.
Zhu’s research involves theoretical and empirical studies of corporate finance and financial institutions, as well as the legal and regulatory framework for the financial market. Ms. Zhu received a bachelor’s degree in Accounting in Temple University in 1997, a master’s degree in Finance from Boston College in 2002, and a Ph.D. degree in Accounting from Columbia Business School in 2009.
Zhu received a bachelor’s degree in Accounting in Temple University in 1997, a master’s degree in Finance from Boston College in 2002, and a Ph.D. degree in Accounting from Columbia Business School in 2009. Mr. Kenneth Lam. Mr. Lam has served as our Independent Director since January 2025. Mr.
In arriving at this determination, the Pubco Board examined each audit committee member’s scope of experience and the nature of their prior and/or current employment. Nomination and Corporate Governance Committee Pubco’s nomination and corporate governance committee is composed of Feng Xie, Yan Gong, and Lei Zhu, with Feng Xie with serving as chairperson.
Nomination and Corporate Governance Committee. Our nomination and corporate governance committee is composed of Feng Xie, Yan Gong, and Lei Zhu, with Feng Xie with serving as chairperson.
(11) 2,657,477 7.00 % 0.98 % Zhuhai Qianming Investment Partnership (Limited Partnership) (12) 2,214,582 5.83 % 0.81 % (1) Represents the percentage of voting power of our Class A Ordinary Shares and Class B Ordinary Shares voting as a single class.
(12) 2,657,477 7.00 % * Zhuhai Qianming Investment Partnership (Limited Partnership) (13) 2,214,582 5.83 % * Notes: * Indicates less than 1% of the 53,569,358 Ordinary Shares outstanding as of the date of this Report.
Specific determinations with respect to director and executive compensation after the Business Combination have not yet been made. 2023 Equity Incentive Plan Under Pubco’s 2023 Equity Incentive Plan, which we refer to herein as the “2023 Plan,” a number of Class A Ordinary Shares equal to 7% of the aggregate number of Pubco Ordinary Shares issued and outstanding immediately after the Closing, or 3,749,856 Class A Ordinary Shares, have been authorized for issuance pursuant to awards under the 2023 Plan.
Our PRC Subsidiaries are required by law to make contributions equal to certain percentages of each employee’s salary for his or her pension insurance, medical insurance, unemployment insurance, and other statutory benefits and a housing provident fund. 76 2023 Equity Incentive Plan Under the Company’s 2023 Equity Incentive Plan, which we refer to herein as the “2023 Plan,” 3,749,856 Class A Ordinary Shares have been authorized for issuance pursuant to awards under the 2023 Plan.
Removed
Further, no cash compensation has accrued to Pubco’s director and executive officers who were employed by Pubco or its subsidiaries to date.
Added
Specific determinations with respect to director and executive compensation will be determined by our compensation committee. We have not set aside or accrued any amount to provide pension, retirement, or other similar benefits to our directors and executive officers.
Removed
The automatic share reserve feature and any provisions that are or would create a “formula” plan for purposes of the Nasdaq listing requirements will operate only until the ten-year anniversary of the earlier of the initial adoption of the 2023 Plan by the Pubco Board or the approval of the 2023 Plan by Pubco shareholders, and therefore no automatic share reserve increase will be added after the increase on the first day of Pubco’s 2032 fiscal year.
Added
As of the date of this Report, we have not granted any award under the 2023 Plan. 77 Employment Agreements and Indemnification Agreements We have entered into employment agreements with each of our executive officers.
Removed
Any Ordinary Shares covered by an award (or portion of an award) which is forfeited, is canceled, or expires (whether voluntarily or involuntarily) shall be deemed not to have been issued for purposes of determining the maximum aggregate number of Ordinary Shares which may be issued under the 2023 Plan.
Added
We have entered into indemnification agreements with each of our directors and executive officers. Under these agreements, we agree to indemnify our directors and executive officers against certain liabilities and expenses incurred by such persons in connection with claims made by reason of their being a director or officer of our company. C.
Removed
Ordinary Shares that actually have been issued under the 2023 Plan pursuant to an award shall not be returned to the 2023 Plan and shall not become available for future issuance under the 2023 Plan, except that if unvested Ordinary Shares are forfeited or repurchased by Pubco, such Ordinary Shares shall become available for future grant under the 2023 Plan.
Added
The Cayman Companies Act imposes a number of statutory duties on a director.
Removed
To the extent not prohibited by the applicable law and the listing requirements of the applicable stock exchange or national market system on which the Ordinary Shares are traded, any Ordinary Shares covered by an award which are surrendered (i) in payment of the award exercise or purchase price or (ii) in satisfaction of tax withholding obligations incident to the exercise of an award shall be deemed not to have been issued for purposes of determining the maximum number of Ordinary Shares which may be issued pursuant to all awards under the 2023 Plan, unless otherwise determined by the administrator.
Added
A Cayman Islands director’s fiduciary duties are not codified, however, the courts of the Cayman Islands have held that a director owes the following fiduciary duties: (a) a duty to act in what the director bona fide considers to be in the best interests of the company, (b) a duty to exercise their powers for the purposes they were conferred, (c) a duty to avoid fettering his or her discretion in the future and (d) a duty to avoid conflicts of interest and of duty.
Removed
During the term of the 2023 Plan, Pubco will at all times reserve and keep available a sufficient number of Ordinary Shares available for issue to satisfy the requirements of the 2023 Plan. Plan Administration.
Added
The common law duties owed by a director are those to act with skill, care and diligence that may reasonably be expected of a person carrying out the same functions as are carried out by that director in relation to the company and, also, to act with the skill, care and diligence in keeping with a standard of care commensurate with any particular skill they have which enables them to meet a higher standard than a director without those skills.
Removed
Any award granted under the 2023 Plan is exercisable at such times and under such conditions as determined by the administrator under the terms of the 2023 Plan and specified in the award agreement.
Added
We have the right to seek damages if a duty owed by any of our directors is breached.
Removed
An award is deemed to be exercised when exercise notice has been given to the company in accordance with the terms of the award by the person entitled to exercise the award and full payment for the shares with respect to which the award is exercised. Amendment, Suspension or Termination of the 2023 Plan.
Added
In accordance with our current Amended and Restated Articles of Association, the functions and powers of our board of directors include, among others: ● appointing officers and determining the term of office of the officers; ● exercising the borrowing powers of the company and mortgaging the property of the Company; ● maintaining or registering a register of mortgages, charges, or other encumbrances of the Company.
Removed
Pubco intends to comply with future Nasdaq requirements to the extent they will be applicable to Pubco. 22 Table of Contents Audit Committee Pubco’s audit committee is composed of Lei Zhu, Yan Gong, and Kenneth Lam, with Lei Zhu serving as chairperson.
Added
Terms of Directors and Executive Officers Unless amended by an ordinary resolution of shareholders, our board of directors consists of seven directors divided into two classes.
Removed
Pubco intends to disclose on its website any future amendments of the code of ethics or waivers that exempt any principal executive officer, principal financial officer, principal accounting officer or controller, persons performing similar functions, or Pubco’s directors from provisions in the code of ethics.
Added
One (1) Class I director shall serve a term expiring at our first annual general meeting following the effectiveness of our current Amended and Restated Articles of Association, unless such Class I director is removed or resigns in accordance with our current Amended and Restated Articles of Association.
Removed
The calculations in the table below are based on 37,971,264 Class A Ordinary Shares and 15,598,113 Class B Ordinary Shares issued and outstanding as of the date of this Report.
Added
The remaining six (6) Class II directors shall serve a term expiring at our second annual general meeting following the effectiveness of our current Amended and Restated Articles of Association, unless such Class II directors are removed or resign in accordance with these Articles.
Removed
(7) Represents 2,952,776 Class A Ordinary Shares held by DWC Technology Limited, a British Virgin Islands company, which is 100% owned by its sole director, Mr. Wei Duan, who has voting and dispositive control over the securities owned by DWC Technology Limited.
Added
A director may be removed either by an ordinary resolution of shareholders or by a majority of the other directors. Any vacancy on our board of directors may be filled by our remaining directors. A remaining director may appoint a new director even in the absence of a quorum.
Added
Each member of the audit committee is financially literate, in accordance with Nasdaq audit committee requirements, and possesses prior experience sitting in auditing committees of publicly-listed companies. In arriving at this determination, our board of directors examined each audit committee member’s scope of experience and the nature of their prior and/or current employment.

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Item 7. Management's Discussion & Analysis

Management's Discussion & Analysis (MD&A) — revenue / margin commentary

1 edited+121 added5 removed0 unchanged
Biggest changeITEM 7. MAJOR SHAREHOLDERS AND RELATED PARTY TRANSACTIONS A. Major Shareholders See “Item 6. Directors, Senior Management and Employees—E. Share Ownership.” B.
Biggest changeItem 7. Major Shareholders and Related Party Transactions B. Related Party Transactions ,” or elsewhere in this Report. D.
Removed
Related Party Transactions Gamehaus Related Party Transactions The table below sets forth major related parties of Gamehaus and their relationships with Gamehaus: Entity or individual name Relationship with Gamehaus Feng Xie Founder and controlling shareholder of the Company Wuhan Huiyu Investee of the Company Shanghai Dongying Network Technology Co., Ltd.
Added
Exchange Controls Under the laws of the Cayman Islands, there are currently no restrictions on the export or import of capital, including foreign exchange controls or restrictions that affect the remittance of dividends, interest or other payments to non-resident holders of our Class A Ordinary Shares.
Removed
(“Shanghai Dongying”) Investee of the Company Mobile Motion Co., Limited (“Mobile Motion”) Wholly-owned subsidiary of investee of the Company Gamehaus’ related party balances as of June 30, 2024 and 2023 and transactions for the fiscal years ended June 30, 2024 and 2023 are identified as follows: (a) Gamehaus entered into the following related party transactions: Gamehaus invested in these companies engaged in mobile game development and required the royalty right of the games from such investees to distribute on third-party platforms.
Added
Foreign currency exchange in the PRC is primarily governed by the Foreign Exchange Administration Rules issued by the State Council on January 29, 1996 and effective as of April 1, 1996 (and amended on January 14, 1997 and August 1, 2008) and the Regulations of Settlement, Sale and Payment of Foreign Exchange which came into effect on July 1, 1996.
Removed
Gamehaus typically pays one-time royalties and continues to share profits with those investees.
Added
Under the Foreign Exchange Administration Rules, Renminbi is convertible for current account items, including the distribution of dividends, interest payments, trade and service-related foreign exchange transactions.
Removed
For the fiscal years ended June 30, 2024 2023 Royalty fee and service from related parties Wuhan Huiyu $ 450,761 $ 524,211 Shanghai Dongying 2,860,905 - Mobile Motion 1,951,176 34,880 Total $ 5,262,842 $ 599,091 (b) Gamehaus had the following significant related party balances: Advance to Suppliers — related parties As of June 30, 2024 and 2023, advance to suppliers - related parties, consisted as following: As of June 30, 2024 2023 Shanghai Dongying $ 320,488 $ 2,513,370 Mobile Motion 873,717 1,206,219 Total $ 1,194,205 $ 3,719,589 26 Table of Contents Due from related parties As of June 30, 2024 and 2023, the Company had a due to related party balance of $107,361 and nil, respectively, to Feng Xie.
Added
Conversion of Renminbi for capital account items, such as direct investments, loans, securities investment and repatriation of investment, however, is still subject to the prior approval of SAFE or its competent local branches. 88 In March 2015, SAFE released the Circular on Reforming the Management Approach regarding the Foreign Exchange Capital Settlement of Foreign Invested Enterprises, or the Foreign Exchange Capital Settlement Circular, which became effective from June 1, 2015.
Removed
The advances were due on demand and without interest. C. Interests of Experts and Counsel Not Applicable.
Added
This circular replaced SAFE’s previous related circulars, including the Circular on Issues Relating to the Improvement of Business Operation with Respect to the Administration of Foreign Exchange Capital Payment and Settlement of Foreign Invested Enterprises.
Added
The Foreign Exchange Capital Settlement Circular clarifies that foreign invested enterprises may settle a specified proportion of their foreign exchange capital in banks at their discretion, and may choose the timing for such settlement.
Added
The proportion of foreign exchange capital to be settled at foreign invested enterprises’ discretion for the time being is 100% and the SAFE may adjust the proportion in due time based on the situation of international balance of payments.
Added
The foreign invested enterprises’ capital and Renminbi capital gained from the settlement of foreign exchange capital may not be directly or indirectly used for expenditure beyond the business scope of the foreign invested enterprises or as prohibited by laws and regulations of the PRC.
Added
Such capital may not be directly or indirectly used for investments in securities, except as otherwise provided by laws and regulations. Except foreign-funded real estate enterprises, such capital may not be used for paying the costs relevant to the purchase of the real estate not for self-use.
Added
Such capital also may not be directly or indirectly used for issuing Renminbi entrusted loans except as permitted by the business scope of the foreign invested enterprise, for repaying inter-enterprise borrowings including any third-party advance, or for repaying the bank loans denominated in RMB that have been sub-lent to a third party.
Added
On June 9, 2016, SAFE issued the Circular on Reform and Regulating of the Administrative Policy of the Settlement under Capital Accounts, or SAFE Circular 16, which became effective on the same date.
Added
Pursuant to SAFE Circular 16, foreign invested enterprises may either continue to follow the current payment-based foreign currency settlement system or choose to follow the “conversion-at-will” system for foreign currency settlement.
Added
Where a Foreign Invested Enterprise elects the conversion-at-will system for foreign currency settlement, it may convert, in part or in whole, the amount of the foreign currency in its capital account into Renminbi.
Added
The converted Renminbi will be kept in a designated account labeled as settled but pending payment, and if such Foreign Invested Enterprise needs to make payment from such designated account, it is required to provide authenticity proof materials to declare the usage of such funds.
Added
Although SAFE Circular 16 effectively simplifies the administrative process for converting foreign currencies into Renminbi for settlement of capital account items, the Notice on Further Promoting the Reform of Foreign Exchange Administration and Improving Authenticity and Compliance Review (Hui Fa [2017] No. 3), or Notice No. 3, released by SAFE on January 26, 2017, requires a domestic company to provide explanations to the banks through which it seeks to exchange currency of the sources of funds for investment and the intended use of such funds.
Added
Under Notice No. 3, submission of relevant corporate documents, including board resolutions and relevant contracts is also required to support a domestic company’s claim of intended use.
Added
On October 23, 2019, the SAFE promulgated Notice of the State Administration of Foreign Exchange on Further Promoting the Facilitation of Cross-border Trade and Investment (Hui Fa [2019] No.28), or Notice No. 28, which took effect on the same date (except for Article 8.2, which became effective on January 1, 2020).
Added
Under Notice 28, foreign invested enterprises without an investment business scope are also allowed to utilize and convert capital received from foreign investors for making equity investment in China. Previously this had been limited to foreign invested enterprises who explicitly had an investment business scope.
Added
However, it is not clear how Notice 28 will be implemented in practice and the implementing rules for Notice 28 have yet to be promulgated by the SAFE.
Added
On April 10, 2020, SAFE promulgated the Notice of the SAFE on Optimizing Foreign Exchange Administration to Support the Development of Foreign-related Business (Hui Fa [2020] No.8), or Notice No. 8, which took effect on the same date.
Added
According to Notice 8, under the prerequisite of ensuring true and compliant use of funds and compliance with the prevailing administrative provisions on use of income under the capital account, enterprises which satisfy the criteria are allowed to use income under the capital account, such as capital funds, foreign debt and overseas listing, for domestic payment, without prior provision of proof materials for veracity to the bank for each transaction.
Added
We closely monitor any changes and new regulatory releases, especially given the recently increased frequency of SAFE enforcement actions, to ensure that our operations remain in compliance. See “ Item 3.D .
Added
Key Information—Risk Factors—Risks Related to Doing Business in the PRC —Our corporate structure may restrict our ability to receive dividends from, and transfer funds to, our PRC operating subsidiaries, which could restrict our ability to act in response to changing market conditions in a timely manner .” 89 E.
Added
Taxation People’s Republic of China Enterprise Taxation The following brief description of Chinese enterprise income taxation is designed to highlight the enterprise-level taxation on our earnings, which will affect the amount of dividends, if any, we are ultimately able to pay to our shareholders.
Added
See “ Dividend Policy .” According to the EIT Law, which was promulgated by the SCNPC on March 16, 2007, became effective on January 1, 2008, and was then last amended on December 29, 2018, and the Implementation Rules of the EIT Law , which was promulgated by the State Council on December 6, 2007, and was then last amended on December 6, 2024, enterprises are divided into resident enterprises and non-resident enterprises.
Added
Resident enterprises pay enterprise income tax on their incomes obtained in and outside the PRC at the rate of 25%. Non-resident enterprises setting up institutions in the PRC pay enterprise income tax on the incomes obtained by such institutions in and outside the PRC at the rate of 25%.
Added
Non-resident enterprises with no institutions in the PRC, and non-resident enterprises with income having no substantial connection with their institutions in the PRC, pay enterprise income tax on their income obtained in the PRC at a reduced rate of 10%.
Added
The Parent is a holding company incorporated in the Cayman Islands and we gain substantial income by way of dividends paid to us from our PRC subsidiaries.
Added
The EIT Law and its implementation rules provide that China-sourced income of foreign enterprises, such as dividends paid by a PRC subsidiary to its equity holders that are non-resident enterprises, will normally be subject to PRC withholding tax at a rate of 10%, unless any such foreign investor’s jurisdiction of incorporation has a tax treaty with China that provides for a preferential tax rate or a tax exemption.
Added
Under the EIT Law, an enterprise established outside of China with a “de facto management body” within China is considered a “resident enterprise,” which means that it is treated in a manner similar to a Chinese enterprise for enterprise income tax purposes.
Added
Although the implementation rules of the EIT Law define “de facto management body” as a managing body that actually, comprehensively manage and control the production and operation, staff, accounting, property, and other aspects of an enterprise, the only official guidance for this definition currently available is set forth in SAT Notice 82, which provides guidance on the determination of the tax residence status of a Chinese-controlled offshore incorporated enterprise, defined as an enterprise that is incorporated under the laws of a foreign country or territory and that has a PRC enterprise or enterprise group as its primary controlling shareholder.
Added
Although the Company does not have a PRC enterprise or enterprise group as our primary controlling shareholder and is therefore not a Chinese-controlled offshore incorporated enterprise within the meaning of SAT Notice 82, in the absence of guidance specifically applicable to us, we have applied the guidance set forth in SAT Notice 82 to evaluate the tax residence status of the Company and its subsidiaries organized outside the PRC.
Added
According to SAT Notice 82, a Chinese-controlled offshore incorporated enterprise will be regarded as a PRC tax resident by virtue of having a “de facto management body” in China and will be subject to PRC enterprise income tax on its worldwide income only if all of the following criteria are met: (i) the places where senior management and senior management departments that are responsible for daily production, operation and management of the enterprise perform their duties are mainly located within the territory of China; (ii) financial decisions (such as money borrowing, lending, financing and financial risk management) and personnel decisions (such as appointment, dismissal and salary and wages) are decided or need to be decided by organizations or persons located within the territory of China; (iii) main property, accounting books, corporate seal, the board of directors and files of the minutes of shareholders’ meetings of the enterprise are located or preserved within the territory of China; and (iv) one half (or more) of the directors or senior management staff having the right to vote habitually reside within the territory of China.
Added
We believe that we do not meet some of the conditions outlined in the immediately preceding paragraph. For example, as a holding company, the key assets and records of the Company, including the resolutions and meeting minutes of our board of directors and the resolutions and meeting minutes of our shareholders, are located and maintained outside the PRC.
Added
In addition, we are not aware of any offshore holding companies with a corporate structure similar to ours that has been deemed a PRC “resident enterprise” by the PRC tax authorities.
Added
Accordingly, we believe that the Company and its offshore subsidiaries should not be treated as a “resident enterprise” for PRC tax purposes if the criteria for “de facto management body” as set forth in SAT Notice 82 were deemed applicable to us.
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However, as the tax residency status of an enterprise is subject to determination by the PRC tax authorities and uncertainties remain with respect to the interpretation of the term “de facto management body” as applicable to our offshore entities, we will continue to monitor our tax status. 90 The implementation rules of the EIT Law provide that, (i) if the enterprise that distributes dividends is domiciled in the PRC or (ii) if gains are realized from transferring equity interests of enterprises domiciled in the PRC, then such dividends or gains are treated as China-sourced income.
Added
It is not clear how “domicile” may be interpreted under the EIT Law, and it may be interpreted as the jurisdiction where the enterprise is a tax resident.
Added
Therefore, if we are considered as a PRC tax resident enterprise for PRC tax purposes, any dividends we pay to our overseas shareholders which are non-resident enterprises as well as gains realized by such shareholders from the transfer of our shares may be regarded as China-sourced income and as a result become subject to PRC withholding tax at a rate of up to 10%.
Added
Based on the facts and circumstances applied to us, we believe that it is possible but highly unlikely that the income received by our overseas shareholders will be regarded as China-sourced income.
Added
See “ Item 3.D.—Risk Factors—Risks Relating to Doing Business in the PRC—Under the PRC Enterprise Income Tax Law, we may be classified as a PRC “resident enterprise” for PRC enterprise income tax purposes.
Added
Such classification would likely result in unfavorable tax consequences to us and our non-PRC shareholders and have a material adverse effect on its results of operations and the value of your investment .” If the PRC tax authorities determine that the Company is deemed as a PRC “resident enterprise,” the Company will be subject to PRC enterprise income tax on our worldwide income at a uniform tax rate of 25%, although dividends distributed to the Company from the Company existing PRC subsidiary and any other PRC Subsidiaries which the Company may establish from time to time could be exempt from the PRC dividend withholding tax due to our PRC “resident recipient” status.
Added
This could have a material adverse effect on the Company’s overall effective tax rate, income tax expenses and net income. Furthermore, dividends, if any, paid to our shareholders may be decreased as a result of the decrease in distributable profits.
Added
In addition, if the Company were considered a PRC “resident enterprise,” any dividends the Company pays to non-PRC investors, and the gains realized from the transfer of Class A Ordinary Shares may be considered income derived from sources within the PRC and be subject to PRC tax, at a rate of 10% in the case of non-PRC enterprises or 20% in the case of non-PRC individuals (in each case, subject to the provisions of any applicable tax treaty).
Added
It is unclear whether holders of our Class A Ordinary Shares would be able to claim the benefits of any tax treaties between their country of tax residence and the PRC in the event that the Company is treated as a PRC resident enterprise.
Added
Hong Kong Taxation Entities incorporated in Hong Kong are subject to profits tax in Hong Kong at the rate of 16.5%. Cayman Islands Taxation The Cayman Islands currently levies no taxes on individuals or corporations based upon profits, income, gains, or appreciation and there is no taxation in the nature of inheritance tax or estate duty.
Added
There are no other taxes likely to be material to us levied by the Government of the Cayman Islands except for stamp duties which may be applicable on instruments executed in, or, after execution, brought within the jurisdiction of the Cayman Islands.
Added
No stamp duty is payable in the Cayman Islands on the issue of shares by, or any transfers of shares of, Cayman Islands companies (except those which hold interests in land in the Cayman Islands). There are no exchange control regulations or currency restrictions in the Cayman Islands.
Added
Payments of dividends and capital in respect of our Class A Ordinary Shares or Class B Ordinary Shares will not be subject to taxation in the Cayman Islands and no withholding will be required on the payment of a dividend or capital to any holder of our Class A Ordinary Shares or Class B Ordinary Shares, as the case may be, nor will gains derived from the disposal of our Class A Ordinary Shares or Class B Ordinary Shares be subject to Cayman Islands income or corporation tax. 91 United States Federal Income Taxation The following does not address the tax consequences to any particular investor or to persons in special tax situations such as: ● banks; ● financial institutions; ● insurance companies; ● regulated investment companies; ● broker-dealers; ● persons that elect to mark their securities to market; ● U.S. expatriates or former long-term residents of the U.S.; ● governments or agencies or instrumentalities thereof; ● tax-exempt entities; ● persons liable for alternative minimum tax; ● persons holding our Class A Ordinary Shares as part of a straddle, hedging, conversion or integrated transaction; ● persons that actually or constructively own 10% or more of our voting power or value (including by reason of owning our Class A Ordinary Shares); ● persons who acquired our Class A Ordinary Shares pursuant to the exercise of any employee share option or otherwise as compensation; ● persons holding our Class A Ordinary Shares through partnerships or other pass-through entities; ● beneficiaries of a Trust holding our Class A Ordinary Shares; or ● persons holding our Class A Ordinary Shares through a trust.
Added
The discussion set forth below is addressed only to U.S. Holders of our Class A Ordinary Shares.
Added
Prospective purchasers are urged to consult their own tax advisors about the application of the U.S. federal income tax rules to their particular circumstances as well as the state, local, foreign and other tax consequences to them of the purchase, ownership and disposition of our Class A Ordinary Shares. Material Tax Consequences Applicable to U.S.
Added
Holders of Our Class A Ordinary Shares The following sets forth the material U.S. federal income tax consequences related to the ownership and disposition of our Class A Ordinary Shares. It is directed to U.S.
Added
Holders (as defined below) of our Class A Ordinary Shares and is based upon laws and relevant interpretations thereof in effect as of the date of this Report, all of which are subject to change.
Added
This description does not deal with all possible tax consequences relating to ownership and disposition of our Class A Ordinary Shares or U.S. tax laws, other than the U.S. federal income tax laws, such as the tax consequences under non-U.S. tax laws, state, local and other tax laws. The following brief description applies only to U.S.
Added
Holders who hold Class A Ordinary Shares as capital assets and that have the U.S. dollar as their functional currency. This brief description is based on the federal income tax laws of the United States in effect as of the date of this Report and on U.S.
Added
Treasury regulations in effect or, in some cases, proposed, as of the date of this Report, as well as judicial and administrative interpretations thereof available on or before such date.
Added
All of the foregoing authorities are subject to change, which change could apply retroactively and could affect the tax consequences described below. 92 The brief description below of the U.S. federal income tax consequences to “U.S.
Added
Holders” will apply to you if you are a beneficial owner of Class A Ordinary Shares and you are, for U.S. federal income tax purposes, ● an individual who is a citizen or resident of the United States; ● a corporation (or other entity taxable as a corporation for U.S. federal income tax purposes) organized under the laws of the United States, any state thereof or the District of Columbia; ● an estate whose income is subject to U.S. federal income taxation regardless of its source; or ● a trust that (1) is subject to the primary supervision of a court within the United States and the control of one or more U.S. persons for all substantial decisions or (2) has a valid election in effect under applicable U.S.
Added
Treasury regulations to be treated as a U.S. person. If a partnership (or other entities treated as a partnership for United States federal income tax purposes) is a beneficial owner of our Class A Ordinary Shares, the tax treatment of a partner in the partnership will depend upon the status of the partner and the activities of the partnership.
Added
Partnerships and partners of a partnership holding our Class A Ordinary Shares are urged to consult their tax advisors regarding an investment in our Class A Ordinary Shares.
Added
Taxation of Dividends and Other Distributions on Our Class A Ordinary Shares Subject to the PFIC rules discussed below, the gross amount of distributions made by us to you with respect to the Class A Ordinary Shares (including the amount of any taxes withheld therefrom) will generally be includable in your gross income as dividend income on the date of receipt by you, but only to the extent that the distribution is paid out of our current or accumulated earnings and profits (as determined under U.S. federal income tax principles).
Added
With respect to corporate U.S. Holders, the dividends will not be eligible for the dividends-received deduction allowed to corporations in respect of dividends received from other U.S. corporations. With respect to non-corporate U.S. Holders, including individual U.S.
Added
Holders, dividends will be taxed at the lower capital gains rate applicable to qualified dividend income, provided that (1) the Class A Ordinary Shares are readily tradable on an established securities market in the United States, or we are eligible for the benefits of an approved qualifying income tax treaty with the United States that includes an exchange of information program, (2) we are not a PFIC for either our taxable year in which the dividend is paid or the preceding taxable year, and (3) certain holding period requirements are met.
Added
Because there is not income tax treaty between the United States and the Cayman Islands, clause (1) above can be satisfied only if the Class A Ordinary Shares are readily tradable on an established securities market in the United States. Under U.S.
Added
Internal Revenue Service authority, Class A Ordinary Shares are considered for purpose of clause (1) above to be readily tradable on an established securities market in the United States if they are listed on certain exchanges, which presently include the NYSE and the Nasdaq Stock Market.
Added
You are urged to consult your tax advisors regarding the availability of the lower rate for dividends paid with respect to our Class A Ordinary Shares, including the effects of any change in law after the date of this Report. Dividends will constitute foreign source income for foreign tax credit limitation purposes.
Added
If the dividends are taxed as qualified dividend income (as discussed above), the amount of the dividend taken into account for purposes of calculating the foreign tax credit limitation will be limited to the gross amount of the dividend, multiplied by the reduced rate divided by the highest rate of tax normally applicable to dividends.
Added
The limitation on foreign taxes eligible for credit is calculated separately with respect to specific classes of income. For this purpose, dividends distributed by us with respect to our Class A Ordinary Shares will constitute “passive category income” but could, in the case of certain U.S.
Added
Holders, constitute “general category income.” To the extent that the amount of the distribution exceeds our current and accumulated earnings and profits (as determined under U.S. federal income tax principles), it will be treated first as a tax-free return of your tax basis in your Class A Ordinary Shares, and to the extent the amount of the distribution exceeds your tax basis, the excess will be taxed as capital gain.
Added
We do not intend to calculate our earnings and profits under U.S. federal income tax principles. Therefore, a U.S.
Added
Holder should expect that a distribution will be treated as a dividend even if that distribution would otherwise be treated as a non-taxable return of capital or as capital gain under the rules described above. 93 Taxation of Dispositions of Class A Ordinary Shares Subject to the PFIC rules discussed below, you will recognize taxable gain or loss on any sale, exchange or other taxable disposition of a share equal to the difference between the amount realized (in U.S. dollars) for the share and your tax basis (in U.S. dollars) in the Class A Ordinary Shares.
Added
The gain or loss will be capital gain or loss. If you are a non-corporate U.S. Holder, including an individual U.S. Holder, who has held the Class A Ordinary Shares for more than one year, you will generally be eligible for reduced tax rates. The deductibility of capital losses is subject to limitations.
Added
Any such gain or loss that you recognize will generally be treated as United States source income or loss for foreign tax credit limitation purposes which will generally limit the availability of foreign tax credits.
Added
PFIC Consequences A non-U.S. corporation is considered a PFIC, as defined in Section 1297(a) of the US Internal Revenue Code, for any taxable year if either: ● at least 75% of its gross income for such taxable year is passive income; or ● at least 50% of the value of its assets (based on an average of the quarterly values of the assets during a taxable year) is attributable to assets that produce or are held for the production of passive income (the “asset test”).

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