Biggest changeIn addition, in the Leisure segment Inspired won a new multi-year contract with Parkdean Resorts for the sole supply of amusement and gaming machines to their holiday park estate of 64 sites nationwide in the UK and a new multi-year contract with Away Resorts for sole supply to 19 sites nationwide in the UK. 39 Overall Company Results Twelve Months ended December 31, 2024, compared to Twelve Months ended December 31, 2023 For the Twelve-Month Variance Period ended December 31, 2024 vs December 31, 2023 (In millions) December 31, 2024 December 31, 2023 Variance Attributable to Currency Movement Variance on a Functional currency basis Total Functional Currency Variance % Total Reported Variance % Revenue: Service $ 258.6 $ 257.8 $ 6.9 $ (6.1 ) (2 )% - Product 38.5 65.1 0.4 (27.0 ) (41 )% (41 )% Total revenue 297.1 322.9 7.3 (33.1 ) (10 )% (8 )% Cost of Sales, excluding depreciation and amortization: Cost of Service (70.3 ) (75.1 ) (1.9 ) 6.7 (9 )% (6 )% Cost of Product (22.0 ) (53.5 ) (0.4 ) 31.9 (60 )% (59 )% Staff-related selling, general and administrative expenses (65.5 ) (62.5 ) (1.6 ) (1.4 ) 2 % 5 % Non-staff related selling, general and administrative expenses (51.0 ) (44.3 ) (1.3 ) (5.4 ) 12 % 15 % Labor costs capitalized 11.9 11.8 0.2 (0.1 ) (1 )% 1 % Other segment items: Stock-based compensation (7.6 ) (11.2 ) (0.1 ) 3.7 (33 )% (32 )% Depreciation and amortization (43.3 ) (39.6 ) (1.1 ) (2.6 ) 7 % 9 % Other selling, general and administrative expenses (18.6 ) (9.6 ) (0.5 ) (8.5 ) 89 % 94 % Net operating Income 30.7 38.9 0.6 (8.8 ) (22 )% (21 )% Other income (expense) Interest expense, net (29.4 ) (27.4 ) (0.4 ) (1.6 ) 6 % 7 % Other finance income (expense) 0.5 0.4 - 0.1 25 % 25 % Total other income (expense), net (28.9 ) (27.0 ) (0.4 ) (1.5 ) 6 % 7 % Net Income from continuing operations before income taxes 1.8 11.9 0.2 (10.3 ) (87 )% (85 )% Income tax income (expense) 63.0 (5.0 ) 0.7 67.3 (1346 )% (1360 )% Net Income $ 64.8 $ 6.9 $ 0.9 $ 57.0 826 % 839 % Exchange Rate - $ to £ 1.28 1.25 See “Segments Results” below for a more detailed explanation of the significant changes in our components of revenue within the individual segment results of operations.
Biggest changeInspired also signed an extension to the Chisholm Bookmakers contract for four years, a new customer contract for JenningsBet for five years for the provision and installation of 591 Vantage terminals, and a new customer contract for Corbett Bookmakers for four years for the provision and installation of 148 flex terminals, all of which are in the Gaming segment. 43 Overall Company Results Twelve Months ended December 31, 2025, compared to Twelve Months ended December 31, 2024 For the Twelve-Month Variance Period ended December 31, 2025 vs December 31, 2024 (In $ millions) December 31, 2025 December 31, 2024 Variance Attributable to Currency Movement Variance on a Functional Currency Basis Total Functional Currency Variance % Total Reported Variance % Revenue: Service $ 278.6 $ 258.6 $ 8.9 $ 11.1 4 % 8 % Product 25.5 38.5 1.2 (14.2 ) (37 )% (34 )% Total revenue 304.1 297.1 10.1 (3.1 ) (1 )% 2 % Cost of Sales, excluding depreciation and amortization: Cost of Service (70.2 ) (70.3 ) (2.2 ) 2.3 (3 )% - Cost of Product (16.3 ) (22.0 ) (0.6 ) 6.3 (29 )% (26 )% Staff-related selling, general and administrative expenses (69.7 ) (65.5 ) (2.1 ) (2.1 ) 3 % 6 % Non-staff related selling, general and administrative expenses (49.8 ) (51.0 ) (1.4 ) 2.6 (5 )% (2 )% Labor costs capitalized 13.3 11.9 0.1 1.3 11 % 12 % Other segment items: Stock-based compensation (6.7 ) (7.6 ) (0.2 ) 1.1 (14 )% (12 )% Depreciation and amortization (52.4 ) (43.3 ) (2.6 ) (6.5 ) 15 % 21 % Loss on sale of business (6.6 ) - (0.4 ) (6.2 ) - - Other selling, general and administrative expenses (15.2 ) (18.6 ) (0.5 ) 3.9 (21 )% (18 )% Net operating Income 30.5 30.7 0.2 (0.4 ) (1 )% (1 )% Other income (expense) Interest expense, net (37.3 ) (29.4 ) (1.3 ) (6.6 ) 22 % 27 % Other finance income (expense) 0.9 0.5 - 0.4 80 % 80 % Total other income (expense), net (36.4 ) (28.9 ) (1.3 ) (6.2 ) 21 % 26 % Net (Loss)/Income from continuing operations before income taxes (5.9 ) 1.8 (1.1 ) (6.6 ) (367 )% (428 )% Income tax income (expense) (11.1 ) 63.0 - (74.1 ) (118 )% (118 )% Net (Loss)/Income $ (17.0 ) $ 64.8 $ (1.1 ) $ (80.7 ) (125 )% (126 )% Exchange Rate - $ to £ 1.32 1.28 See “Segments Results” below for a more detailed explanation of the significant changes in our components of revenue within the individual segment results of operations.
The RCF Financial Covenant is calculated as the ratio of consolidated senior secured net debt to consolidated pro forma EBITDA (defined as net loss excluding depreciation and amortization, interest expense, interest income and income tax expense) for the 12-month period preceding the relevant quarterly testing date and is tested quarterly on a rolling basis, subject to the Initial Facility (as defined in the RCF Agreement) being drawn on the relevant test date.
The RCF Financial Covenant is calculated as the ratio of consolidated senior secured net debt to consolidated pro forma EBITDA (defined as net income (loss) excluding depreciation and amortization, interest expense, interest income and income tax expense) for the 12-month period preceding the relevant quarterly testing date and is tested quarterly on a rolling basis, subject to the Initial Facility (as defined in the RCF Agreement) being drawn on the relevant test date.
“No. of Games available at the end of the period” and “Average No. of Games available” represents the number of games that are available for operators to deploy at the end of the period (including inactive legacy games still available in inactive new games that are available but have not yet gone live with any operators) and the average number of games that are available for operators to deploy during the period, respectively.
“No. of Games available at the end of the period” and “Average No. of Games available” represents the number of games that are available for operators to deploy at the end of the period (including inactive legacy games still available and inactive new games that are available but have not yet gone live with any operators) and the average number of games that are available for operators to deploy during the period, respectively.
Working capital is reviewed and managed with the aim of ensuring that current liabilities are covered by the level of cash held and the expected level of short-term receipts. Some of our business operations require cash to be held within the machines.
Working capital is reviewed and managed with the aim of ensuring that current liabilities are covered by the level of cash held and the expected level of short-term receipts. Historically, some of our business operations require cash to be held within the machines.
Such additional excluded amounts include stock-based compensation U.S. GAAP charges where the associated liability is expected to be settled in stock, and changes in the value of earnout liabilities and income and expenditure in relation to legacy portions of the business (being those portions where trading no longer occurs) including closed defined benefit pension schemes.
Such additional excluded amounts include stock-based compensation U.S. GAAP charges where the associated liability is expected to be settled in stock, and changes in the value of earnout liabilities and income and expenditure in relation to legacy portions of the business (being those portions where trading no longer occurs) including closed defined benefit pension plans.
Typically, we recognize revenue from these arrangements on a daily basis over the term of the contract. 47 Revenue growth for our Interactive segment is principally driven by the number of customers we have, the number of live games, the net win performance of the games and the net win percentage that we receive pursuant to our contracts with our customers.
Typically, we recognize revenue from these arrangements on a daily basis over the term of the contract. 52 Revenue growth for our Interactive segment is principally driven by the number of customers we have, the number of live games, the net win performance of the games and the net win percentage that we receive pursuant to our contracts with our customers.
The following discussion and analysis of our results of operations has been organized in the following manner: ● a discussion and analysis of the Company’s results of operations for the twelve-month period ended December 31, 2024, compared to the same period in 2023; and ● a discussion and analysis of the results of operations for each of the Company’s segments (Gaming, Virtual Sports, Interactive and Leisure) for the twelve-month periods ended December 31, 2024, compared to the same period in 2023, including key performance indicator (“KPI”) analysis.
The following discussion and analysis of our results of operations has been organized in the following manner: ● a discussion and analysis of the Company’s results of operations for the twelve-month period ended December 31, 2025, compared to the same period in 2024; and ● a discussion and analysis of the results of operations for each of the Company’s segments (Gaming, Virtual Sports, Interactive and Leisure) for the twelve-month periods ended December 31, 2025, compared to the same period in 2024, including key performance indicator (“KPI”) analysis.
(2) “Cost of Group Restructure” include redundancy costs, payment in lieu of notice costs and any associated employer taxes. To qualify as an adjusting item, costs must be part of a large restructuring project, which will net save ongoing future costs or be in relation to the exit of an Executive.
(2) “Cost of Group Restructure” includes redundancy costs, Payment In Lieu of Notice costs and any associated employer taxes. To qualify as an adjusting item, costs must be part of a large restructuring project, which will net save ongoing future costs or be in relation to the exit of an Executive.
Forward-Looking Statements We make forward-looking statements in this Management’s Discussion and Analysis of Financial Condition and Results of Operations. For definitions of the term Forward-Looking Statements, see the definitions provided in the Cautionary Note Regarding Forward-Looking Statements at the start of this Annual Report on Form 10-K for the twelve-month period ended December 31, 2024.
Forward-Looking Statements We make forward-looking statements in this Management’s Discussion and Analysis of Financial Condition and Results of Operations. For definitions of the term Forward-Looking Statements, see the definitions provided in the Cautionary Note Regarding Forward-Looking Statements at the start of this Annual Report on Form 10-K for the twelve-month period ended December 31, 2025.
To qualify as an adjusting item, costs must be specific to the event and be neither normal nor recurring in nature. 54 (4) Stock-based compensation expense, Depreciation and amortization, Total other expense, net and Income tax are as described above in the Results of Operations line item discussions.
To qualify as an adjusting item, costs must be specific to the event and be neither normal nor recurring in nature. 59 (4) Stock-based compensation expense, Depreciation and amortization, Total other expense, net and Income tax are as described above in the Results of Operations line item discussions.
As well as the amortization of net loss, the figure also includes charges relating to the Pension Protection Fund (which were historically borne by the pension scheme) and a small amount of associated professional services expenses. These costs are included within Corporate Functions.
As well as the amortization of net loss, the figure also includes charges relating to the Pension Protection Fund (which were historically borne by the pension plan) and a small amount of associated professional services expenses. These costs are included within Corporate Functions.
Notes to Adjusted EBITDA reconciliation tables above: (1) “Pension charges” are profit and loss charges included within selling, general and administrative expenses, relating to a defined benefit scheme which was closed to new entrants in 1999 and to future accrual in 2010.
Notes to Adjusted EBITDA reconciliation tables above: (1) “Pension charges” are profit and loss charges included within selling, general and administrative expenses, relating to a defined benefit plan which was closed to new entrants in 1999 and to future accrual in 2010.
Revenue is derived from the performance of the installed base as described by the Gross and Net Win KPIs. 41 If the End of Period Installed Base is materially different from the Average Installed Base (described below), we believe this gives an indication as to potential future performance.
Revenue is derived from the performance of the installed base as described by Gross and Net Win KPIs. 46 If the End of Period Installed Base is materially different from the Average Installed Base (described below), we believe this gives an indication as to potential future performance.
The level of our working capital surplus or deficit varies with the level of machine production we are undertaking and our capitalization as well as the seasonality evident in some of the businesses. In periods with minimal machine volumes and capital spend, our working capital is typically more stable.
The level of our working capital surplus or deficit varies with the level of machine procurement we are undertaking and our capitalization as well as the seasonality evident in some of the businesses. In periods with minimal machine volumes and capital spend, our working capital is typically more stable.
“Number of Machine sales” is the number of terminals sold during the period. “Average selling price per terminal” is the total revenue in GBP of the Gaming terminals sold divided by the “number of Machine sales”. 42 Gaming, Recurring Revenue Set forth below is a breakdown of our Gaming recurring revenue.
“Number of Machine sales” is the number of terminals sold during the period. “Average selling price per terminal” is the total revenue in GBP of the Gaming terminals sold divided by the “number of Machine sales”. 47 Gaming, Recurring Revenue Set forth below is a breakdown of our Gaming recurring revenue.
Liens and Encumbrances As of December 31, 2024, our senior secured notes were secured by the imposition of a fixed and floating charge in favor of the lender over all the assets of the Company and certain of the Company’s subsidiaries.
Liens and Encumbrances As of December 31, 2025, our Senior Notes were secured by the imposition of a fixed and floating charge in favor of the lender over all the assets of the Company and certain of the Company’s subsidiaries.
Our participation contracts are usually structured to pay us a percentage of net win (defined as net revenue to our operator customers, after deducting player winnings, free bets or plays and other promotional costs and any relevant regulatory levies) from Interactive content placed on our customers’ websites.
Our participation contracts are usually structured to pay us a percentage of net win (defined as net revenue to our operator customers, after deducting player winnings, free bets or plays and other promotional costs and any relevant local gaming taxes and/or regulatory levies) from Interactive content placed on our customers’ websites.
Management evaluates the useful lives of these assets on a recurring basis and tests for impairment whenever events or changes in circumstances occur that could impact the recoverability of these assets. 61
Management evaluates the useful lives of these assets on a recurring basis and tests for impairment whenever events or changes in circumstances occur that could impact the recoverability of these assets. 63
Currency impacts discussed have been calculated as the current-period average GBP: USD rate less the equivalent average rate in the prior period, multiplied by the current period amount in our functional currency (GBP).
Functional Currency at Constant rate. Currency impacts discussed have been calculated as the current-period average GBP:USD rate less the equivalent average rate in the prior period, multiplied by the current period amount in our functional currency (GBP).
Geographic Range Geographically, the majority of our revenue is derived from, and the majority of our non-current assets are attributable to, our UK operations. The remainder of our revenue is derived from, and non-current assets attributable to, Greece and the rest of the world (including North America).
Geographic Range Geographically, the majority of our revenue is derived from, and the majority of our non-current assets are attributable to, our UK operations. The remainder of our revenue is derived from, and non-current assets attributable to, Greece and the rest of the world.
Evaluations are conducted each quarter to assess the adequacy of the estimates. Other significant judgments include determining whether the Company is acting as the principal or the agent in a transaction. The Company recognized service and product revenue of $258.6 million and $38.5 million, respectively, for the year ended December 31, 2024.
Evaluations are conducted each quarter to assess the adequacy of the estimates. Other significant judgments include determining whether the Company is acting as the principal or the agent in a transaction. The Company recognized service and product revenue of $278.6 million and $25.5 million, respectively, for the year ended December 31, 2025.
“Revenue per machine unit per week” represents the average weekly participation or rental revenue recognized during the period. 50 Leisure, Results of Operations For the Twelve-Month Period ended Variance December 31, 2024 vs December 31, 2023 (In millions) December 31, 2024 December 31, 2023 Variance Attributable to Currency Movement Variance on a Functional currency basis Total Functional Currency Variance % Total Reported Variance % Revenue: Service $ 99.2 $ 94.1 $ 2.5 $ 2.6 3 % 5 % Product 2.6 2.2 - 0.4 18 % 18 % Total revenue 101.8 96.3 2.5 3.0 3 % 6 % Cost of Sales, excluding depreciation and amortization: Cost of Service (46.9 ) (47.4 ) (1.3 ) 1.8 (4 )% (1 )% Cost of Product (0.8 ) (1.1 ) - 0.3 (27 )% (27 )% Total cost of sales (47.7 ) (48.5 ) (1.3 ) 2.1 (4 )% (2 )% Staff-related selling, general and administrative expenses (16.8 ) (16.7 ) (0.5 ) 0.4 (2 )% 1 % Non-staff related selling, general and administrative expenses (14.8 ) (13.0 ) (0.4 ) (1.4 ) 11 % 14 % Labor costs capitalized 0.8 1.3 0.1 (0.6 ) (46 )% (38 )% Other segment items: Stock-based compensation (0.6 ) (1.0 ) - 0.4 (40 )% (40 )% Depreciation and amortization (12.9 ) (11.6 ) (0.4 ) (0.9 ) 8 % 11 % Net operating Income 9.8 6.8 $ - $ 2.9 44 % 44 % Exchange Rate - $ to £ 1.28 1.25 Note: Exchange rate in the table is calculated by dividing the USD total revenue by the GBP total revenue, therefore this could be slightly different from the average rate during the period depending on timing of transactions.
“Revenue per machine unit per week” represents the average weekly participation or rental revenue recognized during the period. 55 Leisure, Results of Operations For the Twelve-Month Period ended Variance December 31, 2025 vs December 31, 2024 (In $ millions) December 31, 2025 December 31, 2024 Variance Attributable to Currency Movement Variance on a Functional Currency Basis Total Functional Currency Variance % Total Reported Variance % Revenue: Service $ 94.6 $ 99.2 $ 3.2 $ (7.8 ) (8 )% (5 )% Product 2.0 2.6 0.1 (0.7 ) (27 )% (23 )% Total revenue 96.6 101.8 3.3 (8.5 ) (8 )% (5 )% Cost of Sales, excluding depreciation and amortization: Cost of Service (44.6 ) (46.9 ) (1.5 ) 3.8 (8 )% (5 )% Cost of Product (0.9 ) (0.8 ) - (0.1 ) 13 % 13 % Total cost of sales (45.5 ) (47.7 ) (1.5 ) 3.7 (8 )% (5 )% Staff-related selling, general and administrative expenses (15.4 ) (16.8 ) (0.5 ) 1.9 (11 )% (8 )% Non-staff related selling, general and administrative expenses (14.6 ) (14.8 ) (0.4 ) 0.6 (4 )% (1 )% Labor costs capitalized 0.1 0.8 - (0.7 ) (88 )% (88 )% Other segment items: Stock-based compensation (0.5 ) (0.6 ) - 0.1 (17 )% (17 )% Depreciation and amortization (12.5 ) (12.9 ) (0.4 ) 0.8 (6 )% (3 )% Loss on sale of business (6.6 ) - (0.3 ) (6.3 ) - - Other selling, general and administrative expenses (0.5 ) - - (0.5 ) - - Net Operating Income $ 1.1 $ 9.8 $ 0.2 $ (8.9 ) (91 )% (89 )% Exchange Rate - $ to £ 1.32 1.28 Note: Exchange rate in the table is calculated by dividing the USD total revenue by the GBP total revenue, therefore this could be slightly different from the average rate during the period depending on timing of transactions.
During the periods ended December 31, 2024 and December 31, 2023, the average GBP:USD rates were for the twelve-month period 1.28 and 1.25, respectively.
During the periods ended December 31, 2025 and December 31, 2024, the average GBP:USD rates were for the twelve-month period 1.32 and 1.28, respectively.
See “Gaming Segment Revenue” below for a discussion of gaming service revenue between the periods under review. 43 For the Twelve-Month Period ended Variance (In millions) December 31, 2024 December 31, 2023 December 31, 2024 vs December 31, 2023 Total Functional Currency % Service Revenue: UK LBO $ 34.5 $ 37.0 $ (2.5 ) (7 )% (18) % UK Other 16.1 13.9 2.2 16 % 13 % Italy 1.7 2.8 (1.1 ) (39 )% (43) % Greece 15.2 18.7 (3.5 ) (19 )% (20 )% Rest of the World 1.8 2.1 (0.3 ) (14 )% (19 )% Lotteries 5.4 5.2 0.2 4 % 4 % Total Service revenue $ 74.7 $ 79.6 $ (4.9 ) (6 )% (13 )% Exchange Rate - $ to £ 1.28 1.25 Note: Exchange rate in the table is calculated by dividing the USD total service revenue by the GBP total service revenue, therefore this could be slightly different from the average rate during the period depending on timing of transactions.
See “Gaming Segment Revenue” below for a discussion of gaming service revenue between the periods under review. 48 For the Twelve-Month Period ended Variance (In millions) December 31, 2025 December 31, 2024 December 31, 2025 vs December 31, 2024 Total Functional Currency % Service Revenue: UK LBO $ 44.3 $ 34.5 $ 9.8 28 % 3 % UK Other 16.2 16.1 0.1 1 % (19 )% Italy 1.5 1.7 (0.2 ) (12 )% 3 % Greece 20.1 15.2 4.9 32 % 2 % Rest of the World 1.5 1.8 (0.3 ) (17 )% 3 % Lotteries 5.2 5.4 (0.2 ) (4 )% 4 % Total Service revenue $ 88.8 $ 74.7 $ 14.1 19 % (2 )% Exchange Rate - $ to £ 1.32 1.28 Note: Exchange rate in the table is calculated by dividing the USD total service revenue by the GBP total service revenue, therefore this could be slightly different from the average rate during the period depending on timing of transactions.
We use these financial measures to manage our business on a day-to-day basis. We believe that these measures are also commonly used in our industry to measure performance. For these reasons, we believe that these non-GAAP financial measures provide expanded insight into our business, in addition to standard U.S. GAAP financial measures.
We believe that these measures are also commonly used in our industry to measure performance. For these reasons, we believe that these non-GAAP financial measures provide expanded insight into our business, in addition to standard U.S. GAAP financial measures.
Virtual Sports, Results of Operations For the Twelve-Month Period ended Variance December 31, 2024 vs December 31, 2023 (In millions) December 31, 2024 December 31, 2023 Variance Attributable to Currency Movement Variance on a Functional currency basis Total Functional Currency Variance % Total Reported Variance % Service Revenue $ 45.4 $ 56.2 $ 1.2 $ (12.0 ) (21 )% (19 )% Cost of Service (1.7 ) (1.4 ) - (0.3 ) (21 )% (21 )% Staff-related selling, general and administrative expenses (9.2 ) (8.3 ) (0.3 ) (0.6 ) 7 % 11 % Non-staff related selling, general and administrative expenses (2.7 ) (2.4 ) (0.1 ) (0.2 ) 8 % 13 % Labor costs capitalized 4.3 3.5 - 0.8 23 % 23 % Other segment items: Stock-based compensation (0.5 ) (0.4 ) - (0.1 ) 25 % 25 % Depreciation and amortization (5.6 ) (3.2 ) (0.2 ) (2.2 ) 69 % 75 % Net operating Income $ 30.0 $ 44.0 $ 0.6 $ (14.6 ) (33 )% (32 )% Exchange Rate - $ to £ 1.28 1.25 Note: Exchange rate in the table is calculated by dividing the USD service revenue by the GBP service revenue, therefore this could be slightly different from the average rate during the period depending on timing of transactions.
Virtual Sports, Results of Operations For the Twelve-Month Period ended Variance December 31, 2025 vs December 31, 2024 (In $ millions) December 31, 2025 December 31, 2024 Variance Attributable to Currency Movement Variance on a Functional Currency Basis Total Functional Currency Variance % Total Reported Variance % Service Revenue $ 36.6 $ 45.4 $ 1.1 $ (9.9 ) (22 )% (19 )% Cost of Service (2.1 ) (1.7 ) (0.1 ) (0.3 ) 18 % 24 % Staff-related selling, general and administrative expenses (9.3 ) (9.2 ) (0.3 ) 0.2 (2 )% 1 % Non-staff related selling, general and administrative expenses (2.1 ) (2.7 ) - 0.6 (22 )% (22 )% Labor costs capitalized 3.7 4.3 - (0.6 ) (14 )% (14 )% Other segment items: Stock-based compensation (0.4 ) (0.5 ) - 0.1 (20 )% (20 )% Depreciation and amortization (7.8 ) (5.6 ) (0.2 ) (2.0 ) 36 % 39 % Net operating Income $ 18.6 $ 30.0 $ 0.5 $ (11.9 ) (40 )% (38 )% Exchange Rate - $ to £ 1.32 1.28 Note: Exchange rate in the table is calculated by dividing the USD service revenue by the GBP service revenue, therefore this could be slightly different from the average rate during the period depending on timing of transactions.
For the Twelve-Month Period ended Variance December 31, 2024 vs December 31,2023 (In £ millions) December 31, 2024 December 31, 2023 % Virtual Sports Recurring Revenue Total Virtual Sports Revenue £ 35.6 £ 45.3 £ (9.7 ) (21.4 )% Recurring Revenue - Retail Virtuals £ 9.0 £ 9.9 £ (0.9 ) (9.1 )% Recurring Revenue - Online Virtuals £ 25.6 £ 34.6 £ (9.0 ) (26.0 )% Total Virtual Sports Long-term license amortization £ 0.1 £ 0.2 £ (0.1 ) (50.0 )% Total Virtual Sports Recurring Revenue £ 34.7 £ 44.7 £ (10.0 ) (22.4 )% Virtual Sports Recurring Revenue as a Percentage of Total Virtual Sports Revenue 97.5 % 98.7 % (1.2 )% 46 “Recurring Revenue” includes our share of revenue generated from (i) our Virtual Sports products placed with operators; (ii) licensing our game content and intellectual property to third parties; and (iii) our games on third-party online gaming platforms that are interoperable with our game servers.
For the Twelve-Month Period ended Variance December 31, 2025 vs December 31,2024 (In £ millions) December 31, 2025 December 31, 2024 £ % Virtual Sports Recurring Revenue Total Virtual Sports Revenue £ 27.8 £ 35.6 £ (7.8 ) (21.9 )% Recurring Revenue - Retail Virtuals £ 8.2 £ 9.0 £ (0.8 ) (8.9 )% Recurring Revenue - Online Virtuals £ 18.4 £ 25.6 £ (7.2 ) (28.1 )% Total Virtual Sports Long-term license amortization £ 0.9 £ 0.1 £ 0.8 800.0 % Total Virtual Sports Recurring Revenue £ 27.5 £ 34.7 £ (7.2 ) (20.7 )% Virtual Sports Recurring Revenue as a Percentage of Total Virtual Sports Revenue 98.9 % 97.5 % 1.4 % 51 “Recurring Revenue” includes our share of revenue generated from (i) our Virtual Sports products placed with operators; (ii) licensing our game content and intellectual property to third parties; and (iii) our games on third-party online gaming platforms that are interoperable with our game servers.
All variances discussed in the overall company and segment results are on a functional currency (at constant rate) basis, which excludes the impact of any changes in foreign currency exchange rates. Key Events During the twelve-month period ended December 31, 2024 in the Gaming segment, William Hill committed to leasing 5,000 new Vantage® terminals.
All variances discussed in the overall company and segment results are on a functional currency (at constant rate) basis, which excludes the impact of any changes in foreign currency exchange rates. 42 Key Events In the Gaming segment, during the twelve-month period ended December 31, 2025, we completed the installation of the order placed in 2024 for 5,000 new Vantage® terminals to William Hill venues.
For the twelve-months ended December 31, 2023, we derived approximately 78% of our revenue from the UK (including customers headquartered in the UK but whose revenue is generated globally), 8% from Greece, and the remaining 14% across the rest of the world.
For the twelve-months ended December 31, 2025, we derived approximately 69% of our revenue from the UK (including customers headquartered in the UK but whose revenue is generated globally), 9% from Greece, and the remaining 22% across the rest of the world.
“Total Revenue (£m)” represents total revenue for the Interactive segment, including recurring and upfront service revenue. 48 Interactive, Results of Operations For the Twelve-Month Period ended Variance December 31, 2024 vs December 31, 2023 (In millions) December 31, 2024 December 31, 2023 Variance Attributable to Currency Movement Variance on a Functional currency basis Total Functional Currency Variance % Total Reported Variance % Service Revenue $ 39.3 $ 27.9 $ 0.8 $ 10.6 38 % 41 % Cost of Service (1.7 ) (1.7 ) - - - - Staff-related selling, general and administrative expenses (8.9 ) (8.4 ) (0.3 ) (0.2 ) 2 % 6 % Non-staff related selling, general and administrative expenses (5.4 ) (4.9 ) (0.2 ) (0.3 ) 6 % 10 % Labor costs capitalized 2.3 2.5 (0.2 ) - - (8) % Other segment items: Stock-based compensation (0.4 ) (0.6 ) - 0.2 (33 )% (33) % Depreciation and amortization (5.5 ) (3.7 ) 0.1 (1.7 ) 46 % 49 % Net operating Income $ 19.7 $ 11.1 $ 0.2 $ 8.4 76 % 77 % Exchange Rate - $ to £ 1.28 1.25 Note: Exchange rate in the table is calculated by dividing the USD service revenue by the GBP service revenue, therefore this could be slightly different from the average rate during the period depending on timing of transactions.
“Total Revenue (£m)” represents total revenue for the Interactive segment, including recurring and upfront service revenue. 53 Interactive, Results of Operations For the Twelve-Month Period ended Variance December 31, 2025 vs December 31, 2024 (In $ millions) December 31, 2025 December 31, 2024 Variance Attributable to Currency Movement Variance on a Functional Currency Basis Total Functional Currency Variance % Total Reported Variance % Service Revenue $ 58.6 $ 39.3 $ 2.0 $ 17.3 44 % 49 % Cost of Service (2.9 ) (1.7 ) - (1.2 ) 71 % 71 % Staff-related selling, general and administrative expenses (11.2 ) (8.9 ) (0.3 ) (2.0 ) 22 % 26 % Non-staff related selling, general and administrative expenses (6.9 ) (5.4 ) (0.2 ) (1.3 ) 24 % 28 % Labor costs capitalized 3.0 2.3 (0.1 ) 0.8 35 % 30 % Other segment items: Stock-based compensation (0.7 ) (0.4 ) - (0.3 ) 75 % 75 % Depreciation and amortization (5.2 ) (5.5 ) (0.2 ) 0.5 (9 )% (5 )% Net operating Income $ 34.7 $ 19.7 $ 1.2 $ 13.8 70 % 76 % Exchange Rate - $ to £ 1.32 1.28 Note: Exchange rate in the table is calculated by dividing the USD service revenue by the GBP service revenue, therefore this could be slightly different from the average rate during the period depending on timing of transactions.
For a discussion of other recently issued accounting standards, and assessments as to their impacts on the Company, see Note 1 “Nature of Operations, Management’s Plans and Summary of Significant Accounting Policies” in the Notes to Consolidated Financial Statements included in Part II, Item 8 of this report. 59 Revenue Application of GAAP related to the measurement and recognition of revenue requires us to make judgments and estimates.
For a discussion of other recently issued accounting standards, and assessments as to their impacts on the Company, see Note 1 “Nature of Operations, Management’s Plans and Summary of Significant Accounting Policies” in the Notes to Consolidated Financial Statements included in Part II, Item 8 of this report.
Reconciliation to Adjusted EBITDA by segment for the Twelve Months ended December 31, 2024 For the Twelve-Month Period ended December 31, 2024 (In millions) Statutory Heading Total Gaming Virtual Sports Interactive Leisure Corporate Net Income/ (loss) Net Income $ 64.8 $ 23.9 $ 30.0 $ 19.7 $ 9.8 $ (18.6 ) Pension charges (1) Staff-related selling, general and administrative expenses $ 1.1 1.1 Cost of Group Restructure (2) Other selling, general and administrative expenses $ 5.1 3.7 1.4 Cost of Group Restatement (3) Other selling, general and administrative expenses $ 12.3 12.3 Stock-based compensation expense (4) Stock-based compensation expense $ 7.6 0.9 0.5 0.4 0.6 5.2 Depreciation and amortization (4) Depreciation and amortization $ 43.3 16.8 5.6 5.5 12.9 2.5 Interest expense net (4) Interest expense net $ 29.4 29.4 Other finance expenses / (income) (4) Other finance expenses / (income) $ (0.5 ) (0.5 ) Income Tax (4) Income Tax $ (63.0 ) (63.0 ) Adjusted EBITDA $ 100.1 $ 45.3 $ 36.1 $ 25.6 $ 23.3 $ (30.2 ) Adjusted EBITDA £ 78.4 £ 35.5 £ 28.0 £ 20.0 £ 18.2 £ (23.3 ) Exchange Rate - $ to £ (6) 1.28 Note: Certain unallocated corporate function costs have not been allocated to the Company’s reportable operating segments because these costs are not allocable and to do so would not be practical; these are shown in the Corporate category. 53 Reconciliation to Adjusted EBITDA by segment for the Twelve Months ended December 31, 2023 For the Twelve-Month Period ended December 31, 2023 (In millions) Statutory Heading Total Gaming Virtual Sports Interactive Leisure Corporate Net Income/ (loss) $ 6.9 $ 22.6 $ 44.0 $ 11.1 $ 6.8 $ (77.6 ) Pension charges (1) Staff-related selling, general and administrative expenses $ 0.9 0.9 Cost of Group Restructure (2) Other selling, general and administrative expenses $ 3.6 3.6 Cost of Group Restatement (3) Other selling, general and administrative expenses $ 5.0 5.0 Stock-based compensation expense (4) Stock-based compensation expense $ 11.2 1.5 0.4 0.6 1.0 7.7 Depreciation and amortization (4) Depreciation and amortization $ 39.6 18.7 3.2 3.7 11.6 2.4 Interest expense net (4) Interest expense net $ 27.4 27.4 Other finance expenses / (income) (4) Other finance expenses / (income) $ (0.4 ) (0.4 ) Income tax (4) Income tax $ 5.0 5.0 Adjusted EBITDA $ 99.2 $ 42.8 $ 47.6 $ 15.4 $ 19.4 $ (26.0 ) Adjusted EBITDA £ 79.6 £ 34.5 £ 38.2 £ 12.3 £ 15.6 £ (21.0 ) Exchange Rate - $ to £ (5) 1.25 Note: Certain unallocated corporate function costs have not been allocated to the Company’s reportable operating segments because these costs are not allocable and to do so would not be practical; these are shown in the Corporate category.
Reconciliations from net loss, as shown in our Consolidated Statements of Operations and Comprehensive Income (Loss), to Adjusted EBITDA are shown below. 57 Reconciliation to Adjusted EBITDA by segment for the Twelve Months ended December 31, 2025 For the Twelve-Month Period ended December 31, 2025 (In $ millions) Statutory Heading Total Gaming Virtual Sports Interactive Leisure Corporate Net Income/ (loss) Net Income $ (17.0 ) $ 27.6 $ 18.6 $ 34.7 $ 1.1 $ (99.0 ) Pension charges (1) Staff-related selling, general and administrative expenses $ 1.0 1.0 Cost of Group Restructure (2) Other selling, general and administrative expenses $ 10.1 2.2 0.5 7.4 Cost of Group Restatement (3) Other selling, general and administrative expenses $ 4.1 4.1 Stock-based compensation expense (4) Stock-based compensation expense $ 6.7 1.2 0.4 0.7 0.5 3.9 Depreciation and amortization (4) Depreciation and amortization $ 52.4 24.0 7.8 5.2 12.5 2.9 Loss on sale of business (6) Loss on sale of business $ 6.6 6.6 Interest expense net (4) Interest expense net $ 37.3 37.3 Other finance expenses / (income) (4) Other finance expenses / (income) $ (0.9 ) (0.9 ) Income Tax (4) Income Tax $ 11.1 11.1 Adjusted EBITDA $ 111.4 $ 55.0 $ 26.8 $ 40.6 $ 21.2 $ (32.2 ) Adjusted EBITDA £ 84.0 £ 41.5 £ 20.3 £ 30.7 £ 15.9 £ (24.4 ) Exchange Rate - $ to £ (5) 1.32 Note: Certain unallocated corporate function costs have not been allocated to the Company’s reportable operating segments because these costs are not allocable and to do so would not be practical; these are shown in the Corporate category. 58 Reconciliation to Adjusted EBITDA by segment for the Twelve Months ended December 31, 2024 For the Twelve-Month Period ended December 31, 2024 (In millions) Statutory Heading Total Gaming Virtual Sports Interactive Leisure Corporate Net Income/ (loss) $ 64.8 $ 23.9 $ 30.0 $ 19.7 $ 9.8 $ (18.6 ) Pension charges (1) Staff-related selling, general and administrative expenses $ 1.1 1.1 Cost of Group Restructure (2) Other selling, general and administrative expenses $ 5.1 3.7 1.4 Cost of Group Restatement (3) Other selling, general and administrative expenses $ 12.3 12.3 Stock-based compensation expense (4) Stock-based compensation expense $ 7.6 0.9 0.5 0.4 0.6 5.2 Depreciation and amortization (4) Depreciation and amortization $ 43.3 16.8 5.6 5.5 12.9 2.5 Interest expense net (4) Interest expense net $ 29.4 29.4 Other finance expenses / (income) (4) Other finance expenses / (income) $ (0.5 ) (0.5 ) Income tax (4) Income tax $ (63.0 ) (63.0 ) Adjusted EBITDA $ 100.1 $ 45.3 $ 36.1 $ 25.6 $ 23.3 $ (30.2 ) Adjusted EBITDA £ 78.4 £ 35.5 £ 28.0 £ 20.0 £ 18.2 £ (23.3 ) Exchange Rate - $ to £ (5) 1.28 Note: Certain corporate function costs have not been allocated to the Company’s reportable operating segments because to do so would not be practical; these are shown in the Corporate category.
There were no significant changes in the trends, discussions and analyses included therein. In the discussion and analysis below, certain data may vary from the amounts presented in our consolidated financial statements due to rounding. For all reported variances, refer to the overall company and segment tables shown below.
In the discussion and analysis below, certain data may vary from the amounts presented in our consolidated financial statements due to rounding. For all reported variances, refer to the overall company and segment tables shown below.
Changes in these estimates and assumptions could materially affect the determination of fair value and goodwill impairment, if any, for each reporting unit. 60 Long-lived Assets and Finite-lived Intangible Assets We evaluate the recoverability of intangible assets and other long-lived assets with finite useful lives by comparing the carrying value of the asset group to the estimated undiscounted future cash flows that we expect the asset to generate if events or changes in circumstances indicate that these assets are not recoverable.
Long-lived Assets and Finite-lived Intangible Assets We evaluate the recoverability of intangible assets and other long-lived assets with finite useful lives by comparing the carrying value of the asset group to the estimated undiscounted future cash flows that we expect the asset to generate if events or changes in circumstances indicate that these assets are not recoverable.
As of December 31, 2023, our non-current assets (excluding goodwill) were attributable as follows: 70% to the UK, 12% to Greece and 18% across the rest of the world.
As of December 31, 2025, our non-current assets (excluding goodwill) were attributable as follows: 72% to the UK, 15% to Greece and 13% across the rest of the world.
Gaming, Results of Operations For the Twelve-Month Period ended Variance December 31, 2024 vs December 31, 2023 (In millions) December 31, 2024 December 31, 2023 Variance Attributable to Currency Movement Variance on a Functional currency basis Total Functional Currency Variance % Total Reported Variance % Revenue: Service $ 74.7 $ 79.6 $ 2.0 $ (6.9 ) (9 )% (6 )% Product 35.9 62.9 0.1 (27.1 ) (43 )% (43 )% Total revenue 110.6 142.5 2.1 (34.0 ) (24 )% (22 )% Cost of Sales, excluding depreciation and amortization: Cost of Service (20.0 ) (24.6 ) (0.2 ) 4.8 (20 )% (19 )% Cost of Product (21.2 ) (52.4 ) (0.2 ) 31.4 (60 )% (60 )% Total cost of sales (41.2 ) (77.0 ) (0.4 ) 36.2 (47 )% (46 )% Staff-related selling, general and administrative expenses (18.1 ) (17.9 ) (0.4 ) 0.2 (1 )% 1 % Non-staff related selling, general and administrative expenses (10.5 ) (9.3 ) (0.4 ) (0.8 ) 9 % 13 % Labor costs capitalized 4.5 4.5 0.1 (0.1 ) (2 )% - Other segment items: Stock-based compensation (0.9 ) (1.5 ) (0.1 ) 0.7 (47 )% (40 )% Depreciation and amortization (16.8 ) (18.7 ) (0.4 ) 2 .3 (12 )% (10 )% Other selling, general and administrative expenses (3.7 ) - (0.1 ) (3.6 ) 97 % 100 % Net operating Income $ 23.9 $ 22.6 $ 0.4 $ 0.9 4 % 6 % Exchange Rate - $ to £ 1.28 1.25 44 Note: Exchange rate in the table is calculated by dividing the USD total revenue by the GBP total revenue, therefore this could be slightly different from the average rate during the period depending on timing of transactions.
Gaming, Results of Operations For the Twelve-Month Period ended Variance December 31, 2025 vs December 31, 2024 (In $ millions) December 31, 2025 December 31, 2024 Variance Attributable to Currency Movement Variance on a Functional Currency Basis Total Functional Currency Variance % Total Reported Variance % Revenue: Service $ 88.8 $ 74.7 $ 2.8 $ 11.3 15 % 19 % Product 23.5 35.9 1.1 (13.5 ) (38 )% (35 )% Total revenue 112.3 110.6 3.9 (2.2 ) (2 )% 2 % Cost of Sales, excluding depreciation and amortization: Cost of Service (20.6 ) (20.0 ) (0.7 ) 0.1 (1 )% 3 % Cost of Product (15.4 ) (21.2 ) (0.6 ) 6.4 (30 )% (27 )% Total cost of sales (36.0 ) (41.2 ) (1.3 ) 6.5 (16 )% (13 )% Staff-related selling, general and administrative expenses (16.1 ) (18.1 ) (0.5 ) 2.5 (14 )% (11 )% Non-staff related selling, general and administrative expenses (11.7 ) (10.5 ) (0.3 ) (0.9 ) 9 % 11 % Labor costs capitalized 6.5 4.5 0.2 1.8 40 % 44 % Other segment items: Stock-based compensation (1.2 ) (0.9 ) - (0.3 ) 33 % 33 % Depreciation and amortization (24.0 ) (16.8 ) (1.0 ) (6.2 ) 37 % 43 % Other selling, general and administrative expenses (2.2 ) (3.7 ) (0.1 ) 1.6 (43 )% (41 )% Net operating Income $ 27.6 $ 23.9 $ 0.9 $ 2.8 12 % 15 % Exchange Rate - $ to £ 1.32 1.28 Note: Exchange rate in the table is calculated by dividing the USD total revenue by the GBP total revenue, therefore this could be slightly different from the average rate during the period depending on timing of transactions. 49 All variances discussed in the Gaming results below are on a functional currency (at a constant rate) basis, which excludes the impact of any changes in foreign currency exchange rates.
For the twelve-month period ended December 31, 2024, revenue on a functional currency (at constant rate) basis decreased by $33.1 million, or 10%.
Revenue (for the twelve-month period ended December 31, 2025, compared to the twelve-month period ended December 31, 2024) Consolidated Reported Revenue by Segment For the twelve-month period ended December 31, 2025, revenue on a functional currency (at constant rate) basis decreased by $3.1 million, or 1% compared to the twelve-month period ended December 31, 2024.
Revenue growth for our Leisure segment is principally driven by the number of customers we have, the number of machines in operation, the net win performance of the machines and the net win percentage that we receive pursuant to our contracts with our customers. 49 Leisure, Key Performance Indicators For the Twelve-Month Period ended Variance December 31, 2024 vs December 31, 2023 Leisure December 31, 2024 December 31, 2023 % End of period installed base Gaming machines (# of terminals) 10,103 10,741 (638 ) (5.9) % Average installed base Gaming machines (# of terminals) 10,367 10,761 (394 ) (3.7 )% End of period installed base Other (# of terminals) 3,595 4,209 (614 ) (14.6 )% Average installed base Other (# of terminals) 3,892 4,371 (479 ) (11.0 )% Pub Digital Gaming Machines - Average installed base (# of terminals) 6,200 6,175 25 0.4 % Pub Analogue Gaming Machines - Average installed base (# of terminals) 124 367 (243 ) (66.2 )% MSA and Bingo Gaming Machines - Average installed base (# of terminals) (1) 2,944 3,048 (104 ) (3.4 )% Inspired Leisure Revenue per Gaming Machine per week £ 72.6 £ 67.7 £ 4.9 7.2 % Inspired Pub Digital Revenue per Gaming Machine per week £ 74.1 £ 70.0 £ 4.1 5.9 % Inspired Pub Analogue Revenue per Gaming Machine per week £ 31.3 £ 34.7 £ (3.4 ) (9.8 )% Inspired MSA and Bingo Revenue per Gaming Machine per week £ 97.7 £ 93.5 £ 4.2 4.5 % Inspired Other Revenue per Machine per week £ 24.1 £ 21.4 £ 2.7 12.6 % Total Holiday Parks Revenue (Gaming and Non Gaming) (£’m) £ 33.4 £ 32.2 £ 1.2 3.7 % (1) Motorway Service Area machines In the table above: “End of period installed base Gaming” and “Average installed base Gaming” represent the number of gaming machines installed (excluding Holiday Park machines) that are Category B and Category C only (UK Gambling Act 2005 places machines into categories dependent on maximum stake and prize available), from which there is participation or rental revenue at the end of the period or as an average over the period.
Revenue for our Leisure segment is principally driven by the number of customers we have, the number of machines in operation, the net win performance of the machines and the net win percentage that we receive pursuant to our contracts with our customers. 54 Leisure, Key Performance Indicators For the Twelve-Month Period ended Variance December 31, 2025 vs December 31, 2024 Leisure December 31, 2025 December 31, 2024 % End of period installed base Gaming machines (# of terminals) 4,543 10,103 (5,560 ) (55. )% Average installed base Gaming machines (# of terminals) 8,483 10,367 (1,884 ) (18.2 )% End of period installed base Other (# of terminals) 786 3,595 (2,809 ) (78.1 )% Average installed base Other (# of terminals) 2,542 3,892 (1,350 ) (34.7 )% Pub Digital Gaming Machines - Average installed base (# of terminals) 5,083 6,200 (1,117 ) (18.0 )% Pub Analogue Gaming Machines - Average installed base (# of terminals) 53 124 (71 ) (57.3 )% MSA and Bingo Gaming Machines - Average installed base (# of terminals) (1) 2,449 2,944 (495 ) (16.8 )% Inspired Leisure Revenue per Gaming Machine per week £ 79.6 £ 72.6 £ 7.0 9.6 % Inspired Pub Digital Revenue per Gaming Machine per week £ 76.0 £ 74.1 £ 1.9 2.6 % Inspired Pub Analogue Revenue per Gaming Machine per week £ 27.2 £ 31.3 £ (4.1 ) (13.1 )% Inspired MSA and Bingo Revenue per Gaming Machine per week £ 115.3 £ 97.7 £ 17.6 18.0 % Inspired Other Revenue per Machine per week £ 35.5 £ 24.1 £ 11.4 47.3 % Total Holiday Parks Revenue (Gaming and Non Gaming) (£’m) £ 32.3 £ 33.4 £ (1.1 ) (3.3 )% (1) Motorway Service Area machines In the table above: “End of period installed base Gaming” and “Average installed base Gaming” represent the number of gaming machines installed (excluding Holiday Park machines) that are Category B and Category C only (UK Gambling Act 2005 places machines into categories dependent on maximum stake and prize available), from which there is participation or rental revenue at the end of the period or as an average over the period.
Net Income For the twelve-month period ended December 31, 2024, net income was $64.8 million, compared to net income of $6.9 million in the prior year period.
Net (Loss)/Income For the twelve-month period ended December 31, 2025, net loss was $17.0 million, compared to net income of $64.8 million in the twelve-month period ended December 31, 2024.
The estimates used to calculate the fair value of a reporting unit as a part of a quantitative goodwill assessment change from year to year based on operating results, market conditions, and other factors.
The estimates used to calculate the fair value of a reporting unit as a part of a quantitative goodwill assessment change from year to year based on operating results, market conditions, and other factors. Changes in these estimates and assumptions could materially affect the determination of fair value and goodwill impairment, if any, for each reporting unit.
We are, however, subject to covenant testing at the level of Inspired Entertainment Inc., the ultimate holding company, on our Super Senior Revolving Credit Facility which requires the Company to maintain a maximum consolidated senior secured net leverage ratio of 6.25x on the test date for the relevant period ended June 30, 2021, stepping down to 6.0x on March 31, 2022, 5.75x on March 31, 2023 and 5.50x from March 31, 2024 and thereafter (the “RCF Financial Covenant”).
We were, however, subject to covenant testing at the level of Inspired Entertainment Inc., the ultimate holding company, on the previous RCF which required the Company to maintain a maximum consolidated senior secured net leverage ratio of 6.0x on March 31, 2022, stepping down to 5.75x on March 31, 2023 and 5.50x from March 31, 2024 and thereafter (the “RCF Financial Covenant”).
For the Twelve-Month Period ended (In millions) December 31, 2024 December 31 2023 Net revenue $ 297.1 $ 322.9 Less Low Margin Gaming Sales - (30.6 ) Adjusted Revenue $ 297.1 $ 292.3 Adjusted Revenue £ 232.4 £ 234.7 Exchange Rate - $ to £ 1.28 1.25 55 Liquidity and Capital Resources Twelve Months ended December 31, 2024, compared to Twelve Months ended December 31, 2023 Cash Flow Summary - A Two Year Comparative Twelve Months ended Variance (in millions) Dec 31, Dec 31, 2024 2023 2024 to 2023 Net profit $ 64.8 $ 6.9 $ 57.9 Non-cash interest expense relating to senior debt 1.1 2.0 (0.9 ) Change in fair value of derivative liabilities and stock-based compensation expense 7.6 11.5 (3.9 ) Depreciation and amortization (incl RoU assets) 47.7 43.4 4.3 Other net cash utilized by operating activities (89.5 ) (9.1 ) (80.4 ) Net cash provided by operating activities 31.7 54.7 (23.0 ) Net cash used in investing activities (40.1 ) (57.6 ) 17.5 Net cash (used)/generated by financing activities (1.6 ) 16.2 (17.8 ) Effect of exchange rates on cash (0.7 ) 1.7 (2.4 ) Net (decrease)/increase in cash and cash equivalents $ (10.7 ) $ 15.0 $ (25.7 ) Net cash provided by operating activities For the twelve months ended December 31, 2024, net cash inflow provided by operating activities was $31.7 million, compared to a $54.7 million inflow for the twelve months ended December 31, 2023, representing a $23.0 million decrease in cash generation.
Liquidity and Capital Resources Twelve Months ended December 31, 2025, compared to Twelve Months ended December 31, 2024 Cash Flow Summary - A Two-Year Comparative Twelve Months ended Variance (in millions) December 31, December 31, 2025 2024 2025 to 2024 Net (loss)/profit $ (17.0 ) $ 64.8 $ (81.8 ) Non-cash interest expense relating to senior debt 3.0 1.1 1.9 Change in fair value of derivative liabilities and stock-based compensation expense 6.7 7.6 (0.9 ) Loss on sale of business 6.6 - 6.6 Deferred income taxes 2.9 - 2.9 Depreciation and amortization (incl RoU assets) 57.1 47.7 9.4 Other net cash utilized by operating activities (7.3 ) (89.5 ) 82.2 Net cash provided by operating activities 52.0 31.7 20.3 Net cash used in investing activities (40.5 ) (40.1 ) (0.4 ) Net cash used by financing activities - (1.6 ) 1.6 Effect of exchange rates on cash 2.5 (0.7 ) 3.2 Net increase/(decrease) in cash and cash equivalents $ 14.0 $ (10.7 ) $ 24.7 Net cash provided by operating activities For the twelve months ended December 31, 2025, net cash inflow provided by operating activities was $52.0 million, compared to a $31.7 million inflow for the twelve months ended December 31, 2024, representing a $20.3 million increase in cash generation.
The movement in corporate tax and other current taxes was due to a reversal of the Company’s valuation allowance on their deferred tax assets in various jurisdictions as well as an inclusion for global low-taxed income. The movements in accounts receivable was due to timing of machine sales with the end of 2024 seeing high levels.
The movement in corporate tax and other current taxes was due to the previous year including the reversal of the Company’s valuation allowance on their deferred tax assets in various jurisdictions as well as an inclusion for global low-taxed income.
The geographic region in which the largest portion of our business is operated is the UK and the British pound (“GBP”) is considered to be our functional currency. Our reporting currency is the U.S. dollar (“USD”).
The impact of foreign currency exchange rate fluctuations represents the difference between current rates and prior-period rates applied to current activity. The geographic region in which the largest portion of our business is operated is the UK and the British pound (“GBP”) is considered to be our functional currency. Our reporting currency is the U.S. dollar (“USD”).
The increase was primarily driven by an increase of income tax income of $67.3 million, due to the reversal of the majority of the company’s valuation allowance on its deferred tax assets , partially offset by the decrease in net operating income and increases in interest expense and income tax expense.
The decrease was primarily driven by an increase of income tax expense of $74.1 million, as the twelve-month period ended December 31, 2024, included a reversal of the majority of the company’s valuation allowance on its deferred tax assets, partially offset by the decrease in net operating income and increases in interest expense and income tax expense.
Leisure Operating Income Operating income for the twelve-month period ended December 31, 2024 increased by $2.9 million.
Leisure Net Operating Income Operating income for the twelve-month period ended December 31, 2025, decreased by $8.9 million compared to the twelve-month period ended December 31, 2024.
Gaming, Key Performance Indicators For the Twelve-Month Period ended Variance December 31, 2024 vs December 31, 2023 Gaming December 31, 2024 December 31, 2023 % End of period installed base (# of terminals) (2) 34,916 34,500 416 1.2 % Total Gaming - Average installed base (# of terminals) (2) 34,863 34,563 300 0.9 % Participation - Average installed base (# of terminals) (2) 29,897 30,305 (408 ) (1.3) % Fixed Rental - Average installed base (# of terminals) 4,971 4,290 681 15.9 % Service Only - Average installed base (# of terminals) 5,770 11,688 (5,918 ) (50.6) % Customer Gross Win per unit per day (1) (2) £ 96.6 £ 96.6 £ - - Customer Net Win per unit per day (1) (2) £ 70.8 £ 70.6 £ 0.2 0.3 % Inspired Blended Participation Rate 5.4 % 5.6 % (0.2 )% Inspired Fixed Rental Revenue per Gaming Machine per week £ 28.6 £ 35.5 £ (6.9 ) (19.4 )% Inspired Service Rental Revenue per Gaming Machine per week £ 5.3 £ 5.1 £ 0.2 3.9 % Gaming Long term license amortization (£’m) £ 2.1 £ 2.6 £ (0.5 ) (19.2 )% Number of Machine sales 3,118 9,741 (6,623 ) (68.0 )% Average selling price per terminal £ 8,044 £ 5,866 £ 2,178 37.1 % (1) Includes all SBG terminals in which the Company takes a participation revenue share across all territories.
Gaming, Key Performance Indicators For the Twelve-Month Period ended Variance December 31, 2025 vs December 31, 2024 Gaming December 31, 2025 December 31, 2024 % End of period installed base (# of terminals) (2) 35,331 34,916 415 1.2 % Total Gaming - Average installed base (# of terminals) (2) 34,149 34,863 (714 ) (2.0 )% Participation - Average installed base (# of terminals) (2) 28,986 29,897 (911 ) (3.0 )% Fixed Rental - Average installed base (# of terminals) 9,652 4,971 4,681 94.2 % Service Only - Average installed base (# of terminals) 7,626 5,770 1,856 32.2 % Customer Gross Win per unit per day (1) (2) £ 99.5 £ 96.6 £ 2.9 3.0 % Customer Net Win per unit per day (1) (2) £ 72.5 £ 70.8 £ 1.7 2.4 % Inspired Blended Participation Rate 5.2 % 5.4 % (0.2 )% (3.7 )% Inspired Fixed Rental Revenue per Gaming Machine per week £ 23.9 £ 28.6 £ (4.7 ) (16.4 )% Inspired Service Rental Revenue per Gaming Machine per week £ 7.5 £ 5.3 £ 2.2 41.5 % Gaming Long term license amortization (£’m) £ 2.6 £ 2.1 £ 0.5 23.8 % Number of Machine sales 5,454 3,118 2,336 74.9 % Average selling price per terminal £ 4,659 £ 8,044 £ (3,385 ) (42.1 )% (1) Includes all SBG terminals in which the Company takes a participation revenue share across all territories.
Share Repurchases The Board of Directors has authorized the Company to use up to $25.0 million to repurchase shares of Inspired common stock, subject to repurchases being effected on or before May 10, 2025.
Since the authorization, the Company has repurchased an aggregate of 56,604 shares of our common stock at an aggregate cost of $0.4 million. Previously, the Board of Directors had authorized that the Company may use up to $25.0 million to repurchase Inspired shares of common stock, subject to repurchases being effected on or before May 10, 2025.
Virtual Sports, Key Performance Indicators For the Twelve-Month Period ended Variance December 31, 2024 vs December 31, 2023 December 31, 2024 December 31, 2023 % Virtuals No. of Live Customers at the end of the period 58 56 2 (3.6 )% Average No. of Live Customers 56 57 (1 ) (1.8 )% Total Revenue (£’m) £ 35.6 £ 45.3 £ (9.7 ) (21.4 )% Total Revenue £’m - Retail £ 9.2 £ 10.2 £ (1.0 ) (9.8 )% Total Revenue £’m - Online Virtuals £ 26.4 £ 35.2 £ (8.8 ) (25.0 )% In the table above: “No. of Live Customers at the end of the period” and “Average No. of Live Customers” represent the number of customers from which there is Virtual Sports revenue at the end of the period and the average number of customers from which there is Virtual Sports revenue during the period, respectively.
Revenue growth for our Virtual Sports segment is principally driven by the number of customers we have, the net win performance of the games and the net win percentage that we receive pursuant to our contracts with our customers. 50 Virtual Sports, Key Performance Indicators For the Twelve-Month Period ended Variance December 31, 2025 vs December 31, 2024 December 31, 2025 December 31, 2024 % Virtuals No. of Live Customers at the end of the period 60 58 2 3.4 % Average No. of Live Customers 59 56 3 5.4 % Total Revenue (£’m) £ 27.8 £ 35.6 £ (7.8 ) (21.9 )% Total Revenue £’m - Retail £ 9.0 £ 9.2 £ (0.2 ) (2.2 )% Total Revenue £’m - Online Virtuals £ 18.8 £ 26.4 £ (7.6 ) (28.8 )% In the table above: “No. of Live Customers at the end of the period” and “Average No. of Live Customers” represent the number of customers from which there is Virtual Sports revenue at the end of the period and the average number of customers from which there is Virtual Sports revenue during the period, respectively.
(5) Exchange rate in the table is calculated by dividing the USD Adjusted EBITDA by the GBP Adjusted EBITDA, therefore this could be slightly different from the average rate during the period depending on timing of transactions. Reconciliation to Adjusted Revenue We believe that accounting for low margin hardware sales in conformance with U.S.
(5) Exchange rate in the table is calculated by dividing the USD Adjusted EBITDA by the GBP Adjusted EBITDA, therefore this could be slightly different from the average rate during the period depending on timing of transactions.
(3) “Cost of Group Restatement” includes accounting advice associated with the restatement of the 2020, 2021 and 2022 annual accounts and Q1 and Q2 2023 quarterly accounts. It also includes ongoing costs in 2024 relating to the SEC inquiry that was subsequently concluded in January 2025.
(3) “Cost of Group Restatement” includes accounting advice and other related costs associated with the restatement of financial statements. It also includes ongoing costs relating to the SEC inquiry that was concluded in January 2025.
All variances discussed in the Leisure results below are on a functional currency (at constant rate) basis, which excludes the impact of any changes in foreign currency exchange rates. Leisure Revenue For the twelve-month period ended December 31, 2024 revenue increased by $3.0 million, or 3%.
All variances discussed in the Leisure results below are on a functional currency (at constant rate) basis, which excludes the impact of any changes in foreign currency exchange rates.
Interactive, Key Performance Indicators For the Twelve-Month Period ended Variance December 31, 2024 vs December 31, 2023 Interactive December 31, 2024 December 31, 2023 % No. of Live Customers at the end of the period 175 149 26 17.4 % Average No. of Live Customers 167 142 25 17.6 % No. of Games available at the end of the period 323 290 33 11.4 % Average No. of Games available 311 279 32 11.5 % No. of Live Games at the end of the period 303 275 28 10.2 % Average No. of Live Games 292 259 33 12.7 % Total Revenue (£’m) £ 30.8 £ 22.4 £ 8.4 37.5 % In the table above: “No. of Live Customers at the end of the period” and “Average No. of Live Customers” represent the number of customers from which there is Interactive revenue at the end of the period and the average number of customers from which there is Interactive revenue during the period, respectively.
Interactive, Key Performance Indicators For the Twelve-Month Period ended Variance December 31, 2025 vs December 31, 2024 Interactive December 31, 2025 December 31, 2024 % No. of Live Customers at the end of the period 207 175 32 18.3 % Average No. of Live Customers 197 167 30 18.0 % No. of Games available at the end of the period 346 323 23 7.1 % Average No. of Games available 332 311 21 6.8 % No. of Live Games at the end of the period 323 303 20 6.6 % Average No. of Live Games 308 292 16 5.5 % Total Revenue (£’m) £ 44.4 £ 30.8 £ 13.6 44.2 % In the table above: “No. of Live Customers at the end of the period” and “Average No. of Live Customers” represent the number of customers from which there is Interactive revenue at the end of the period and the average number of customers from which there is Interactive revenue during the period, respectively.
These unfavorable movements were partly offset by favorable movements in prepayments and accrued income $13.8 million, inventory $4.1 million and deferred revenue $2.4 million. 56 Net cash used in investing activities Net cash utilized in investing activities decreased by $17.5 million, to $40.1 million in the twelve months ended December 31, 2024.
These favorable movements were partly offset by unfavorable movements in prepayments and accrued income of $23.8 million and long-term liabilities of $3.5 million. Net cash used in investing activities Net cash utilized in investing activities increased by $0.4 million to $40.5 million in the twelve months ended December 31, 2025.
Stock-based compensation During the twelve-month period ended December 31, 2024, the Company recorded expenses of $7.6 million, compared to expenses of $11.2 million, for the twelve-month period ended December 31, 2023. All expenses related to outstanding awards, but the twelve-months ended December 31, 2023, included $0.4 million of shares that fully vested on the date of grant.
Stock-based compensation During the twelve-month period ended December 31, 2025, the Company recorded stock-based compensation expenses of $6.7 million, compared to stock-based compensation expenses of $7.6 million for the twelve-month period ended December 31, 2024. All expenses related to outstanding awards.
At December 31, 2023, $3.1 million of our $40.0 million of cash were held as operational floats within the machines Management currently believes that the Company’s cash balances on hand, cash flows expected to be generated from operations, and the ability to control and defer capital projects will be sufficient to fund the Company’s net cash requirements through April 2026. 57 Long Term and Other Debt (In millions) December 31, 2024 December 31, 2023 Cash held £ 23.4 $ 29.3 £ 31.4 $ 40.0 Revolver drawn (15.0 ) (18.8 ) (15.0 ) (19.1 ) Original principal senior debt (235.0 ) (294.4 ) (235.0 ) (299.6 ) Cash interest accrued (1.9 ) (2.4 ) (1.6 ) (2.0 ) Finance lease creditors (18.4 ) (23.0 ) (1.9 ) (2.4 ) Total £ (246.9 ) $ (309.3 ) £ (222.1 ) $ (283.1 ) Debt Covenants Under our debt facilities in place as of December 31, 2024, we are not subject to covenant testing on the Senior Secured Notes.
At December 31, 2024, $2.9 million of our $29.3 million of cash were held as operational floats within the machines Management currently believes that the Company’s cash balances on hand, cash flows expected to be generated from operations, and the ability to control and defer capital projects will be sufficient to fund the Company’s net cash requirements through April 2027. 61 Long Term and Other Debt (In millions) December 31, 2025 December 31, 2024 Cash held £ 31.2 $ 42.0 £ 23.4 $ 29.3 Restricted cash 0.9 1.3 Revolver drawn - - (15.0 ) (18.8 ) Original principal senior debt (270.0 ) (363.2 ) (235.0 ) (294.4 ) Cash interest accrued (1.7 ) (2.3 ) (1.9 ) (2.4 ) Finance lease creditors (13.4 ) (18.1 ) (18.4 ) (23.0 ) Total £ (253.0 ) $ (340.3 ) £ (246.9 ) $ (309.3 ) Note: Table presented in GBP and USD as principle senior debt has a base currency of GBP, movements in the USD value represent foreign currency exchange rate fluctuations.
Segment Results ( for the twelve months ended December 31, 2024, compared to the twelve months ended December 31, 2023) Gaming We generate revenue from our Gaming segment through the delivery of our gaming terminals preloaded with proprietary gaming software, server-based content, as well as services such as terminal repairs, maintenance, software updates and upgrades on a when and if available basis and content development.
Deferred Tax The Company maintains a valuation allowance related to capital loss carryovers in the United Kingdom, state net operating losses unable to be utilized in the United States, and United States interest expected to be limited under Section 163(j). 45 Segment Results ( for the twelve months ended December 31, 2025, compared to the twelve months ended December 31, 2024) Gaming We generate revenue from our Gaming segment through the delivery of our gaming terminals preloaded with proprietary gaming software, server-based content, as well as services such as terminal repairs, maintenance, software updates and upgrades on a when and if available basis and content development.
Management applies judgment in evaluating the contractual terms and conditions that impact the identification of performance obligations and the pattern of revenue recognition. For these arrangements that contain multiple promises, judgement is also required to determine the stand-alone selling price (“SSP”) for each distinct performance obligation.
For these arrangements that contain multiple promises, judgement is also required to determine the stand-alone selling price (“SSP”) for each distinct performance obligation.
Management has discretion as to whether to repurchase shares of the Company and as of December 31, 2024, an aggregate of $12.0 million of our shares of common stock had been repurchased over the past three years. 58 Contractual Obligations As of December 31, 2024, our contractual obligations were as follows: Contractual Obligations (in millions) Total Less than 1 year 1-2 years 3-5 years More than 5 years Operating activities Interest on long term debt $ 34.8 $ 23.2 $ 11.6 $ - $ - Purchase of Vantage machines 17.1 17.1 - - - Financing activities Revolver repayment 19.7 19.7 - - - Senior secured notes - principal repayment 294.4 - 294.4 - - Finance lease payments 23.0 4.4 4.7 13.9 - Operating lease payments 16.8 5.1 4.0 4.3 3.4 Interest on non-utilization fees 0.2 0.2 - - - Total $ 406.0 $ 69.7 $ 314.7 $ 18.2 $ 3.4 Off-Balance Sheet Arrangements As of December 31, 2024, there were no off-balance sheet arrangements, as defined in Item 303(a)(4)(ii) of Regulation S-K, promulgated by the U.S.
Contractual Obligations As of December 31, 2025, our contractual obligations were as follows: Contractual Obligations (in millions) Total Less than 1 year 1-2 years 3-5 years More than 5 years Operating activities Interest on long term debt $ 159.2 $ 35.5 $ 35.3 $ 88.4 $ - Purchase of machines 2.9 2.9 - - - Financing activities Senior secured notes - principal repayment 363.2 - - 363.2 - Finance lease payments 18.0 4.2 4.9 8.9 - Operating lease payments 8.9 2.9 1.5 2.8 1.7 Interest on non-utilization fees 1.3 0.3 0.3 0.7 - Total $ 553.5 $ 45.8 $ 42.0 $ 464.0 $ 1.7 62 Off-Balance Sheet Arrangements As of December 31, 2025, there were no off-balance sheet arrangements, as defined in Item 303(a)(4)(ii) of Regulation S-K, promulgated by the U.S.
All variances discussed in the Gaming results below are on a functional currency (at a constant rate) basis, which excludes the impact of any changes in foreign currency exchange rates. Gaming Revenue During the twelve-month period ended December 31, 2024, Gaming revenue decreased by $34.0 million, or 24%.
All variances discussed in the Virtual Sports results below are on a functional currency (at constant rate) basis, which excludes the impact of any changes in foreign currency exchange rates.
There were no other breaches of the debt covenants in the twelve-month periods ended December 31, 2024 or December 31, 2023.
Under the previous debt facilities, there were no covenant violations in the twelve-month periods ended December 31, 2025 or December 31, 2024.
Funding Needs and Sources To fund our obligations, historically we have relied on a combination of cash flows provided by operations and the incurrence of additional debt or the refinancing of existing debt. As of December 31, 2024, we had liquidity consisting of $29.3 million in cash and a further $6.3 million of undrawn revolver facility.
During the twelve months ended December 31, 2024, net cash used by financing activities was $1.6 million all relating to finance lease spend. Funding Needs and Sources To fund our obligations, historically we have relied on a combination of cash flows provided by operations and the incurrence of additional debt or the refinancing of existing debt.
Specifically, complex arrangements with nonstandard terms and conditions may require significant contract interpretation to determine the appropriate accounting. The Company often enters into contracts with customers that consist of a combination of services and products that are accounted for as one or more distinct performance obligations.
The Company often enters into contracts with customers that consist of a combination of services and products that are accounted for as one or more distinct performance obligations. Management applies judgment in evaluating the contractual terms and conditions that impact the identification of performance obligations and the pattern of revenue recognition.
Change in the fair value of derivative and warrant liabilities and stock-based compensation expense decreased by $3.9 million from $11.5 million to $7.6 million due to lower stock-based compensation expense ($3.4 million) and 2023 having a gain relating to terminated cross currency swaps ($0.5 million) which terminated at the end of September 2023.
Change in the fair value of derivative and warrant liabilities and stock-based compensation expense decreased by $0.9 million from $7.6 million to $6.7 million due to lower stock-based compensation expense. All expenses related to outstanding awards.
Player activity for our holiday parks is generally higher in the second and third quarters of the year, particularly during the summer months and slower during the first and fourth quarters of the year. 38 Revenue We generate revenue in four principal ways: i) on a participation basis, ii) on a fixed rental fee basis, iii) through product sales and iv) through software license fees.
Revenue We generate revenue in four principal ways: i) on a participation basis, ii) on a fixed rental fee basis, iii) through product sales and iv) through software license fees.
Currency Movement represents the difference between the results in our reporting currency (USD) and the results on a functional currency (at constant rate) basis. 52 Reconciliations from net loss, as shown in our Consolidated Statements of Operations and Comprehensive Income (Loss), to Adjusted EBITDA are shown below.
Currency Movement represents the difference between the results in our reporting currency (USD) and the results on a functional currency (at constant rate) basis.
This compares to $40.0 million of cash as of December 31, 2023, with a further $6.4 million of revolver facilities undrawn. We had a working capital outflow of $89.5 million for the twelve months ended December 31, 2024, compared to a $9.1 million outflow for the twelve months ended December 31, 2023.
We had a working capital outflow of $7.3 million for the twelve months ended December 31, 2025, compared to a $89.5 million outflow for the twelve months ended December 31, 2024.
Foreign Exchange Our results are affected by changes in foreign currency exchange rates as a result of the translation of foreign functional currencies into our reporting currency and the re-measurement of foreign currency transactions and balances. The impact of foreign currency exchange rate fluctuations represents the difference between current rates and prior-period rates applied to current activity.
As of December 31, 2024, our non-current assets (excluding goodwill) were attributable as follows: 75% to the UK, 8% to Greece and 17% across the rest of the world. 41 Foreign Exchange Our results are affected by changes in foreign currency exchange rates as a result of the translation of foreign functional currencies into our reporting currency and the re-measurement of foreign currency transactions and balances.
Interactive revenue During the twelve-month period ended December 31, 2024 revenue increased by $10.6 million, or 38%, driven by recurring revenue growth in the UK, North America and mainland Europe due to the launch of new content across the estate and increased promotional activity through exclusive deals with tier-one customers.
Interactive revenue During the twelve-month period ended December 31, 2025, revenue increased by $17.3 million, or 44% compared to the twelve-month period ended December 31, 2024, primarily driven by revenue growth in the UK, North America and mainland Europe.
Virtual Sports operating income During the twelve-month period ended December 31, 2024, net operating income decreased by $14.5 million.
Virtual Sports net operating income During the twelve-month period ended December 31, 2025, net operating income decreased by $11.9 million compared to the twelve-month period ended December 31, 2024, primarily due to the decreases in revenues and increases in depreciation and amortization of $2.0 million.
Depreciation and amortization Depreciation and amortization for the twelve-month period ended December 31, 2024, increased by $2.6 million, driven mainly by increases in Virtuals of $2.1 million and Interactive of $1.7 million for increased software development and intangible assets, and Leisure of $0.9 million for increase of machine assets, offset by reductions in Gaming of $2.2 million as machine assets reach full depreciation.
Depreciation and amortization Depreciation and amortization for the twelve-month period ended December 31, 2025, increased by $6.5 million compared to the twelve-month period ended December 31, 2024. This was predominantly driven by an increase in Gaming of $6.2 million mainly related to gaming machine additions.
Net operating income During the twelve-month period ended December 31, 2024, net operating income was $30.7 million, a decrease of $8.8 million, compared to the prior year period.
Gaming Operating / Net Income Net income for the twelve-month period ended December 31, 2025, increased by $2.8 million, compared to the twelve-month period ended December 31, 2024. This increase was primarily due to higher service revenue and a decrease in cost of sales.
Total Gaming Revenue for the twelve-month period ended December 31, 2023 includes £24.3 million of Low Margin sales. In the table above: “Gaming Participation Revenue” includes our share of revenue generated from (i) our Gaming terminals placed in gaming and lottery venues; and (ii) licensing of our game content and intellectual property to third parties.
For the Twelve-Month Period ended Variance December 31, 2025 vs December 31, 2024 (In £ millions) December 31, 2025 December 31, 2024 £ % Gaming Recurring Revenue Total Gaming Revenue £ 84.9 £ 86.7 £ (1.8 ) (2 )% Gaming Participation Revenue £ 39.9 £ 41.7 £ (1.8 ) (4 )% Gaming Project Recurring Revenue £ 1.2 £ 0.7 £ 0.5 71 % Other Fixed Fee Recurring Revenue £ 15.1 £ 9.1 £ 6.0 66 % Gaming Long-term license amortization £ 2.6 £ 2.2 £ 0.4 18 % Total Gaming Recurring Revenue * £ 58.8 £ 53.7 £ 5.1 9 % Gaming Recurring Revenue as a % of Total Gaming Revenue 69 % 62 % 7 % In the table above: “Gaming Participation Revenue” includes our share of revenue generated from (i) our Gaming terminals placed in gaming and lottery venues; and (ii) licensing of our game content and intellectual property to third parties.
Virtual Sports We generate revenue from our Virtual Sports segment through our on-premise licensing solution and hosting of our products. We primarily receive fees on a participation basis.
Staff-related selling, general and administrative expenses reduced driven by the closure of the Bridgend manufacturing facility in 2025 partially offset by an increase in Depreciation and amortization relating to gaming machine additions. Virtual Sports We generate revenue from our Virtual Sports segment through our on-premise licensing solution and hosting of our products. We primarily receive fees on a participation basis.
Leisure revenue grew by $3.0 million predominantly due to growth in the Holiday Parks and Pubs sectors. 40 Cost of Sales, excluding depreciation and amortization Cost of sales, excluding depreciation and amortization, for the twelve-month period ended December 31, 2024, decreased by $38.6 million, or 30%.
Leisure Revenue For the twelve-month period ended December 31, 2025, revenue decreased by $8.5 million, or 8% compared to the twelve-month period ended December 31, 2024, predominantly from a decrease in pubs revenue of $5.5 million due to pub operator business model restructuring and a decrease in Extra MSA and holiday parks revenue of $3.6 million due to the sale of UK holiday parks business and certain associated leisure assets.
This was driven by a decrease in cost of service of $6.7 million and a $31.9 million decrease in cost of product, predominantly driven by the decrease in low margin product sales. Non-staff related selling, general and administrative expenses Non-Staff related selling, general and administrative expenses for the twelve-month period ended December 31, 2024 increased by $5.4 million, or 12%.
Interactive net operating income Net operating income for the twelve-month period ended December 31, 2025, increased by $13.8 million, or 70% compared to the twelve-month period ended December 31, 2024, driven by the increase in revenue, partially offset by increases in cost of service of $1.2 million and Staff-related and Non-staff related selling, general and administrative expenses of $3.3 million.
Gaming service revenue decreased by $6.9 million, predominantly due to declines in mainland Europe and Greece. Virtual Sports declined by $12.0 million, with $10.9 million of the reduction coming from online sales, while Interactive grew by $10.6 million due to growth driven in the UK and North American markets.
Virtual Sports revenue decreased by $9.9 million due to a decrease in Online revenue. Interactive revenue increased by $17.3 million, driven by revenue growth in the UK, mainland Europe and North America; and Leisure revenue decreased by $8.5 million as service revenue decreased by $7.8 million and product revenue decreased by $0.7 million.
Depreciation and amortization increased by $4.3 million, to $47.7 million, with increases of $1.7 in million amortization of intangible assets, $1.7 million contract costs amortization, $0.6 million in machine depreciation and $0.6 million in amortization of right of use assets offset by a $0.5 million decrease in software development cost amortization.
A loss on sale of business expense of $6.6 million was incurred in the twelve months ended December 31, 2025 relating to the sale of the UK holiday parks business and certain associated leisure assets. 60 Depreciation and amortization increased by $9.4 million, to $57.1 million, with increases of $4.4 million in amortization of software development costs, $4.3 million in machine depreciation, $0.4 million in non-machine depreciation and $0.3 million in amortization of right of use assets.
For the twelve-month period ended December 31, 2024 Gaming revenue declined by $34.0 million, predominantly due to a decrease in product sales of $27.1 million, as the prior year period contained $30.6 million of Low Margin sales compared to no Low Margin sales in the current period.
For the twelve-month period ended December 31, 2025, compared to the twelve-month period ended December 31, 2024, Gaming revenue declined by $2.2 million, Gaming product revenue declined by $13.5 million due to a decrease in the North America markets as product sales do not typically follow a linear year-over-year trend, partially offset by an increase in Gaming service revenue of $11.3 million predominantly due to the UK and mainland Europe markets.
The relative movements between the twelve months ended December 31, 2024 and the twelve months ended December 31, 2023 resulted in unfavorable movements of $61.9 million in corporate tax and other current taxes, $23.9 million in accounts receivable and $15.0 million in accounts payable and accrued expenses.
Other net cash utilized by operating activities increased by $82.2 million to an outflow of $7.3 million. The relative movements between the twelve months ended December 31, 2025 and the twelve months ended December 31, 2024 resulted in favorable movements of $60.1 million in corporate tax and other current taxes, $46.8 million in accounts receivable and $3.4 million in inventory.