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Take-Two Interactive

Take-Two InteractiveTTWOEarnings & Financial Report

Nasdaq · Communication Services · Interactive Home Entertainment

Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.

NextMay 20, 2026

TTWO Q3 2026 Key Financial Metrics

Revenue

$1.7B

Gross Profit

$945.5M

Operating Profit

$-38.7M

Net Profit

$-92.9M

Gross Margin

55.7%

Operating Margin

-2.3%

Net Margin

-5.5%

YoY Growth

24.9%

EPS

$-0.50

Financial Flow

Take-Two Interactive Q3 2026 Financial Summary

Take-Two Interactive reported revenue of $1.7B for Q3 2026, with a net profit of $-92.9M (-5.5% margin). Cost of goods sold was $753.5M, operating expenses totaled $984.2M.

Key Financial Metrics

Total Revenue$1.7B
Net Profit$-92.9M
Gross Margin55.7%
Operating Margin-2.3%
Report PeriodQ3 2026

Take-Two Interactive Annual Revenue by Year

Take-Two Interactive annual revenue history includes year-by-year totals (for example, 2025 revenue was $5.6B).

YearAnnual Revenue
2025$5.6B
2024$5.3B
2023$5.3B

Income Statement

Q4 2024Q1 2025Q2 2025Q3 2025Q4 2025Q1 2026Q2 2026Q3 2026
Revenue$1.40B$1.34B$1.35B$1.36B$1.58B$1.50B$1.77B$1.70B
YoY Growth-3.2%4.2%4.1%-0.5%13.1%12.4%31.1%24.9%

Balance Sheet

Q4 2024Q1 2025Q2 2025Q3 2025Q4 2025Q1 2026Q2 2026Q3 2026
Assets$12.22B$12.94B$13.08B$12.68B$9.18B$9.68B$10.08B$10.01B
Liabilities$6.55B$6.95B$7.28B$6.98B$7.04B$6.20B$6.65B$6.51B
Equity$5.67B$5.99B$5.80B$5.70B$2.14B$3.48B$3.43B$3.50B

Cash Flow

Q4 2024Q1 2025Q2 2025Q3 2025Q4 2025Q1 2026Q2 2026Q3 2026
Operating CF$-8.9M$-191.0M$-128.4M$-4.8M$279.0M$-44.7M$128.4M$305.2M