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Side-by-side financial comparison of Paranovus Entertainment Technology Ltd. (PAVS) and High Roller Technologies, Inc. (ROLR). Click either name above to swap in a different company.
Paranovus Entertainment Technology Ltd. is the larger business by last-quarter revenue ($12.4M vs $6.3M, roughly 2.0× High Roller Technologies, Inc.). High Roller Technologies, Inc. runs the higher net margin — 58.4% vs -5.5%, a 63.9% gap on every dollar of revenue. On growth, Paranovus Entertainment Technology Ltd. posted the faster year-over-year revenue change (18033.4% vs -16.4%).
S&S – Sansei Technologies is an American company known for its pneumatically powered amusement rides and roller coaster designing.
PAVS vs ROLR — Head-to-Head
Income Statement — Q2 FY2026 vs Q3 FY2025
| Metric | ||
|---|---|---|
| Revenue | $12.4M | $6.3M |
| Net Profit | $-681.0K | $3.7M |
| Gross Margin | 20.0% | — |
| Operating Margin | -5.1% | 1.3% |
| Net Margin | -5.5% | 58.4% |
| Revenue YoY | 18033.4% | -16.4% |
| Net Profit YoY | 61.4% | 831.9% |
| EPS (diluted) | — | $0.39 |
Green = leading value per metric. Periods may differ when fiscal calendars don't align.
8-Quarter Revenue & Profit Trend
Side-by-side quarterly history. Quarters aligned by calendar period so offset fiscal years line up.
| Q3 25 | $12.4M | $6.3M | ||
| Q2 25 | — | $6.9M | ||
| Q1 25 | — | $6.8M | ||
| Q3 24 | — | $7.5M | ||
| Q3 23 | $0 | — |
| Q3 25 | $-681.0K | $3.7M | ||
| Q2 25 | — | $-592.0K | ||
| Q1 25 | — | $-3.3M | ||
| Q3 24 | — | $-501.0K | ||
| Q3 23 | $8.2M | — |
| Q3 25 | 20.0% | — | ||
| Q2 25 | — | — | ||
| Q1 25 | — | — | ||
| Q3 24 | — | — | ||
| Q3 23 | — | — |
| Q3 25 | -5.1% | 1.3% | ||
| Q2 25 | — | -7.2% | ||
| Q1 25 | — | -47.4% | ||
| Q3 24 | — | -6.3% | ||
| Q3 23 | — | — |
| Q3 25 | -5.5% | 58.4% | ||
| Q2 25 | — | -8.5% | ||
| Q1 25 | — | -48.4% | ||
| Q3 24 | — | -6.7% | ||
| Q3 23 | — | — |
| Q3 25 | — | $0.39 | ||
| Q2 25 | — | $-0.07 | ||
| Q1 25 | — | $-0.39 | ||
| Q3 24 | — | $-0.07 | ||
| Q3 23 | — | — |
Balance Sheet & Financial Strength
Snapshot of each company's liquidity, leverage and book value from the latest quarter.
| Metric | ||
|---|---|---|
| Cash + ST InvestmentsLiquidity on hand | $5.2M | $2.7M |
| Total DebtLower is stronger | — | — |
| Stockholders' EquityBook value | $23.6M | $6.6M |
| Total Assets | $37.3M | $16.0M |
| Debt / EquityLower = less leverage | — | — |
8-quarter trend — quarters aligned by calendar period.
| Q3 25 | $5.2M | $2.7M | ||
| Q2 25 | — | $2.7M | ||
| Q1 25 | — | $3.5M | ||
| Q3 24 | — | $1.3M | ||
| Q3 23 | $1.0M | — |
| Q3 25 | $23.6M | $6.6M | ||
| Q2 25 | — | $2.6M | ||
| Q1 25 | — | $2.8M | ||
| Q3 24 | — | $-779.0K | ||
| Q3 23 | $10.7M | — |
| Q3 25 | $37.3M | $16.0M | ||
| Q2 25 | — | $12.3M | ||
| Q1 25 | — | $12.8M | ||
| Q3 24 | — | $12.9M | ||
| Q3 23 | $11.2M | — |
Cash Flow & Capital Efficiency
How much cash each business actually produces after reinvestment. Cash flow is harder to manipulate than net income.
| Metric | ||
|---|---|---|
| Operating Cash FlowLast quarter | $-159.3K | $-78.0K |
| Free Cash FlowOCF − Capex | — | $-90.0K |
| FCF MarginFCF / Revenue | — | -1.4% |
| Capex IntensityCapex / Revenue | — | 0.2% |
| Cash ConversionOCF / Net Profit | — | -0.02× |
| TTM Free Cash FlowTrailing 4 quarters | — | — |
8-quarter trend — quarters aligned by calendar period.
| Q3 25 | $-159.3K | $-78.0K | ||
| Q2 25 | — | $-840.0K | ||
| Q1 25 | — | $-3.6M | ||
| Q3 24 | — | — | ||
| Q3 23 | $-13.1M | — |
| Q3 25 | — | $-90.0K | ||
| Q2 25 | — | $-845.0K | ||
| Q1 25 | — | $-3.6M | ||
| Q3 24 | — | — | ||
| Q3 23 | — | — |
| Q3 25 | — | -1.4% | ||
| Q2 25 | — | -12.2% | ||
| Q1 25 | — | -53.5% | ||
| Q3 24 | — | — | ||
| Q3 23 | — | — |
| Q3 25 | — | 0.2% | ||
| Q2 25 | — | 0.1% | ||
| Q1 25 | — | 0.2% | ||
| Q3 24 | — | — | ||
| Q3 23 | — | — |
| Q3 25 | — | -0.02× | ||
| Q2 25 | — | — | ||
| Q1 25 | — | — | ||
| Q3 24 | — | — | ||
| Q3 23 | -1.60× | — |
Financial Flow Comparison
Revenue → gross profit → operating profit → net profit for each company.
Revenue Breakdown by Segment
PAVS
Segment breakdown not available.
ROLR
| Net Gaming Revenue | $4.9M | 77% |
| Net Revenue Noncore Services | $1.4M | 23% |