Electronic ArtsEAEarnings & Financial Report
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists".
Revenue
$1.9B
Gross Profit
$1.4B
Operating Profit
$377.0M
Net Profit
$293.0M
Gross Margin
75.8%
Operating Margin
20.0%
Net Margin
15.6%
YoY Growth
-3.2%
EPS
$1.11
Electronic Arts Q3 FY2025 Financial Summary
Electronic Arts reported revenue of $1.9B (down 3.2% YoY) for Q3 FY2025, with a net profit of $293.0M (up 1.0% YoY) (15.6% margin). Cost of goods sold was $456.0M, operating expenses totaled $1.1B.
Key Financial Metrics
| Total Revenue | $1.9B |
|---|---|
| Net Profit | $293.0M |
| Gross Margin | 75.8% |
| Operating Margin | 20.0% |
| Report Period | Q3 FY2025 |
Revenue Breakdown
Electronic Arts Q3 FY2025 revenue of $1.9B breaks down across 4 segments, led by Transferred At Point In Time at $747.0M (39.7% of total).
| Segment | Revenue | % of Total |
|---|---|---|
| Transferred At Point In Time | $747.0M | 39.7% |
| Fullgamedownloadsnetrevenue | $446.0M | 23.7% |
| PC And Other Net Revenue | $392.0M | 20.8% |
| Mobile Net Revenue | $276.0M | 14.7% |
Electronic Arts Revenue by Segment — Quarterly Trend
Electronic Arts revenue by segment across the last 4 reported quarters, showing how each business line (such as Transferred At Point In Time and Fullgamedownloadsnetrevenue) has evolved quarter over quarter.
| Segment | Q4 FY2026 | Q3 FY2026 | Q2 FY2026 | Q1 FY2026 |
|---|---|---|---|---|
| Transferred At Point In Time | — | — | $808.0M | — |
| Fullgamedownloadsnetrevenue | — | — | $401.0M | $233.0M |
| PC And Other Net Revenue | — | $465.0M | $352.0M | $374.0M |
| Mobile Net Revenue | — | — | $275.0M | — |
Electronic Arts Annual Revenue by Year
Electronic Arts annual revenue history includes year-by-year totals (for example, 2026 revenue was $7.5B).
| Year | Annual Revenue |
|---|---|
| 2026 | $7.5B |
| 2025 | $7.5B |
| 2024 | $7.6B |
Electronic Arts Quarterly Revenue & Net Profit History
Electronic Arts results over the last 8 reported quarters, including revenue, net profit and year-over-year growth.
| Quarter | Revenue | Revenue YoY | Net Profit | Net Margin |
|---|---|---|---|---|
| Q4 FY2026 | $2.1B | +1.0% | $461.0M | 21.7% |
| Q3 FY2026 | $1.9B | +1.0% | $88.0M | 4.6% |
| Q2 FY2026 | $1.8B | -9.2% | $137.0M | 7.4% |
| Q1 FY2026 | $1.7B | +0.7% | $201.0M | 12.0% |
| Q4 FY2025 | $1.9B | +6.5% | $254.0M | 13.4% |
| Q3 FY2025 | $1.9B | -3.2% | $293.0M | 15.6% |
| Q2 FY2025 | $2.0B | +5.8% | $294.0M | 14.5% |
| Q1 FY2025 | $1.7B | -13.7% | $280.0M | 16.9% |
Income Statement
| Q1 2025 | Q2 2025 | Q3 2025 | Q4 2025 | Q1 2026 | Q2 2026 | Q3 2026 | Q4 2026 | |
|---|---|---|---|---|---|---|---|---|
| Revenue | $1.66B | $2.02B | $1.88B | $1.90B | $1.67B | $1.84B | $1.90B | $2.12B |
| YoY Growth | -13.7% | 5.8% | -3.2% | 6.5% | 0.7% | -9.2% | 1.0% | 1.0% |
Balance Sheet
| Q1 2025 | Q2 2025 | Q3 2025 | Q4 2025 | Q1 2026 | Q2 2026 | Q3 2026 | Q4 2026 | |
|---|---|---|---|---|---|---|---|---|
| Assets | $12.71B | $13.14B | $13.45B | $12.37B | $11.70B | $11.85B | $13.28B | $13.1M |
| Liabilities | $5.31B | $5.73B | $6.04B | $5.98B | $5.62B | $5.85B | $7.13B | $6.4M |
| Equity | $7.40B | $7.41B | $7.41B | $6.39B | $6.08B | $6.00B | $6.15B | $6.8M |
Cash Flow
| Q1 2025 | Q2 2025 | Q3 2025 | Q4 2025 | Q1 2026 | Q2 2026 | Q3 2026 | Q4 2026 | |
|---|---|---|---|---|---|---|---|---|
| Operating CF | $120.0M | $234.0M | $1.18B | $549.0M | $17.0M | $130.0M | $1.83B | $580.0M |